Keita Takahashi is a game designer best known for games like Katamari Damacy, We Love Katamari, and Noby Noby Boy. His most recent console game project, Wattam, is currently in development at Funomena. You can follow him on Twitter @KeitaTakahash.
It's a puzzle game that released 2015, but I'm still playing it. I don't know if it's addictive, but I like this simple mechanic, and also its art style using simple black and white.
I bought a Famicom Mini because I wanted my kids to learn a little bit of video game history while playing them. But I have almost forgotten the details of all of the games that the Famicom Mini has, and it turned out some of them are pretty violent, and not so kind like smartphone games. You have to beat/avoid/dodge/shoot bad turtles, bad walking mushrooms, bad aliens, bad seals and bad humans. It was not so easy to explain why the player has to do that to 5-year-old kid, and I think I could not explain the reasons properly. My bad. But Balloon fight is still great. It’s bit tough to play for kids tho.
I forgot how, but I played this game soooo many times when I was a kid. Then I found an original US version on eBay and I got it. (The Japanese one has a nice timer with cute lion on it.) You can even buy a current version of this game now, and surprisingly none of the obstacle designs have changed since its release back in 1979. That's quite impressive, and I think its level/obstacle designs are perfect. This game reminds me what my games should be like.
I could not put The Last Guardian on my official list, even though Ueda-san sent me a sample copy, because I don't have a PS4 right now. I have a feeling I'm going to put it on the list of my favorite games of 2017 if I can buy a PS4 next year.