Super Mario Bros: The Lost Levels XI
661: Code Red Brisket
Hyrule Warriors: Age of Calamity
Ep. 288 - The Giant Beastcast
The Giant Beastcast
The HotSpot - Episode 387
662: Turn the Musou Crank
Giant Bomb Premium Is On Sale Now!
Black Friday Sale: Take 20% Off All Giant Bomb Merch Until 11/30!
The Community Spotlight 2020.11.21
The Community Spotlight 2020.11.14
The Community Spotlight 2020.11.07
The Community Spotlight 2020.10.31
Track Suit - PRE SALE
Giant Bomb Ornament
consists of 2 releases.
Released Mar 21, 2008
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Fighting games which include a roster that consists entirely of women.
Using any form of input or interruption to cause a character's sprite or 3D animation for landing/attacking/etc to drop frames and stop early. This allows you to instantly keep moving or attacking rather than waiting for said animation to finish going through all its frames.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
Typically found in fighting games, combos are a series of strung-together moves.
A quick burst of speed that propels the player slightly forward or backwards.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
Gothic Lolita is a fashion sense based on styles from England's Victorian era which has developed in Japan, particularly in Tokyo.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A fighting game concept in which a player using a particular character can fight against either the CPU or another player using the same character.
Two or more characters are featured on the game's box art.
An online digital distribution system for arcade games in Japan.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
Characters that are designed to be scantily-clad.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
Female video game characters are often designed with impossible figures and proportions, outfits that are unrealistic, or end up in completely over-the-top poses designed to show off their bodies. Famous examples include Ivy from Soul Calibur series, and the entire female cast of Dead or Alive.
Fighting game characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
Shrine maidens, or miko, are girls or young women who perform various duties at Shinto shrines.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A special combo-move in fighting games that is executable after building a meter throughout the match (or round).
A series of arcade system boards from Taito that uses commodity PC hardware. It is commonly used for third-party Japanese arcade games and pachinko machines since 2004.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other
Giant Bomb users. This process takes no more than a few hours and we'll
send you an email once approved.
Use your keyboard!
Log in to comment