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Guest Column: Visibility is Not Enough

While guest contributor Heather Alexandra is thrilled with the diverse casts of some recent games, she argues that diversity should extend beyond the realm of the fictional.

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Two years ago, in Dragon Age: Inquisition, my Inquisitor sat down to have drinks with Iron Bull and his mercenary cohorts. This was the first time I really got to know Cremisius “Krem” Aclassi, Bull’s right hand man. I got to learn about his yearning as he looked up at his father while he shaved, his hate of women’s clothing, and the prejudice he faced back in his homeland of Tevinter. Because Krem is transgender, born into a body that did not fit his gender identity. In hearing about his struggle, I heard a story not unlike my own. It was gobsmacked; AAA games were the last place I expected to hear a trans story. I looked to see who they got to voice this transgender character. It was Jennifer Hale.

For some, this means nothing. It means they got a quality voice actress with a history of expressive performances. For me, this was a problem. Here I was, faced with one of the few trans persons I’d ever encountered in a game and they weren’t even voiced by a transman. In fact, as I looked for more information on Krem’s creation, I came upon a blog post by his writer, Patrick Weekes. Turns out that very little about Krem, in the conceptual and creative phase, is transgender. Weekes is a heterosexual, cisgendered man and while Krem was animated by the highly capable and talented Jon Epler, he is not a transman. To his credit, Weekes sought out two unspecified genderqueer friends in writing Krem but Dragon Age’s first prominent transgender character was created with a minimal amount of input from trans writers, animators, or performers.

Sadly, our industry seems ill equipped to take action to change this status quo. Whenever I go to PAX or other conventions, I make a deliberate point of attending LGBTQ panels. There’s a great sense of solidarity to be found, but I’ve always walked away disappointed. The thing I hear, time and time again, is that it is important to be visibly queer. That being proud of our identity and presenting it openly will embolden our brothers and sisters to join us in solidarity. That being open and visibly gay, trans, gender fluid, or whatever will help change the industry by showing people that it is safe to be queer if you are working in games.

Athena and Janey from Tales from the Borderlands.
Athena and Janey from Tales from the Borderlands.

We are told, time and time again, that visibility will be transformative. But the more I think about it, the clearer it becomes that while visibility may be necessary for change, it is not sufficient. Visibility alone will not bring the change that we want. Visibility is not enough. If it were, Krem would not have been voiced by Jennifer Hale or written by Patrick Weekes.

This is not to suggest that gaming has not become more inclusive. It absolutely has. There are more gay and bisexual characters in games. There are more black protagonists in games. There are more three dimensional and well rounded women characters in games. For all its failings, Inquisition still has Dorian and Iron Bull. Assassin’s Creed still has Aveline and Adéwalé. Uncharted still has Elena and Chloe. These are characters that deal with their sexuality, that are affected by their blackness, and manage their relationship with their femininity while still being complex and compelling.

But when marginalized people are allowed little say in our representation, we continue to be marginalized. Even games that succeed elsewhere fail on other accounts: Uncharted 4 deftly navigates Elena’s character but undercuts itself when the highly capable Nadine Ross is voiced and motion captured by Laura Bailey. The message is that our experiences matter so little outside of token lip service that anyone might take up the torch and create a simulated version of us. A white woman can play a black character, a cisgendered woman can play a trans man.

Nadine Ross from Uncharted 4.
Nadine Ross from Uncharted 4.

Representation is powerful. Having these characters matters. It acknowledges our existence. However, visibility is ultimately of middling worth when marginalized people are not included in the formation of their icons. It allows for the creation of inauthentic characters, the perpetuation of stereotypes, the preservation of insularities, and the continuation of professional and hobbyist cultural failings. Things are left incomplete; works are left imperfect by grand magnitudes. And this imperfection has a cost.

One need only look at recent response to minority characters to understand why I feel this way. When Baldur’s Gate: Siege of Dragonspear released earlier this year, players encountered Mizhena. Mizhena is a cleric who explains that she took her name after she and her family found her birth name did not suit her. She was raised as a boy but took the new name when she realized she was, in fact, a woman. Many players, or at least a loud subset of players, were outraged. Incensed at the idea of a trans character in their game, they downvoted the title on Steam and started a smear campaign against the developer, Beamdog.

It was a repeat of a cycle we saw last year, when critic Tauriq Moosa used The Witcher 3 to explore and examine gaming’s trouble with racial representation. And while I would be remiss to ignore that The Witcher is a proud product of Polish culture, I believe Mr. Moosa’s point was well made. If we cannot find a place for minorities in our fantasies, how will we ever find a place for them in our reality?

Marcus Holloway from Watch Dogs 2
Marcus Holloway from Watch Dogs 2

Thus, we are faced with a two pronged problem: visibility cannot be enough in an industry that does not allow minority voices to participate in the creation and performance of the characters meant to represent them nor can it be enough in a wider games culture that holds a loud and dangerous subset of reactionaries who will not even broach the existence of minority characters in “their” games. How can we even begin to suggest that visibility is enough when the reveal of Watch Dogs 2’s Marcus Holloway has people longing for the days of douchebag Aiden Pearce?

An argument might be made that no level of inclusion in the creative process could properly combat the forces of transmisogyny, racism, or other biases. It is compelling to say that we must settle, if only because these forces can never be destroyed. Yet, by allowing margialized people to participate in the professional processes they’ve been denied access to, I do believe that these forces can be adequately opposed. By providing authentic representatives, crafted by artists with applicable life experience, we can expose players to our struggles. We can put them in our shoes or make them witnesses to our pain. We can ensure that we are not ignored.

Ta-Nehisi Coates, Brian Stelfreeze, and Laura Martin's Black Panther.
Ta-Nehisi Coates, Brian Stelfreeze, and Laura Martin's Black Panther.

Other mediums are managing this feat as we speak. When the time came to choose the next writer for the new Black Panther comics series, Marvel didn’t hand it off to an in house writer like Brian Michael Bendis. Instead, they sought out the voice of Ta-Nehisi Coates. The result was one of the best selling comics of the year. And while a films might still cast Eddie Redmayne or Jared Leto to play transwomen, Netflix’s decision to cast Laverne Cox in Orange is the New Black proved to be revelatory, bringing the transgender experience, as presented by a transwoman, into thousands of homes. It is unacceptable that games continue to lag behind. It is, I dare day, downright shameful.

Visibility will never be enough. Visibility, I fear, is easily placated. It demands only that we be seen, if only for a brief second. Forward facing representation demands that we be made equal partners in art. We cannot be adjacent to creation. Our avatars and digital representatives cannot be adjacent to the adventure. From start to finish, conception to play, our voices must not just be heard. They must be actively courted and included. Without these measures, games will tread water on representation and be all the worse for it.

262 Comments

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thecherishedgarbagedevotional

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Sigh... I'm a straight white dude, I don't bear anyone ill will for what they like or feel. I can look at characters like Krem, female characters, gay characters whatever and look for parallels in my own life where I struggled with the question of "Who am I? Am I as an individual worth anything?". I don't think that thought or feeling is exclusive to any group, in a world like ours it's easy for anyone to feel like they fall through the cracks. Someone sharing my sexuality or skin colour does not immediately indicate that they've had the same or similar life experience as me.

We don't know what research the writers did before writing any character that doesn't share their own gender or sexuality, we don't know what the casting looked like. It's super easy to say I bet a transman or woman needed that VA job more than Hale, but there are plenty of people out of work regardless of their ethnicity, gender or sexuality. We don't know what the casting looked like and it's very unfair to Hale to say she got the job because of star power, she plays so many bit parts it's kind of clear that voice actors take any and all work they can (She was a fighter pilot in Black Ops 2).

I like this too. Thank you for posting this.

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Luneshot

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As a bi, agender person: you speak what we all think. Thank you for your articles.

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clush

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@halexandra64 Thanks for taking the time to actively participate in the comments!

I'll agree that developers who are representing marginalized groups in their games would do well to take a close look at their own company's hiring practices as well. If you make the effort to be inclusive in your product, it only makes sense to make that same effort within your real world business. It is, afterall, a real world issue and merely talking about it might be, as you say, necessary, but at some point might be hypocritical.

But this actually applies to any developer, regardless of what characters, if any, they put in their games. I do believe that restricting jobs responsible for creating said characters to the real people who are being represented is the wrong way to go. It's a golden opportunity, perhaps, but at the same time there's a very real risk of hiring token-employees for your token-characters.

If anything, I think you should aim higher. Cis-people can portray LGBTQ-people in writing, acting, modelling, coding, whatever. Just as LGBTQ's can do the same and reverse. That also applies to race, religion, culture or whatever the reason for your marginalization might be. There's nothing inherently wrong with that. The issue is that the latter isn't happening enough.

And that's the standard we should aspire to. Don't settle for LGBTQ jobs when there's just jobs. Having freaks represent freaks isn't our win condition, having people represent people is. I might be a straight white male, but I'm also a writer, a teacher, a philosopher, a liberal, a christian, a smoker, a dutchman, a biker, a fatty, a singer, a gamer, single, lazy, intellectually gifted, tall, empathic... I can only imagine I know for a fact LGBTQ people could make similar lists. Until only the criteria that actually matter enter the equation in any given situation we as a society still have ways to go.

While having a trans character be created by cis people might be a missed opportunity, I do believe it's the wrong fight to pick. And if the end result is something profound, I think it's a win rather than a loss.

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greenmac

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All right folks, I've ordered my Rainbow Shock Troops™ to begin Operation Never Let White Cis Dudes Ever Write About Anyone Other Than Themselves,™ because that's totally what Heather is advocating for. Right?

P.S. Heather, you are cool and I really liked this article, thank you!

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weevils

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Edited By weevils

I think diversity is a strange topic in this sort of setting. I certainly would love to play more games written and developed and acted by people outside of the standard industry. I think gaming as a whole could only benefit from having more varied voices and topics written and portrayed in engaging ways through the very unique medium of this industry.

That being said I think the best way to achieve that is to have passionate people start their own studios and put in the hard work, sweat and tears in order to create that something that they really feel represents them and their vision. Large companies in gaming are the same as large companies in any other industry, the only obligation they truly have is to their bottom line and investors. I'm not saying that companies shouldn't hire minority groups, but if those groups truly want that lived experience shown through in writing or performance they should be the change they want to see in the industry.

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Hiver

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Edited By Hiver

I recently had an idea for a story about transhumanism. Ya'know, uploading your mind to a computer, downloading it into whatever body you choose, replacing or augmenting natural body functions. I thought it would be interesting to see a transgender person as the main character. Would he feel more or less comfortable switching bodies between genders than a cis person. Would he find his reproductive bits didn't matter to him at all? These questions were intended to be a sub-plot - character development inside a cyberpunk noir style story. I thought that angle would make for a very interesting character. I don't claim to have enough insight to be able to speak to them in depth, so I wanted to get takes from my trans friends.

I talked to a few trans friends about my idea in a semi-public forum. Everyone I tagged directly was very supportive and helped me find an angle that would give my character his own experience without being cliche or offensive. Then people came out of the woodwork asking why I felt I should be the person to write this story. My argument was basically: "Because it's my idea, that came out of my head." However, enough people came at me with arguments like the one presented in this article that I decided not to use a trans character. Maybe that's my failure; I wasn't brave enough for my art. I do not want to be branded as a patronizing cog in the machine that steals culture from the marginalized for his own profits. I don't want to be the guy who puts on blackface to tell a story. Now the protagonist is another cis guy, and I found other ways to develop the character. My story suffered, and there's one fewer story featuring a transgender character.

So, you're welcome. If you know a transman who's interested in writing a scifi book, I'd still love to discover that story.

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ChicknsDontClap

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"Forward facing representation demands that we be made equal partners in art."

"our voices must not just be heard. They must be actively courted and included. Without these measures, games will tread water on representation and be all the worse for it."

Is Heather asking for equal opportunity or equal results?

I support the former but abhor the latter.

I suspect the latter based on Heather's response to a previous user's comment with "Simply put: Jen Hale didn't need the work but a transman did."

Yikes, I can never get behind such thinking. Making statements about who and who doesn't "need" work is cringe-worthy.

This is the first opinion I've read of Heather's so I know nothing about her background, but this genuinely reads as a proposal for Marxist ideas dressed up as diversity and inclusion. Maybe she has supported Marxist views in the past. I'm unaware if she is actually a Marxist or not.

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RenegadeDoppelganger

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@renegadedoppelganger said:

"Why do people care who voices a character?" People of the comments section, I agree. It is confusing then that a bunch of people who genuinely don't mind who's involved with what characters are so opposed to the idea of a trans person writing, creating, or voicing a trans person. Well it's under the guise of creators being free to do what they want, of course. Except that Bioware freely put the character in their damn game, so why is asking them to come correct next time such an appalling notion?

I don't think that's a fair interpretation of many people's critics on this article. It's not opposition to the idea of a trans person writing, creating, or voicing a trans character. It's opposition to the implication that a cis-gendered voice actor and writer are incapable of creating a realistic portrayal of a trans character solely because they are not trans themselves.

The argument is problematic in that it implies these two things:

  1. The author and actor do not know anything about the community they are portraying.
  2. Only people in a minority group can write accurate fiction portraying a member of that group

The issue I have is not with the accuracy of their portrayal. It is about representing people from marginalized groups in the creative process and beyond not just in a virtual space in the finished product. That's simply paying lip service to inclusivity and diversity no matter how realistic the portrayal may be.

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Enzan

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LeStephan

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@clush: Man, I was struggling for how to word my feelings towards the issues brought up in this article but you pretty much covered it perfectly.

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ShinyTan

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@clush said:

@halexandra64 Thanks for taking the time to actively participate in the comments!

I'll agree that developers who are representing marginalized groups in their games would do well to take a close look at their own company's hiring practices as well. If you make the effort to be inclusive in your product, it only makes sense to make that same effort within your real world business. It is, afterall, a real world issue and merely talking about it might be, as you say, necessary, but at some point might be hypocritical.

But this actually applies to any developer, regardless of what characters, if any, they put in their games. I do believe that restricting jobs responsible for creating said characters to the real people who are being represented is the wrong way to go. It's a golden opportunity, perhaps, but at the same time there's a very real risk of hiring token-employees for your token-characters.

If anything, I think you should aim higher. Cis-people can portray LGBTQ-people in writing, acting, modelling, coding, whatever. Just as LGBTQ's can do the same and reverse. That also applies to race, religion, culture or whatever the reason for your marginalization might be. There's nothing inherently wrong with that. The issue is that the latter isn't happening enough.

And that's the standard we should aspire to. Don't settle for LGBTQ jobs when there's just jobs. Having freaks represent freaks isn't our win condition, having people represent people is. I might be a straight white male, but I'm also a writer, a teacher, a philosopher, a liberal, a christian, a smoker, a dutchman, a biker, a fatty, a singer, a gamer, single, lazy, intellectually gifted, tall, empathic... I can only imagine I know for a fact LGBTQ people could make similar lists. Until only the criteria that actually matter enter the equation in any given situation we as a society still have ways to go.

While having a trans character be created by cis people might be a missed opportunity, I do believe it's the wrong fight to pick. And if the end result is something profound, I think it's a win rather than a loss.

I'm pretty much in agreement with all of this. Would it be great if we had a greater amount of LGBTQ people making high-profile, important games? Yes! Is it a good thing that we can also have cis people who are able to include stories about LGBTQ people that are sympathetic and increase visibility? Also yes!

While I agree with everything Heather is saying about the importance of allowing more diverse viewpoints in game development - I think rejecting something good because its not something great can only lead to less active pushes for diverse representation.

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Avaren

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Heather, your last article was good, and the guest program as been great. However, I find this article pretty backward thinking. I don't think we progress society by alleging bigotry when there is no real evidence of it. The assumptions you make in this piece are pretty extreme, and I don't think sets a good example for other trans activists. I'm honestly flummoxed that Austin would decide to go ahead with such a piece.

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MostlySquares

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When conservatives send their people to argue their case against minorities, they'yre not sending their best. They're sending people that have lots of problems, and they're bringing those problems with them. They're bringing fringe group propaganda. They're bringing death threats. They're bringing crime. They're enraged lunatics ..And some, I assume, are good people.

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THE_RUCKUS

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Edited By THE_RUCKUS

I hate the idea that only person A can write a character about their gender, race or social group while person B can't because they may be different. Some of the best characters in fiction have been written by people with different circumstances as the character being portrayed.

It is well written article, I just disagree with it and I am not a fan of cultural Marxism.

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hemmelight

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Maybe instead of trying to make people feel bad you should try to empower transgender people to take on careers in voice acting. A company shouldn't have to pick a less talented person in order to meet your definition of equality. If you are dead set on this path then guess what will happen. You will have no representation in games because no one wants to hire a C-list voice actor just because he or she is transgendered.

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PillClinton

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With all due respect to the author and GB's editorial autonomy, as a long-time paying user, I'd like to see featured articles that argue the conservative position, for actual diversity of discussion. We get a lot of articles (from many publications) about the supposed need for diversity or equality of gender/race/etc. in the industry, but, as far as I've seen, possibly zero arguing the contrary. There is not a diversity of voices when only one side is getting the spotlight.

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Avaren

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With all due respect to the author and GB's editorial autonomy, as a long-time paying user, I'd like to see featured articles that argue the conservative position, for actual diversity of discussion. We get a lot of articles (from many publications) about the supposed need for diversity or equality of gender/race/etc. in the industry, but, as far as I've seen, possibly zero arguing the contrary. There is not a diversity of voices when only one side is getting the spotlight.

I'd imagine a lot of the conservative position to this sort of thing is that there is no problem, and i'd imagine writing an article about there not being a problem would be kind of difficult, unless you were criticizing other folks who said there was a problem. That was a super run on sentence, but I'm guessing that's probably part of the reason.

I would definitely like some point-counterpoint type of content though.

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v878

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Edited By v878

I want to say I understand where your article is coming from, and I certainly respect that. We as a society still have a long way to go in terms of tolerance and acceptance, and it's incredibly frustrating that despite the significant progress has been made, we simply are not there yet as of today.

But I also hope you haven't lost sight of the irony that Krem could make such an initial positive impression on you despite being the product of a straight woman's performance and a straight man's writing. It's my impression reading your article had you not dug up the backstory of the character's conception, all you'd see is a character with an interesting story to tell.

To me, what makes a character like Krem special is he doesn't have to belong to one community to be relatable to many. Many people playing this game may not be a trans individual, but they could be a minority, or simply anyone who may have dealt with discrimination or adversity to get where they are today. And to me, Krem's backstory can hit every bit close to home to those people as it can for a member of the LGTBQ community.

And I suppose this is the point you'd disagree with me on, but I just see Krem as a person, and I have no issue with Bioware finding the person to give him his voice based on how they envisioned that character to sound, regardless of that VA's sexual orientation or gender. I think it should work both ways. I have absolutely no issue with a gay individual playing the role of a straight character in a TV show or movie, and vice versa. This assumes the performance is not done in a manner that is disrespectful towards the community that is being represented on screen, and I can't imagine that to be the case for Krem.

As an aside, I also have to say I'm not terribly impressed with that article by Mr. Moosa on The Witcher 3 "literally dehumanizing people of color". The author acknowledges that non-human species of the game constantly face discrimination and bigotry, but appears to stop short of realizing the rather overt symbolism this is supposed to represent as a parallel to similar situations in the "real world". The world of the Witcher 3 has a lot to say on the topic of discrimination and bigotry, and I hope that topic isn't ignored or brushed off simply because those involved did not literally have a different color of skin. I hope we don't get so caught up in what is and what isn't present at face value, that we can't see past thinly veiled symbolism acknowledging the very same issues we hope to discuss.

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HAlexandra64

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Edited By HAlexandra64

@v878: Sure. But it is possible and healthy to hold many thoughts about a thing in your head at once. I like Krem and think he's written well, given the circumstances. But I can believe that while also believing that Krem provided a lot of opportunities that were not capitalized on. One doesn't necessarily cancel out the other.

Bear in mind that I'm not saying that only certain types of people can create certain types of character or icons. I'm saying there's ample opportunity to allow people traditionally removed from these roles a more comprehensive, equal participation.

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Turambar

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As it is an example brought up in the article itself, this question warrants asking: do you believe Ta-Nehisi Coates' racial background the primary reason he was chosen to create the new Black Panther, or was it the quality of his writing?

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AMyggen

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Edited By AMyggen

@turambar: A little bit of both. He's a great writer, a huge comic book nerd but also it's a statement by Marvel to have him write one of the most famous black superheroes, especially with how important he is as a writer for black America (I'm aware that the character is from a fictional African country). So there's probably a reason why he's writing a Black Panther and not a Spider-Man comic: His own interests and background combined with his abilities makes him almost uniquely qualified to try to breathe new life into that character.

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Turambar

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@amyggen said:

@turambar: A little bit of both. He's a great writer, a huge comic book nerd but also it's a statement by Marvel to have him write one of the most famous black superheroes, especially with how important he is as a writer for black America (I'm aware that the character is from a fictional African country). So there's probably a reason why he's writing a Black Panther and not a Spider-Man comic: His own interests and background combined with his abilities makes him almost uniquely qualified to try to breathe fresh life into that character.

To say he was chosen because of his ability to "breathe fresh life into that character" very much implies his racial and cultural background is complimentary, but ultimately secondary to his choice as the creator of this new work. His talent comes from his ability to use his personal experiences to inject color (absolutely no pun intended here) into his works.

In other words, diversity as a supporting pillar to the creative process was the statement made by Marvel, not diversity for its own sake, as the article wishes it to be.

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AMyggen

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Edited By AMyggen

@turambar: I'm not gonna try to quantify how much this and that matters, I'm just saying that both background and ability probably did, and when he's written about this in The Atlantic and other places he's stressed that too, and that he's hopefully able to have an uniqe take on it given his background etc. I also really disagree with your reading of this article, this is very much arguing for diversity in the creative process which has also been clarified in the comments. No one is saying that you have to get a lot of unqualified minority voices writing minority characters, but that there's a lot of qualified minority voices that don't get a chance in the current system.

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Turambar

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Edited By Turambar
@amyggen said:

@turambar: I'm not gonna try to quantify how much this and that matters, I'm just saying that both background and ability probably did, and when he's written about this in The Atlantic and other places he's stressed that too, and that he's hopefully able to have an uniqe take on it given his background etc. I also really disagree with your reading of this article, this is very much arguing for diversity in the creative process which has also been clarified in the comments. No one is saying that you have to get a lot of unqualified minority voices writing minority characters, but that there's a lot of qualified minority voices that don't get a chance in the current system.

"Qualified minorities should have greater opportunities in the current system" is absolutely not the same as "A transgender character should not be created by a cis gender man", a sentiment the article begins with in no uncertain terms, and that sentiment is distressing in one major way: it prioritizes having personal experiences over the ability to make good use of experiences within the creative process.

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Nzash

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I don't really agree. When it comes to voices, all that matters is that the voice is good. I don't care who it is voicing any character, if it sounds good it sounds good. Nothing else matters.

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monkfishesq

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@pillclinton: Would pretty much never happen. When Austin first pitched the idea for freelance articles he said they wouldn't be a platform for one particular viewpoint and wouldn't just be a podium for people he follows on twitter.

Then on the second article it turned into that..and pretty much every single once since has been that.

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Turambar

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@monkfishesq said:

@pillclinton: Would pretty much never happen. When Austin first pitched the idea for freelance articles he said they wouldn't be a platform for one particular viewpoint and wouldn't just be a podium for people he follows on twitter.

Then on the second article it turned into that..and pretty much every single once since has been that.

That feels disingenuous, when I can almost guarantee that had the weekly columns been a series of autobiographical accounts from Greg Kasavin, all with the same viewpoint, people would not voice complaints over the breaking of that promise as it would all fall within the comfort zone of most of this site's users.

(Also worth noting that the column has been on the same side of most social issues, but have not been comprised of just social issue articles.)

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FaulPern

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Great article Heather, besides Zam, where can I find more of your writing?

While I don't have anything to add, is there anything that I as a consumer of media can do to cultivate diversity in games design, representation? As a Filipino guy in his 20s, I've always been more interested in other cultures, perspectives than my own, so reading about perspectives like these has been eye-opening.

Keep up the great work!

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@avaren said:
@pillclinton said:

With all due respect to the author and GB's editorial autonomy, as a long-time paying user, I'd like to see featured articles that argue the conservative position, for actual diversity of discussion. We get a lot of articles (from many publications) about the supposed need for diversity or equality of gender/race/etc. in the industry, but, as far as I've seen, possibly zero arguing the contrary. There is not a diversity of voices when only one side is getting the spotlight.

I'd imagine a lot of the conservative position to this sort of thing is that there is no problem, and i'd imagine writing an article about there not being a problem would be kind of difficult, unless you were criticizing other folks who said there was a problem. That was a super run on sentence, but I'm guessing that's probably part of the reason.

I would definitely like some point-counterpoint type of content though.

I think there are interesting counterpoints from a liberal perspective too. I'm a liberal who finds a number of these ideas pretty tough to deal with. For example, the implication that creative works have a duty to promote the moral agenda of a particular part of society (often at the expense of other views). Or that because something is expressed through a creative work then it is endorsed as being acceptable. The marketplace of ideas, the engagement with and respect for other people's beliefs, and the power of polemic are cornerstones of western liberal culture that I think are being undervalued by a lot of people. This is especially confusing to me as I would expect many of the people who are enthusiastic about minority representation etc believe that an individual's personal meaning making is sacrosanct, hence why you shouldn't man/white/staight-splain things. I have a lot of sympathy for this idea, but I really do not understand how this is compatible with a position of apparent certainty about the moral rightness of one's own beliefs. In my opinion, if we all have a right to our own claim of dominion over our internal lives, then certainly no one has the right to tell us that what we think or feel is wrong. This means that the only way for us to work together to build a political-ethical system that we can abide by is through communication and compromise, and we're back round to the importance of the market place of ideas and the value of pluralism. Phew- Liberal rant/confusion over!

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AMyggen

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@aromaticflower: That makes you sound like a libertarian way more than a classic liberal.

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Edited By deepcovergecko
@pillclinton said:

With all due respect to the author and GB's editorial autonomy, as a long-time paying user, I'd like to see featured articles that argue the conservative position, for actual diversity of discussion. We get a lot of articles (from many publications) about the supposed need for diversity or equality of gender/race/etc. in the industry, but, as far as I've seen, possibly zero arguing the contrary. There is not a diversity of voices when only one side is getting the spotlight.

Isn't Austin leading the guest column program? If you look at Austin's Twitter and recall his Witcher 3 race article it's not really a surprise we only get one side, and it happens to be a side Austin is in line with (I still dislike that Witcher 3 article a lot).

When it comes to this kind of stuff it gets hostile fast if you dare to make a counterpoint and you'll quickly be called a bigot/racist/sexist.

I'm tired of it all and I don't really engage against or with any people surrounding these things now. I enjoy my Internets much more this way!

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Scherzo

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While I personally don't mind Laura Bailey being cast in the role, I understand why playing roles across races is problematic; particularly because it's mainly white actors playing minority roles. But I think the point of acting is taking on and embodying different roles; saying gay actors can only play gay characters and vice versa to me is very restrictive and I don't think is fair to people's talents. To me, the issues of the front end (diversity of representation) and the issues of the back end (representation of inclusion) are two related but somewhat different problems; one is about having a variety of creators with different values, mindsets and identities, and the other is having a generally inclusive

Of course, the Civil Libertarian side of me feels that developers should have the ability to craft whatever creative atmosphere they wish for their studios. I understand that, taken to an extreme, this could result in a 'white boys club' mentality, but I think we're getting to a point where this doesn't have to be a zero sum game; gaming is large enough to have both dumb fanservice games and cutting social critiques, it doesn't have to be all one or all the other. I think digital distribution and the growth of the indie scene have really democratized the creative space.

I think the issue of running conservative articles, as much as I have enjoyed reading certain conservative intellectuals, is they tend to be contrarian for the sake of being contrarian. As much as I have issues with Progressivism, Conservatism is equally if not more problematic as it claims to have access (through received wisdom) to the 'Right' way to govern society, without a strong mechanism of self-evaluation to question whether the values it holds are to the interest of some in society to the exclusion of others.

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Edited By jadegl

Thanks for the wonderful article, Heather.

I think it's important to note that asking for representation in the creative process is important. All facets of a story or character can have input from any variety of creative people, but it makes sense, to me, to seek out people who have unique and applicable experiences. Of course, this is not always possible. But it should be thought of and taken into consideration during the creative process. Why? You never know what you have lost, the opportunity to experience something that may be amazing, if you never try to seek it out. Comfort is easy. Hiring someone who's done dozens and dozens of voice acting jobs is easy, expected. Trying something different is hard, but it may lead to something even more special and groundbreaking. It's a chance, and people don't like taking chances where their money is concerned.

And yet.

One of my favorite books is Mrs Dalloway by Virginia Woolf. I remember being assigned the novel in college and devouring it within a day. Simply, the book was a stream of consciousness novel where a woman recalled moments in her life interspersed what was happening currently, which was her preparing for a party in the evening. Now, during this time period, women had many less opportunities to write and get their works published. Woolf even was denied the same educational opportunities as her male family members, and that bothered her very much. She ended up marrying a fellow writer and they ended up founding Hogarth Press, which a majority of her work was published through. We talk a good game now about merit, that anyone who has the skills and capabilities will get the same opportunities as others, whether it's a man versus a woman, black versus white, trans man or woman versus woman or man. But I think about history a lot, and wonder how many voices of marginalized people we've lost to time because of how hard it was made, back then, for people to rise above and out of their supposed "place" in society. If Virginia Woolf hadn't had her connections and been so single-minded in getting her works out there, and had the help to do it, would I have been able to hear her unique voice over 80 years later? The thought of losing that art, and the fear of never having art from unique and talented people, is the thing that scares me more than losing comfort or money.

As I stated before, I'm not saying to boot the best actor, creator, animator for the job for someone who is unskilled, and that's not what I am getting from the article at all. But if two people of similar skill sets walk into a room, why not take a chance on a newer, more unique prospect? I think that's exciting, both in that we would get new and interesting perspectives, but also that people who look to their art for inspiration and affirmation, could see themselves and strive all the harder to make their own art and share it with the world.

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I disagree with this. I'm for equality in its purest form. That means we either need all male characters in media to be voiced by men etc. or it shouldn't matter who voices who as long as the performance is there.

The former isn't the case, so it also shouldn't be so for any other gender otherwise you're arguing against equality. Additionally, the latter is more important to me anyway.

To be transparent, I never liked Heather's stance on these matters though. She takes the most superficial course of thinking and flies with it. Dismissing writers and voice actors on a single matter is not a way to achieve equality. You need to take a look at the greater picture and in that, this particular stance is actually harmful to improve equality as she advocates only particular genders to be allowed to carry out particular tasks. Promoting and encouraging transgenders to seek voicework is far better to reach the equality you claim to want.

The sooner sexism disappears, the better I say. To me, that means both the brutal destructive sexism, as the single-gender focused sexism that this article displays.

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@amyggen: Well I think that speaks to a generally point of writers should write what they're passionate about; that's how you get the best results. I agree that you wouldn't get the same perspective from a white writer with a similar passion writing a comic that heavily has to do with race relations, but that doesn't make that perspective necessarily invalid.

I think this dovetails into my concern that there really isn't like an objective measure of what a 'fair' amount of diversity should be. Obviously we live in a society where male and white interests, due to their relative socio-economic advantages, still crowd out minorities to an extent, but I feel in the last decade we've seen a tremendous flattening in terms of the ability for minority creators to go out, create work, and be recognized and appreciated. It's by no means fair, but I see it as expanding and growing in consciousness, at least among people with a cosmopolitan bent. I think it's fine to champion new/marginalized voices, but I think it's also the right of creators to choose what to write and how to go about presenting themselves.

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@amyggen: I disagree on this point. I am a liberal in the classic British tradition, although my biggest influence is JS Mill and I guess you could call him modern? I like to think he represents a bridge between the old and the new. Honestly I think a lack of engagement with moral and political philosophy/ideas is a big contributor to the cultural strife you can see represented in this thread and elsewhere in gaming discussion. To me the power of pluralism, freedom of expression and thought, the distinction between the public and private and a general predilection towards empiricism are some of the cornerstones of liberalism. What's particularly strange about the current mangling of the term imo is that anyone who tells you what its ok to thing or feel or produce creatively, or seeks to control the nature of discourse to further their own private interests is totally illiberal.

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@v878: Sure. But it is possible and healthy to hold many thoughts about a thing in your head at once. I like Krem and think he's written well, given the circumstances. But I can believe that while also believing that Krem provided a lot of opportunities that were not capitalized on. One doesn't necessarily cancel out the other.

Bear in mind that I'm not saying that only certain types of people can create certain types of character or icons. I'm saying there's ample opportunity to allow people traditionally removed from these roles a more comprehensive, equal participation.

See but the thing is you kind of are saying that only certain types of people can create certain type of characters right. You say in this very comment "I like Krem and think he's written well, given the circumstances." Is the subtext here given the circumstances that he wasn't created by transgender person? If so what do you feel they got wrong that a transgender person could have gotten right?

You also seem to be reiterating in the comments that voice actors should be the same race as the characters they play. While I understand this arguement independently, I'm actually surprised someone who is pro transgender feels that artists should be at least partially defined by their physical attributes. How do you separate these two views in your mind?

Finally I haven't seen anyone point this out yet but sometimes people just don't sound the way they look. In a world where voice actors have to look just like their characters those people suddenly can't get any work.

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@dudleyville said:

Demand is the key word there. Demanding creators have certain characters is what is wrong. If a character naturally fits, then it should go that way. If the creator of the game wants a transgender character, that is their choice, and it should not be anybody else's. Ultimately the consumer will decide if they like that character or not. Forcing it on someone else, good intentions or not, seems more about the person demanding looking for vindication rather than trying to get tolerance and acceptance.

You seem to misunderstand what is being demanded. The demand is not for more transgender characters, black characters, asian characters or anything else, although I certainly would not object to more. The demand is that when those characters and icons are created, we are allowed proper, equitable participation in their creation.

And I would love to see this. I would love to know that the characters I'm playing are good representations of what they're trying to be. I had a fairly negative reaction to Krem as I felt them being trans was more of a "check the box, we have diversity" character than them being a proper representation of the trans community. To be fair, not a big fan of Iron Bull so I never spent much time with him or his team, so I probably missed some dialog.

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@aromaticflower said:

@amyggen: I disagree on this point. I am a liberal in the classic British tradition, although my biggest influence is JS Mill and I guess you could call him modern? I like to think he represents a bridge between the old and the new. Honestly I think a lack of engagement with moral and political philosophy/ideas is a big contributor to the cultural strife you can see represented in this thread and elsewhere in gaming discussion. To me the power of pluralism, freedom of expression and thought, the distinction between the public and private and a general predilection towards empiricism are some of the cornerstones of liberalism. What's particularly strange about the current mangling of the term imo is that anyone who tells you what its ok to thing or feel or produce creatively, or seeks to control the nature of discourse to further their own private interests is totally illiberal.

But are you liberal in the British sense of the word, or the American? That word means widely different things in the States and in Britain. You just have to accept that. To avoid confusion it`s pretty logical to use the American meaning of the word on an American site, even if it`s obviously completely different from how the word originated. Or if you use the British meaning you at least have to clarify it because people will assume you`re using the American meaning when you`re on an American site, like I did.

At least in an economic sense, complete liberalism in the British tradition is more or less being libertarian in America. A liberal in the British tradition will often be as progressive on social issues as a liberal in the American tradition, with some exceptions, but can often be close to a libertarian in this respect too if you have a live and let live mentality, with a focus on letting people choose themselves and no one should be able to persuade anyone of anything. You seem very much on that scale of things, but not as extreme, which is why I, based on our limited interactions, would probably classify you as a libertarian in the American sense and a liberal in the British.

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@matterman: checking in briefly from work while I am on break. My Twitter handle is @transgamerthink and most of my work is catalogued at my website transgamerthoughts.com!

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This is kinda incidental to the article's point about representation in the industry so apologies for the diversion, as it ties more into Krem's role as a transman in a fantasy universe and this misconception of how fantasy worlds shouldn't feature LGBTQ characters because they "don't fit".

I recently encountered an example of a transwoman character in a video game - the character of Dr. Max Lao in Wadjet Eye/Technocrat Games's Technobabylon - who lives in a near-future sci-fi setting where gender reassignment surgery has become far more advanced. She surprises her cop partner of several years with this revelation, because the transition was so seamless. (She also has a cis female (I believe) VA, for the sake of disclosure.) At the same time, she became estranged from her upper-class conservative family because of her decision to make the transition, and the game explores this strained relationship in a largely incidental capacity through optional emails and the like.

What this presented, and I'm not sure how many games with trans characters have done this, was a reality unlike our own where such surgeries and processes far easier to cope with, and in turn are more commonplace and transgender folk generally (but not universally) more accepted as a result. I could also see a fantasy world, where magic is commonplace, take similar shortcuts. The issue, perhaps, is by going too far along this route it would marginalize the troubles transpeople have now of making that taxing transition and of living in a society that has yet to fully accept them. I'd love to hear your take on this in a future article, Heather.

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Scherzo

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@amyggen: There is a bit of difference though; classical liberals aren't entirely against government intervention on principle, only intervention which they consider tyrannical. In contrast, the American Libertarian tradition, as formulated by Robert Nozick, desires the most restricted, least invasive state possible, which has become known as Minarchy and generally isn't too far removed from Anarcho-Capitalism. Obviously, people who call themselves Libertarians in America are a mixture of Classical Liberals and Minarchists/Anarcho-Capitalists, but I think it's good to point out that they actually are distinct ideological traditions.

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AMyggen

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@scherzo said:

@amyggen: There is a bit of difference though; classical liberals aren't entirely against government intervention on principle, only intervention which they consider tyrannical. In contrast, the American Libertarian tradition, as formulated by Robert Nozick, desires the most restricted, least invasive state possible, which has become known as Minarchy and generally isn't too far removed from Anarcho-Capitalism. Obviously, people who call themselves Libertarians in America are a mixture of Classical Liberals and Minarchists/Anarcho-Capitalists, but I think it's good to point out that they actually are distinct ideological traditions.

Oh yeah, it`s of course not exactly the same. But as a ballpark comparison it`s enough, people will understand the most important similarities and distinctions and it`s the most similar ideologies for comparisons.

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@mento: I dunno, to me I feel that's bringing sort of Sci-Fi optimism to a social context in a way that actually is a bit relateable. We haven't completely moved past our prejudices, but we've developed both the technological means and social empathy to mitigated the more bigoted voices.