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A matching pieces puzzle game played with Mahjong tiles. Two matching tiles are removed on each move with the overall goal being to remove every tile without blocking yourself off.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A series of card games where players flip cards over in an attempt to match pairs. As cards are flipped back over on non-pairings, it requires players to remember where each card is. Known by a variety of names (including "Pairs" and the brand-name "Memory").
A popular concept from the 1990's that let players get more of a taste for a game than a mere demo.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Games that were made entirely by one person.
A story-telling technique whereby additional story information is written in a fictional alphabet or language that can be deciphered by following in-game clues.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
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