You won't be able to explore after the credits roll.
Obsidian Entertainment is setting itself up to hear more than a few wails and moans about the conclusion of Fallout: New Vegas, if the storm Bethesda weathered with Fallout 3 can be considered a good indicator. The October-bound New Vegas, according to recent previews, will have a definitive ending. Owners will not be able to jump back into the scorched plains to access unfinished side quests after the credits roll.
Bethesda tried to wrap the story of Fallout 3 up in a pretty little package with a big bow, but eventually backpedaled in the face of fan desire for the game to continue after its conclusion. Bethesda gave them that option with post-release content dubbed Broken Steel.
But New Vegas' lack of exploratory, post-game content isn't a case of Obsidian failing to learn a lesson. Rather, to hear the designers explain it, the absolute ending is a result of how much of an impact player choice and action will have on the game's world.
Better punch this dude now, you might not have time to come back later. "… we talked about trying to support post-game play, but because the changes that can happen at the end of the game are pretty major, this is what it basically came down to: either have the changes feel really major in the end slides and then have them not be very major after the end of the game, or make them really minor and not that impactful," New Vegas project director Josh Sawyer told 1UP.
In a Destructoid interview (via Eurogamer), senior producer Jason Bergman said that the ending slides are set to tell the story of every "companion" characters lives, apparently all the way to their death. That makes it difficult to plow on, no?
Bergman also revealed that the game's UI is going to warn owners that there's a point of no return. That makes this easier to deal with, right?
Th reason behind taking out post game play sounds really cool to me, but I just know the serious Fallout fanboys (and you know who you are) are going to piss and moan about this untill WW3 actually kicks off.
And you know what, let them. The rest of us will be enjoying New Vegas, while they start a boycott blog that every normal person ignores
I kinda like the idea,I mean you just save if you want to continue roaming around the wasteland after you get near the end of the game,in fallout 3 they say that you really need to get everything you'll need for the last mission,so I think they'll make it pretty obvious when the ending coming up.
I hope that the combat is more enjoyable,that's all I ask. Please!!!!!!!!
@Roomrunner: Boxing gloves are in New Vegas, not the original Fallout 3. That screenshot was one of the first they released when they announced New Vegas.
I don't mind forgoing an open world game as long as the ending is satisfying, but slides again? I didn't care for the slides at the end of Fallout 3 at all - they seemed like a cop out.
It doesn't make a big difference in my opinion. I was more focused on the side quests than on the main story in Fallout 3 anyway, and there were very few that I had left until the game was over.
Actually I would kind of prefer it if the ending actually mattered, though if the ending is just that you die or something lame like that, I'd rather not.
People complained about Fallout 3 ending not just because you couldn't keep playing but because it was FUCKING RETARDED. Bethesda backpedaled because they realised that what they did at the end makes no goddamn sense in the first place.
Fallout 1 and 2 finished at the end of the game as well. Just because F3 was a giant storyline clusterfuck and ADD kids wanting to run around the kewl wasteland and shoot shit does not mean that not being able to play post ending in an RPG is some big fucking bummer. Just do your shit before the end and/or if you feel so inclined make a save before the point of no return if you want to keep playing. How hard is that? Make 1 save before the end. I think it's easier then the developers compromising their planned story ending and shoehorning the post endgame in forcibly.
@Deathpooky said:
" So they're trying to make the endings good and reflective of choices made throughout the game, like Fallout 1/2? At least that's something. Fallout 3's ending cut off your chance to play further AND was terrible. "
" I don't mind forgoing an open world game as long as the ending is satisfying, but slides again? I didn't care for the slides at the end of Fallout 3 at all - they seemed like a cop out. "
I agree with this individual: Screen savers with voice-overs are not a good way to end a game, no matter how clever or how much impact their delivery has.
This is good. The Fallout games you have such a level of impact on the world told in the closing story, to continue playing would ruin whatever impact you had. Look at the first game, you change the world for the better (or worse) same with the following ones. Granted, you could continue playing in Fallout 2, and now Fallout 3, but it's just not the same. You've done the deed. You've saved the world. The only thing left for you to do is then destroy it out of boredom.
Considering the crashy engine it is based off, any seasoned player will save after every fart done anyway, so you'll probably have a save around right before the end.
you know I I have to be honest, I was PERFECTLY cool with the way fallout three ended. by the time I went to the Endgame, I did all the quests and found all but like three of the bobble heads. the ending was moving, for me at least.
Broken Steel Kinda ruined it IMO, once you hit the end of THAT, you wander around the wasteland with no apparent goal, and nothing REALLY changes. same crap, different toilet. So if they stick to leaving the endgame, as an ACTUAL endgame, I am SO down with that.
The last Fallout people at Obsidian worked on was Fallout 2, and they had post-credit play in that one. But it makes no sense, since the ending slides talk about stuff like NCR taking over Vault City, Myron getting murdered and the smart V13 deathclaws building a surface community. You never see any of this, and can in fact negate the ending by killing everyone in the place. Part of the reason I played was to see how my actions impacted the ending. After the credits they did give you way overpowered stuff to play with, but there was no reason for that.
" Considering the crashy engine it is based off, any seasoned player will save after every fart done anyway, so you'll probably have a save around right before the end. "
I think by the end of fallout 3 I'd saved well over 2000 times (not counting any DLC). So I can attest to what you're saying.
well for the pc i created a mod which lets you continue after the ending on new vegas nexus Im working on the NCR part of the ending just now then independent then legion it looks promising
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