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Game of the Year 2017 Day Three: World, Wolfenstein, Moments, and PLEASE STOP

It was a year of moments, and some of them weren't even in Wolfenstein!

Here comes our third day of podcasts with another batch of four categories for you to view! Or listen to! Or skip entirely and just scroll to the bottom of this article, see what won, get mad about one of them, and go about your day! We're all about options here.

Today we've got an audio podcast, which has been broken out into four video podcasts, some bonus fun, and some exciting top lists from the staff and friends.

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As before, we're going to insert some randomly selected images below to ensure there's enough space between you and the award winners. If you want to go into the discussions blind, don't scroll down (tempting as that may be).

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OK? OK.

Best World

The Legend of Zelda: Breath of the Wild

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The worlds of the Legend of Zelda franchise have frequently been as memorable and important as any of its characters, dungeons, or boss fights. The sense of discovery and possibility that was introduced in the NES original has been present to varying degrees in later entries, but never as strongly as it is in Breath of the Wild. Whether or not Nintendo would be able to successfully bring Link to an open world was a topic of debate prior to launch. Not only were they successful, but they did it on a scale that’s just as impressive as when Zelda went 3D with Ocarina of Time. They managed to make climbing towers fun, allowing players to scan the horizon for potential points of interest rather than following objective markers on a map. Often, these scans would reveal mysteries and curiosities like dragons, floating structures, or a mysterious island. Your natural curiosity is almost always rewarded, as travelling to these points usually leads to a new quest, an interesting challenge, or a memorable character or enemy encounter. The world feels alive and full of possibility, and it’s all open for you to explore early in the game. Breath of the Wild’s Hyrule is such a massive achievement that it begs the question of what Nintendo can possibly do next to recapture this magic.

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Runners-up: Assassin's Creed Origins, Observer

PLEASE STOP

Blind Boxes

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This has been a long time coming, but this feels like the year when publishers really started pushing beyond what felt like the old limits for what you'd put in a full-priced PC or console game as microtransactions. It's been very easy, up until this year, to look at blind boxes in games as a limited problem. Most games use them for cosmetics. People weren't forced to partake, and the benefits were stylistic at best. This year publishers seemed to forget all that and push into the sort of territory usually staked out by second-tier free-to-play games. The result? Threats of intervention from government officials, a angry mob that actually seemed to get something done this time around, and, now, this prestigious award from the likes of us.

Maybe we should have seen this coming a little sooner, but the way games like Star Wars Battlefront II, Need for Speed Payback, and Middle-earth: Shadow of War pushed past the cosmetics boundary and right into selling you things with real gameplay relevance makes those games worse. Even situations where no money changes hands, like Forza Motorsport 7's mod crates, end up cheapening the overall experience.

Hell, with games like this stacking blind boxes onto full-priced games, even the games that seemed more acceptable last year, like Overwatch, feel a little more sleazy now. Congrats to all involved, you ruined it for everyone.

Runners-up: WWE 2K/Yuke's, the Nintendo Switch's lousy interface design and feature set

Best Wolfenstein II Moment or Sequence

The Audition Scene

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In a game about fighting Nazis who rule the world, there are so many ways you could include Adolf Hitler that would just come off as bland or perfunctory. He's the ultimate symbol of evil in modern history, and you really don't need to say much more than "Hey, it's Hitler" for people to get the point. But the dense, darkly comic scene in which Wolfenstein II chooses to trot out der Fuhrer is anything but obvious, and that's not just because it's a movie audition that takes place in a flying city on the planet Venus.

Wolfenstein II's audition scene covers a ton of ground in just a few minutes. It captures the grandiose pomposity of Hitler's idiot ideology and self-important manner of speech, as he prattles on about Jews and submission to authority. You see the logical extreme of a cult of personality that's assumed global control, as the deified leader continues to be treated as a god even as the infirmity of old age has him barfing and pissing all over the floor. It walks such a fine line between macabre and comic, with gratuitous violence deployed so casually that it's both hilarious and uncomfortable to watch. Throw in a ridiculous cameo by a certain other political someone (which seems to have flown under many people's radars), and the ability to kick Hitler's face in and receive an achievement for doing so, and you've got the most jaw-dropping scene in a game so full of them that it rated its own category. It's a great prelude for the direction we desperately hope this franchise is heading in a third game two or three years from now.

Runners-up: The death and return of BJ Blazkowicz, Returning home and confronting your father

Best Moment or Sequence

Route E (NieR: Automata)

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NieR: Automata is a game about, among many things, sacrifice. Characters in the game are constantly finding themselves in positions where they're giving up everything for the greater good. Even though you as a player bear witness to these sacrifices, they are still one step removed. This changes, however, when the final sacrifice that must be made in the game is one that has very real repercussions for the player.

In a visual representation of the protocol that is in place to reset the games' protagonists on an endless cycles, you are put in the seat of one last hacking minigame - this time against the credits for NieR itself. After failing many times, against what seems like an impossible battle, the player can accept "help" from strangers. With this help, players can easily defeat the last obstacle in their way. Afterwards, they are asked to sacrifice their save data in order to help out another stranger in their situation. This isn't a symbolic measure, either. If the player accepts, they must watch as their game is scrubbed clean; all trace of 30+ hours of gameplay gone, minus one single title screen.

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Runners-up: Eating the Chicken Dinner (PUBG), Cannery sequence (What Remains of Edith Finch)

91 Comments

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eloj

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I haven't listened to all the segments yet, but I'm getting the feeling that somewhere along the way they forgot that these deliberations are supposed to be work-product, not product.

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sodapop7

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Ok thank god Zelda won best world. Best open world in a game I’ve ever seen and it’s not particularly close.

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larmer

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Edited By larmer

Maybe we should have seen this coming a little sooner

Lol, nah really? It's good that Giant Bomb has turned around on this blind boxes and isn't excusing it anymore, but they really should have been saying these things way earlier.

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elmorales94

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If Wolfenstein II isn't in the winner's circle for "Best World," then Jeff is right and that category makes absolutely no damn sense. At first I found his protests slightly grating, but the longer the category went on, the more and more I agreed with him. He really should have cut the mics and figured it out, because I'm really just frustrated listening to that whole conversation. Story and world-building are not at all the same thing, as Brad seems so keen on insisting.

Best Moment or Sequence was also rough, but that's just because my picks didn't hang at all. They picked the wrong NieR moment (they shouldn't have picked any at all, but the if they had to pick one, they chose wrong). Mario + Rabbids' Opera Boss is legitimately the best moment in a video game in all of 2017. I also would have liked to have seen some more Night in the Woods stuff, since they didn't even pick the best moments from that game. Same goes for Edith Finch.

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BlackHeronBlue

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I was hoping you guys chose BotW's Hyrule as best world. It's such a rich and perfectly designed place it's a shame it probably won't be used for anything other than this game. I think this world is just a perfect sandbox for a lot of stuff. Imagine a Harvest Moon or Animal Crossing game in this setting, or like a real front to back RPG... I really, really hope they do something more with it because as great as BotW is, it would be a shame to just not anything more with a canvas like this version of Hyrule.

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tenderbrew

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Wow just bad radio, man. 2017 has been a real bummer for my faith in GB, culminating with these year end awards. This might be the first year it felt like, "we didn't even talk about this before going into the room." Sucks to see it devolving into this, but GB has never been as boring, unoriginal, and light on interesting content as it was this year. And with it being a banner year for games, I am just really bummed out.

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Efesell

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@antihippy: @efesell: Ok, since two people commented, I will offer an explanation, in spoiler block.

To start, I did not play Neir, so my basis is not so much on a 1 to 1 comparison of the games, though I get to that, but on word of mouth on how the big twist at the end of Nier effects people.
As I read and understand Nier, (Not played, but have read/watched enough of the games plot/meaning/spoilers to talk about them) the 'delete your save to help another?' is meant to invoke and finalize a lot of the points the game brings up. The game breaks the fourth wall in order to invoke and examine how a player feels about the themes the game creator wanted to explore. The reason it gets moment of the year is in the sudden 'go against playing the game, do something not expected, make a choice based on the narrative we are trying to push, etc.
V3 does the exact same thing, only much more blatantly. Don't save, don't succeed at mini games. Reject every last vestige of what the game's had you doing up until that point. That seems like a fairly straight-forward comparison. Neir breaks the fourth wall and asks you to do something that goes against the grain to invoke a moment, a story element. V3 does this too.
Now neither of you take issue with my thinking V3 does it better then Nier, and that's fine, I don't expect people to agree with me on that, so I won't defend it except to say. It may very well be that you have to A-not think very much of Nier and B-have really liked the V3 ending to get the connection I see between the two, in the way I see them.
And, to be fair. As I never experienced Nier fully in the way where Ending E would have the effect it clearly did on a lot of other people, maybe if I'd played through it I'd think differntly. As it is, I got through the bare-minimum tutorial and took a educated guess that A-the humans are dead B-this is gonna be about how war is meaning for androids, C-its robots and androids so likely it will talk about 'what does it mean to be "human" and....I'd seen all of that done before, and better in other mediums stories. Where as V3? That game took me on a very wild ride. I didn't predict a single thing about the major twists and turns of most of it, and had it not been for Niers Ending E being spoiled for me before I played V3, I wouldn't have realized what V3 was doing as soon as I did. Even so, the ending to that game was fantastic IMO, divided as the games fandom is on that. I think it broke the fourth wall in order to invoke a reaction, cause a moment, impact its audience in a much better way then Nier. Both broke the 4th wall to do that this year, V3 did better something that it doesn't get recognized for..which Neir gets praised as 'moment of the year"

And, it likely should be. If I had the same reaction and enjoyment of Nier that others did, as said, I'd likely think differntly. For me though, nope.

Take it with a grain of salt though. Its a purely personal opinion. If you disagree with me, that's fine. I am just voicing how I feel, not trying to persuade people. Likewise, if you don't find my (long!) explanation of why I think the two compare to work for you, alright. Not trying to convince you they do, only explain why I think so.

I guess I can see where you're coming from in a very broad sense but I think the execution on the idea is different and very hard to directly compare like that.

I guess the simple description is that at the end of V3 I was amped up with all the crazy shit I had seen and it was rad, and at the end of Nier I needed to get up and take a walk.

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sammo21

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Edited By sammo21

Another day of Hellblade being ignored but waifu maid simulator gets a hyperbolic amount of praise.

“Best World” was a colossal waste of time. I wish that Jeff had shut that mess down as no one there was discussing that category in a decent fashion except Jeff.

Also, please host these next year Jeff.

As an addition, Hellblade and Assassins Creed: Origins have a ton of story and heart to them. Both were so good they got me to read hundreds of pages of real history. Hearing people poo poo Assassins Creed Origins as mostly being "just sand" shows most people haven't played through more than two or three hours of that game. Vinny kept talking about Alexandria and that's literally about 2 hours into the game. "Endless deserts with nothing in them" consists of about 2-3 regions of the game I didn't even touch until I was finishing up my platinum trophy about 70 hours into the game. Having put the same amount of time into Zelda I can say that that game is way more lifeless than Origins as its mostly just "run around til you find one interesting thing" or "spend 6 hours running to this spot for not a ton of pay off". I just feel that most of the people talking haven't really played much this year (and quick looks don't count) based on what they talk about and praise. I feel I only hear about 6 or 7 games brought up consistently. Calling Mario a great world is weird...I mean...it literally feels like you are hopping around from one level to another with no continuity to anything; its the epitome of "feels like a video game" game design.

If Breath of the Wild was called anything else I wonder if people would really care or have even played it? The amount of passes that game gets in every single aspect makes me feel its either a Zelda pass or a Nintendo pass. No one talked about The Witcher's open world like this and it was way more interesting to walk around and engage with, not to mention it was one of the most gorgeous games ever created.

Maybe I have some "salt" about it but that "Best World" category might possibly be the worst thing, in podcast form, I've ever heard from this site...which is really a bummer.

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TreeTrunk

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Nier!

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fatalbanana

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Prey not even being mentioned during the "Best World" discussion is a goddamn tragic oversight. Not saying it should or would've won but to not even be mentioned!?!

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Criven

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Podcast starts at 1:33:38.

World category was a fucking mess. Still defining requirement an hour into the discussion. It all felt confusing and frustrating.

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bpcupid

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Jeff nailed what a bestworld category should be, why couldnt anyone else get it? The rest of it was a shit show full of contradicting opinions. HZD may not have won but it was cut for all the wrong reasons... maybe it didnt belong in the top 3, but dumping on it for 'issues' then making out the same 'issues' in other games were positive attributes... what a piss take.

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bpcupid

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I just dont get how gameplay should factor into it so heavily. A game which creates an amazing universe which SUPPORTS the story, but is not the story should not be penalised because you didnt like the gameplay mechanics. Thats a seperate category altogether - Best level design/best level interaction. Nothing to do with the world.

A good example from the movie industry would be Jupiter Ascending. Great universe, great world, great vision. The execution of the story, shaky CG and (some) of the acting was appalling. Bad movie, fantastic world. Just because I hated sitting through the movie, doesnt mean the 'World' didnt leave an impression on me worthy of my respect.

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Barrock

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Really wish Jeff had put a stop to "Best World" and scrapped it.

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NeverGameOver

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Edited By NeverGameOver

Jeff is 100% right on the best world category. How do you have a category that is literally called "Best World" and ignore elements of "WORLD BUILDING." The other people want to distinguish between the physical space that your character is in, versus the context of the broader world outside of that physical space. If you only want to reward the former, then you are talking about the best "level design," not the "best world."

The "world" of Wolfenstein 2 is the fictionalized Nazi-occupied version of America circa 1960 or whatever. Not just the levels, but the entire country within the broader events of the story. The level design of Wolfenstein 2 is trash but the "world" is fucking awesome, in large part because it postulates themes (outside of the BJ's story) that are particularly poignant in 2017.

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ClockOut

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Edited By ClockOut

For a couple of years I’ve thought there should be a best world category to compliment the best story category, so I was really disappointed with how that section turned out.

Maybe it’s because I read a lot of sci-fi and fantasy, but I thought ‘world building’ was a pretty universally understood idea – Jeff’s description lined up exactly with what I thought the discussion would cover. It was really weird to hear people talking about not being able to jump over boxes or not liking the fact that they had to fight rooms full of guards in this section.

I view world building as a combination of the art and writing that fleshes out the universe a game takes place in. This is distinct from a ‘story’ which has story beats, twists and turns etc. and doesn’t take into account the art. A good example would be Destiny, which has a terrible story but a fascinating ‘world’.

I don’t think this has anything to do with how your character model interacts with the world. To me this would be like criticising the music of a game because a boss fight was poorly designed and you got bored of hearing it over and over again.

Because of the interactive nature of the medium I would argue that in most cases world building is actually more important than story in video games. I hope they pin down this topic for next year rather than throwing it away.

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broshack

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There is no better encapsulation on this site of Brad's incessant stubbornness (which creeps up way too often for such a smart, nice guy) than the Best World segment of this. He has really trouble trying to understand other people's views of something he has a VERY SPECIFIC AND CORRECT VIEW OF. It's goddamn tiring, to the point where I think this is the very first comment I've ever written despite being a subscriber for 7-8 years. Jeff, as ever, is the reasoned voice trying to explain something which is not even that complicated to begin with. Yeesh.

@arguls said:

Man, I'm with jeff on this one. Best World award was a complete mess with half the crew flip floping on what they thought the definition even was.

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SharkCopter

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For what it's worth, I was also on board with Jeff's interpretation of the best world category. Stuff like "the Nazi's live on Venus" provides a backdrop for the narrative told in the story, not explicitly the story itself.

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cikame

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I think Best World could be renamed Best Setting, "did the world the characters of the game inhabit leave an impression on you?".
Though after listening to the arguments and thinking about it myself i'm not sure this category should return, it's too subjective, a WW2 nerd might even put CODWW2 in contention for this award.

I like some of the personal moments in Wolfenstein 2, but some of the events of the game are so unrealistic and the characters so unbelieveable that by the end it didn't mean much to me anymore, BJ's monologging through his "coma", his awakening to a world run by Nazis, and the concrete cities and prison camps painted a much more cohesive world in The New Order. For me i definitely have thought about NieR a lot after i was done playing it, i loved the discovery about the fate of humanity, i loved the reasons for YoRHa to continue existing, i loved the loose but heartfelt connections to the previous game, the robot aquatic life, the effects of Mackerel on Androids, the insane social structures and instincts of the base robot AI, Pascal's village and its denizens, that fucking weird inventor who asks you to fund his space elevator or whatever it ends up being, the conversations between the Pod's and just how important their roles become... it goes on, what NieR lacks in gameplay and world design budget, it more than makes up for in the richness of its fiction, which directly paints the picture of its "world".

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gbrading

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They had weird arguments about Best World, but I've always thought of Best World as being near synonymous with Best Atmosphere. The most atmospheric games have by definition usually the best worlds. Loot Boxes winning PLEASE STOP was the only possible choice.

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Edited By catsanddogs

Please Stop award goes to the Best World discussion. I'm not opposed to the category, but they should have clearly defined it off-air beforehand. It was painful. I had enough at 1:00:00 and skipped ahead 30 minutes.

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Edited By MrPlatitude

Best World Discussion:

Brad: Alex, you suggested this category, what is it about?

Alex: Its about good world-building and interesting settings.

They then start discussing games based on merits that don't apply at all to the above.

Jeff: I thought this was about good world-building and interesting settings?

Everyone else: No its about games were you can explore shit.

Jeff: Uh...

What a mess. Jeff just trying to keep them to the original stated purpose and everyone telling him he's wrong. The discussion after that is all over the map and everyone constantly contradicting themselves. Not particularly enjoyable to listen to.

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GodsAreMonsters

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Edited By GodsAreMonsters

I have to say that if the crew is having fun at all with the deliberations this year they're doing a great job of hiding it.

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Rickman33

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I honestly don't think anyone really knew what they were talking about in the Best World category. Everyone was all over the place. It should have been called Best Gameplay Environment/Setting. Everyone seemed to confuse "environment" and "world". It seemed as if everyone mistakenly was using the word "world" in place of the word "environment". I'm with Jeff- when I heard the category Best World, I think of a complete, made-up world...as in, the WORLD of Harry Potter, the WORLD of Tolkein, H.P. Lovecraft, the WORLD of Warcraft, Oz, or any fictitious universe fleshed out with lore and periphery. It doesn't have to be quite fantastical as my examples are- but that's what first comes to my mind. I actually had gotten frustratingly upset listening to everyone talk about the category- it was more like they were just arguing what games were more fun to play and then also were talking about their environments and the characters and then how it was integral to story and I don't know what the fug- they were all over the place. Best World as Jeff thought it should have been made the most sense and is how it should have been. The category as it ended up overlapped with best game and was more about gameplay and environment than the actual WORLD that was created by the designers. Oh, I'm rambling but it's partly because of how frustrating it was to listen to it all. It just makes me appreciate Jeff all the more because he always applies solid logic to all his arguments.

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sd_ds

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Edited By sd_ds

Best World would've been better if it was just "Best Setting" and you can use any criteria that doesn't involve music, characters, gameplay, or story

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SchrodngrsFalco

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Edited By SchrodngrsFalco

it begs the question of what Nintendo can possibly do next to recapture this magic.

This is not what "begging the question," means.

Also, for everyone not understanding where the rest of the crew are coming from in the World category, they acknowledge that Wolfenstein has a fleshed out lore that is interesting, but getting to the point of experiencing that lore was not enjoyable for them. How you get to experience that lore is absolutely a factor in critiquing a game's world. Wolfenstein's world is full of newpaper clippings that that tell you what happened in the past and what is happening now. Other games have you experience the world, beyond the main story.

If Tetris has a cool background for different levels, and in the menus you could read a full novel about tetris lore broken into pieces, and it was the greatest lore you've ever read in your life.. that would still be a bad world within the context of the game.

Alex and Vinny nail it on the head. How the player experiences the world setting is absolutely a large factor. If it's gated in a horrendous way (read: Wolfenstein) then the game presents a poor world. Whether or not that gating is done in a fun way, though, is totally subjective.

That said, they really should have prepared a bit better for whichever way they wanted to take the category.

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MissAshley

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Edited By MissAshley

I had hoped Dan would put up a better fight for the end of Super Mario Odyssey. I fully expected him to bring his Switch and play through the whole thing in front of everyone. It's just. . .so. . .GOOD! Even if capturing Bowser seemed inevitable in hindsight, there are still so many awesome bits:

  • Seeing Bowser's subconscious and how consumed he is with his goals.
  • Mario unleashing a primal roar shortly after capturing Bowser. YEEEEEAH!
  • Hearing Mario say "Wahoo!" in Bowser's voice when he does a triple jump.
  • Seeing 8-bit Bowser Mario and Peach. Again, inevitable in hindsight, but so cool!
  • THE GODDAMN MUSIC! (Complete with Bowser guitar riffs!)
  • Bowser Mario and Peach charging up to escape on the power line. Amazing build-up!
  • The best low-key moment: Mario giving Peach a goofy, smiling shrug as if to say "That was wild, huh?" It sure was, Nintendo!
  • Mario was about to propose to Peach! Holy shit!
  • All three characters living up to their Popeye inspirations. (That feelsbadman back-pat Mario gives Bowser! Hilarious!)
  • Peach getting fed up. You go, girl!
  • The final music sting as Mario throws Cappy giving the feeling of having watched an official Nintendo AMV.

Thinking about all of it gets me misty-eyed every time and reminds me why I love Nintendo so much.

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FrostyRyan

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@sammo21 said:

Another day of Hellblade being ignored but waifu maid simulator gets a hyperbolic amount of praise.

Ok do not complain about hyperbole in the same sentence you refer to Nier automata as "waifu maid simulator." What on earth...

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sammo21

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Edited By sammo21

@frostyryan: Look at how the main character dresses, poses, and they even have a trophy that tries to get you to look up the character's skirt. For as "problematic" as other games were said to be I didn't hear anything about that stuff; it is all wrote fanservice that Japan anime and modern fiction is drowning in and that seemingly only exists to produce body pillows and "sexy cosplayers". Even some of her alternate outfits were embarrassingly juvenile.

@flashflood_29 Then you'd think that would also eliminate Nier: Automata considering its just as clumsy to move around in and it looks like a PS2 game. I think some people's problems were the, obviously subjective, opinions were coming across as contradictory when they offered up what they felt were good examples of the category.

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FrostyRyan

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Edited By FrostyRyan

@sammo21 said:

@frostyryan: Look at how the main character dresses, poses, and they even have a trophy that tries to get you to look up the character's skirt. For as "problematic" as other games were said to be I didn't hear anything about that stuff; it is all wrote fanservice that Japan anime and modern fiction is drowning in and that seemingly only exists to produce body pillows and "sexy cosplayers". Even some of her alternate outfits were embarrassingly juvenile.

That's your take? The main character's wardrobe and a silly trophy? To the bold text- maybe that's because those things don't matter. It's a well made action RPG video game with an interesting world, lore, good characters who learn things throughout the course of the story, and it also has some complex themes. incredible music too.

But it's clear you don't care about any of that since you just focused on things that are "too japanese" that make you cringe. It's ok to not like something but don't boil things down to something they're not in a ridiculous way like that. It genuinely makes no sense. It's like when 50 year old white guys think all anime is hentai or something. Open up a little bit.

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sammo21

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@frostyryan: This reminds of when people say things like "no, this [anime] character only looks like a 9 year old when she's really a 9,000 year old wizard and she's a deep character. You have to look past all the other stuff. Stop paying attention to her looks." I'm not saying someone's subjective opinion is wrong only that's weird to call out "problematic" stuff in other games and used that for a reason to not include them in something but then ignore all of those things in Nier.

I played Nier: Automata, I didn't ignore anything: I just didn't like playing any second of it.

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nutter

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@rickman33: I was right there with Jeff and even just listening, was frustrated for him. The world struck me as the universe, the setting, etc. It's not mechanics, but neither is it plot.

I felt Vinny did an admirable job of bridging the divide and salvaging the award, but it wasn't quite enough.

Personally, I think Wolfenstein should have walked away with this one. I think their alternative 40s-60s presented in this series is smart, magnificently realized, and polished to perfection with amazing alternate timeline pop culture references.

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davosplat

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@fatalbanana: I absolutely agree. Another was RE7. That game had an amazing environment packed full of things to find, memorize and delve into. My personal top three are Prey, Zelda, and RE7.

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Penderton

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WWE 2K18 is the first mainstream (never played Crush Hour or that sidescrolling Gameboy game) WWE/F game I haven't played...yes that includes Rage in the Cage on Sega CD and In Your House on PS1. Hell, I enjoyed Raw 2 on Xbox and yet I won't touch this. If that's not enough evidence to stop I don't know what is.

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nutter

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@penderton: I'm not a wrestling fan, but I've always generally enjoyed wrestling games as a genre.

I still have my N64 AKI games and play VPW2, World Tour, and Revenge from time to time.

Anyhow, I actually like the core guts of the current crop of WWE games. I like the grapple types, reversal system, and (and this one shocks me) all the meters. I find that it makes for an interesting flow to fighting, and that I play it more strategically than most games. I take time to rest between chains of attacks. I watch their buffs, debuffs, and reversals to time out when I can hit a finisher without risking a reversal.

Also, once you fight someone enough, you start to learn their animations and reversal windows, which leads to some great back-and-forth fights.

Now, beyond that core, it's a mess of garbage modes (the current career mode is infuriatingly terrible), long loads, and inexcusable launch bugs that I will not defend.

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FrostyRyan

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@sammo21: If you didn't actually like playing the game, that's fair. Just thought the way you put it originally was silly is all.

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ilovecesme

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hmmm

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Zugdar

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I enjoy these end of year podcasr series treats. However, this is the only episode I stopped listening to. The open world discussion was unbearable with people on completely different ideas of what was being judged and even when clarifications we're made nobody budged and continued to their own beat. It got a little like that on day 5(?) when someone wanted a prerelease game counted and they had to discuss the matter for 10 minutes.

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Edited By paulmako

Prey not even being mentioned during the "Best World" discussion is a goddamn tragic oversight. Not saying it should or would've won but to not even be mentioned!?!

This is what I was thinking the whole time! It fits into both the 'interactive' and the 'world building' interpretations of the category. If world means 'sense of place' then PREY should absolutely have been at least mentioned, because the space station it takes place on is extremely well realised.

It was my GOTY but sadly didn't click with them enough to see more of it. I think they mostly did give it a go at least.

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bigevil1987

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Edited By bigevil1987

I had an issue where I had to delete Rocket League off my

Switch while I was out one day, or “archive” it so that I could download an update for it. The game was stored on the internal memory which was too full for the 1.3 gb update and you can’t move a game to the SD card. So annoying. I had to wait until I got home again on my good wifi to redownload the game plus the update. Why can’t you move games to the SD card?!