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Cara Ellison's Top 10 Games of 2014

Cara Ellison spent 2014 traveling the globe, yet somehow she still found a way to play enough games to make a proper top 10 list.

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Cara Ellison is video game journalism's favorite vagabond. You should absolutely check out her ongoing Embed With Games series, and her semi-regular S.EXE column for Rock, Paper, Shotgun. You should also follow her continuing adventures in international couch-hopping via her Twitter account.

Dearest Giant Bomb, this year I had a lot of trouble staying near a console because one would just not fit in a backpack on my travels around the world writing about game developers. Lucky for me I dual boot a Macbook and sneak conjugal visits with game developers’ consoles on the regular. So you’ll forgive me if my list is a little esoteric this year: I managed to play even fewer games outside my regular Rock Paper Shotgun remit than usual. I have this column called S.EXE over at RPS you see--it’s about sex and relationship themes in games--and the deadline for it limits my scope in what I get to play. But there was plenty interesting stuff in my year. In no particular order, for your delectation:

10. Middle-Earth: Shadow of Mordor

I guess this one snuck out of nowhere and kicked me in the shins because, I confess (and so many people I love will not speak to me for weeks about this) I just don’t really get on with Tolkien or his worlds. It all started when I realised lore was making my life miserable. Blah blah blah deposing the Inquisitor this and blah blah blah vestigial brides of the Eye of Sauron that and ooh an essay on blades of grass on hills and Tom Bombadil has a flower I COULD GO ON BUT I WON’T ELVEN POETRY ELVEN POETRY.

But god, the glory of Shadow of Mordor. The thick hot mess as orc heads slice off, the feeling of bodies, the fast gleam and frictive HNGH into flesh and the black night and hours and hours of standing in dirt strafing the enemy, finding weaknesses, looking at parts and fielding seductive taunts from testosteroney baritones… It’s the first game to really explore male intimacy, male bodies next to other bodies and how to negotiate them. It’s earthy. It’s the Top Gun locker room. It’s aggression as romance, an orc dating sim. To wait as the nemesis systems reshuffles itself to decide who will come to top and tail you and grab you by the scruff of the neck and--

Someone walks in on you and you’re sitting in someone’s living room homeless with sweat running down your back and you look at yourself and you think, "Fuck. What am I doing? Is life hollow? Oh god I need a shower. Did they see my orc face?" And you run out of the room.

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9. Kanye Zone

Every year I want video games to fully embrace the power of pop music and incorporate it into game mechanics with the purity and vision of something like Guitar Hero but with a regular controller and a Godhand brawling sensibility. Until we get my Samurai Champloo-inspired linear narrative brawler to an expansive classic hip hop soundtrack type game, let us make do with Kanye Zone, an ingenious game made by a mysterious duo at Otter Spice, which is a company that sounds like a piss take and probably is.

Kanye Zone is a simple browser game made from the Kanye track "N***** in Paris", one of the gutsiest, most experimental tracks Kanye’s done, and samples from it to formulate its game mechanics. The famous refrain is Kanye’s "don’t let me get in my zone, don’t let me get in my zone" with Jay-Z finally joining in to say triumphantly, "I’M DEFINITELY IN MY ZONE".

Well, this game is about preventing Kanye from getting in his zone. If you fail to prevent him from getting in his zone, that annoying bastard that takes up all Beyonce’s recording time pops up and tells you that he is in the zone.

I can play this game for hours because the refrain is one of our culture’s absolute finest, and once you train yourself to prevent Kanye from getting in the zone it’s almost a disappointment to hear the actual song fail so miserably at preventing him from rezoning.

When you restart the game, it yells “SHUBOI” at you and my god that is game design at its finest. More game mechanics straight from pop, please.

8. Coming Out On Top

Coming Out On Top is a gay dude dating sim. But even if you are not into looking at naked dudes, there is no denying that this game is one of the best written games I have ever played. It’s almost Joss Whedonesque in its glib, sharp humour, it’s got a crackle of tension, and the characters are so human and interesting in a way that video games find hard to bestow. This game gave me the full emotional workout, stretching emotional muscles in me that games never ever do. I felt awkward in many situations, I felt shy, sometimes I felt longing or even… turned on.

This game is the Citizen Kane of ripped, naked big-dicked dudes in love. It’s the fucking Citizen Kane of fucking.

7. A Dark Room

You should all take the time to play through A Dark Room once. It’s free on browsers but it’s much much better played on mobile.

A Dark Room has a minimal interface, just little black and white buttons with some status bars and numbers. It’s essentially a little RTS but done with zero graphics. You build a community and mine and gather resources and all that, and it takes a long time to complete and fight to get enough resources--but that’s not why you’d play it.

A Dark Room does with a few sentences of flavour text what whole art teams sometimes fail to do: they provide a deep and mysterious atmosphere of foreboding, a hint of hardship or secrecy, a feeling of intimacy with the silhouettes of figures that come in and out of your encampment. They lead to a bigger narrative, painfully, deftly. It begins with the wonderful "light fire" button, and everything folds out from there like origami. A Dark Room is a robust example of how to tell just enough story through concise and interesting text.

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6. Jazzpunk

“It was somewhere around the time we were having a microtrip through technicolour tunnels that made us levitate that my friend said, "WE SHOULDN'T HAVE EATEN THAT PIG." My character bouncing around off fluorescent triangles, mangling my hand on WASD, I said "I'M GETTING NAUSEOUS," and she pointed to some microchips on a floor made of formulae and greek symbols and I put the chips in the computer's head. The next sick-making tunnel opened before me.

We were a long way from the twee game we thought we were playing. We'd scanned the barcode printed on the pig-on-wheels into her phone, her real-life phone, before our character ate it, and it gave us a message that suggested that Agent Polyblank shouldn't eat the electric pig. So, we made Polyblank eat the electric pig. A hole opened in the grass verge and we descended into the darkly comedic belly of Jazzpunk.”

Well I don’t remember reviewing Jazzpunk but that might be because it’s like a sort of weird trip.

5. Queers in Love at the End of the World

Queers In Love At The End Of The World was a 2013 text game, but it got me through this year of travelling by articulating how short I know time to be now. I somehow found myself writing a damn poem about it. You don’t have to read it, but it would mean a lot to me if you did.

4. Creatures Such as We

Lynnea Glasser’s Creatures Such As We came second in this year’s Interactive Fiction Competition, and is a choose your own adventure that is self-consciously many things. It’s an elegant metacommentary on player investment games, for one thing. The main character plays through a video game whilst having the option to romance the game developers who made the game they are playing. The player can choose to interrogate the developers on their choices, and you can rail at them for their decisions. Above all, it’s a nice interrogation into what we want from games and why. It asks, what do we think art is? And what do we want from it? It’s thoughtful, interesting, and well-written, with a good deal of replayability. Substantial stuff.

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3. Cooking for Lovers

Every year I play an Increpare game and get upset about it. I don’t really know how he does it: Stephen just pumps out these free little vignette games that illustrate one small thing about life in some really… profound way.

I played the first person vignette Cooking For Lovers on a rainy afternoon in Tokyo, and it felt hard to be alone. I was living on my friend Jon’s couch, and at that moment he was out.

It’s just a little game about making a pot noodle. All you do is make a pot noodle. It takes maybe five minutes.

Perhaps it’s the gentle bland greyscale of the kitchen, or perhaps it’s the quiet, or perhaps it’s the dreamy slidiness of your weightless body on the kitchen floor. Perhaps it's that you can't see your own body, that you're invisible. But it made me very upset that I was alone, completing kitchen tasks. It is a game about loneliness. The title of the game, Cooking For Lovers, made me think that the game designer was upset to be alone too.

I don’t know if Increpare feels that way. I don’t know if he just wanted me to feel that way because he’s some sort of sadist (perhaps all game designers are in some way). I don’t know if I completely misinterpreted it. But I felt very close to him, right then. I feel like I know why he called it Cooking For Lovers.

And even if he didn’t mean for me to feel that way about his game, I did and I value it. And he made it and gave it to me for free.

2. Kentucky Route Zero (Act III)

Act III of Kentucky Route Zero came out this year. KRZ is so pregnant with meaning, so all-encompassingly beautiful, so much a space in which to exist and think, to explore and wander, to be and know, that it is difficult for me even now to write about it. It is like trying to tell someone how much you love them, talking about this game. It is like trying to reach a horizon. The third act of this game includes a part that can be spoiled, but I can tell you that it involves a piece of music, and it’s been the most heartstopping moment of the game so far. I can’t wait to see more of it.

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1. Alien: Isolation

Alien: Isolation is a grand, flawed and magnificent beauty of a precise and calculated kind. The stealth genre really needed this game, and although the environments almost oustrip the Alien, I loved the little ways in which you can feel the tension between you and your enemy. It’s terrifying in parts, and the set pieces really work your nerves out.

There’s also that it gives a new perspective on the film Alien: many critics speculated that the film was about the male fear of rape and pregnancy (see: chestburster scene). If that’s so, placing the player explicitly in a female body in this game threatens to displace this narrative in favour of stating that it is not a male fear but a female fear--Ripley’s, and any "penetration" or "violation" of her body is something the player is experiencing. The first person view can be very powerful for perspective, and I think it’s really interesting switch in horror perspectives. Games like Thief, for example, have been experimenting with vulnerability in games like this for a while, and A:I is a welcome addition to this tradition.

And god, that beautiful soundtrack.

Now, everyone be excellent to each other. And play Nidhogg, you jerks.

Okay, bye!


150 Comments

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unsolvedparadox

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Cara is consistently one of the most interesting and bold writers in games journalism! I can't wait to enter the Kanye Zone.

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TheShrubber

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Great list. I also love to discover these types of games that just fly under my radar most of the time.

Also Cara is just super great at writing and would love for her to become a part of GB. (I know everybody says it, but I don't care so I'm repeating it)

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vasari

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How many people have to tell you to play Kentucky Route Zero in their GOTY lists before you stop fucking about and play Kentucky Route Zero? HOW MANY!?

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Yelix

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Cara is the best. Her writing is just fun to read. They gotta get her on the site more in SOME capacity.

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Cybexx

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Your description of a Samurai Champloo inspired game with a hip hop soundtrack kinda sounds like you want a better version of the Afro Samurai game. That game was a flawed action game but it was fairly fun and the RZA's soundtrack is really good, especially when he is riffing on Ennio Morricone.

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Jazz_Lafayette

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Cara Ellison is the fucking Citizen Kane of video games writers.

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SSully

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Cara continuing to be awesome. Weird/great list.

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conmulligan

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@vasari said:

How many people have to tell you to play Kentucky Route Zero in their GOTY lists before you stop fucking about and play Kentucky Route Zero? HOW MANY!?

I was waiting for them all to come out, but that seems like a fools errant at this point. I should just jump in.

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triplestan

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Loved the list Cara, any KR0 love makes me feel all warm and fuzzy inside, and you described exactly why my love of that game is so hard to explain. It's like someone made a video game out of a campfire - there's a comfort in its presence, and it is most certainly present, but it's also confident enough to let your mind wander. Just thinking about that damn game gives me chills.

And Kanye Zone is my Spelunky.

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vucubcaquix

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"The thick hot mess as orc heads slice off, the feeling of bodies, the fast gleam and frictive HNGH into flesh and the black night and hours and hours of standing in dirt strafing the enemy, finding weaknesses, looking at parts and fielding seductive taunts from testosteroney baritones…"

Cara your words always transfix me, no matter the subject matter.

My only wish for 2015 is that more of your lovely words end up on this site.

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TheHT

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Edited By TheHT

fuckin Kanye West game, good lord haha.

Still waiting for all Kentucky Route Zero acts to come out before picking it up. Dunno if I care to wait much longer though. I've been wanting to play that thing since the quick look almost 2 years ago. I'll just jump in and hope they don't take another 2 years to release the final two acts (though I'm starting to come around to that not necessarily being a bad thing).

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Lyfeforce

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I liked that poem, Cara. Though, "The Citizen Kane of Fucking" might be stretching it just a skosh.

Regardless, Excellent to see you on the Bomb as always.

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dezvous

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Yes! I'm so happy to see Isolation getting some love!

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fisk0

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fisk0  Moderator

Holy fuck, what an amazing list!

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lethalki11ler

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"I COULD GO ON BUT I WON’T ELVEN POETRY ELVEN POETRY." is an amazing sentence

great list!

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drabnon

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Jesus christ, cara. You really outdid yourself this year. Just reading this makes me want to play all these games. Good work.

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LiK

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I didn't think Cara played any games this year. :p

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ianyarborough

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That poem.

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I_Stay_Puft

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I love that it's 2015 and Kanye Zone was able to crack a top 10.

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Chillicothe

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"an orc dating sim."

Bwahahahahahaha

Oh man, Cara, never stop visiting the site.

And another informative KR0 nod. I guess I'm picking that up once all the episodes are out.

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masterofchaz

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Maybe I read too much gay critical theory at university but I was trying to explain to all my friends that Shadow of Mordor was an epic gay fantasy in the style of Top Gun. But none of them were having it, because apparently all the over violence is not symbolic of a suppression of latent homosexual desires.

  • You've got Talion, and Celebrimbor, two male souls who are united together after experiencing the same fate: their families brutally murdered in front of them by Sauron. All this really means is that they are free of any domestic shackles that were holding them back, leaving their gay romance to flourish in the wilds of Mordor. Their souls entwined, Talion suddenly has superhuman/supernatural powers and Celebrimbor a more direct connection to the world. They are better men together, without their families, but they needed each other to become whole.
  • The controversial stealth kiss at the beginning becomes the stealth kill later on. A fleeting moment of affection that turns into your generic 'kill 'em quietly' move once the game gets going and the wife is out of the picture. You then unlock the ability of a brutal stealth kill which is supposed to terrorise nearby enemies. All it really does is just show Talion repeatedly stabbing his victim more than is tastefully necessary. There is so much stabbing in this game - grab any random orc and you can have the option to repeatedly shank them if you want. There is no real reason for doing this, it takes many stabs to actually kill the orc in this state so it doesn't really serve any purpose as a mechanic. They don't try to get away, they just become your own personal meat bag. You could put it all down to Talion's sense of revenge at the loss of his family but that dude goes out of his way to kill orcs as brutally as possible. There are some complicated energies in the violence of Shadow of Mordor...
  • The nemesis system creates a more intimate relationship with your orc enemies. You develop history with them, they remember you and you know their strengths and weaknesses. You can groom orcs for leadership, but if you tire of them you can cut their heads off and drop them to the kerb. You can humiliate them repeatedly or just dominate them. Forfeit your mind to Celebrimbor and everything will be okay.
  • Mordor is defined mainly by heavy industry, slavery, domination and ABSOLUTELY NO WOMEN WHATSOEVER. The only women characters are the queen and her warrior daughter, who probably would be a love interest, but none of the men are interested of course.
  • Orcs constantly shout man filth at you. Man filth.

Gay criticism can have a field day with Lord of the Rings on most days of course, but Shadow of Mordor is something else.

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Mortuss_Zero

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@retrohelix85: I thought it was on Zoe Quinn's list last year?

Anyway, A Dark Room was the last thing I expected to hear about this year. Man Cara's awesome.

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Lazyimperial

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@masterofchaz:

Wow, your post basically sums up why I never bothered finishing up my Doctorate in English Literature. There is such a thing as reading too much into something, and a queer theory interpretation of the Nemesis System is... well, it's certainly entertaining. It could also be that Shadows of Mordor is just another hyper-violent videogame that attempted to bypass potential objections to its uberviolence by making all combatants male. That way no one is going to post youtube videos of Talion or orcs shanking screaming women and start crying foul about it. But nope, that's too cynical and "surface." *sigh* Honestly, I wish you were trolling but I did the academia scene. You sound too similar to them to be faking it. *shudder* The horror, the horror.

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Elwoodan

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If they remade that Kanye game with Cara she would probably automatically start in the zone every time. Easily the most interesting writer in games, if not in general, right now.

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BBAlpert

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#Cara4GBEast

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noizy

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@lazyimperial: Intentio lectoris. #monsterenergydrinksaretheworkofsatan

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RagingLion

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@milkman said:

And Cara is right, "that moment" in Kentucky Route Zero is absolutely one of the best experiences I had with a game all year.

I came here to comment the exact same thing. Man, that was a special transporting moment in an amazing experience of a game.

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Lazyimperial

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@noizy:

Haha, that was one of my favorite things ever. The M symbol being interpreted as three Hebrew "6's" made me smile. :-) One criticism from this year that really stands out to me as wonderfully over the top was a piece about Shadow of Mordor on The Verge that analyzed it from a post-colonial perspective. Talion was a stand-in for a Western European power exerting its dominance over an indigenous culture and imposing its will over them, quite literally here through the branding power. Branding being symbolic of slavery and ownership, of course, which ties into dot dot dot.

It was one of the most tortured things I've ever read. One of the conveniences about Tolkien orcs is that they literally are monsters born from mud and muck that are innately evil. They have no mothers. They arguably have no fathers or family structures. They aren't tragic or misunderstood beings that were led astray. No, they're just muscle-bound masses of hate, ugly as heck to further signify their true natures (Tolkien and subtlety... not on speaking terms). WoW orcs are literally hunchbacked humans with green skin and tusks, and Might and Magic orcs blather about runes and sacred shamanistic rubbish. Killing those guys can lead you to question your actions, but not these one dimensional specimens of cannon fodder, oh no! Tolkien orcs exist to be jerks that you can feel no qualms about killing in nasty, horrible ways because "eh, they're evil." It works. Interpreting them as a disenfranchised, downtrodden indigenous culture is ludicrous. Overthinking to the extreme. Good times.

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rjaylee

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Edited By rjaylee

"It's the Top Gun locker room."

I love you, Cara Ellison. Marry me.

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thepantheon

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Cara is such a good writer. Thanks Cara!!!!!!

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billymaysrip

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Cara continues to be amazing in every way. I too desperately want a Samurai Champloo game with hot hip-hop beats and amazing sword action. Great list, and Cara seems to be living the life I always wanted to lead, but never had the guts to do.

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Sergotron

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Are we sure Kanye zone isn't Frog Fractions 2?

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noizy

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@lazyimperial: Always found the thought amusing that there are accepted truth about fictional entities.

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AMyggen

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Caraaaa!

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FunkyHugo

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Wonderful list, Cara. I'm definitely going to be checking out the stuff I haven't played yet, let alone heard of.

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joeweeno

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As much as I love the Kanye Zone pick, that game has been around since 2012. I distinctly remember playing it with my roommates and being in awe of its hilarious existence. Either way, great list Cara.

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sealrite

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Has nobody in this comments section ever heard of Samurai Champloo: Sidetracked? Sure, it's not the best beat-em-up, but it had sick beats and a cool silhouette slicing mechanic.

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dr_mantas

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I have to get to playing Kentucky Route Zero, I'm getting increasingly sure.

Some of the list is a bit navel-gazing for me.

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Redhotchilimist

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I read the poem. Feel like I have neither lived or loved enough to get anything out of it, but I'm not gonna forget it.

Every year I want video games to fully embrace the power of pop music and incorporate it into game mechanics with the purity and vision of something like Guitar Hero but with a regular controller and aGodhand brawling sensibility.

YES.

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JosephKnows

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Cara is amazing, and I really really really need to read more of her work.

Love Kanye Zone actually being on her list! I stumbled upon that game when it first came out early this year, had a blast with it, and now I need to go play it again.

Also, I like A Dark Room, but she totally cheated for mentioning it AGAIN!

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Rasmoss

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Now, this is a list! Games I'd never heard of but is now compellef to go try out. And a joy to read as well.

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Slag

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Edited By Slag

Well, I think we've now seen the best written and most unique Game of the Year list for this year.

And Probably the best of the last Three years at that.

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Jake5253

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Zodiac Motherfucker.. is that you?

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TournamentOfHate

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I knew that this list would have a bunch of games that I hadn't heard of, which is good for me. Thanks for making a list Cara!

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Jimbo

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I'm no longer the Citizen Kane of Fucking? This is bullshit!

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LibrorumProhibitorum

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"KRZ is so pregnant with meaning"

I like how this is phrased, it's great.

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Pezen

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The best part about these lists, outside of the fact that some are so amusing and well written, is the discovery of games you never even heard of or ever gave a chance. Good stuff, Cara.

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AMyggen

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Cara really is one of the best writers out there, great list!

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turboman

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I read this all with an Irish accent in my head.