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Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A heads-up display is a graphical overlay of vital information used in most modern games.
The building/editing of vehicles, mechs, and the like.
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