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Austin Walker's Top 10 Games to Watch in 2016

Waypoint's Austin Walker takes time out of his busy fan fiction writing schedule to talk about the games he loved watching in 2016.

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Austin Walker is the editor-in-chief of Waypoint at VICE. You may also recall his work on another video game website--THIS video game website, in fact. You can reach Professa Killah, AKA Bars von Trier, AKA The Editor In Beef, AKA like 76 other aliases, via Twitter.

So, this has been a really weird year for me. Back in January, most of my time was spent in front of a camera, microphone, or keyboard--and that’s where you saw me. Then in July, I moved over to VICE to launch Waypoint, and now I spend most of my days doing behind the scenes work (and, honestly, playing fewer games than I wish I was). I went from being a Giant Bomb #content creator back into being a loyal fan.

And that’s why instead of giving you a top 10 list of my favorite games this year--which you can find over on Waypoint.VICE.com (aka waypoint.zone, aka bazinga.zone, aka digitalpyramids.com) this Saturday--I’m giving you a list of my ten favorite games I watched other people play this year. I’ve tried hard to include new releases. But also, uh… well… these first three, they’re maybe a little long in the tooth.

10. Rondo of Blood

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I’d heard so much cool shit about this game, but watching Vinny play Rondo was still a huge surprise for me this year. It’s often the case that classics don’t “hold up” to contemporary taste--which doesn’t mean that they’re bad games necessarily--but holy shit, Rondo pulls it off.

Rondo is purposefully paced, with levels that last just long enough to keep your attention before being punctuated by dynamic and cinematic boss fights. It’s stylish in a way that both apes the ascendent anime of its time while still holding up. And goddam, the music.

9. Shenmue

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Remember when I said that classics don’t always hold up to contemporary taste? Yeah. Yup. Mmmmmmhm. But also: I watched two different full play-throughs of Shenmue this year (Giant Bomb’s and Run Button’s), and that has to count for something right?

Watching someone play Shenmue is like watching someone open up a time capsule buried by a stranger. The contents reflect what a person in the past thought the future might hold. Shenmue offered a future vision of games that was interested in the mundanity of everyday life, that evoked lived in spaces, and that eschewed traditional genre divides. It’s a game I don’t want to play at all ever, but fuck am I ever glad I got to see it again.

8. Mr. Bones

(Shout outs to Eric Pope, the Mr. Bones of our hearts.)

7. Overwatch

When I first set out to write this list, I thought it would be full of uncut let’s play style videos. And I mean, it mostly is. But with Overwatch, I never needed to watch a full game to enjoy it. Here is the hypest shit I saw all year:

Here’s what just happened. Roadhog got knocked into a pit, but just before he fell to his death, he chain-grabbed Mercy, at which point Pharah flew over, allowing Mercy to latch onto her to lift herself up to safety. Are you kidding me? And now, six months or so after that clip was first taken, this sort of play is nothing compared to the highlights that I see making the rounds.

I love watching Overwatch because I can understand complex plays, even when they’re built on strategies I could’ve never thought of myself. That really reflects the baseline accessibility of Overwatch’s design, which is easily one of the game’s greatest strengths.

(Also, please show me your favorite Overwatch plays in the comments. I need this. Thanks.)

6. Superhot + Superhot VR

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Superhot VR is a long string of are you fucking kidding me moments. It’s also the first VR Exclusive that’s made me even consider investing in a platform I don’t have. Just please go watch Jeff play Superhot VR right now if you haven’t already.

But I also wanna shout out regular old Superhot. This is a game that first showed us it’s mechanical “punchline” over two years ago, and yet the main course managed to still surprise, challenge, and delight. That’s an achievement.

5. Stellaris

Strategy games, and especially grand strategy games like Stellaris and Crusader Kings II, can be incredibly overwhelming. There are a ton of valuable menus and charts, all of which you navigate through dozens of important buttons and shortcut keys. And then, once you understand how to play the game at the most basic level, you have to learn how to understand and prioritize what are often really abstract goals.

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When I try to learn how to do all of that through in game tutorials straight-forward text or video lessons, I find my interest totally dying. I come to these games because they let me tell incredible, systems-driven stories at scales both galactically wide and intimately close. So is it any surprise that I want to learn about them in a similar way?

For Stellaris, that’s where let’s plays and streams (including Paradox’s own) came in. Players tackled this new, complex game at their own pace in ways that taught me its many systems, but while still engaging with the storytelling and world building antic that I love about grand strategy games to begin with.

Plus, it’s nice just to listen to people talk sometimes, you know? (And hey, if you’re trying to figure out where to start with these, a lot of people will recommend Quill18, but I also recommend DasTastic. Good voice, bright personality, can’t lose.)

4. Tee K.O.

Tee K.O. is a game with a lot of guts.

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Overall, the Jackbox Party Pack games have been hit or miss, but there has been a really strong commonality in the games that “work": The distance between setup and punchline is tight. You spend a minute scribbling a giraffe lawyer in Drawful, and then within the next minute minutes, you’re laughing at your friends’ shitty drawings, and your friends are all laughing at the fact that you forgot to give it a long neck. Whoops.

Tee K.O. completely throws that model away. It takes (and I’ve checked) over seven minutes to go from title to first punchline--and that’s just the moment you see the t-shirts you’re combining on your own device. It’s another minute or so until the whole room sees the joke you’ve cobbled together from their jokes.

But what a joke it is. Again and again and again Tee K.O. shows the power of random collaboration (and the brain’s ability to tactically fill in the gaps).

3. Overcooked!

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At this point, I feel like everyone knows that it’s fun to watch people fuck up in Overcooked. And it is. It’s really, really funny.

The surprising part is that it’s just as fun watching a team come together, figure out a plan, and execute effectively on it. Like a good kitchen crew, a good Overcooked team is a goddamned machine. It’s a sight to behold.

2 . FF2/Sigil ARG

We learned this week that Frog Fractions 2 is real.

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But in some ways, it’s been real for years, in the form of a series of alternate reality games. You can click the link above to read Patrick’s deep dive into FF2’s development and it’s attached ARG(s) and release, and as the editor-in-chief of Waypoint, obviously I recommend doing that. But you should also absolutely visit the Game Detectives wiki page for FF2, because holy shit.

Watching these ARG communities come together to solve the FF2 ARG (and its attached Sigil ARG, too) was rad as hell--even (maybe even especially) when members were reaching for connections that weren’t really there. In a world where “internet detectives” have really fucked things up for people in the last few years, it’s nice to see a version of that behavior given a playful space to exist.

1. Hitman

How could it be anything else? I have like seven versions of this entry written in my head. One about how Hitman is my favorite game of the year even though I never played it. Another about the nature of comic timing and the arc of a gently tossed knife. A third about how much I appreciate games that can captivate even players who historically don’t love “fans of the genre.”

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Instead, can we talk about Warren Spector’s dream game? It’s a thing he’s said a number of times, but here’s an example from an interview with MCV:

“My ultimate dream is for someone to be foolish enough to give me the money to make what I call the One Block Role-Playing Game, where we simulate one building, one city block perfectly.”

It’s a very Warren Spector dream, right? An intensely detailed simulation driven by the surprising interaction of its systems and objects. Player agency and freedom and experimentation and… Frankly, it’s always sounded so self-serious--and this is me talking, y’all.

My big hang up has been this: Real city blocks are messy, but Warren Spector directed games (and many of the cousins of the game’s he’s helped to design) feel clean, hand-crafted, hand-placed. Physics and linear time insists that the components for a city block have a place, but they never feel placed, you know? I worried that the most I’d feel like in a game like this was a special gear in an intricate, clockwork world--a fear that seemed proved out after 2014’s Consortium failed to excite me.

But Hitman has made me reconsider this whole thing. Because Hitman is the “One Block Role-Playing Game, where we simulate one building, one city block perfectly,” except you play as the world’s deadliest hitman, and it’s messy, and it’s hilarious.

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Hitman doesn’t try to build a world through email terminals or tell a story through hyper-detailed, yet mundane objects. It builds a world through the clever design of places like Sapienza, and through the mechanical operation the city’s inhabitants. Then, it tells a story through your interdiction into that operation. And that’s rad as hell.

The “one block RPG” stopped appealing to me when I realized that my presence would “mess it up” in the same what that my dissonant play in Watch Dogs 2 or Deus Ex: Mandkind Divided breaks the illusion of those worlds. But in Hitman, success comes from playing along with the simulation just long enough before finally pulling the rug out from everything. In Hitman, you’re that bad feeling in the air. You’re the glitch in the Matrix.

In Hitman, you’re not the one, special gear in an intricately designed clockwork world. You’re the wrench.

91 Comments

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cloudymusic

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:plur

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ratamero

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Edited By ratamero

AUSTIN!

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gyoru

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:plur

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Zim

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Edited By Zim

No Titanfall 2? :(

edit: oh nvm, I just actually read the description of the list.

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poser

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We miss you!

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craigieh28

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God damn you Austin! Hitman...

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TastyCakesMcG33

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:plur

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ShadowSwordmaster

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Interesting picks , Austin.

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Sdoots

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I'm happy for you and Waypoint is pretty rad so far.

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ironscimitar

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THE HOMEY A.WALK

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poisonmonkey

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Love you Austin :-)

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probablydrinking

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Edited By probablydrinking

Absolutely love your thoughts on Hitman, couldn't agree more. Thanks for the list, Austin!

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TheMasterDS

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Edited By TheMasterDS

What a good way to describe Hitman.

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Afroofdoom

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Dunchad

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:plur

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dovah

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Miss you Austin! Happy New Year!

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emfromthesea

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:plur

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mikemcn

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Yay Austin!!

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bigwinnerx

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Aka Poses Malone

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lKennedyl

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A-DUB

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Winternet

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Jesus that axe moment is so good. You're the wrench, indeed.

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woodroez

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Fantastic as always, Austin. Fuck, I need to watch Vinny's Hitsmas again.

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ElContusione

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Austin Walker is dope.

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BBAlpert

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Edited By BBAlpert

Not one single passing word of praise for Nitroplus Blasterz: Heroines Infinite Duel? I see how it is, Austin "I'm Secretly Also Geoff Keighly, But Don't Tell Anyone" Walker!!

PS: Great list, duder!

Edit 2: I just realized that this was "games to watch" so NBz:HID might not count on that technicality, but it IS still a cool game to watch!

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buttle826

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I was worried we weren't going to get any Austin for game of the year business, and I'm glad we at least got this.

Also I really love what they decided to do for Waypoint's end of year extravaganza, and if you haven't seen it yet, you totally should check it out.

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A_Turtle

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@zim: Remember , this is the list of his favorite games to watch this year. I imagine titanfall2 will make his top 10 played games of the year.

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deactivated-5b85a38d6c493

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This is a list I can agree with 100%.
Looking forward to the Rocket League Rubber Match

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Dray2k

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Edited By Dray2k

As long as Austin appears on here in one way or another I feel that everything is going to be alright #blessed

Good list, did you watch any The Witness playthroughs? Blind playthroughs are amazing to watch. I absolutely agree with the Number 1 choice, Hitman is such a great way to just look when somebody else plays it, preferably while eating something.

:plur

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Jonny_Anonymous

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@zim said:

No Titanfall 2? :(

Austin spent more time playing Titanfall 2 than he would have watching others play it.

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GenericGirlName

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This is the kind of top ten list that I always want to see because most of the games I interact with are through watching others play games. Austin you are amazing.

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pmurph03

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Not bad!

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Ozzie

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Austin!! nice list, and I still really have to play Stellaris. My weakness for games set in space plus always wanting to get into CK2 makes me feel like it could be a real fun game.

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Klynn

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"In Hitman, you’re not the one, special gear in an intricately designed clockwork world. You’re the wrench."

God damn is that the best single line description of that game.

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zandravandra

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Edited By FunkyHugo

Yay Austin! (Also, I really, really love that digitalpyramids.com redirects to Waypoint). Keep up the amazing work.

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BBOYS2231

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Edited By BBOYS2231

I couldn't think of a better explanation than the way Austin described Hitman. I've been a fan of Hitman since Silent Assassin, but this new release has me so excited for it's future.

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Colonel_Pockets

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The Editor in Beef

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jzga

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Edited By jzga

Yung Kafka at it again.

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baka_shinji17

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What's good.

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hott8bitaction

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Edited By hott8bitaction

Austin, you taste in games is great! Love the list.

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Rhombus_Of_Terror

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Cudgel

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I have a genuine, unironic affection for Mr. Bones. It's a shame they immediately skipped the Glass Shards level, because it's an unassuming platform section backed by a several-minute monologue about the nature of the blues (from blues musician Paul Pena) for no reason whatsoever.

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There are a lot of neat little ideas in that game, they just don't really add up to anything.

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wumbo3000

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Edited By wumbo3000

Wow, Austin's write up of Hitman is excellent. I never thought of it that way. It's a clockwork simulation designed for player chaos.

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Sparuscus

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that clockwork worlds drop though

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no_style

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I miss Austin and his presence in GB.

Please enjoy one of my favorite Overwatch moments which highlighted the importance of guard rails in the game.

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Smeat

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Very interesting way of doing a Top 10 list. Out of Austin's list, had the most fun watching GB videos of Hitman and TeeKO.

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forteexe21

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Whos this guy? Does he work for anime vice? :P

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Edited By austin_walker

@jonny_anonymous: Yeah, I barely watched anyone besides myself playing Titanfall 2 this year. I think I even paused the Quick Look so I could just go play more TF2 instead.

@bbalpert: It came VERY CLOSE to getting a mention, but I really only watched Jeff & Jason play it that one time before playing a ton of it myself.

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FinalDasa  Moderator

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Seeing so many people get behind Overcooked makes me wish I had enough friends to consistently come over and play it.

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Bombzinga dot zone