Set in a far-flung, mech-filled future, Titanfall is the first first-person shooter built by Respawn Entertainment, the studio formed by ex-employees of Call of Duty developer Infinity Ward.
1. Microsoft is trying to get as many people as possible to buy an XB1 for Titanfall.
2. Respawn is unhappy with the quality of that port since and want to improve it as much as possible.
Two seems more likely. With most of the games sales coming from that version Respawn probably wants it to be as good as possible since those customers, regardless of future platforms, will be more likely to buy the sequel.
2. Microsoft is continuing to push the game back and show as little as possible in order to completely maximize sales for the Xbox One version (as well as the Xbox One itself) before everyone finds out that the 360 version is largely identical.
2. Microsoft is continuing to push the game back and show as little as possible in order to completely maximize sales for the Xbox One version (as well as the Xbox One itself) before everyone finds out that the 360 version is largely identical.
...or they've found a game made for a next generation console pretty hard to scale back to consoles that should have been replaced in 2011 or 2012.
I don't know if that's the case for sure, but I just have this feeling that it is. I hope I'm wrong, I really do.
There were reports before news of the delay that the frame rate was pretty gnarly. When it comes down to it, I'm not surprised by this news. I'm more miffed about it.
There has been HOW LONG to work on this goddamn game, and it keeps getting pushed back? Seriously, it's kind of a joke at this point.
@jakob187: Considering the frame rate can get pretty gnarly on the Xbox One version, I think it's pretty much certain that the 360 version won't have a stable frame rate.
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