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    Arcania: Gothic 4

    Game » consists of 10 releases. Released Sep 27, 2010

    ArcaniA: Gothic 4 is the 4th installment in the European Action RPG franchise Gothic, and the first after JoWood's split with the original franchise developer.

    Gothic 4: System Requirements

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    alistercat

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    #1  Edited By alistercat

    I just saw the system requirements on the official site and thought I'd post them here for some discussion.
     
     PC Minimum Requirements

    • OS: Microsoft® Windows® XP / Vista / Windows 7
    • Processor: Intel Core 2 Duo @ 2.8 GHz / AMD Athlon II x2 @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics:GeForce 8800 GTX
    • DirectX®: DirectX 9.0c or higher
    • Hard Drive: 9 GB HDD Space
    • Sound: DirectX 8.1 compatible sound card

    PC Recommended Requirements
    • OS: Microsoft® Windows® XP / Vista / Windows 7
    • Processor: Intel Core I7 @ 3 GHz / AMD Phenom II x4 @ 3 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 295
    • DirectX®: DirectX 9.0c or higher
    • Hard Drive: 9 GB HDD Space
    • Sound: DirectX 8.1 compatible sound card
     
    Minimum requirements are a bit high, but fair enough. Reccomended however... 3Ghz i7!? Jesus. Why does the game need this hardware exactly? There doesn't seem to be anything boundary pushing about this. I bet the Crysis 2 specs will be lower than this.
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    superpope

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    #2  Edited By superpope

    Optimization was never strong suit in the Gothic series. When each game in the series was released, it chugged on decent systems and looked worse than other recent games that ran more smoothly. That's not to say that the games aren't worth fighting through that to play.
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    Diamond

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    #3  Edited By Diamond

    I thought the requirements were absurdly high when I saw them.  The screenshots of the game don't even look very impressive.  What are they using that much CPU power for?
     
    This game is also on consoles, and even if the console ports end up being relatively poor the performance will still be more impressive.
     
    Between this and Dead Rising 2 and Civ V it's going to be like a year before my PC (which will be 2 years old) won't even meet the minimum requirements to play games that my consoles can...

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    unchained

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    #4  Edited By unchained

    I'm not going to upgrade my i7 920 rig for this.  
     
    Witcher 2 however......

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    alistercat

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    #5  Edited By alistercat
    @superpope:  It also depends on what they mean by recommended I suppose. 1920x1080 or higher with 60fps? This stuff needs to be standardised.
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    MeierTheRed

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    #6  Edited By MeierTheRed

    Thats just insane, whats this game doing since it needs all that power.

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    ryanwho

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    #7  Edited By ryanwho
    @Unchained said:

    " I'm not going to upgrade my i7 920 rig for this.   Witcher 2 however...... "

    So you can look at the glaring bugs more crisply?  

     
    Looks like I'll be running Gothic 4 on medium-high. Turn the shadows down and maybe bump down the resolution and it'll hopefully not crash the card.
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    metal_mills

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    #8  Edited By metal_mills

    LOL those recommended requirements. This will be a horribly optimized game.

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    alistercat

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    #9  Edited By alistercat
    @Diamond:  Well with Dead Rising 2 it's not been made with PC in mind so I bet it doesn't scale much, hence the higher requirements. Civ 5 doesn't seem too difficult to run considering, but you can't play that elsewhere like DR2.
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    valrog

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    #10  Edited By valrog
    @superpope:  As far as I know, only Gothic III was a technical failure. I'm not counting Forsaken Gods, since it's a bloody disgrace and isn't even a true Gothic to me. Anyway, Piranha Bytes seem to have learned their lesson (Risen didn't have any heavier technical issues), we'll have to wait and see what Spellbound will come up with. I hope it won't turn out like Venetica.
     
    Anyway, these Requirements are way too high for such a game.
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    FourWude

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    #11  Edited By FourWude

    I like how all the requirements are insanely high and then they still recommend DirectX9.0c. It's doesn't even have DX10 or 11 features otherwise they would have recommended those drivers.

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    sins_of_mosin

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    #12  Edited By sins_of_mosin

    Puts my desktop to shame.  I'll have to play on the 360.
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    valrog

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    #13  Edited By valrog
    @sins_of_mosin said:
    " Puts my desktop to shame.  I'll have to play on the 360. "
    I hear it's badly optimized on the 360.
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    Diamond

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    #14  Edited By Diamond
    @valrog said:

    @sins_of_mosin said:

    Puts my desktop to shame.  I'll have to play on the 360.
    I hear it's badly optimized on the 360.
    For what they're doing visually it's fairly well optimized on 360.  Runs better than Dead Rising 2 by a good margin.
     
    I'd say these requirements are too high based on actually trying the demo on PC too.  Didn't run good maxed out on my PC but I could easily crank it down a bit.
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    valrog

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    #15  Edited By valrog
    @Diamond:  So it's not horrible? It looks like people are either saying it's good or terrible, I guess I'll have to try it out myself to be sure...
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    #16  Edited By Diamond
    @valrog:  Well I actually was pleasantly surprised by the demo.  It's hard to say if the full game is any good but I'm interested to check it out at some point.
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    sins_of_mosin

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    #17  Edited By sins_of_mosin
    @valrog:
    I don't think the demo is horrible.  The actual gameplay appears to be fun but I'm hoping the demo was using a older build that didn't have the visuals polished yet.  Its not un-playable but you will notice the jagged edge on everything.

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