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A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Games which feature characters who have an accessible character screen which might include their stats / abilites / inventory etc.
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