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Battlefield 1943: Don't Let The Numbers Fool You

DICE producer Patrick Liu talks about why lower player counts and fewer classes won't hinder the combat mayhem in this downloadable shooter.

Death from above!
Death from above!
By the numbers, Battlefield 1943 may look smaller than what veterans of this team-based combat franchise are used to. With only three maps, three character classes, and 24 players in a match, you'd think it would be hard to recapture the same madcap sense of combat mayhem that's been the Battlefield trademark since the series' grandaddy, 1942, hit the scene in 2002.

DICE lead producer Patrick Liu disagrees. Though the numbers are lower, he contends the core action in '43 is just as dynamic and unpredictable as the other games in the series. The game's designers have been playtesting and tweaking the game side-by-side with 1942, after all, so any serious differences should quickly become apparent.

"It's not specific numbers that make a game deep or make a game fun," Liu told me. "As long as you design it coherently, it's going to be fun. There are three classes, but they're three very distinct classes. We had six or seven classes [in the original game], but only half of them were used. Same thing with [the 24-player limit], a lot of people are whining about that... the level design is made for 24 players."

On second thought, the ground isn't much better.
On second thought, the ground isn't much better.
Some things definitely never change; as a veteran of the original game, I can confirm the planes in 1943 are still a real pain in the ass to fly. Liu said the game will have a tutorial mode that will let you practice flying all of the planes as much as you want before you go online, which ought to level the playing field a bit. Battlefield vets know exactly how much damage a skilled pilot can wreak on the other team.

Liu stressed the team at DICE has focused on the 1942 feel first and then layered in more recent Battlefield mechanics--destructible levels, unlockable doohickeys--second. The performance-based medals, which will take the form of postcards and stamps, are purely for bragging rights; unlike other Battlefield games, you'll have access to everything from the start, rather than having to rank up to get the best weapons.

The game plays well enough on the Xbox 360 controller, so I'm looking forward to seeing if it preserves that crazy action I remember from 1942 when it hits Live Arcade and PlayStation Network next month. A PC version is due in September, though EA hasn't chosen to show that game off just yet.

  


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Brad

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Edited By Brad
Death from above!
Death from above!
By the numbers, Battlefield 1943 may look smaller than what veterans of this team-based combat franchise are used to. With only three maps, three character classes, and 24 players in a match, you'd think it would be hard to recapture the same madcap sense of combat mayhem that's been the Battlefield trademark since the series' grandaddy, 1942, hit the scene in 2002.

DICE lead producer Patrick Liu disagrees. Though the numbers are lower, he contends the core action in '43 is just as dynamic and unpredictable as the other games in the series. The game's designers have been playtesting and tweaking the game side-by-side with 1942, after all, so any serious differences should quickly become apparent.

"It's not specific numbers that make a game deep or make a game fun," Liu told me. "As long as you design it coherently, it's going to be fun. There are three classes, but they're three very distinct classes. We had six or seven classes [in the original game], but only half of them were used. Same thing with [the 24-player limit], a lot of people are whining about that... the level design is made for 24 players."

On second thought, the ground isn't much better.
On second thought, the ground isn't much better.
Some things definitely never change; as a veteran of the original game, I can confirm the planes in 1943 are still a real pain in the ass to fly. Liu said the game will have a tutorial mode that will let you practice flying all of the planes as much as you want before you go online, which ought to level the playing field a bit. Battlefield vets know exactly how much damage a skilled pilot can wreak on the other team.

Liu stressed the team at DICE has focused on the 1942 feel first and then layered in more recent Battlefield mechanics--destructible levels, unlockable doohickeys--second. The performance-based medals, which will take the form of postcards and stamps, are purely for bragging rights; unlike other Battlefield games, you'll have access to everything from the start, rather than having to rank up to get the best weapons.

The game plays well enough on the Xbox 360 controller, so I'm looking forward to seeing if it preserves that crazy action I remember from 1942 when it hits Live Arcade and PlayStation Network next month. A PC version is due in September, though EA hasn't chosen to show that game off just yet.

  


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redeye1984

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Edited By redeye1984

 I really enjoyed 1942 and BF2 and I think I'll might enjoy this one too.

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dudacles

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Edited By dudacles

It looks cool, but I'm not picking it up. I've already got Bad Company.

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JaxDaxter

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Edited By JaxDaxter

You've only mentioned it releasing on the PSN and Xbox Live Arcade. I could've sworn it was coming out on the PC aswell.

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MattyFTM

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Edited By MattyFTM  Moderator

I am really looking forward to this. It looks awesome.

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Hamz

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Edited By Hamz

PC version is out in September, and from what I hear they intend to give the PC version some extra love and care. So if a delay means a more polished product, happy days!

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NAZAR3NE

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Edited By NAZAR3NE

Fantastic! When I first saw 1943, lol, it took me a sec to realize it would be a downloadable... Go Dice! I won't even download the trial for this, at $15 it's a buy!

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lamegame621

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Edited By lamegame621

Definitely.Absolutely.Yes.

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lordofultima

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Edited By lordofultima

A new league of XBL title is finally here.

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TonicBH

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Edited By TonicBH

You should've asked them about the regenerating health and infinite ammo things and why they are in there. I'm not a big Battlefield fan but those features seem as if they're there to make the game more newbie-friendly. Which there's nothing wrong with that, but it just seems like a sissy slap to the face to BF fans.

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DorianBlack

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Edited By DorianBlack

It definitely looks like the Frost engine alright. It looks good but I probably won't be getting it. At least not on the consoles.

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RHCPfan24

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Edited By RHCPfan24

Looks great. I am sure this will be a lot of fun.

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pause422

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Edited By pause422

well, it will be better than Bad Company 2, that's for sure.

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HarrySound

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Edited By HarrySound

Whats it now 7 years?
They still havn't released a console Battlefield that hasn't been complete shit and so far removed from what 1942 stood for.
Sure the consoles are different machine but when did a game stop being a game once you port it over to another platform.
When are they going to release a TRUE battlefield for the consoles.....there getting closer,but they've had their chance and lost me.

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Krakn3Dfx

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Edited By Krakn3Dfx

Someone working on the game and standing to benefit from people buying the game is telling us that lower player counts, fewer classes and less maps won't detract from the overall value of the game?

Get out!

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giyanks22

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Edited By giyanks22

That looks pretty beast..

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Edited By smokepants

The fewer classes is fine with me. People that chose medic in 1942 did so to heal themselves more than the team. You really need smaller maps with chokepoints like TF2 to make a medic class worthwhile. I really don't know why people are against regenerating health, unless they like periodically abandoning the action to hunt down a supply crate.

As for "unlimited ammo", it needs to be clarified. You have a finite amount of ammo for each weapon in your "bundle" and when it's used up, a countdown timer starts. When the timer reaches zero, your "bundle" is replenished. Like regenerating health, it just saves you a trip to a supply crate. It's not going to "dumb down" the game or necessarily unbalance it.

'42 only had 5 classes and the medic has been made useless. So, they really only "cut" one class. And even then, it was more of a consolidation than anything else.

Infantryman = Engineer + Assault + Anti-Tank
Rifleman = BF2 Assault
Scout = Scout + BF2 Spec Ops

3 classes are just plain easier to balance. And 3 maps isn't a problem for me, because I could play Wake and Iwo Jima forever. It's $15. It's awesome. I'm going to buy it.

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kweeky

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Edited By kweeky

I don't understand why DICE are going in this direction... It's not like Battlefield 2 and 2142 had significant piracy issues (seeing as that seems to be the main scapegoat for abandoning the PC at the moment) and BF2, 2142 and even 1942 are still enjoyed by many people today. DICE could put out a definitive Battlefield and keep it updated and they would have as much a cash cow as Team Fortress 2. After all, Battlefield 1942 was for all intents and purposes the original direction Valve wanted to take 1942, DICE just beat 'em to it. Either way, I'm interested to see what the PC version will offer. :)

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Al3xand3r

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Edited By Al3xand3r

Not saying it will lack the BF charm, but is there any reason for it to lack the BF numbers other than "they're not important" or whatever they can come up with? Surely they contributed to the feel of the original... Not to mention everyone's going crazy of things like "256 player matches" in a certain PS3 title, now the franchise that started the large scale warzones will take steps back? What's the point? More casual friendly? Isn't that what Battlefield Heroes is for? How many BF games are they workng on? Looks like EA is back to their ol batshit crazy milking schemes.

And you know they'll milk it to hell and back with DLC considering the slim initial content... I don't see them getting all generous and offering content for free all Valve style...

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natetodamax

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Edited By natetodamax

I might get it because it's running on the Bad Company engine, but I'm seriously concerned about replay value.

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Sneakybadger

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Edited By Sneakybadger

i just hope that the PC version has dedicated servers rather than on pc hosted as that would suck major balls.


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FallopianTube

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Edited By FallopianTube

FREIND ME SAUL

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Vod_Crack

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Edited By Vod_Crack

I'll probably check this out, it looks neat and all of the Battlefield games are great.

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RandomInternetUser

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Wow, 15 dollars.  I figured it would be at least twenty.  I'll be buying this.

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Al3xand3r

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Edited By Al3xand3r
Sneakybadger said:
"i just hope that the PC version has dedicated servers rather than on pc hosted as that would suck major balls.

"
Um, dedicated servers are 'pc hosted' too... But yes, I don't see why it wouldn't have the option... It's how things work on PC usually...
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lacke

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Edited By lacke

The player count and only 3 classes don't bother me. Only 3 maps does however, specially since 1 map is a map that has been featured officially in all PC BF games, and frankly I've never really liked it since I first played it when the 1942 demo released.

I'll definitely get it. Even if it cost $20. But I would be more comfortable with the game if they had added 1-2 more maps. I guess that can be released as DLC. While I'm not against the idea of DLC I don't like DLC/expansion pack that isn't required in multiplayer games because it segments the player base.

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Edited By MrKlorox

I'll be getting this day-one on the 360, and BC2 day-one on PC. The sole reason I'm getting this for console is the fact that I cannot play with my Xbox Live friends on PC even if I'm using a 360 controller. Might even get it twice if that is the case, however unlikely it may be.

I can deal with three classes, as long as we don't have to dedicate one class per "character" like in BF Heroes. I also don't like that all guns are unlocked. I really enjoyed unlocking weapons in 2142 and BC. Hopefully there's plenty of other equipment to unlock to further customize your class. 2142 did this very well.

I too want a true Battlefield 3 with the scale of the originals or better. However I don't think we'll hear about that until people give their final impressions on MAG. I'm betting that impression is that high playercounts are great, but better when the battles are more spaced out with variety of vehicles instead of in super dense "city" style maps.

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igalalkon

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Edited By igalalkon

another WW2 shooting game? can't be true!

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Edited By penguindust

I'm looking for a quick to play for a few minutes then do something else FPS, and this could be it.  I'm interested but if they charge more than $15 I'll probably pass.

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Edited By Gizmo

I hope the games visuals are cleaner and crisper then Bad Company.

Bad Company looked like complete arse on my HD-TV, screentear and fuzziness, not to mention the grainy "effect".

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bpwwhirl

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Edited By bpwwhirl

I have to say that 1942 is probably my favorite game of all time.  Some great memories there.  EA/Dice will have to be very careful with this title.

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bpwwhirl

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Edited By bpwwhirl

I have to say that 1942 is probably my favorite game of all time.  Some great memories there.  EA/Dice will have to be very careful with this title.

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Teirdome

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Edited By Teirdome

Unless it gets rave reviews, I may just skip this one and stick to BF: Heroes until BC2 comes out.

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Media_Master

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Edited By Media_Master

Looks really great!

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lockload

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Edited By lockload

I spent ssssoooo much time playing 1942 on pc, looking forward to this

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Centurion11

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Edited By Centurion11

Well I don't mind the numbers. I liked 1942 so I think 1943 should be good.