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Godzilla, Wolfenstein, and Our Obsession With the Same Stories

We want everything to be new, but video games are often endlessly pulling from the past. For some stories, there's a good reason why.

On a recent episode of the morning show, people jumped on me about a comment related to MachineGames' Wolfenstein: The New Order. I remarked that yet another Wolfenstein game in 2014, a series that has been kicking around in various forms of quality since the early 1990s, was a bit depressing.

The comment was spurred by a tweet making the rounds:

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Some context. I said this after an hour with Wolfenstein, and I've since finished the game. It's terrific, comes highly recommended, and Alex's review nailed it. The New Order is a game comfortable dancing between schlock and tenderness, perhaps the most surprising comment ever about a game in which you fight Nazis with a space base. That Wolfenstein is more than merely a quality new first-person-shooter with the Wolfenstein name on the box should come as little suprise, given this team's pedigree. Many of the developers at MachineGames came from Starbreeze, the studio responsible for The Chronicles of Riddick and The Darkness. (Starbreeze still exists, making great games like Brothers.)

Clearly, these folks have a knack for wonderfully creative work within the confines of an already defined universe. In the case of all three, though, they were mucking around in playgrounds with serious freedoms. None were, say, strict film adaptations.

In an interview with Polygon, creative director Jen Matthies explained how MachineGames actually landed the Wolfenstein gig:

"The first thing we did was just brainstorm many different game concepts," says Matthies. "And then we went around pitching those to various publishers. That was basically the first year and a half."

Those game pitches were all strikeouts. The same year, ZeniMax Media announced it had acquired id Software--and all of its IP, including Doom, Quake and, of course, Wolfenstein.

Machine had pitched Bethesda on a game concept, but that game deal never came together. Bethesda suggested instead that maybe instead Machine might want to work on an IP from id's closet.

'Is anyone working on Wolfenstein?'" Matthies remembers asking. "They said, 'No, nobody's doing that.' We asked politely if we could have it."

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I have no reason to believe this isn't true, and MachineGames was absolutely excited to work on a new Wolfenstein. On some level, it still irks me. I'd love to know what else MachineGames pitched. I know what bums me out--the perpetuation of old franchises due to market viability--but I'm less clear on the why, especially when MachineGames and Starbreeze have proven, over and over, that it's possible to do great things within existing ideas. It's an anomaly, but still: it exists.

And Wolfenstein is unique. It doesn't have the trappings of other long-running franchises, series that cannot easily deviate without inviting scorn from fans. It's the contradiction of creation: people say they want something new, but they'll keep buying repackaged old stuff. If we boil Wolfenstein down to its essence, it's about fighting Nazis as B.J. Blazkowicz. That's it. Everything else is wide open. So while, on its face, the idea of yet another Wolfenstein would seem to induce snores, that's actually a rather broad mandate.

What got me thinking about Wolfenstein was a reader pointing out a rhetorical contradiction of mine, thanks to the release of Gareth Edwards' Godzilla. I've been anticipating Godzilla since Edwards was assigned the project, even though Godzilla has been through the movie machine over and over again. There have been dozens of Godzilla movies since the kaiju's debut in 1954, and only a handful could be considered legitimately good. That sounds in line with how most longtime game franchises seem to go.

Here's what a reader asked:

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Insofar as Godzilla movies go, there’s some nuance. Starting with the second Godzilla movie, the mostly abysmal Godzilla Raids Again, the pursuit of money transformed the concept of Godzilla. (Did you know the Americanized version of Godzilla Raids Again was called Gigantis, the Fire Monster, and they tried to pretend Godzilla (aka Gigantis) was a new creature?!) When considering Godzilla, most people remember the cheesy clashes the creature's had with other monsters. But the original film, called Gojira in Japan, is a mediated response to the devastation Japan experienced as a result of the atom bomb in World War II. Godzilla’s crumbled exterior was modeled after the skin of radiation victims. In Gojira, this creature is a walking nuke, a walking and fire breathing reminder of how crippled Japan was after the bombings.

With a few exceptions (i.e. Godzilla vs. Mothra, Godzilla vs. The Smog Monster), the series never seriously tried to reflect on society and culture again. The recent Godzilla tries to channel the terror of Gojira, though I don’t think “messing with nature” prompted quite the same level of emotional dread. But due to aging effects, it’s hard to recall the ol' rubber suit Godzilla was seen as a horror movie when it was first released.

Part of what makes Godzilla and Wolfenstein so attractive is how mired in genre they are. You might not expect social commentary from them, and that's exactly why they're such excellent vehicles for it. People tend to be more receptive to ideas when they're embedded within something that feels comfortable. In Wolfenstein, you have a game about stomping around in robots embedded with human brains that just might feature the most diverse casts of characters--race, gender, ableness--in a big budget video game. Hell, it even gets video game sex right--it's not just an achievement to be unlocked because you talked to someone enough. Blazkowicz might be grumbling busted one liners about kicking Nazi ass half the time, but the other half he's surprisingly eloquent about the human condition.

There's tonal commonality between the two franchises: the concept of a seemingly unstoppable, malevolent force we can barely comprehend. We return to stories like Wolfenstein and Godzilla because their cores remain attractive, even in 2014. Good vs. evil. Man vs. nature. We'll always want to kill Nazis and save the world, we'll always be frightened by a gigantic creature we cannot stop. It strikes at a core fear: the destruction of normality. It's what creators do with these stories that matters. Truth be told, I'll probably remain cynical when yet another franchise is brought out of the dust bin yet again. Not every developer is MachineGames. But more should learn from them.

Patrick Klepek on Google+

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Wikitoups

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Like Reggie said at a e3 "you want something new AND something familiar."

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Astrospin

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Edited By Astrospin

Patrick, you are the only person at Giant Bomb trying to do some actual critical thinking about video games, and I love you for it. The other stuff is great, and I love what Jeff and the rest do, but you've definitely found your niche.

Edit: Oh, and also, Alex's reviews are great. :)

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jiggajoe14

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@video_game_king: Yes, I do. I WANT MOON BASES WITH GIANT LASERS THAT I CAN SHOOT NAZIS WITH!

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Video_Game_King

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Nomin

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Thanks for spoiling the game Patrick.

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Grace_Omega

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I know this isn't directly on point, but that Wolfenstein comparison image really annoys me because the picture on the right is a CG render that's in no way indicative of what BJ's in-game character model looks like.

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AssInAss

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Yup, Machinegames did a fucking amazing job with Wolfenstein. The concentration camp level is truly chilling, first time such a setting has been given the right level of horror and misery. Such a fantastic cast of fleshed-out characters, on both timelines. I prefer J because of this revealing conversation (and how they make up near the end):

Someone spoil it for me: Does Wolfenstein do social commentary, or did Patrick pull a Patrick and stretch out a meaning where none was intended?

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Bholla71085

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Good read, thanks Patrick!

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sodapop7

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I don't think it's too unreasonable of you to not be excited about Nazi shooter but be excited for a monster movie. It is interesting to think about what people actually want and I think this article makes some good points, but also makes me realize how glad I am that I'm not cynical every time a game in a previous franchise is announced. There's some worlds that either through nostalgia or quality (or both) that I don't really get tired of going back to. Legend of Zelda is that way for me. One console Zelda game every 3 to 5 years doesn't really get stale to me. I want gameplay improvements but I enjoy the world they've built up over those games.

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Robopengy

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I want a game where Godzilla fights Nazis.

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civid

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Edited By civid

I was one of the dudes who jumped at Patricks comment about yet another Wolfenstein game being depressing and as of such, I appriciate this article! It takes a lot to, not admit that you're wrong, but to reavaluate and contemplate on statements said. And this article does a great job of doing exactly that.

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mr_creeper

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bybeach

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Sure it's been said a dozen ways now. We want new, but what is new? After a game is originated, there's still pretty much the logical pathways of putting it together, both story-wise and gameplay. Pat should know this because horror/survival games tend to follow very linear paths in both areas...almost by tradition. The controversy over Dead Space and especially Dead Space 2 illuminated this. I think it is still going to have to boil down to how good the story is, even with the standard clichés and plot twists, and how well the gameplay is executed. And though it has now been done, mixing up genres, such as good ole action/rpg, helps a lot also.

There seems to be nothing new for under the sun, except the raw future and what vision people can create.

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cornbredx

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Edited By cornbredx

Sorry I don't have more to say, but I was actually expecting to get angry or tired with this article and instead I enjoyed reading it all the way through.

Thank you for a thoughtful and well written piece, Patrick.

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TreeTrunk

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Yes now that Machine Games have gotten their name out there with Wolfenstein they will be allowed to create something new I think.

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TreeTrunk

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Also, "Obsession with the same stories", don't you mean the same contexts? The context is the same but the story is different is it not?

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me3639

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Edited By me3639

I always notice on every game site that anytime someone is discussing games being same old same old, Nintendo is always left out of the conversation. i always find that fascinating becasue NO ONE, and i mean NO ONE carries that recycled game flag higher than Nintendo.

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devitiffany

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I like sequels, I like remakes, I like the continuing adventures of the characters I care about. I don't really care how many games in a series there are or how frequent they are put out as long as they are fun. I still get excited for Assassin's Creed every year, I was very excited for Wolfenstein, and I'm very excited for other sequels or remakes down the line like DOOM or the new Mortal Kombat. So I dunno, I'm cool with there not being very many new IPs. I think a world where everything was a new IP sounds very depressing.

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deactivated-6050ef4074a17

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@joshwent said:

Could it be?! A writer who is finally embracing the value of remaining neutral and reserving judgement of things until he can experience them first hand in their own context, and who sees the damaging effects of snap criticisms where one is only upset with the idea of a thing and not at all the thing itself?!! Could this be some positive change?!!!

"Truth be told, I'll probably remain cynical when yet another franchise is brought out of the dust bin yet again."

Oh. Yeah. Nevermind. :\

I don't really know why I never followed you before, but this mistake has been corrected.

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Hailinel

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@hailinel: That's true. Just a personal preference for English dubs on my part.

Godzilla was more than a simple dub, though. That was a full-blown content edit to insert a prominent American character into a film that doesn't need or require one. I am really happy for the Criterion Collection release of Godzilla, as it's the unedited original and merely contains the U.S. version as an extra.

But getting back to the topic of Patrick's piece, I find his argument, well, skewed. As others have noted, he takes an odd level of skepticism and offense to the notion of Wolfenstein's existence (or at least, he did before playing it) despite the scant number of Wolfenstein games released in the past two decades when other franchises release on a yearly basis. People complain that Metroid hasn't seen a new release since Other M in 2010, yet that franchise has seen more entries than Wolfenstein in the past decade alone, and one of those was a compilation of three games all produced in the span of five years. I don't know whether to classify Patrick's stance as more hypocrisy or ignorance.

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Edited By Nightfang

@christaran said:

You know what? I don't want everything to be new. There, I said something controversial. Someone had to do it!

Basically if it ain't broke don't fix it.

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krabboss

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@christaran said:

You know what? I don't want everything to be new. There, I said something controversial. Someone had to do it!

Basically if it ain't broke don't fix it.

Wolfenstein was pretty broke before the new game. We'd seen the 09 revival, which wasn't very good. We'd seen other classic shooters revived, only to find they haven't aged very well. It's a pretty big surprise that they managed to make Wolfenstein work, really. And because it took so much creativity/cleverness to make it work, it does raise the question of whether they could have crafted a better game if they weren't restricted by having to have some semblance to a game made in the early 90s.

But they wanted to make this game, so it's moot.

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umdesch4

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@patrickklepek I know it's been said, and I know I've said it myself before, but I just want to reiterate how much I enjoy your writing. Thanks for keeping the "text" aspect of this site alive, well, and highly relevant.

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A great read, thanks Patrick.

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xpgamer7

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I'm totally cool with franchises being rebooted, sequeled and continued. On new IPs I like to see some, mostly due to the fact that the field can stagnate in ideas. I remember that year that nearly every announcement from splintercell to Medal of honor was grey shooter, grey shooter. I think Watch_Dogs was hyped because it looked different and claimed to be different. Which means something when other series lose their appeal.

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vitor

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@assinass said:

Yup, Machinegames did a fucking amazing job with Wolfenstein. The concentration camp level is truly chilling, first time such a setting has been given the right level of horror and misery. Such a fantastic cast of fleshed-out characters, on both timelines. I prefer J because of this revealing conversation (and how they make up near the end):

@likeassur said:

Someone spoil it for me: Does Wolfenstein do social commentary, or did Patrick pull a Patrick and stretch out a meaning where none was intended?

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Woah, how did I miss this? Who is this guy? Is that because you sacrified Fergus?

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Edited By SinKing

I think it is interesting that those IPs are just floating around for the best studio to pick them up and make a game from them. This lead to Shadow Warrior, Rise of the Triad and probably half a dozen of other "remakes" and re-interpretations of the original games. Often, the new tech and old ideas work better than some of the crummy new titles that are forced into existence. We are heavily recycling old titles, realizing they have something new titles cannot provide: history.

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JesterPC238

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Nice piece Patrick, I couldn't agree more.

I like it when new things come along, but they need to be created from a place of desire to create something new, not a feeling of obligation. Look at Pacific Rim Vs. Godzilla. I personally enjoyed Godzilla more, but I adore both films and Del Toro is my favorite director. Anyway, On the one hand is Pacific Rim, something that Del Toro had a desire to create something new with, so that new thing (admittedly, heavily inspired by other things) turned out great. On the other hand, Gareth Edwards had wanted to direct a Godzilla movie for years, and so his film also turned out great.

Bringing it back to games, if, say, Visceral Games is really excited to get their hands on Battlefield with Hardline, then I can say with confidence that I'm excited about that game. If they were to let slip that they have a new IP in the works that they are excited about but were forced on to this Battlefield project, that is far less interesting.

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I just realized that I just don't think I like Starbreeze. I don't really like the first The Darkness very much (though I think it's really neat,) I reviled Syndicate and Brothers, and Riddick has always looked boring to me. I prefer Darkness and Riddick to their stuff since MachineGames was founded, so maybe Wolfenstein would be up my alley, but man, I just can't stand those last two games.

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deactivated-5d000a93730da

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good deal pat

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AssInAss

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@vitor Yup, he is great. He bonds with Wyatt and there is a great scene in Chapter 9 if you go into his room which is that cutscene and then they totally Jimi Hendrix out ;)

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@paulunga said:

Wolfenstein is kind of a weird franchise to jump on regarding this. There were 4 games in over 20 years, skipping entire hardware generations, developed by different teams. I'm not sure why you'd even make the argument using this particular game series instead of CoD or GTA or what have you.

My feelings exactly. There have only been 4 of them over 20 years.

Also, if it's a good/fun game to play...WHO CARES.

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Lil Wayne

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Edited By Xenon

This is one of my pet peeves, but saying it was originally called "Gojira" is a bit misleading in that it seems to imply there was a mistake made in the romanization that's not really there.

I'll spare the essay, but the short version is that in Japanese the character that normally means "Ji" also means "Zi" (and in fact is part of the same character family as "Za", "Zu", "Ze" and "Zo"). The original title was written in Katakana to be "Go" "Ji" "Ra", which can be romanized one of several ways. Gojira is one. But Gozira, Gojila, Gozila are all exactly as accurate in a context free world (because, again l/r are the same thing in Japanese). However, because of the hard way the "Ji" is pronounced pronounced, adding the "D" isn't necessarily wrong, either.

It's not REALLY important, it's just one of those things that irk me as someone who has a passing familiarity with the language.

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(Did you know the Americanized version of Godzilla Raids Again was called Gigantis, the Fire Monster, and they tried to pretend Godzilla (aka Gigantis) was a new creature?!)

What's really interesting to me is the reason why: Sequels weren't much of a thing then. People didn't go to the movies to see franchises, they went to see actors and actresses. It wasn't until the 70's and 80's that sequels started becoming ubiquitous.

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SpockJordan23

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I loved the game but don't know how any sane person who has even a passing familiarity with real life relationships could say Wolfenstein nailed the sex.

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Cybexx

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Edited By Cybexx

I am looking forward to playing Wolfenstein: The New Order. I even kinda liked the last one since Raven always makes solid, but rarely remarkable, games. The Starbreeze guys have a real knack for atmosphere and creating interesting characters so it doesn't surprise me that this carried over to MachineGames.

In the 22 years since Wolf3D there have only been 4 games, not including expansion packs and multiplayer excursions, so Wolfenstein has always felt fairly fresh on each of its outings.

The first is the father of 1st person shooters.

The second is a decent pre-Call of Duty post-Half Life shooter with interesting class-based multiplayer ambitions.

The third mixes an interesting open-world-like hub world with occult powers for a solid experience.

The fourth deep dives into the alternate history angle that has been in the series ever since mecha-hitler stomped around.

Each Wolfenstein game has been developed by a different developer. They always lie in the shadows of bigger games at the time but they consistently bring something new to the table. Can't wait to play the new one, I just feel like I need to finish some other games first.