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Guest Column: The State of Strategy

Guest contributor Rob Zacny explains why the big strategy games of 2015 left him wanting, while the strange, small experiments sparked his imagination.

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On some level, every game needs to make a case for its own existence. Why should you play this game instead of all of those other ones? Why play this sequel over the original? The question is especially acute in strategy games because they tend to be so stripped-down. There's no heavily processed explosions, surround sound, or lifelike animations to drown out the existential dread: "This is your life and it's ending, one more turn at a time."

Here's what worries me: In all of 2015, I can think of maybe one major, new strategy game that made any impression on me at all. That was Total War: Attila. City management games are kind of their own weird little subgenre, but let's go ahead and add Cities: Skylines to the list.

That's not a great performance for mainstream strategy gaming in a year where a new Civilization expansion came out, and when we got two 4X strategy games from Stardock, Sorcerer King and Galactic Civilizations III. With Paradox sticking to expansions through 2015, it was a year of covering old ground, despite the fact that so many of the genre's "heavies" were out there swinging for the fences.

I don't mean to say these were bad games. But they they were familiar and safe, aimed squarely at serving up fresh helpings of familiar experiences. Firaxis' inability to make Beyond Earth feel new or exciting or even like an improvement on Civilization: Brave New World seems either to reflect a timidity at the heart of their vision of what makes a Civilization game, or a bone-deep exhaustion with their own creation.

Stardock, on the other hand, made a move in the direction of something new and exciting with Sorcerer King, which pits the player against a Sauron-like enemy with the twist that Sauron won the War of the Ring and is now doing a victory lap before crushing the player. But in the end the game stuck close to the design of Elemental and Fallen Enchantress — fairly conventional 4X games — instead of embracing its own concept. Galactic Civilizations III was a bigger success and a better game, but it really is a game that aims to check every box on the list of Things-Space-4X-Fans-Love. That sense of obligation, of repetition, weighed the entire game down for me. A galaxy full of stars and nowhere I hadn't been before.

This is a genre where you can solve almost any kind of problem and tackle almost any setting and subject. Yet overwhelmingly we're treated to new renditions of Civilization and Master of Orion. Strategy and "turn-based 4X" have become almost synonymous, which seems to have sucked all the fresh ideas out of mainstream strategy gaming. I'm practically lighting candles for Paradox's upcoming Stellaris because I don't think I could handle it if Paradox just became the studio that cranked out Europa Universalis and Crusader Kings DLC until it was time for a sequel.

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I don't think I'm alone in feeling like this, either, because one of the most interesting subplots in strategy games last year was how many fans embraced Thea: The Awakening, despite the fact that it's actually an RPG!

The confusion is understandable, though. Thea looks a lot like Civilization V, except that you only control a single village, and instead of deploying armies out on the map, you send out tiny expeditions of hunters, gatherers, and fighters into a vast wilderness. Instead of building monuments, you're building things like lookout towers and magical swords made from rare crafting materials.

I wasn't a big fan of the game, finding that while it was greater than the sum of its parts, those constituent parts were often dull and clunky. Challenges were resolved through a slightly tedious card game. Fully half the game was about inventory management, and it would occasionally just crush you with huge difficulty spikes and force you to restart the entire game.

What surprised me was how many of the game's fans agreed with that diagnosis… but didn't really care because they valued the experience as a whole so highly. They loved its choose-your-own-adventure subplots, and the goofy stuff that would happen to your characters.

(One of my favorite moments: My little village celebrated a religious feast and I chose to end it by having all the single people in the village send bridal bouquets down the river. A few turns later, a river spirit that abducts children (and sometimes drowns people) showed up with the bouquet and demanded her wedding. I rolled with it, and that's how I ended up having a super-badass witch with always-dripping hair and skin join my party. Makes you wonder if things could have turned out differently in The Ring if people had just been cooler about everything.) [I really need to play Thea. -Austin]

I suspect the reason Thea resonated with so many of its fans is because it was something new and novel. It was a journey to somewhere unseen, where the destination was a mystery even as you were playing it. That's a feeling I was dying to get from a major strategy game by the end of 2015.

But if you looked at the edges of strategy gaming, where people were making games in other genres while borrowing strategic elements, 2015 was actually a pretty exciting year for strategy games because that's where I could find so many more creators bringing exciting and essential new ideas to the table. The people who weren't setting-out to make strategy games ended up making the most important ones.

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Invisible, Inc. was so self-evidently different and exciting that there was never a moment's doubt about why someone should play it. Taking XCOM as a point of departure, it created a stylish and tense stealth tactics game, without any of the compromises you usually find softening the edges of stealth games. If you screw up, "kill everyone" is not a viable Plan B. So keep quiet.

Hell, even games I didn't like all that much in the end were still among my year's most memorable experiences in strategy. There was my Lost Weekend with Kingdom, a sidescrolling survival game in which you run your lone monarch back and forth across a gorgeous map, building up defenses and recruiting new workers and warriors for your war against the monsters. It was elegant, simple, and gorgeous. When it left me wandering the vast desert of its miserable endgame, I wasn't even mad. At least it had been a memorable trip.

These games captured the imagination. They made their case for why they were different, why they were special, why they'd be worth remembering. Sometimes it was a combination of evocative art and music making a game like Armello stand out from the crowd. Sometimes it was just a good execution of an irresistible premise, like with Frozen Cortex's take on robot-football. Sometimes it was just bewildering-but-exciting "I don't know where you're going with this" curiosity, like with Thea: The Awakening.

I didn't love every single one of these games. But I never, for a moment, wondered what made them special. They kept me playing until I knew whether or not I liked them, and even when I decided I didn't, they made a strong impression. I'll remember Thea forever, even if I'm rarely moved to play it.

Maybe that's what matters more. There's a tendency among strategy fans to use depth as some kind of objective good, that if a strategy game has sufficient depth in its systems, then it's a success. If a game is sufficiently convoluted, then it must be "strategic", at least according to the kind of people who try and graph the taxonomy of strategy games to a cartesian grid. "This will take a while to figure out, so surely it will satisfy strategy fans!" But increasingly, I've started to think that depth is really only a term that tells you how long the journey could be. It can't convince you that the journey is one worth taking.

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So on the one hand, after years of wondering why platformers and endless runners seemed to be the only things anyone wanted to reinvent, I'm thrilled to see indie strategy games starting to become more of A Thing,. It's left me excited and curious for what the future of my favorite genre will look like in a few years, as more creators arrive to start questioning and redefining the conventions of strategy gaming.

On the other hand, I worry about whether those those independent, small-studio games stood-out more because there was so little that was new or memorable among bigger strategy franchises.

It could be this is all just cyclical. This year's indie harvest was sown by games like XCOM and Crusader Kings 2. The last few years saw a lot of fresh, creative approaches taken by major developers, and that inspired a lot of other creators to remix those concepts. It could be that in a year or two, someone like Firaxis or Stardock is going to come along and create something inspired by Thea or Prison Architect, and we're just at a point in the cycle where there's a major disparity between "mainstream" strategy and its indies.

I hope so. But it's hard to shake the feeling that the established leaders in strategy games have been drawing from an increasingly exhausted well of inspiration for a few years, and 2015 marked the year they ran out of reasons to keep revisiting the same old ideas. When I asked myself why I should keep playing them, the answer was that I should look to smaller games instead. They remain the products of inspiration, not obligation.

Rob Zacny is a freelance writer and host of the Three Moves Ahead, Esports Today, and Idle Weekend podcasts. His work has been published at most reputable games websites and a few disreputable ones. He lives in Cambridge. You can find him on Twitter and listen to him chat with Austin on the most recent episode of Giant Bomb Presents.

73 Comments

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hassun

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Edited By hassun

Strategy games? Sounds like a job for Dan Ryckert!

I listened to the 3 Moves Ahead podcast about Satellite Reign the other day. It was very informative and entertaining. I loves me some Syndicate (Wars).

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Mayu_Zane

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Okay, now I definitely have to check out Thea.

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BluPotato

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I quite enjoyed Order of Battle:Pacific for my strategy gaming itch lately.

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leem101

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new hearts of iron game could be decent, i wasn't a huge fan of 3, but 2 was excellent, hoping for a return to form for that, love the setting, the other paradox games have never done it for me.

Also hoping for a new proper civ game in the next year or so, push me to get that new pc built....

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Tennmuerti

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No mention of Endless Legend? Imo by far the most interesting of the traditional 4x releases last year.

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anno

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Edited By anno

No mention of Endless Legend? Imo by far the most interesting of the traditional 4x releases last year.

Pretty sure that was a 2014 game. Time flies.

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Tennmuerti

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Edited By Tennmuerti
@anno said:
@tennmuerti said:

No mention of Endless Legend? Imo by far the most interesting of the traditional 4x releases last year.

Pretty sure that was a 2014 game. Time flies.

Really? huh, shit you're right, i remembered it being in early access in 2014, guess it did come out late 2014. I guess I though of it as 2015 game as that's when I picked it up in a significant way. My bad.

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BluPotato

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No mention of Endless Legend? Imo by far the most interesting of the traditional 4x releases last year.

I still need to sit down and get into that game. Evertying about it seems great, I love the music and how all the 'civs' play radically different.

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mavs

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The card game in Thea is good. The auto-resolve should be used in easy encounters, but in even fights there's a lot of tactical moves and counters going on. The more progress you make the more there is to it.

However, inventory management is crushing in the late game. Most of my time was spent in the equipment screen.

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billymaysrip

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@tennmuerti: yup. Read the article waiting for Endless Legend. Easily one of my favorite strategy games in the past 10 years.

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ArbitraryWater

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Edited By ArbitraryWater

For me personally, Strategy (particularly of the turn-based variety) has always been my "comfort food" genre of choice. Not so much any one game (though Heroes of Might and Magic III probably has the distinction of being a game I've likely sunk thousands of hours into over the past 16 years) but a handful of games in that genre that conform to a specific handful of tropes and concepts that I find comforting. It's why I'm really excited for Fire Emblem to come out next week but also why I can still play something like Master of Magic and think it holds up surprisingly well for something that's almost 22 years old.

Buuut, to talk about this excellent article, I found 2015 to be a little lacking for me and the magical realm of turn-based strategic simulations, including the smaller stuff. Invisible Inc did nothing for me, I found Massive Chalice to be the definition of "mediocre" and the less said about Code Name S.T.E.A.M. the better. The only one that really resonated for me was Steamworld Heist, but even then I found it a little breezy for my liking. In some ways, I guess I am that guy who smirks at the attempt to make more human-friendly strategy in the wake of Civilization V and XCOM Enemy Unknown. I am the guy who wants more numbers n'shit, to an extent. My favorite strategy game of the last few years was Age of Wonders III, which is less a reinvention of the wheel than a revival of the fantasy war game-esque stuff that doesn't really come out anymore. I guess that means... I sort of disagree with this article? Huh, weird.

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limond

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Absolutely going to check out Thea. Holy crap it sounds great.

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austin_walker

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@tennmuerti: Endless Legend is fantastic, but it also came out in 2014. It was by far my favorite strategy game of that year, though.

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Maluvin

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Edited By Maluvin

Thea is a really interesting and neat game but it's incredibly odd in ways that aren't necessarily great at times. It has a side to it that is full of memorable moments and story beats that you just don't see coming but it's also rife with stats and elements that aren't necessarily explained in a useful way (if they're explained at all) or are redundant.

I was one of my favorite games I played in December and I do think people should check it out (especially Austin because it seems to be one of those flawed but interesting games that will get thoughts churning) but be ready for a fairly unconventional feeling game that doesn't hold your hand.

Also the art and writing is distinct in a really great way.

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zaldar

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OH GOD WE HAVE A DEDICATED COMPUTER STRATEGY COLUMNIST NOW OH HECK YES!!! Civilization was the first game that really brought me to the computer as a platform and is still my favorite forum. Not sure I will agree with the column as X-com and beyond earth I loved but will be good to know about some more interesting strategy games that is for sure!

Edit: I really do disagree with your analysis of beyond earth and I know that likely puts me in the minority. Setting is incredibly important setting and feel and mood. And all of these were very different in beyond earth. Yes the mechanics were the same mostly (though not in the expansion really) but the changes (much more complicated tech tree) were huge and really mechanics even in strategy games are only one part and not always the most important. Ah I was also going to mention endless legend but I see that came out in 2014 ok ;) Xcom I guess came out before last year too then. Interestingly where do you draw the line at strategy and RPG? RPGs is the other genre I love dearly so Thea would likely be right up my ally but I am afraid of the you can never win just repeat for ever more. The return to that type of game (as original computer games were really rougelikes) I don't enjoy really. Thea really does look like a strategy game though....would you call endless legend an RPG?

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BluPotato

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@tennmuerti: Endless Legend is fantastic, but it also came out in 2014. It was by far my favorite strategy game of that year, though.

Between this and both of our loves of Invisible Inc. I am always down with with your game tastes in games.

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vonsoot

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Cool article, brought to my attention Thea and Sorcerer. Now do one on where's our spiritual successor to Caesar series and Age of Empires! Historical Building games pls!

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@mavs said:

The card game in Thea is good. The auto-resolve should be used in easy encounters, but in even fights there's a lot of tactical moves and counters going on. The more progress you make the more there is to it.

However, inventory management is crushing in the late game. Most of my time was spent in the equipment screen.

I would also argue there's just too many damn attributes/challenges to keep track of for the card games. I only made it about 2/3rds through a game, but the equipment was also getting cumbersome; I was still experimenting, but I felt like there were clearly Better & Worse items, even within the same tier of materials. It's the type of game I want a remake of more than a sequel; it could become something excellent with a bit of systems-cleaning and polish.

@zaldar: My biggest issue with Beyond Earth (note I didn't actually buy/play it) is that it looked like an obvious Alpha Centauri clone, but no one could tell me how it is better than Alpha Centauri. Alpha Centauri was the type of game whose mechanics were good enough to be entertaining and whose theme/story stuck with you, to the point I can still vaguely recall the various factions' personalities.

*goes to GOG to buy it*

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Nigthguy

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Cool to see some representation for games and genres that this site's editors don't really play much of

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Technician

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It sounds like you are ready for The Next Level Of Strategy Game.

Street Fighter V

February 16, 2016

Rise Up

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deactivated-6610658acf7f5

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Dear indie developers, thanks for all the turn-based strategy games, but please usher in a new age of real-time strategy games too! Mobas do not count!

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plan6

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@mercanis said:

Dear indie developers, thanks for all the turn-based strategy games, but please usher in a new age of real-time strategy games too! Mobas do not count!

And please make them nothing like current RTS games. Please do new creative things, rather than just try to make C&C, TA or Starcraft again.

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DrDarkStryfe

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Strategy, both real time (Age of Empires II and various Command and Conquer titles) and turn based (Romance of the Three Kingdoms series) was my bread and butter for my high school and early college years. That was always the one genre that I could easily get lost into playing, and it really sparked my imagination to what was there to come up with my own stories.

It stinks for me to see that everyone is running to the MOBA side of strategy since that is the current hottest trend in games. It is hard to look at the piles of money that those titles can bring in and not want to jump in, but the spirit of strategy titles of old is lost in translation.

It's odd, and a little scary to me, that new ideas are being cultivated by Indie developers, thrown through the storefront hell the small developers have to deal with, and whatever sticks might prove to be worth risking for AAA development.

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Slag

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Well at least Strategy has something going for it, RTS games OTOH .... pretty slim pickin's in recent years.

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GERALTITUDE

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Edited By GERALTITUDE

Oh what?

Well, first of all, I am a huge fucking Rob Zacny fan. I was hoping he'd be part of this dream team once I saw Rowan Kaiser was in. Anyways I just wanted to say this Guest Column thing is turning out pretty great. I don't think GB's ever had a strategy dude as strategy dudey as Zacney, so this is exciting for me.

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ValorianEndymion

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Aside from Attila (which is quickly rising to became became a favorite TW, after Shogun 2, specially with the Charlemagne) and also Cities Skylines, one of my favorite strategy games in 2015, and that somewhat fall alongs with a lot said in the show, it is Nobunaga´s Ambition.

One thing thinking about the many space 4x on the steps of MoO exactly, is that many of them did kind make sense in a period, where the original MoOs wasn´t exactly avaliable easily (or in cases it didn´t aged very well for someone), but right now, it much like it said in the show, Civ is still there, so a Civ clone unless very different, might not work.

Still, there is on space 4x, aside from Stellaris, which I am looking foward, which is the Endless Space 2, I am really curious what they will came up with the faction design, given the experience they got on Endless Legend.

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Maluvin

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@mavs said:

The card game in Thea is good. The auto-resolve should be used in easy encounters, but in even fights there's a lot of tactical moves and counters going on. The more progress you make the more there is to it.

However, inventory management is crushing in the late game. Most of my time was spent in the equipment screen.

I would also argue there's just too many damn attributes/challenges to keep track of for the card games. I only made it about 2/3rds through a game, but the equipment was also getting cumbersome; I was still experimenting, but I felt like there were clearly Better & Worse items, even within the same tier of materials. It's the type of game I want a remake of more than a sequel; it could become something excellent with a bit of systems-cleaning and polish.

Yes, completely agree about too many attributes. It would be one thing if they felt distinctive but it just doesn't quite get there as far as I can tell.

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Wikmalm

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Edited By Wikmalm

3MA represent. Good read!

edit: The way you describe Thea reminds me a lot of King of Dragon Pass as well.

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kickahaota

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Point the first: This is an excellent article.

Point the second: I had to read it twice, because the first time my brain just kept repeating over and over, "Now that I think about it, I've never seen an actual picture of Rob Zacny before, and the picture doesn't fit my mental image for reasons that I am utterly incapable of defining, and now I need to reshuffle my mental deck chairs and I'm not sure how."

Point the third: I am weird.

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ArbitraryWater

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@mikelemmer: So the thing is, Civ Beyond Earth isn't actually a spiritual successor to Alpha Centauri. That would require it to adopt any of Alpha Centauri's unique ideas that distinguished it from Civ II. Civ Beyond Earth is basically a sci-fi skin for Civ V with a non-linear tech tree and some alignment stuff. I cannot speak to The Rising Tide expansion, but the vanilla version of the game felt super tired and safe in a way that made me just want to play Civ V instead.

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rjaylee

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Gosh, all these great guest contributors. I can barely keep up to be honest.

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misantrope

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Edited By misantrope

It was a really good year for expansions, though. I didn't find myself starving for something to play with both Legacy of the Void for Starcraft and Common Sense for Europa Universalis giving their respective games a massive overhaul and easily adding hundreds of hours of novel gameplay.

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MikeLemmer

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@wikmalm: Thea has plot events like KoDP, and a similar setup of "one core village with 2-3 exploration parties" . But stuff is resolved with the card system rather than just stat rolls behind-the-scenes.

Speaking of KoDP, you know they're making a sequel to it, right?

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Forderz

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Rob! Holy shit!

I really need to play Thea at some point. Austin's little aside at your witch anecdote pretty much echoed my own feelings at that moment.

I'm a dyed in the wool Fire Emblem fan, so I'm looking forward to that (specifically conquest, as its been too long since my last super tight linear Fire Emblem). I just hope I can ignore all of the hubalaloo around the translation and facerubbing and just enjoy it for what it is.

XCOM 2 is out right now too. Hmm. I unfortunately am limited to mobile platforms at the moment, so that's going to wait for a while.

What's the chances of you gracing us with a Crusader Kings II: Conclave cast in the near future?

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megalowho

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My favorite guest article yet. Strategy games have been where it's at for me since the heady days of Colonization and Civilization II and I really enjoyed Rob's take on the state of the genre. Need to give Thea a try and listen to some Idle Weekend.

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indieslaw

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I know it's going back a few now, but any love for xenonauts around here?

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deerokus

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@forderz: I would love them to discuss conclave on 3MA... Because for everything cool that expansion adds they have changed something else significantly for the worse. That new, alliance system is just horrible. It's like they are crippling key parts of the game just because they have to change something to justify a new DLC.

I am hopeful that the huge drop in the quality of CK2 changes over the last few expansions is because the original team is working on Stellaris, because CK is definitely in the hands of folk who don't get what makes the game fun.

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deerokus

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@deerokus: @forderz: I would love them to discuss conclave on 3MA... Because for everything cool that expansion adds they have changed something else significantly for the worse. That new, alliance system is just horrible. It's like they are crippling key parts of the game just because they have to change something to justify a new DLC.

I am hopeful that the huge drop in the quality of CK2 changes over the last few expansions is because the original team is working on Stellar is. CK now seems to be in the hands of folk who don't find the same kind of fun in the game as I do.

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07ron

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Always love the musings of Rob Zacny.

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bwmcmaste

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I was pleasantly surprised to see Rob Zacny posting on GiantBomb. You guys should get him on a Bombcast some time.

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viking_funeral

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Good article. Well worth the read, if for nothing more than learning about Thea, which somehow never appeared on my radar. It sounds interesting.

Yeah, 2015 was kind of a bum year for strategy. Luckily it was a good year for AAA gaming, and a kind of the first real one since 2011, so I at least had that to occupy my time. Otherwise I find myself firing up FTL, Endless Legend, or even Civ IV when I feel the need to scratch that itch.

Even before the new of how glitchy XCOM 2 was came out I wasn't in any particular rush to play it. I hope that changes, but somehow I still feel burned out after the last one. I wonder what else we have to look forward to this year regarding strategy games.

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deactivated-64ba3d2213a4d

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These guest columns have been fantastic across the board so far. Hopefully the quality continues!

Also Three Moves Ahead is a damn great podcast.

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Seedofpower

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Rob should now do an article on RTS games.

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Bicycle_Repairman

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2015 was the year I got serious into EU IV, so for me the state of strategy was excellent. And Three Moves Ahead is a great podcast.

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planetfunksquad

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Edited By planetfunksquad

Rob Zacny on GB? Fuck. Yes.

This was a cool article and I absolutely agree with everything said.

Also, I need to check out Thea. It really says something about the state of the genre when a dude can be like "This game is just O.K., but it has some good ideas" and I still want to check it out. I haven't been deep into a strategy game in a while and I reeeeaaaally want to play one.

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Love the Idle Weekend podcast you do with Danielle Riendeau!

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Edited By Wandrecanada

Great article! As someone who started strategy gaming (on computer) with Centurion Defender of Rome followed days later by trying out a hotseat game of Civ in stunning monochrome orange I have to agree with the stagnation sentiment.

It's been really hard to keep banging on with Civ BE even after the update helped create some new layers to your overall strategy. It's just not a paradigm shift the way Alpha Centauri was and it has even less depth than Civ 5 does. I'm not sure how they were possibly thinking they could release a more shallow strategy game and convert the Civ 5 base over to this new product.

This also comes on the heels of both Endless Space (which was an ok 4x ship builder) and Legends of Pegasus (a literal disaster product that was pulled from Steam). Having tried to get into these and seen how much the developers couldn't figure out a way to make the game interesting I stayed far away from Gal Civ 3. It gives me trepidation for Stellaris' eventual release. I love EU4 and I'd hate to see such a massive project (Stellaris) fail it stick the landing because of the whole spaceship business.

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drwhat

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Thea really isn't, Rob's review was right on. But, hilariously, I got it anyway. After I spent money on it, surprise, it still wasn't good.

There absolutely were a lot of good ideas recently and I think strategy is about to get a lot broader. It's all going in a good direction.

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Holy shit, that Thea anecdote. Agree with Austin on that one!

I appreciated this deep dive on a genre I typically don't fool around with. Thank you, Rob!

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I've never really gotten into strategy games (even as a 40+ year old), but reading this article makes me think I should give it a shot! The variety of these guest articles is staggering; Austin Walker is such a great, great addition to Giant Bomb in so many ways.