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Cowboy's Top 10 Games of 2011

Giddyup with our favorite Naughty Dog programmer and his favorite games from 2011!

No Caption Provided

John Bellomy, AKA Cowboy, is a programmer at Naughty Dog, and not, as his nickname might imply, a real cowboy. At least, as far as we know. He's pretty enigmatic.

I thought the hardest part of this list would be finding enough games to fill it. Not for a lack of titles but because of the amount of games I didn’t get to this year (I really need to play Saints Row). Naturally as I worked my way back through my catalogue I ended up having to make some really difficulty sorting decisions. Games like Mortal Kombat I want to give props to because it got me hooked into fighting games to a level I hadn’t experienced since Super Street Fighter 2 on the SNES. For obvious reasons I exclude games I had a professional hand in, namely Uncharted. Still I would be remiss in not acknowledging the quality of the team and that awesome talent I get to witness first-hand. The development talent continues on display here and I am fortunate enough to admire and enjoy their hard earned work with perhaps a bit of insight and appreciation into just how nuts making video games really is.

10. InFamous 2

No Caption Provided

After playing the first Infamous it was clear Sucker Punch was onto something special. Refined and distilled Infamous 2 takes a lot of small steps in the right direction making it a great iteration in the franchise. It does well what any open world game needs to, which is making traversal fun. Hurling my body upward on spikes of ice to bound across rooftops had such an intoxicating rhythm that this is clearly more about the journey than the destination. One may criticise that the missions themselves don’t feel that much structurally different than the random street fights but the fact that I had fun doing both is a credit to the design of their systems. A lightning bolt to the face or a well landed grenade remains a simple expression of joy for me.

9. Renegade Ops

No Caption Provided

I really loved Just Cause 2, so to see Avalanche take their particular style and flair for action and apply to a new genre meant I was there day one. Let there be no mistake: stuff blows up real good and with a zany story to match; thus completing my games-from-Avalanche requirements checklist. So much the better then when the absurdity scales beyond linear when adding your friends into mix with coop. The game swings between laser-like efficiency of purpose and straight bedlam. The game is exhibit A in the case of chaos theory, I just can’t tell you for which side. Now if only I could beat that last mission on hardcore...

8. Shadows of the Damned

No Caption Provided

Easily one of my favorites this year if for nothing else but the production quality alone: the character design, the writing and voice acting- to say nothing of that fantastic music. A video game that is truly funny is a rare treat and Shadows of the Damned brought the light of comedy to an area once abandoned to the insipid and uninspired: juvenile humor. This game has almost as many dick and sex references as listening to five un-muted minutes of Xbox live chat. Yet it’s crass is compelling; a wonderful mix of subtle and overt without making you feel dirty for watching it. If Infamous can be described as story being in service to the combat then the opposite goes true for Shadows of the Damned. To have competent combat was perhaps one of the biggest surprises for the game yet I still found myself shooting dudes primarily to see what that cabal of artists had in store for me next- and they did not disappoint. One thing is for sure: I will never look at story time the same again.

7. Deus Ex: Human Revolution

No Caption Provided

I had many fond memories of the original Deus Ex so to say I was, like so many others weary of what Eidos had in store. Cheap, delicious words promised a return to form where a solution was as unique a snowflake as the players themselves. The reality is perhaps a bit more closer to it being a game with a golden path but said path ended up being right in my wheelhouse. Armed with my dart gun and an innate obsessive compulsion to clear areas without any alerts or kills each scenario became a puzzle. No matter how insurmountable the setup I could always find the right combination of darts to the face, stealth take downs and tazed bros. Set it to a Tron-esque soundtrack and add a non-embarrassing hacking mini game to boot and I’m in.

6. Trenched Iron Brigade

No Caption Provided

Double Fine was in fine form this year, completing the last fruition of their Amnesia Fortnight and demonstrating their deft ability to leap from one genre to the next each time delivering a tasty morsel worthy of Ferran Adrià himself. One in particular stood out for me though with Iron Brigade. Building Trenches and testing their mettle in the forge of battle, only to return with more loot and more combinations to experiment with meant I was stuck in that feedback loop until I had rocked every level with Kings and Mr. Pancakes. There are enough found weapon and gear combos to tailor yours to your particular play style and they’ve done a good job of making them all nearly matched in effectiveness. Still much like good food this one is best when shared with friends. After coordinating strategy and ridiculous firepower against the horde of tubular menaces you’ll have earned that victory scotch, victory cigar, and victory second scotch.

5. Bastion

No Caption Provided

So much of this wonderful game has already been written and covered here that it’s hard to imagine adding anything of meaning to the conversation. Having watched that game come together through the Building the Bastion series I was expectantly pleased with the narrative structure, quality voice acting and visual style. What I did not expect however was the elegance of the combat design and the game’s ability to cover a wide difficulty span without feeling cheap or stupid. Idols tempt you with the promise of accelerated rewards if you have the chops but they don’t come easy. Everyone weapon feels unique and effective, but not overpowered. Challenge maps force you to not only experiment with new weapons but learn their strengths and weaknesses if you hope to earn the gold. All these pieces come together to form a lovely piece of craft like so many chunks of Caelondia.

4. Terraria

Herostratus's base
Herostratus's base

The best value for money by a country mile, Terraria had always intrigued me but I didn’t really get around to it until late in the year. I had picked it up for a song during one of Steam’s sales of insanity. While working at home I decided to try it as a palette cleanser for my mind. While I have not played Minecraft, I suspect the process is very similar to what I went through. I would get in, harvest a bit of resources, clumsily try and divine how to do anything with them, build out my shelter a little bit more and try and survive the night from the bastards that swarm when it gets dark. I may make it a few nights or only just one but I would always get exasperated at cycle and call it quits. This is where the true evil genius of Re-Logic comes in because my mind would start to imagine better defenses, better strategy and more elaborate construction and soon enough I was back in grinding resources out and zombie faces in. Before I realized what was happening I went from a sad wooden hole to a flying castle in the sky. What I really enjoy though is that the game isn’t primarily a survival game, it’s a game of exploration and challenge. Areas and boss battles that once destroyed you can be plunged and their treasures, so gratifyingly won are a sweet testament to how much your little survivalist has developed. I went from merely surviving the world to conquering it... with a jetpack.

3. Portal 2

No Caption Provided

Seems like a no brainer but as a developer I have to hand it to Valve for improving on the original Portal in nearly every way. The puzzles continue to make you feel smart for solving them and the new gel elements didn’t strike me as overwrought in their design. Still what I perhaps more than the puzzles themselves were all the supporting elements. Portal 2 had more than a couple of my favorite characters this year with stellar voice actors delivering that rapier wit. Traversing through the world I found to be a fantastic example of passive storytelling. You learn the story of Aperture not just through narration or by cutscene. You witness both their vast excesses and the collapse under their own weight walking through their environments and examining their relics; never feeling forced. I was happy to soak it all in all the way up to that exquisite spike of genius that was the ending. What I really loved though was the coop. Playing with a friend working out some truly epic I-can’t-believe-that-worked puzzles together on the couch was the most fun I’ve had playing with friends I wasn’t actively seeking to destroy. Like a good book I couldn’t put Portal 2 down and I have to tip my hat once again to Valve for advancing the craft.

2. Batman: Arkham City

No Caption Provided

I’ve always felt that the key to any good action videogame is that it makes you feel like a badass while playing it. Rocksteady has created my favorite personification of this ideal with their Batman franchise. With every gliding boot to the face, strung up thug and batclaw escape up into the night, my mind is reinforcing that I am the god damned Batman and Arkham city gave me even bigger grounds for me to hunt. Combat continues to feel tight as a drum with the quickfire gadgets adding smart nuance to a deceptively simple fighting system. What surprised me the most however was just how much I enjoyed collecting every Riddler trophy and completing every challenge (including the rather devious augmented reality ones). Arkham City was the only game this year where I pulled a full on all-nighter, ticking off every last collectible box. With the hundreds of Riddler trophies I found there to be a lot less repetition in their solutions than I was expecting. I say solutions because so many of them were phrased more as puzzles rather than finding the hidden nook of the map where the designer could hide them. I relished into divining the subtle twist on my Batman talents required to get some of that sweet, sweet green. While fine, the story worked better as the sinew connecting big fights and awesome characters. Mark Hamil’s Joker and Nolan North’s Cobblepot being particular standouts here. Arkham City was a game I gorged upon and came away feeling satisfied, feeling like the god damned Batman.

1. The Elder Scrolls V: Skyrim

No Caption Provided

With the odometer turning over into triple digit hours and I find myself planning more than one new character builds it’s no wonder that Skyrim tops my list this year. I have yet to find my fill of the seemingly endless world Bethesda has put together. I absolutely love games with good atmosphere and tone and Skyrim provides it in spades. Whether it’s traversing gusty snow peaks, stalking in quiet meadows or emerging from battling in a dungeon to discover a beautiful night sky lit by the northern lights set to a quiet melody it feels like there is always something new to see. I have yet to feel like any dungeons repeat themselves or to encounter a new city that I had already seen before. Skyrim is a world of discovery and immersion where each step forges my character, crystallizing their talents until I find myself satisfied with that play style and seek to view the world through a brand new lens. This I will continue to do for the foreseeable future. Exploring the world, cleansing dungeons, macing faces and rending dragons.

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Ryan

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Edited By Ryan  Staff • 
No Caption Provided

John Bellomy, AKA Cowboy,is a programmer at Naughty Dog, and not, as his nickname might imply, a real cowboy. At least, as far as we know. He's pretty enigmatic.

I thought the hardest part of this list would be finding enough games to fill it. Not for a lack of titles but because of the amount of games I didn’t get to this year (I really need to play Saints Row). Naturally as I worked my way back through my catalogue I ended up having to make some really difficulty sorting decisions. Games like Mortal Kombat I want to give props to because it got me hooked into fighting games to a level I hadn’t experienced since Super Street Fighter 2 on the SNES. For obvious reasons I exclude games I had a professional hand in, namely Uncharted. Still I would be remiss in not acknowledging the quality of the team and that awesome talent I get to witness first-hand. The development talent continues on display here and I am fortunate enough to admire and enjoy their hard earned work with perhaps a bit of insight and appreciation into just how nuts making video games really is.

10. InFamous 2

No Caption Provided

After playing the first Infamous it was clear Sucker Punch was onto something special. Refined and distilled Infamous 2 takes a lot of small steps in the right direction making it a great iteration in the franchise. It does well what any open world game needs to, which is making traversal fun. Hurling my body upward on spikes of ice to bound across rooftops had such an intoxicating rhythm that this is clearly more about the journey than the destination. One may criticise that the missions themselves don’t feel that much structurally different than the random street fights but the fact that I had fun doing both is a credit to the design of their systems. A lightning bolt to the face or a well landed grenade remains a simple expression of joy for me.

9. Renegade Ops

No Caption Provided

I really loved Just Cause 2, so to see Avalanche take their particular style and flair for action and apply to a new genre meant I was there day one. Let there be no mistake: stuff blows up real good and with a zany story to match; thus completing my games-from-Avalanche requirements checklist. So much the better then when the absurdity scales beyond linear when adding your friends into mix with coop. The game swings between laser-like efficiency of purpose and straight bedlam. The game is exhibit A in the case of chaos theory, I just can’t tell you for which side. Now if only I could beat that last mission on hardcore...

8. Shadows of the Damned

No Caption Provided

Easily one of my favorites this year if for nothing else but the production quality alone: the character design, the writing and voice acting- to say nothing of that fantastic music. A video game that is truly funny is a rare treat and Shadows of the Damned brought the light of comedy to an area once abandoned to the insipid and uninspired: juvenile humor. This game has almost as many dick and sex references as listening to five un-muted minutes of Xbox live chat. Yet it’s crass is compelling; a wonderful mix of subtle and overt without making you feel dirty for watching it. If Infamous can be described as story being in service to the combat then the opposite goes true for Shadows of the Damned. To have competent combat was perhaps one of the biggest surprises for the game yet I still found myself shooting dudes primarily to see what that cabal of artists had in store for me next- and they did not disappoint. One thing is for sure: I will never look at story time the same again.

7. Deus Ex: Human Revolution

No Caption Provided

I had many fond memories of the original Deus Ex so to say I was, like so many others weary of what Eidos had in store. Cheap, delicious words promised a return to form where a solution was as unique a snowflake as the players themselves. The reality is perhaps a bit more closer to it being a game with a golden path but said path ended up being right in my wheelhouse. Armed with my dart gun and an innate obsessive compulsion to clear areas without any alerts or kills each scenario became a puzzle. No matter how insurmountable the setup I could always find the right combination of darts to the face, stealth take downs and tazed bros. Set it to a Tron-esque soundtrack and add a non-embarrassing hacking mini game to boot and I’m in.

6. Trenched Iron Brigade

No Caption Provided

Double Fine was in fine form this year, completing the last fruition of their Amnesia Fortnight and demonstrating their deft ability to leap from one genre to the next each time delivering a tasty morsel worthy of Ferran Adrià himself. One in particular stood out for me though with Iron Brigade. Building Trenches and testing their mettle in the forge of battle, only to return with more loot and more combinations to experiment with meant I was stuck in that feedback loop until I had rocked every level with Kings and Mr. Pancakes. There are enough found weapon and gear combos to tailor yours to your particular play style and they’ve done a good job of making them all nearly matched in effectiveness. Still much like good food this one is best when shared with friends. After coordinating strategy and ridiculous firepower against the horde of tubular menaces you’ll have earned that victory scotch, victory cigar, and victory second scotch.

5. Bastion

No Caption Provided

So much of this wonderful game has already been written and covered here that it’s hard to imagine adding anything of meaning to the conversation. Having watched that game come together through the Building the Bastion series I was expectantly pleased with the narrative structure, quality voice acting and visual style. What I did not expect however was the elegance of the combat design and the game’s ability to cover a wide difficulty span without feeling cheap or stupid. Idols tempt you with the promise of accelerated rewards if you have the chops but they don’t come easy. Everyone weapon feels unique and effective, but not overpowered. Challenge maps force you to not only experiment with new weapons but learn their strengths and weaknesses if you hope to earn the gold. All these pieces come together to form a lovely piece of craft like so many chunks of Caelondia.

4. Terraria

Herostratus's base
Herostratus's base

The best value for money by a country mile, Terraria had always intrigued me but I didn’t really get around to it until late in the year. I had picked it up for a song during one of Steam’s sales of insanity. While working at home I decided to try it as a palette cleanser for my mind. While I have not played Minecraft, I suspect the process is very similar to what I went through. I would get in, harvest a bit of resources, clumsily try and divine how to do anything with them, build out my shelter a little bit more and try and survive the night from the bastards that swarm when it gets dark. I may make it a few nights or only just one but I would always get exasperated at cycle and call it quits. This is where the true evil genius of Re-Logic comes in because my mind would start to imagine better defenses, better strategy and more elaborate construction and soon enough I was back in grinding resources out and zombie faces in. Before I realized what was happening I went from a sad wooden hole to a flying castle in the sky. What I really enjoy though is that the game isn’t primarily a survival game, it’s a game of exploration and challenge. Areas and boss battles that once destroyed you can be plunged and their treasures, so gratifyingly won are a sweet testament to how much your little survivalist has developed. I went from merely surviving the world to conquering it... with a jetpack.

3. Portal 2

No Caption Provided

Seems like a no brainer but as a developer I have to hand it to Valve for improving on the original Portal in nearly every way. The puzzles continue to make you feel smart for solving them and the new gel elements didn’t strike me as overwrought in their design. Still what I perhaps more than the puzzles themselves were all the supporting elements. Portal 2 had more than a couple of my favorite characters this year with stellar voice actors delivering that rapier wit. Traversing through the world I found to be a fantastic example of passive storytelling. You learn the story of Aperture not just through narration or by cutscene. You witness both their vast excesses and the collapse under their own weight walking through their environments and examining their relics; never feeling forced. I was happy to soak it all in all the way up to that exquisite spike of genius that was the ending. What I really loved though was the coop. Playing with a friend working out some truly epic I-can’t-believe-that-worked puzzles together on the couch was the most fun I’ve had playing with friends I wasn’t actively seeking to destroy. Like a good book I couldn’t put Portal 2 down and I have to tip my hat once again to Valve for advancing the craft.

2. Batman: Arkham City

No Caption Provided

I’ve always felt that the key to any good action videogame is that it makes you feel like a badass while playing it. Rocksteady has created my favorite personification of this ideal with their Batman franchise. With every gliding boot to the face, strung up thug and batclaw escape up into the night, my mind is reinforcing that I am the god damned Batman and Arkham city gave me even bigger grounds for me to hunt. Combat continues to feel tight as a drum with the quickfire gadgets adding smart nuance to a deceptively simple fighting system. What surprised me the most however was just how much I enjoyed collecting every Riddler trophy and completing every challenge (including the rather devious augmented reality ones). Arkham City was the only game this year where I pulled a full on all-nighter, ticking off every last collectible box. With the hundreds of Riddler trophies I found there to be a lot less repetition in their solutions than I was expecting. I say solutions because so many of them were phrased more as puzzles rather than finding the hidden nook of the map where the designer could hide them. I relished into divining the subtle twist on my Batman talents required to get some of that sweet, sweet green. While fine, the story worked better as the sinew connecting big fights and awesome characters. Mark Hamil’s Joker and Nolan North’s Cobblepot being particular standouts here. Arkham City was a game I gorged upon and came away feeling satisfied, feeling like the god damned Batman.

1. The Elder Scrolls V: Skyrim

No Caption Provided

With the odometer turning over into triple digit hours and I find myself planning more than one new character builds it’s no wonder that Skyrim tops my list this year. I have yet to find my fill of the seemingly endless world Bethesda has put together. I absolutely love games with good atmosphere and tone and Skyrim provides it in spades. Whether it’s traversing gusty snow peaks, stalking in quiet meadows or emerging from battling in a dungeon to discover a beautiful night sky lit by the northern lights set to a quiet melody it feels like there is always something new to see. I have yet to feel like any dungeons repeat themselves or to encounter a new city that I had already seen before. Skyrim is a world of discovery and immersion where each step forges my character, crystallizing their talents until I find myself satisfied with that play style and seek to view the world through a brand new lens. This I will continue to do for the foreseeable future. Exploring the world, cleansing dungeons, macing faces and rending dragons.

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reelife

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Edited By reelife • 

I'M WRITING THIS TO ACHIEVE SOMETHING I ALREADY GOT!!!

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Edited By sammo21 • 

I really like how Giant Bomb features industry folk's top ten lists.

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Edited By Korolev • 

A solid list, sir. A solid list.

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Edited By csl316 • 

Infamous 2 makes an appearance, huzzah!

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Edited By Duffyside • 

Wow, I never expected a talented programmer to be such a good writer too. Way to demolish my binary-bigotry, sir.

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Edited By Gaff • 

Hey, Cowboy: you should really play Saints Row the Third.

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Edited By HermanMarte • 

I have really been enjoying these guest top ten and I'm pretty happy to see Deux Ex: Human Revolution popping up here and there, since i really really liked that game.

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Jackhole

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Edited By Jackhole • 

These industry lists may be my favorite part of Giant Bomb's game of the year coverage. Keep em' coming!

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Edited By Jayzilla • 

Solid list is solid.

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Edited By Phatmac • 

Whew Infamous 2!

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Edited By TobbRobb • 

Wooo, Shadows of the damned in a top ten list. :D

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Edited By Cogzwell • 

Actually this list was probably my favorite so far.

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Loading Video...

dudes a cowboy after all

bad joke aside great list finally some deus ex love

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Edited By I_smell • 

The only reason I remember who this guy is is that his name is Cowboy.
And THAT'S REASON ENOUGH!!!!!!
@mrfluke:     

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UnrealDP

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Edited By UnrealDP • 

This is one of the best lists yet, props for having Trenched Iron Brigade on your list also duder.

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Edited By SoundChaser • 

Great list as far as content goes, but also very well written. (especially considering he's a programmer)

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Edited By Cyrisaurus • 

Sucks that GB has been Anti-Uncharted 3 this year for GOTY awards.

I mean really, Best use of Nolan North and Best Looking game, obviously UC3, but they give both awards to other games?

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Edited By Homelessbird • 

@Cyrisaurus said:

Sucks that GB has been Anti-Uncharted 3 this year for GOTY awards.

I mean really, Best use of Nolan North and Best Looking game, obviously UC3, but they give both awards to other games?

Yeah, it really is a bummer when people's opinions differ from your own.

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Edited By Winternet • 

A pretty straight up list. I like it!

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Edited By Gnorbooth • 

I only need to say one thing, preferably in all caps and with some exclamation points.

COWBOY!!!!!!!!!!!!!!!!!!!!

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TehJedicake

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Edited By TehJedicake • 

Extremely good list. Definitely agree with a lot of those.

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Fuga

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Edited By Fuga • 

am i missing something about terraria.

I reached the end of the world on both sides 10h in, in the largest world.

where do i go for more content

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Edited By oraknabo • 

Before I clicked on this I thought you guys got the Fat Man to make a list for some reason.

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Edited By Milkman • 

Shadows of the Damned AND Deus Ex? I think I love you, Cowboy.

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Edited By AlexanderSheen • 

I think this is the guest list that I like most.

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Edited By nutter • 

SHADOWS OF THE DAMNED!

God bless you, sir, for your part in Uncharted 3 AND your nod to Damned. I adore both of those games something fierce.

Also, based on your stellar selections, I'm going to give Renegade Ops a shot. I wrote it off as just another dual-stick shooter, but looks like I'll have to give it a go.

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Edited By RVonE • 

These guest editorials are fantastic! It's great to see these people on this site.

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Alexandruxx

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Edited By Alexandruxx • 

No Uncharted 3 from the guy that made it? If I was an employee, I would definitely list the game I worked on.

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Roomrunner

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Edited By Roomrunner • 

Best list on the site so far! I wa sbeginning to feel like the only person who had Deus Ex and Sghadows of The Damned in his list.

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sofakingcool

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Edited By sofakingcool • 

@Gaff: I wouldnt put it my top 10 games either.

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Wrighteous86

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Edited By Wrighteous86 • 

@Alexandruxx: So you obviously skipped the intro where he explained why he didn't feel it was appropriate to vote for a game he helped create, but still gives the game its props.

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LaszloKovacs

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Edited By LaszloKovacs • 

Nice to see some appreciation for Grasshopper Manufacture's effort - I was sad to see so many people overlooking it.

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JohnPaulVann

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Edited By JohnPaulVann • 

@LaszloKovacs: I lost all respect for Jeff and Ryan because they didn't so much as mention the game.

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Fjordson

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Edited By Fjordson • 

A well written and diverse list without Saints Row. How refreshing.

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MeatSim

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Edited By MeatSim • 

Nice that someone gave Shadows of the Damned some recognition.

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ryett

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Edited By ryett • 

Wow, this is probably my favorite guest Top 10 I've read so far. It has a wit and personality that shows he actually put some gdamn effort into writing this unlike some of the other guests lists so far. You have my props Cowboy, and if you ever stop programming, I hope you go into writing more articles like this.

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vikingdeath1

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Tesla

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Edited By Tesla • 

This is my favorite guest list. Well done sir.

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Dylabaloo

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Edited By Dylabaloo • 

Cowboy was great on the E3 podcast and this list is also great.

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dezvous

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Edited By dezvous • 

@Napalm: Damn dude. Relax.

Although to weigh in, I don't think U3 was GOTY compared to some of the other games and I think Portal 2 is a better pick for the Northy. That's just a fun award. Just because Nathan Drake wouldn't be anything without Nolan North doesn't mean it should automatically win, because let's face it, if every year an Uncharted game came out and the Northy went to that game it would be no fun and make it kind of pointless. Besides, he was awesome at all those spheres.

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Red12b

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Edited By Red12b • 

Cowboy's awesome

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sirdesmond

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Edited By sirdesmond • 

Love to see Terraria get some love in one of these lists.

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AiurFlux

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Edited By AiurFlux • 

This is the list that I probably agree with the most out of all of them, maybe throw off Infamous 2 and put Uncharted 3 where Terraria is. That's it. And that's probably because they couldn't put their own games on the list for fear of being called biased, although we all know that Uncharted 3 is a game that should probably be on any proper Top 10 list anyway.

Sad that HR isn't getting the love it so deserves. Icarus is probably one of the best songs in any game this year and that single game alone rekindled my hope in a franchise that was all but dead.

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melodeath82

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sfighter21

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Edited By sfighter21 • 

@Cyrisaurus said:

Sucks that GB has been Anti-Uncharted 3 this year for GOTY awards.

I mean really, Best use of Nolan North and Best Looking game, obviously UC3, but they give both awards to other games?

Best looking game. Have you played the witcher 2...? The game looks AMAZING! I'm one of the BIGGEST Uncharted fans, but I too will say that this time around I wasn't AS impressed as U2 (talking about the overall package not the looks). Also, the GB guys stated very explicitly that this wasn't based on "best graphics". It was the overall LOOK of the game. Go listen to the podcast.

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TinyGallon

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Edited By TinyGallon • 

Total class act. Love this cat. Big ups Cowboy! We're all looking forward to The Last of Us ;)

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bybeach

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Edited By bybeach • 

This is a bit closer to mine than all the others. Nice for Infamous 2, I loved that game and will replay it, just had a problem with the save system. That is, I thought it was saving, more than it was....

Shadows of the Damned, very good..AND Deus Ex Rev! Finally!

Right ON.