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Descent into Madness: Why One Guy Remade Crash Bandicoot with the Crysis Engine

It sounds crazy because it is. We talk to the developer and the original creators of Crash Bandicoot.

Yann Gilbert is a 22-year-old aspiring game developer who made headlines a few weeks back for publishing proof of something absurd: Crash Bandicoot running in the Crysis engine. Why anyone would attempt to recreate the platformer that placed Naughty Dog on the map back in the 1990s into an incredibly advanced slice of gaming wizardry is a really damn good question. I had to figure this out.

Going through the effort to modernize a video game that represented the bleeding edge of technology more than 15 years ago into, a creation built with disregard to development norms and even guidelines handed down from Sony, endlessly fascinated me. It struck my imagination enough to ask the original creators of Crash Bandicoot, Jason Rubin and Andy Gavin, to chime in on Gilbert's absurd creation.

The apples (er, wumpa wumpa fruits) from Crash Bandicoot have never looked so delicious.
The apples (er, wumpa wumpa fruits) from Crash Bandicoot have never looked so delicious.

But let's back up for a second. Gilbert doesn't even prefer to be called by his real name, he told me, vastly preferring his Internet handle, Lenox.

"It was easier to remember for people," explained Gilbert--er, Lenox.

(Excuse his slightly broken English, too--he's French and his English is shaky.)

Lenox debuted Crash Bandicoot Return via Mod DB to enthusiastic response, largely driven by the ridiculousness of seeing the cartoonish mascot tossed into a world where, aliens aside, realism is king. Multiple times, he described the allure of Naughty Dog's series as driven by their design philosophy.

== TEASER ==

"The original series never rests on [its] achievements," he said. "There was always changing with each new episode and [there was a] design consistency in the level [design] that I never found elsewhere, aside from other games by Naughty Dog--Jak & Daxter. And as I was lulled into this atypical universe, I think it gave me an indelible mark on my way to create and imagine new universes, like my other projects."

The reason Lenox attempted a dedicated platformer like Crash Bandicoot in a first-person proven technology like Crysis had less to do with the humor of it all than a reflection of his experience. He's been working with the Crysis engine for three years now, so if he was gonna start somewhere...

"It is clear that the engine is not suitable for this type of game, but fortunately, the development is

going well despite the technical constraints," he said, admitting the obvious. "And I like technical challenges, so it's a real pleasure to develop with this engine, especially since it offers many possibilities."

Watching the video of Lenox's recreation of N. Sanity Beach, complete with the original music and sound effects, it's painfully hard to avoid laughing. And sure, while I've used the word already, it's still absolutely appropriate: this is ridiculous. The nonsense is especially poignant while watching someone trying--and failing--to pilot hyper-rendered Crash onto the iconic orange boxes over and over again.

Try. Fail. Try. Fail. Then, laugh. Because why not? It's Crash Bandicoot in the Crysis engine.

Current Crash Bandicoot rights holder Activision has not contacted Lenox about his project, probably because a) he's not attempting to make a profit off it and b) all the code is still on his own computer. These kinds of projects tend to be tolerated by publishers until one or the other begins to change. The franchise has lived on through mobile; the last major release, Crash: Mind Over Mutant, was released in 2008.

What N. Sanity Beach looked like back in 1996.
What N. Sanity Beach looked like back in 1996.

Crash Bandicoot co-creators Andy Gavin and Jason Rubin haven't been associated with the franchise in years, both having left Naughty Dog to pursue other interests. Both of them, thankfully, agreed to talk to me about Crash Bandicoot Return and seeing their baby rendered with modern tech. Rubin actually had a brief conversation with Lenox, not too long after Lenox debuted it.

"I think that [Lenox] may have a serious game career ahead of him," said Rubin over email. "Sure, I have read that some people didn't like the animation, and others may not have had high regards for the game mechanics. But we have to remember that this is one man's labor, and it is his first game. EVERYONE begins somewhere. Naughty Dog's first games weren't that polished either. What we had was the drive to succeed and pride to show the world what we had created regardless of the reception. This gentleman has it as well. I think what he has done is great, I applaud his efforts, and I wish him the best going forward."

Gavin and Rubin chronicled the stressful development (like their reaction to Super Mario 64) of Crash Bandicoot recently. You really should read it. Rubin told me Lenox's attempt to recreate Crash Bandicoot reminded him of his own journey to do the something similar. One of Rubin and Gavin's first collaborations was to create an Apple II version of Punch-Out!!, with Rubin on art and Gavin working the code. The two of them researched the pet project by heading to a local arcade, observing and snapping photos.

"It looked great," said Rubin. "But my father is an intellectual property attorney and the advice he gave me is ultimately the same advice that I gave to our friend recreating Crash: 'If you have the skill to make someone else's game then you should make your own. Because you can never be sure about obtaining the rights to the original.'"

Lenox poses with his little orange buddy.
Lenox poses with his little orange buddy.

To that end, Lenox says he's not much interested in obtaining the rights. He has no idea how much he'll end up recreating and the whole purpose of Crash Bandicoot Return is to pay tribute to the series.

When Rubin and Gavin were developing the Crash Bandicoot games, technology had its limits. These days, most of those limits have disappeared, with the lines in the sand coming from one's imagination.

"The realistic background [of Return] looked good," said Gavin, "but doesn't totally fit. If I were doing it again myself on a next gen console I'd probably try and come up with a sort of 'cartoony realistic' style that was closer to what we did originally. We always went for very photorealistic textures. But there are a lot of things that could be done to make the world look even more like a sort of marvelous cartoon realized. If you didn't the totally goofy character style would totally pop out oddly."

At just 22-years-old, Lenox is just getting started with his development career. He doesn't have an official job making games yet, but he's looking around. Crytek, Ubisoft and Rockstar are top of mind.

"Who knows, he may make the next Crash Bandicoot!" proposed Rubin.

Dream big or go home, right?

Follow the rest of Crash Bandicoot Return's progress at Mod DB.

Patrick Klepek on Google+

146 Comments

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Alphazero

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Edited By Alphazero

Journalism! (Strap it on!)


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alwaysbeclothing

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Edited By alwaysbeclothing

This is an awesome article that I almost missed. Thankfully the forum posts are bringing it up!

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Eiskalt

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Edited By Eiskalt

This is exactly what I hoped to see from Patrick. Awesome :D

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whyzenheimer

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Edited By whyzenheimer

Very interesting story!  A nice palate cleanser for all the PSN madness.

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jamesisaacs

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Edited By jamesisaacs

That's a brisk power walk he's got there.

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kidman

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Edited By kidman

GodDAMN, this is fucking cool. I know, not the most elaborate answer in the world but Crash in Crysis engine? GRRRREAT!

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Teleri

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Edited By Teleri

Nice article!  A game developer to keep an eye on.

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sweep

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Edited By sweep  Moderator

That animation is destroying my soul. Make it stop... please make it stop.

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s-a-n-JR

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Edited By s-a-n-JR

This was a great read! Crash Bandicoot was one my favourite games of the PS1 era. 

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benjamimmy

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Edited By benjamimmy

Oh how I miss the old Crash. The new stuff is just not what it used to be. I'd love to play this if it was to be sold when finished!! I want the old Crash back!!

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JJWeatherman

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Edited By JJWeatherman

OK, that's pretty cool. I loved Crash.

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MattyFTM

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Edited By MattyFTM  Moderator

I saw this a couple of weeks ago and was really impressed. The game is obviously in the very early stages and is totally buggy, but the sheer feat of one 22 year old dude getting this thing running in a FPS engine is impressing.


Also, Patrick, I'm offended at you calling the wumpa fruit apples :P. They're wumpa fruit. They always were, and always will be.
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deactivated-57beb9d651361

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I've never been a big fan of the Crash series, in fact I downright dislike it. Reading through this, though, along with Gavin's look-back has given me at least an appreciation of the franchise. I can't imagine how it must have been to be developing what you imagine to be a revolutionary 3D platformer, and Nintendo come along that bit earlier.

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HitmanAgent47

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Edited By HitmanAgent47

If you want something done, why not do it yourself. No crash game, make one yourself.

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Yanngc33

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Edited By Yanngc33

That guy looks like hasn't slept in a while

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Sayishere

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Edited By Sayishere

this has fucking blown my mind

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drumpsycho89

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Edited By drumpsycho89

this is actually incredible!!! this guy has fuking talent!!!

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drumpsycho89

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Edited By drumpsycho89
@ptys: was it fuck!!!! crash bandicoot was an amazing franchise!!! i loved those games!1
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Hangnail

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Edited By Hangnail

Dayum, that looks impressive!

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ptys

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Edited By ptys
@Gertso said:
" @ptys: Only the mascot was. Crash( at least 2 and 3) were as good as any Mario and Sonic game at the time and Crash Team Racing blows every other cart racer out of the water. "
Blows every other Kart racer out of the water?.. Come on man I know you're trying to emphasise a point but you don't need to resort to exaggeration, LOL! You did play the original Mario Kart when it was released on the SNES? If not it would have blown you away at the time!
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Scribbly

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Edited By Scribbly

So much nostalgia for those old Crash Bandicoot games. Feel like I should find them somewhere and boot them up on my PS2.

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Baal_Sagoth

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Edited By Baal_Sagoth

Very cool. I didn't really see it coming but Patrick's addition to GB leads to me reading the news articles much more frequently. Well done, I'm excited to see what's up next!

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Tesla

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Edited By Tesla

Great article.

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ProfessorEss

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Edited By ProfessorEss

If only Naughty Dog loved Crash as much as this guy (and me). I would kill for another proper Naughty Dog Crash game.

Crash 1 and 2 (and to a slightly lesser degree 3) were sooo good.

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Vexxan

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Edited By Vexxan

Looks promising.

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Althox

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Edited By Althox

Oh-My-F-God! Brain overload!

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BonOrbitz

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Edited By BonOrbitz

Interesting article! Thanks Patrick, keep it up.

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confideration

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Edited By confideration

Careful now, GB, someone may accuse you of serious games journalism if you continue this trajectory.

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ShaneDev

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Edited By ShaneDev

Well its nice to see an interesting article on GiantBomb. I think the last actual article was that troll  one Jeff wrote about some Nintendo magazine, which was pretty stupid and pointless.

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citizenjp

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Edited By citizenjp

Lmao yes! This is great! I love Crash Bandicoot.

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PokeIkzai

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Edited By PokeIkzai

Did I just read an interesting and well written article not about new game releases on GiantBomb?

...shit.

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lacke

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Edited By lacke

Great read. I know plenty of people are crying for hard hitting news stories only but I enjoy the occasional fluff piece.

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PaulRevere

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Edited By PaulRevere

Fucking awesome article

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pauldarkside

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Edited By pauldarkside

Enjoyed the article.  Keep 'em coming :)

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DonPixel

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Edited By DonPixel

I miss Bandicoot and that video is awessome. 

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fox01313

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Edited By fox01313

Remember Crash early games being fun & this isn't that bizarre to me as I've been wanting to make older fps games and update them into Unreal Tournament3 levels.

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Gabriel

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Edited By Gabriel

Now remake the good one, Warped. 


Also does anyone else notice Nathan Drake looks at things the same way Crash Bandicoot does?
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lethalki11ler

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Edited By lethalki11ler

Great article. Random info like those are great! Keep it up!

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PerfidiousSinn

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Edited By PerfidiousSinn

That looks soooo good. Makes me miss the good old days when they still made good Crash games.

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Karkarov

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Edited By Karkarov

This is a great example of the "great graphics don't make a great game" adage.

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megalowho

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Edited By megalowho

Really enjoyed this article, had not heard of this project before. Recreating what you know and like is a good way to learn any trade, I wish him the best. Good stuff all around!

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Capt_Pudge

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Edited By Capt_Pudge

This guy if nuts, in a good way. Hey has anyone ever noticed how naught dog loved to put in the running away from the boulder type sequence in all there games. Crash had it where it switched the perspective to crash running at the camera. Also its happened in both uncharted with the exact same camera perspective except it was running away from zombie/mutants and a gun mounted vehicle. Just sayin 

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Theworldbreaker

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Edited By Theworldbreaker

Then Nomad comes out and shoots him :D.
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thepantheon

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Edited By thepantheon

Great article Patrick.
Nice one.

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korolev

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Edited By korolev

Hey, it's a pretty impressive first effort. He picked something relatively simply, yet still complex enough to show that he has some familiarity with the engine. I would expect him to get a job in the Industry someday, if he can make stuff like this.


Although it is weird that he picked Crash bandicoot. I suppose he picked it because the CryEngine is good at rendering jungle environments. 
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unsolvedparadox

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Edited By unsolvedparadox

This looks pretty awesome, hope he keeps plugging away at it.