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Giant Bomb's 2015 Game of the Year Awards: Day Two Text Recap

The second day of our GOTY feature brings a second set of categories and one very long listening party. Strap in!

Well, day one went so well that we figured we'd just keep going with this Game of the Year thing. Four more categories await your consideration below, along with another daily video recapping the awards and a second deliberation podcast that spells out in excruciating detail exactly how we came to select these winners. Find that stuff on the GOTY hub page!

Best Music

Splatoon

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Splatoon is fresh as hell for a multitude of reasons, but a huge part of its freshness must be attributed to its endearingly goofy soundtrack. Mixing together rock guitars and a wide variety of electronic samples, composers Toru Minegishi and Shiho Fujii effectively invent their own peculiar genre of music. Absent an actual name for it, we'll just call it Squidpunk.

Whatever you call it, Splatoon's soundtrack is uniformly perfect for the game's overall vibe. This is the kind of music squid teens would be listening to while splatting one another in this world of upbeat gladiatorial combat. You can find the bulk of the soundtrack online, but even if you don't want to take the time to listen to all of it, definitely check out the track Gusher Gauntlet. It's just the weirdest, most wonderful thing.

Runners-up: Metal Gear Solid V: The Phantom Pain, Crypt of the Necrodancer

Most Disappointing Game

Toy Soldiers: War Chest

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The long-in-coming second sequel to a relatively little-known downloadable tower defense game might seem like an odd choice for the most disappointing game of 2015, but let's break it down. War Chest--the third Toy Soldiers game to mix tower defense and third-person action in a really fun way--should've had everything going for it. With the first game, Signal Studios proved it could make an engaging game with a little-seen historical period like World War I. With the sequel, Cold War, it gave the series a healthy dose of personality, with cheesy '80s action-movie machismo that filled every inch of the bedroom-sized battlefield. Cold War also brought about a really satisfying, robust multiplayer mode that made it seem like Toy Soldiers could become something you'd play for months instead of a few days.

On top of that strong foundation, War Chest had an absolutely incredible set of real-world toy licenses in G.I. Joe and He-man (which, being perfectly honest, are the toy licenses most strategically positioned to tweak the nostalgia of the mid-30s Giant Bomb staff). And the game even replicates the toys from those properties in exquisitely accurate detail, to the point that merely scrolling through the list of Rattlers, B.A.T.s, Hisses, Cobra Commander, and Battle Cat was enough to get more than one of us a little misty-eyed for our childhoods. This game seemed poised to be incredible.

(As an aside, the game also had the best main menu music of the year, and it was a certain unexpected delight to find you could actually buy an MP3 of that music with uPlay points, marking the first time in history uPlay points were actually useful for something cool. If the person who thought up that idea is reading this: good job.)

With all those extremely promising elements in its corner, War Chest just plain failed to meet the Toy Soldiers series' previously high bar of quality. The level designs were downright bad in some places, and merely limp in others. The game was fraught with some painfully ugly performance problems and audio bugs. It felt uninspired and rough around the edges in a way we just didn't expect after the first two games were so good. You even had to pay extra just to access any of those licensed factions, and the way the game was structured meant it wasn't especially worthwhile to play the campaign multiple times just to see them all anyway. What should have been a nostalgic triumph instead ended up feeling like an enormous missed opportunity.

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Runners-up: Hotline Miami 2: Wrong Number, Fallout 4

Best Short-Time Game

Lara Croft Go

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As the followup to last year’s Hitman Go, Lara Croft Go had a hard act to follow. For some reason, Square Enix Montreal’s minimalist take on Agent 47’s surreptitious activities just made sense, and it was hard to imagine the complex puzzles, run-and-gun action, and vast vistas of Tomb Raider translating to a pocket-sized experience in the same way. But somehow, they pulled it off. Not only does Lara Croft Go meet the high quality of the first game in the "Go" series, but it even exceeds it.

The result is not only a great Short-Time game, but also a great take on classic Tomb Raider. Lara moves through ancient ruins one tile at a time, and whenever she moves, so does the dangerous wildlife. The player learns to anticipate enemy movement patterns, utilize a variety of weapons, and dodge devious traps. It's a tense puzzle game that rewards patience and careful thinking, and it does all this while being incredibly stylish.

Lara Croft Go trades in the board game aesthetic for a look that’s low on polygons and high on character and color, distilling and sprucing up the recognizable style of the early Tomb Raider games. And because the game’s look is both simple and striking, it’s never hard to understand what the game is trying to communicate to you.

It’s pretty, smart, and it’ll make you miss your stop on mass transit. Is there higher praise for a short-time game?

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Runners-up: Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition, Box Boy!

Best New Character

The Bloody Baron (Philip Strenger) - The Witcher 3: Wild Hunt

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It would’ve been really easy for CD Projekt Red to flub the landing on Philip Strenger, the petty tyrant known as the Bloody Baron. Plenty of games (and works of other media for that matter) try to make sympathetic bad guys, but most of the time they lean a little too far in one direction or the other. Either the supposed villain is just a badass anti-hero or else the antagonist’s hidden heart of gold does little to redeem their terrible deeds. With the Bloody Baron, CD Projekt Red (and the Baron’s actor, James Clyde) found that rare middle ground of just right.

In a game filled with monsters, it would’ve been easy to make the Bloody Baron one more amoral, inhuman creature. But this would be letting him off easy: Monsters don’t have to feel guilty. Instead, the horror of Strenger’s crimes are met equally by the depth of his regret. The Witcher 3: Wild Hunt never lets him off the hook, but it does go out of its way to remind you that the thing hung up on that hook is a human, for better and (often) worse. He is complex and cruel; a clever conversationalist and a disinterested leader; a loving father and a terrible husband and sometimes all of those things mixed and remixed in different arrangements. Nothing is simple with him. Even his nom de guerre isn’t actually as bloody as you might first think.

CD Projekt Red rolls all of this complexity out slowly. There’s nearly a dozen hours between first meeting Strenger and finally seeing some degree of resolution with his story. All this time gives the player the time to think about him and his predicament, opinion swinging back and forth not only because of big story twists but also because of the natural sway of feeling. Is he an asshole or a screw up? Was he sincere when he said he was sorry? Does it matter in the end? It’s rare that a game character can inspire this sort of internal back and forth, let alone do it with such a forceful performance. For all these reasons, the Bloody Baron stands tall among other new characters this year.

May the crones take his goddamned soul.

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Runners-up: Paul Rand - Contradiction: Spot the Liar!, Nick Valentine - Fallout 4

276 Comments

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Mystyr_E

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I think MGSV should've been dropped for best soundtrack and in its place put either Undertale or Hotline Miami 2.

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TheMasterDS

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Next year we should make a topic full of the best songs from whatever game Jeff didn't play that has amazing music. Feel like every year whoever fights for that title does so while trying to remember which of the 70 odd tracks they should spotlight to make their point. GOTY is hard sometimes, that category especially.

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larmer

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The Baron isn't very good, but there were no actually good new characters this year.

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mavs

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I don't know if it flies in that room, but that is one incredible gem of a soundtrack.

@albedo12 said:

So, no love for Rapture in the Best Looking category? Oh well, bound to get a mention in Best Music? No? Okay, just listen to this and tell my why it shouldn't be in the top 3

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Draxyle

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Edited By Draxyle

Huh, never even heard of their most disappointing game before. Odd that they seemed so unanimous on it and never explained why.

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Lelcar

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@draxyle said:

Huh, never even heard of their most disappointing game before. Odd that they seemed so unanimous on it and never explained why.

Their deliberations during the podcast for it was kind of thin, but the reasoning is actually explained quite well in this article.

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DHIATENSOR

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I'm amazed Batman didn't make the most disappointing list but it's nice to see the Bloody Baron get some props.

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grumbeld

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I wish Brad didn't split his arguments and instead focused on Ori's music. I didn't even play the game, but hearing his argument the song made me want to put it in the top three. He gave up the fight quickly, though. I hope Alex doesn't continue to push Splatoon in the other categories.

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jedikv

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I really enjoy Undertale's soundtrack but man some of the saltiness here seems to be the inverse of the GameFaqs mess. I'm pretty sure Undetale will be in the top 10 goty anyways so keep your pants on ;)

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andrewf87462

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Edited By andrewf87462

Surprised Rebel Galaxy wasn't in the top 3 for Best Music. It's all about personal taste I suppose but I personally dislike the Splatoon music but could quite easily list to Rebel's in the background all day long.

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Cav829

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Yeah. I think he hit the nail on the head with his points about why classical scores get screwed every year in that category, but even afterward it seemed liked too much of an uphill battle for him to fight when MGS and Necrodancer were also great picks. But at least the point has been made so maybe next year the crew can listen ahead of time to those scores as you can't just throw one random sampling of a larger score out there the way you can with other soundtracks.

That said, Ori's soundtrack is easily the best of that kind since Journey and would have been my pick for soundtrack of the year. It's an easy recommendation for under $10 for anyone who likes classical music even if you weren't into Ori (although Ori is freakin' fantastic).

@grumbeld said:

I wish Brad didn't split his arguments and instead focused on Ori's music. I didn't even play the game, but hearing his argument the song made me want to put it in the top three. He gave up the fight quickly, though. I hope Alex doesn't continue to push Splatoon in the other categories.

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ReniMil

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Edited By ReniMil

No mention of Bloodborne in the music section makes me sad.

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Suits

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Ah these lovely Undertale tears!

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Rahf

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Edited By Rahf

@ds9143:I see Jeff as someone with very specific tastes in video games. There is no room for niceties. Forget clothing opinions in nicer wrapping. Jeff states his intent clearly, something that forces the others to swing harder with their own opinions.

Here's what I picture Jeff as, but the picture is of a caricature without nuance. Jeff does concede his vehement claims at times.

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DLeo

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Edited By DLeo
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This song wins soundtrack of the year. You get your 10 second Bloodborne boss intro followed by a hint of Metal Gear before it breaks into a "holy shit this is the best last boss theme I've ever heard" moment.

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jigenese

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No D-dog for best character consideration? Too bad.

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jigenese

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No D-dog for best character consideration? Too bad.

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SomeJerk

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Suggestion for Best Music nominee inspections for next year: Letting people play, or listen and watch the play, with a focus on the music beforehand, especially when it's games they haven't played. Headphones will help the experience. Music doesn't just work on its own, it's part of the game, what's on screen, what it does for the play.

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mscott7426

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It feels like MGS:V back doored it's way onto the Best Music nomination. Any negative levied against Undertale or Hotline Miami 2 also applied to it.
Kind of over "retro-ish chip tunes", but not over classic rock from 30 years ago?
HM2 having a mostly curated soundtrack being a negative despite Alex's defense on how well it was woven into the game and matched the levels? MGSV is mostly curated, and they only had one example of a good non-curated track.
They said that you can't just look at "what you'd listen to in the car" as a detemining factor, but then both Jeff and Brad go onto say that MGSV licensed music has made it's way into their personal lives as a big plus for it.

Alex and Austin game really good defense / arguements as to how integral the music in Hotline Miami 2 and Undertale were to their respective experiences, and Brad's counter arguement seemed to be "Maneater is a great song."

HM2 is a much weaker game for me than the first, but the soundtrack is top notch, and worked so well into the game. It feels like so much more than just the track that's playing in the background.
Undertale's soundtrack is heavily retro inspired but seems to have so many layers, and the way Austin mentions it adding to the experience is a positive. The example tracks played in the cast and in this thread actually sold me on the game.

It seems like MGSV really just made it because Brad likes classic rock.

Best music is a super subjective category and I get it, but the arguements made for MGSV just seem hypocritical when you consider the other games. Either HM2 or Undertale seemed like they had better arguements made for them.

Plus 'Maneater' isn't really that great of a song.

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abrasion

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I am *SO* glad that Alex and crew gave Hotline Miami 2 the good kicking it deserved, that game burnt me significantly. Mostly because I'm a jaded prick about 99% of things, too busy to try new stuff, so I generally ONLY buy what I "know I'll like", like many older, time constrained gamers. So buying a sequel to such a joyous little romp is a no brainer. Even though traditionally, that type of game wouldn't be fun to me at all, the formula worked so well in 1. That's why the sequel was just.. ugh UGH! Fuck, I wish I could get my time back and my money.

VASTLY inferior to the original.

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guyline82

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Edited By guyline82

I'm somewhat disappointed that The Swindle didn't come up during the deliberations for Best Music. I personally believe that the music is half the reason to try the game at all, especially considering how well it mixes with the steampunk theme and the dynamic shifts that occur when you're discovered during a heist attempt. I know that only a few of the GB crew (and I'm guessing many others) played it, but I'd still like to have heard it mentioned in some capacity.

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monoespacial

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Extremely surprised not to see Rocket League even in the conversation for Best Music. The music is not only amazing, it fits the game PERFECTLY.

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FrodoBaggins

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MAN! No love at all for the Rocket League soundtrack??? I left that game on the title screen just to hear some of those sexy songs! FUCK.

Also, Tales From the Borderlands might have been considered if any of them had played it. Kiss The Sky is sooooooooo good.

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koolaid39

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Robot Roller-Derby Disco Dodgeball doesn't even get a mention for best music?

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100% agree. Amazing soundtrack.

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senrat

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Edited By senrat

How does The Witcher 3 win best graphics and character and then not even get a mention for best music? It had some wonderful pieces of music that perfectly matched the tone and provided a throughline to the whole Witcher narrative. Other than that, good choices. Also, great to see Austin giving some good arguments that I felt the others would not have thought of.