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Giant Bomb's Top 10s for 2010: Day Five

Giant Bomb's own Jeff Gerstmann, plus industry luminaries and friends of the site Gary Whitta and Adam Boyes, run down their favorite games from 2010.

Jeff Gerstmann

  
  

Gary Whitta

No Caption Provided
Gary Whitta is the former Editor-in-Chief of PC Gamer and Next Generation magazines, and a regular contributor to Tested’s weekly This is Only a Test podcast. 
 

10. Medal of Honor

This was doomed from the start to be eclipsed by the Black Ops juggernaut, but having played both to completion I much preferred the gritty and intense realism of this game’s Afghan campaign to the increasingly eyeroll-inducing antics of the CoD franchise.

9. Red Dead Redemption

No Caption Provided
I loved every minute of this game. Rockstar’s most vibrant and alive world to date, some of their best storytelling and the most refined execution of their well-worn gameplay dynamic by far.

8. World of Warcraft: Cataclysm

It was a genius approach to radically redraw the existing world rather than simply bolt on another previously-undiscovered continent. Blizzard again demonstrating that there’s no limit to how this amazing world they’ve created can continue to evolve and grow.

7. StarCraft II: Wings of Liberty

No Caption Provided
Yes, it was worth the wait--was there ever any doubt? Blizzard pulled off the perfect balance, retaining everything about the original classic we loved while adding whole new layers of tactical depth and taking the single-player campaign concept to new heights.

6. Limbo

Proof of how much can be achieved with so little, Limbo generates a more immersive atmosphere than most games with ten times the budget. Throw in the most fiendishly-designed platform puzzles since Braid, and you have the best downloadable game of the year.

5. Pac-Man Championship Edition DX

No Caption Provided
The ulimate in post-modern game design mixology, this brilliant redux distills the arcade classic to its purest essence then infuses it with an illegal underground nightclub cocktail of high-speed, high-adrenaline drugs that are as addictive as they are giddyingly euphoric.

4. Dance Central

The most compelling evidence in favor of Kinect’s viability as a fun delivery system so far. Harmonix’s trademark polish and accessibility makes this the best party game of the year.

3. Heavy Rain

No Caption Provided
Haters gonna hate, but for me this game comes closest to fulfilling the promise of the interactive movie concept since the advent of the CD-ROM era. High ambition, beautiful production values, a compelling (if ultimately wonky) narrative and tense snatches of gameplay all combined to make this a rare successful example of a nascent hybrid art form. More like this, please.

2. Need for Speed: Hot Pursuit

Probably my most-played game of the year and certainly the most out-and-out fun. Online Hot Pursuit games with eight players are a riot. Can we just give every racing game to Criterion from now on?

1. Mass Effect 2

No Caption Provided
Nobody does big, sprawling, deep-mythology gameworlds better than BioWare and this fantastic sequel added multiple new layers to an already fascinating sci-fi universe along with countless improvements to the gameplay experience. Near perfect.
 
 

Adam Boyes

No Caption Provided
Adam Boyes is the founder of Beefy Media and the former Director of Production at Capcom US. He is far and away the most Canadian dude we know. 
 

10. Just Cause 2

Open-world games have always felt a bit linear and contrived, but Just Cause 2 thumbed its nose at that concept. Grappling hooks, ridiculous physics, vehicles out the wahzoo and over-the-top situations all lend to making this a game I got lost in for weeks and weeks. Think about it--this is only Avalanche’s second open-world game--I can’t WAIT to see what these guys are up to next. Great game, can’t wait for the future.

9. Pac-Man Championship Edition DX

No Caption Provided
My very famous old boss, Inafune-san, lamented often that the Japanese video game industry is dead. This little game came along (with, I might add, a terrible name, but who am I to talk… Super Puzzle Fighter HD Remix? Really Adam?) to show us that Japan still has it in spades. An IP that has long sat dormant, they proved that the dudes at Namco Japan still get what Pac-Man means to the world, and how to captivate Western audiences with their thousand-ghost chomping expertise.

8. Darksiders

Some people criticized this game for being a clone of Zelda. I don’t give two shits about that opinion--every game has either be inspired by another game ( Robotron -> Smash TV) or a direct copy ( FarmVille -> Farm Town) of another game. This game hit a ton of the Zelda beats, but in a way that I wanted it to. THQ has been stepping up to the plate lately, and they nailed it with Darksiders. A world, character, and premise that seemed forgettable on paper came alive in my hands, from the ability-unlock path and new bosses that you came across, to me not even minding the backtracking here and there. All in all, a great gaming experience for me.

7. Halo: Reach

No Caption Provided
I had the first PC LAN setup of anyone in my home town of Abbotsford, BC. We had 2 PCs that we had convinced my dad to buy "for his business," and were able to connect two games-- Quake 1 and Rise of the Triad (both via serial cable). At that point, I got my first true sense of what community-based multiplayer first-person shooters were like. That experience only got resurrected a few times in my life-- Tribes with my brother and friends, TF1, and a few others. 

That being said, I'm a closet Halo fan. What that means is that I will boo against the game until it comes out, and then I usually finish (and enjoy it) on Legendary. What Halo: Reach did for me was it brought back that feeling of waking up in the morning and frenetically counting down the hours until I could team up with my buddies and play some Reach. Bungie had finally mastered the team-based gameplay and UI experience, and it lent to a fantastic experience. Where Johnny V, Kraig, Dave Lang, and I were smashing on AI in Firefight for achievements or just chilling with strangers on Headhunter or Slayer finishing in the top five. The cherry on top was the addition of the new classes--I always wished that Halo had something fresh, and the jetpacks added just enough Tribes flair to make this game knock squarely in the top 10.

6. Assassin's Creed: Brotherhood

The single-player experience isn’t the main reason that I put this on my list, it really is because of the multiplayer. I mean the single-player is an epic storyline with great moments, powerful assassinations, and the whatnot, but when they announced a multiplayer mode, I signed up for the "This ain’t gonna work" newsletter.

Boy was I way off. The internal team at Ubisoft Montreal (and many other members around the world in the Ubi collective) banded together to translate the AC world into a fantastically executed experience. There’s no sprinting around with a gun and shooting fools in the face--this is calm, walking, stalking, sneaking murderous hilarity that is fresher than any multiplayer experience I’ve had in years. Most massive franchises these days are pretty stagnant, but AC: Brotherhood proved to me that innovation in massive games can still happen.

5. Sid Meier's Civilization V

No Caption Provided
From the early-ass Sid Meier's Civ I era, I’ve been a huge fan. Bought and played every version, and when Revolution came out I thought we were in trouble. How pleased was I when Civ V dropped, evolving the core Civ experience in so many wonderfully delectable ways. Back to 20-hour single games, epic scale of world interaction, and an AI system that isn’t completely jacked up anymore, it fixed everything I wanted them to, and evolved in all the right areas.

4. StarCraft II: Wings of Liberty

It’s fucking STARCRAFT II.

3. Minecraft

No Caption Provided
In a world where Zynga has mastered the art of psychological manipulation of making people search that one extra tile or harvest that one extra vegetable, an indie developer outside of Stockholm, Sweden decided to take the popular trends of the day and do a 180-degree suplex on that shit. Notch took a mini-concept from previous games of combining a few ingredients, and built an endless experience based on users smashing, digging, and chopping their way into infinity. This was a game that grabbed mindshare and huge sales numbers not because it followed the typical modern-day gaming nomenclature, but because it looked at trends of "me too" plays and told those guys to f&^k off.
Minecraft is a disruptive play that has captured the imagination of hundreds of thousands of people who have missed playing Legos for far too long, and has built a game where achievements, power-leveling, and competition are trumped by endless creativity and freedom.

2. Limbo

I’m probably a bit biased, because I got to meet Dino Patti, the President of Playdead Games, a little over two years ago and saw a small little black-and-white prototype of Limbo. At that time, he hadn’t met with any publishers, and since I was at this small show, I was literally the first publisher representative he had met with. It was serendipity--at Capcom, we were big believers in the IP and the team, but it just didn’t make business sense.

What I love about this game is that it breaks all major traditions. Almost no music. No cutscenes. Very little storytelling. You play as a small boy (which is a massive faux pas nowadays). Black and white. Less than four hours long. And yet, with all of these rules broken, they became the fastest selling new IP on XBLA ever. That’s an incredible feat. Every moment of that game is fresh, unexpected, and concretely sets this game squarely in my number two spot.

1. Red Dead Redemption

No Caption Provided
I grew up in a very Canadian household. Not just the usual 'Ehs' and maple syrup, but my dad was a lumberjack. No word of a lie--for six years, he was best friends with his chainsaw in the deep northern British Columbian woods, with nothing but a bunch of dudes and flapjacks for breakfast. Sounds homoerotic, but he told me stories many many times about how many of his good friends died while "logging" (their term for being a lumberjack). I'm sure that is what spawned his interest in the Wild Wild West. That, and according to records, Jesse James is my sixth great uncle on my dad's side. No shit. So I grew up in a household that coveted everything and anything that was Western. Clint Eastwood was my dad's hero--every year I bought him a new VHS Western movie, and every year he watched it pretty much 365 times. It made me grow a vile hatred for everything cowboy and Western. Got a cowboy hat? Eat a bowl of dicks. Cowboy boots? I'll throat chop you. Say "Y'all" and I'll stick a shiv made of wires and battery acid up your fingernails.

You now should understand why I had absolutely no desire to play Red Dead Redemption. I didn't mind the other cowboy games ( Call of Juarez, etc) but at that point in my life I was a full blown self-certified achievement whore. This game was different--from the stirrup to the outback, it was an incredible experience. It was a theme I didn’t care for, but the gameplay, story, and incredible vistas sucked me into the world. Top the game with the Undead expansion, and man-oh-man, you’ve got my game of the year.

104 Comments

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Ryan

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Edited By Ryan  Staff

Jeff Gerstmann

  
  

Gary Whitta

No Caption Provided
Gary Whitta is the former Editor-in-Chief of PC Gamerand Next Generationmagazines, and a regular contributor to Tested’sweekly This is Only a Testpodcast. 
 

10. Medal of Honor

This was doomed from the start to be eclipsed by the Black Ops juggernaut, but having played both to completion I much preferred the gritty and intense realism of this game’s Afghan campaign to the increasingly eyeroll-inducing antics of the CoD franchise.

9. Red Dead Redemption

No Caption Provided
I loved every minute of this game. Rockstar’s most vibrant and alive world to date, some of their best storytelling and the most refined execution of their well-worn gameplay dynamic by far.

8. World of Warcraft: Cataclysm

It was a genius approach to radically redraw the existing world rather than simply bolt on another previously-undiscovered continent. Blizzard again demonstrating that there’s no limit to how this amazing world they’ve created can continue to evolve and grow.

7. StarCraft II: Wings of Liberty

No Caption Provided
Yes, it was worth the wait--was there ever any doubt? Blizzard pulled off the perfect balance, retaining everything about the original classic we loved while adding whole new layers of tactical depth and taking the single-player campaign concept to new heights.

6. Limbo

Proof of how much can be achieved with so little, Limbo generates a more immersive atmosphere than most games with ten times the budget. Throw in the most fiendishly-designed platform puzzles since Braid, and you have the best downloadable game of the year.

5. Pac-Man Championship Edition DX

No Caption Provided
The ulimate in post-modern game design mixology, this brilliant redux distills the arcade classic to its purest essence then infuses it with an illegal underground nightclub cocktail of high-speed, high-adrenaline drugs that are as addictive as they are giddyingly euphoric.

4. Dance Central

The most compelling evidence in favor of Kinect’s viability as a fun delivery system so far. Harmonix’s trademark polish and accessibility makes this the best party game of the year.

3. Heavy Rain

No Caption Provided
Haters gonna hate, but for me this game comes closest to fulfilling the promise of the interactive movie concept since the advent of the CD-ROM era. High ambition, beautiful production values, a compelling (if ultimately wonky) narrative and tense snatches of gameplay all combined to make this a rare successful example of a nascent hybrid art form. More like this, please.

2. Need for Speed: Hot Pursuit

Probably my most-played game of the year and certainly the most out-and-out fun. Online Hot Pursuit games with eight players are a riot. Can we just give every racing game to Criterion from now on?

1. Mass Effect 2

No Caption Provided
Nobody does big, sprawling, deep-mythology gameworlds better than BioWare and this fantastic sequel added multiple new layers to an already fascinating sci-fi universe along with countless improvements to the gameplay experience. Near perfect.
 
 

Adam Boyes

No Caption Provided
Adam Boyes is the founder of Beefy Media and the former Director of Production at Capcom US. He is far and away the most Canadian dude we know. 
 

10. Just Cause 2

Open-world games have always felt a bit linear and contrived, but Just Cause 2 thumbed its nose at that concept. Grappling hooks, ridiculous physics, vehicles out the wahzoo and over-the-top situations all lend to making this a game I got lost in for weeks and weeks. Think about it--this is only Avalanche’s second open-world game--I can’t WAIT to see what these guys are up to next. Great game, can’t wait for the future.

9. Pac-Man Championship Edition DX

No Caption Provided
My very famous old boss, Inafune-san, lamented often that the Japanese video game industry is dead. This little game came along (with, I might add, a terrible name, but who am I to talk… Super Puzzle Fighter HD Remix? Really Adam?) to show us that Japan still has it in spades. An IP that has long sat dormant, they proved that the dudes at Namco Japan still get what Pac-Man means to the world, and how to captivate Western audiences with their thousand-ghost chomping expertise.

8. Darksiders

Some people criticized this game for being a clone of Zelda. I don’t give two shits about that opinion--every game has either be inspired by another game ( Robotron -> Smash TV) or a direct copy ( FarmVille -> Farm Town) of another game. This game hit a ton of the Zelda beats, but in a way that I wanted it to. THQ has been stepping up to the plate lately, and they nailed it with Darksiders. A world, character, and premise that seemed forgettable on paper came alive in my hands, from the ability-unlock path and new bosses that you came across, to me not even minding the backtracking here and there. All in all, a great gaming experience for me.

7. Halo: Reach

No Caption Provided
I had the first PC LAN setup of anyone in my home town of Abbotsford, BC. We had 2 PCs that we had convinced my dad to buy "for his business," and were able to connect two games-- Quake 1 and Rise of the Triad (both via serial cable). At that point, I got my first true sense of what community-based multiplayer first-person shooters were like. That experience only got resurrected a few times in my life-- Tribes with my brother and friends, TF1, and a few others. 

That being said, I'm a closet Halo fan. What that means is that I will boo against the game until it comes out, and then I usually finish (and enjoy it) on Legendary. What Halo: Reach did for me was it brought back that feeling of waking up in the morning and frenetically counting down the hours until I could team up with my buddies and play some Reach. Bungie had finally mastered the team-based gameplay and UI experience, and it lent to a fantastic experience. Where Johnny V, Kraig, Dave Lang, and I were smashing on AI in Firefight for achievements or just chilling with strangers on Headhunter or Slayer finishing in the top five. The cherry on top was the addition of the new classes--I always wished that Halo had something fresh, and the jetpacks added just enough Tribes flair to make this game knock squarely in the top 10.

6. Assassin's Creed: Brotherhood

The single-player experience isn’t the main reason that I put this on my list, it really is because of the multiplayer. I mean the single-player is an epic storyline with great moments, powerful assassinations, and the whatnot, but when they announced a multiplayer mode, I signed up for the "This ain’t gonna work" newsletter.

Boy was I way off. The internal team at Ubisoft Montreal (and many other members around the world in the Ubi collective) banded together to translate the AC world into a fantastically executed experience. There’s no sprinting around with a gun and shooting fools in the face--this is calm, walking, stalking, sneaking murderous hilarity that is fresher than any multiplayer experience I’ve had in years. Most massive franchises these days are pretty stagnant, but AC: Brotherhood proved to me that innovation in massive games can still happen.

5. Sid Meier's Civilization V

No Caption Provided
From the early-ass Sid Meier's Civ I era, I’ve been a huge fan. Bought and played every version, and when Revolution came out I thought we were in trouble. How pleased was I when Civ V dropped, evolving the core Civ experience in so many wonderfully delectable ways. Back to 20-hour single games, epic scale of world interaction, and an AI system that isn’t completely jacked up anymore, it fixed everything I wanted them to, and evolved in all the right areas.

4. StarCraft II: Wings of Liberty

It’s fucking STARCRAFT II.

3. Minecraft

No Caption Provided
In a world where Zynga has mastered the art of psychological manipulation of making people search that one extra tile or harvest that one extra vegetable, an indie developer outside of Stockholm, Sweden decided to take the popular trends of the day and do a 180-degree suplex on that shit. Notch took a mini-concept from previous games of combining a few ingredients, and built an endless experience based on users smashing, digging, and chopping their way into infinity. This was a game that grabbed mindshare and huge sales numbers not because it followed the typical modern-day gaming nomenclature, but because it looked at trends of "me too" plays and told those guys to f&^k off.
Minecraft is a disruptive play that has captured the imagination of hundreds of thousands of people who have missed playing Legos for far too long, and has built a game where achievements, power-leveling, and competition are trumped by endless creativity and freedom.

2. Limbo

I’m probably a bit biased, because I got to meet Dino Patti, the President of Playdead Games, a little over two years ago and saw a small little black-and-white prototype of Limbo. At that time, he hadn’t met with any publishers, and since I was at this small show, I was literally the first publisher representative he had met with. It was serendipity--at Capcom, we were big believers in the IP and the team, but it just didn’t make business sense.

What I love about this game is that it breaks all major traditions. Almost no music. No cutscenes. Very little storytelling. You play as a small boy (which is a massive faux pas nowadays). Black and white. Less than four hours long. And yet, with all of these rules broken, they became the fastest selling new IP on XBLA ever. That’s an incredible feat. Every moment of that game is fresh, unexpected, and concretely sets this game squarely in my number two spot.

1. Red Dead Redemption

No Caption Provided
I grew up in a very Canadian household. Not just the usual 'Ehs' and maple syrup, but my dad was a lumberjack. No word of a lie--for six years, he was best friends with his chainsaw in the deep northern British Columbian woods, with nothing but a bunch of dudes and flapjacks for breakfast. Sounds homoerotic, but he told me stories many many times about how many of his good friends died while "logging" (their term for being a lumberjack). I'm sure that is what spawned his interest in the Wild Wild West. That, and according to records, Jesse James is my sixth great uncle on my dad's side. No shit. So I grew up in a household that coveted everything and anything that was Western. Clint Eastwood was my dad's hero--every year I bought him a new VHS Western movie, and every year he watched it pretty much 365 times. It made me grow a vile hatred for everything cowboy and Western. Got a cowboy hat? Eat a bowl of dicks. Cowboy boots? I'll throat chop you. Say "Y'all" and I'll stick a shiv made of wires and battery acid up your fingernails.

You now should understand why I had absolutely no desire to play Red Dead Redemption. I didn't mind the other cowboy games ( Call of Juarez, etc) but at that point in my life I was a full blown self-certified achievement whore. This game was different--from the stirrup to the outback, it was an incredible experience. It was a theme I didn’t care for, but the gameplay, story, and incredible vistas sucked me into the world. Top the game with the Undead expansion, and man-oh-man, you’ve got my game of the year.
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regals

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Jeff!
 Also, finally finished the quest!

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Dammit!!! Oh and nice lists.

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Pac Man getting some more lovin'

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10s at the end of 2010! 

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 Day FIVE.. FIVe.. FIve.. Five.. five!
Things are gettin' serious

 Have a good New Year everyone    

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Meh Effect 2.

Heh heh.

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Cool write up about RDR from Adam. That Jesse James bit is crazy.

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I remember Gary Witta back when PC Gamer was really good.

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DriveupLife

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lol @ new vegas and red dead redemption not even making Jeff's top 10

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Also, Gary Whitta says this about Limbo: "Throw in the most fiendishly-designed platform puzzles since Braid, and you have the best downloadable game of the year."

But then he puts PAC Man CEDX ahead of Limbo.

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I read Gary Whitta's list in a british accent. Thanks??? 
 
Mass Effect 2.....RDR.....ACII Bro I am going to love(maybe hate) the final deliberation podcast

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I have a feeling mass effect is going to win GOTY overall, unless the starcraft 2 filibuster is legendary.

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ME2 GOTY!

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BulletproofMonk

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I'm surprised that Jeff didn't have Picross 3D on his list.

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rapid

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Lol I read all of Adam Boyes' mini-reviews as Adam Boyes must be the Canadian in me.

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No Bradley? MADNESS.

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So i predict Mass Effect 2 is Giantbomb's game of the year.

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YES! ME2 is looking good for best game, but I can see Red Dead coming up from behind. Great coverage this year guys, and great lists!

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@gwhitta Black Ops? Don't you mean COD BLOPS?

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I'm not getting any sound from the video :/

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Short and to the point. I love you, Jeff!
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Woo, gotta love Adam Boyes.

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Aetheldod

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Mass Effect 2  Hehehehe good , good >:)

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@BulletproofMonk said:
" Kinda weird that Jeff didn't have Picross 3D on his list. "
I was thinking the same exact thing.
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didn't think it could be any more possible but Gary Whitta just became less relevant to me

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@Jeff Nintendo already made a mature Zelda game. It's called Majora's Mask.

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It's nice to see some Darksiders love. I keep forgetting it came out this year. But it is definitely in my top 15, if not top 10.

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onemanfreakshow

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Whoa, I am also related to Jesse James. Adam Boyes is my distant cousin!

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Oh Gary, I read all your picks with your accent and it felt like you were right next to me here, in my room.

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Wow Jeff's really putting his foot down on this one huh? "pretty much impossible to beat" I fucking love it! Far and away my GOTY!

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I'd rather have Limbo win the game of the year than anything Mass Effect. If Mass Effect wins GOTY, it should be for the Goat of the Year. But I concede that the trend is going to be Mass Effect 2 being swooped up by Giant Bomb, which reveals more about the gaping sod ridden hole of thought process in most of 'gaming journalism'. I enjoyed Mass Effect 2 for what it is, but it is not game of the year material. 

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Animasta

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Edited By Animasta

I think AC: Bro has a shot at GOTY, looking at all the lists. Probably won't but eh.

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BasketSnake

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Edited By BasketSnake

I've never experienced a game with better atmosphere than RDR. If you know of one, point me in the right direction!

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Feser

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Edited By Feser

I'm Jesse James father's great-great-great-great-great-grandson (Through a mistress).
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Siphillis

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Edited By Siphillis
@Nomin said:
" I'd rather have Limbo win the game of the year than anything Mass Effect. If Mass Effect wins GOTY, it should be for the Goat of the Year. But I concede that the trend is going to be Mass Effect 2 being swooped up by Giant Bomb, which reveals more about the gaping sod ridden hole of thought process in most of 'gaming journalism'. I enjoyed Mass Effect 2 for what it is, but it is not game of the year material.  "
This difference here being, you'll get to hear the entire thought process as it unfolds during the final bombcast.  Also, nothing is set in stone; last year, Arkham Asylum was the front runner among the staff, but careful arguments laid out by both sides turned the tides in favor of Uncharted 2.
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Sepultallica86

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Edited By Sepultallica86
@BulletproofMonk: I was almost beginning to think that was going to be his number one.
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sephirm87

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Edited By sephirm87
@Nomin:  you're on crack.  ME2 is a GREAT game of the Bioware fold, and deserves to get GOTY (if it actually does get game of the year).
 
I predict that AC: B, RDR and ME2 will get the top three, with Mass Effect winning overall.
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KillerFly

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Edited By KillerFly

Gary, you put Limbo at #6, call it the best downloadable game of the year, and then put Pac-Man CE DX at #5. Stop trying to break my mind!

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fripplebubby

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Edited By fripplebubby

I think it's also worth mentioning that Gary Whitta was the guy behind The Book of Eli.

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Lepton

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Edited By Lepton

Hey, Whitta!  You wrote the screenplay for one of this year's most successful summer movies!  Time to stop hanging out in sloppy frat boy clothes with friends from your former life as if nothing had changed for you.  It's embarrassing.  For all of us.

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Travis

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Edited By Travis

i love adam boyes

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Gung_Ho_Afro

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Edited By Gung_Ho_Afro
@Fripplebubby:
no, it's really not. Book of Eli was terrible
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Winternet

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Edited By Winternet

Hahaha Gary Whitta says that Limbo is the best downloadable game of the year and the next game on the list is Pac Man CE DX. 
 
No Mass Effect 2 for Adam Boyes? Hmm. . . And Jess James is his 6 great uncle? Get out of here.

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Legend

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Edited By Legend
@Gung_Ho_Afro said:
" @Fripplebubby:no, it's really not. Book of Eli was terrible "
No, it wasn't. I loved it.
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Floppypants

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Edited By Floppypants

I couldn't agree more with Jeff and Gary about ME2 being GotY.  The game is phenomenal.

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TheDeadComedian

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Edited By TheDeadComedian
@lepton said:
" Hey, Whitta!  You wrote the screenplay for one of this year's most successful summer movies!  Time to stop hanging out in sloppy frat boy clothes with friends from your former life as if nothing had changed for you.  It's embarrassing.  For all of us. "
Yo, FUCK OFF
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cornbredx

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Edited By cornbredx

I'm a little surprised Jeff had COD BL OPs on his list. I assumed he was disappointed by it from his review. I guess I misread it. Don't get me wrong, I like the game, and I Know he liked it as a COD game, but he seemed to suggest he thought it should have done more.
 
Just surprising. Anyway, awesome GOTY stuff this year GB, even though I disagree with a lot of the main picks- it's still really cool. =)

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tourgen

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Edited By tourgen

great lists, all great games
I'm glad to see Limbo getting some attention but it's weird to see the games it's ranked higher than on peoples' lists.  Really weird.  Is it that good?  Best small-game of the year certainly.  Ranking it over Civ V and Starcraft II is crazy talk.