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Matt Rorie's Top 5 Games He Nearly Almost Kinda Finished in 2015

Maybe if he chomped fewer puppies, he might have actually had time to complete a couple of these. But we all know there's no chance of that ever happening.

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Matt Rorie enjoys dogs. Sometimes he posts pictures of them on Twitter.

Is it possible to be too lazy to play videogames? It sure is, and I’m here to help you find out how.

I like games a lot, but I’m an even bigger fan of sloth. Lassitude. Torpor. Sleeeeeeep. Sure, when I get home I could play a videogame, but that would entail turning on my TV, setting it to be my primary monitor on my PC, turning on my wireless controller, starting up a game, and then rotating that same television somewhere between 30 or even 150 degrees so that it points at the comfiest place to sit or lie down to play. Depending on my mental and physical state when I get home, this is somewhere between the most exasperating thing in the world and the thirteenth labor of Hercules.

I kid, but honestly: I really do like getting home, getting cozy, and not having to futz around too much. In 2014, this led to me spending something like 250 hours playing Spelunky on the Vita on my bed; in 2015, I spent far more time in my apartment reading books on my Kindle than I did playing games. It’s got a backlight! It weighs less than a pound! I can fit at least eight whole books on it! I probably spent more time reading in 2015 than I had in the five years before that. Among the highlights: Alastair Reynolds writes really amazing sci-fi novels, Kim Stanley Robinson produced maybe the most heartbreaking broken sentence in my recent memoryin Aurora, and Infinite Jest is still really great after the fourth reading. Books are good, even when used solely for escapism.

Of course, games still fit right up that alley, and it was undoubtedly a really good year for games. It wasn’t a particularly great year for actually finishing games, though, at least for me. I’m honestly not sure that I reached the real ending of any single game this year. I beat Oryx in Destiny, I guess, but I didn’t get to the end of the single-player missions that followed, let alone any of the strikes or raids. Beyond that, 2015 is a graveyard of half-finished storylines, with a lot of Rocket League thrown in there for good measure.

That might make it sound like I somehow dislike playing games, but that’s not true: I just find that many recent games have stories that extend somewhat further beyond the ability of their gameplay to interest me. I’ll be 50% of the way to beating Xe’phelos, Eater of Galaxies, but 100% done with using the same dumb attacks to fight the millionth Terror Droid that she’s sent out of her hatcheries. I (perhaps somewhat foolishly) demand novelty and inventiveness spread out across a game, not just in the first few hours. I’m not a complicated man: just give me a new gun every half an hour and we’re good.

Anyway, here are the most notable games that I started and didn’t finish in 2015. I’m not saying I’ll never finish these up, mind you. I’m sure some of them will get burned off when I manage to take a vacation that’s longer than five days in a row. But, for whatever reason, they remain on...The Backlog™, coming in 2016 to CBS Television™.

Bloodborne

I got around sixty hours into this game when I sat back and realized that I had no clue what was going on. Am I a werewolf? If so, why didn’t I ever change into a wolf? If not, why do all these hunters keep calling me a beast, and how do they know? Who are all these bosses that I’m fighting, and why do they need to die? Why does this lady at the blood clinic keep turning the people I send to her into items? What’s the Hunter’s Dream, and why do I go there when I die?What are these chalice worlds and why do I want to jump into them? Why am I doing what I’m doing? Is there some ultimate evil I’m supposed to be defeating, or…?

I wrote a 3,000-word essay on my baffled response to the game that I ultimately never bothered to finish up and post, mostly because I didn’t want to deal with the inevitable flood of “You have to read the item descriptions because that’s where all the lore is, OBVIOUSLY!” and “Let me link you to my three-hour Youtube video about the meaning of the word ‘paleblood’” responses. Every game community has some fringe elements, but the Souls games especially seem to attract more than their fair share of folk who will pedantically preach at you about precisely how wrong you are when you stream or write about them.

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Of more concern was the thought that people would think that my confusion was intended to be negative criticism, and the opposite is true: I really love exploring the world of Bloodborne and trying to suss out its history and the plot that I’m obviously missing. It’s the closest I’ve seen a game get to approximating the feeling of a David Lynch movie, perhaps especially because there are so many references to dreams here. Sometimes games can be baffling because of poor writing or an inconsistent narrative, but Bloodborne’s vagueness seems so deliberate that I’d rather wander around the world and try to make the connections myself than rely on some third party explanation.

So, I’ve restarted the game for the third time (after buying the DLC) and am still having a great time with it. I don’t feel a huge need to power through it; I’d prefer to take my time and just wander here and there, seeing what happens. (It’s a testament to the game’s allure that in my original runthrough I wound up stuck without an obvious means of getting through a locked door and just explored for around ten hours until I found the password.) I was tremendously wary of this game from the outset, as I have always been a die-hard sword-and-shield player in Dark Souls, so it’s surprising that this has probably become my favorite From Software game.

Metal Gear Solid V: The Phantom Pain

I played more of this game than anything other than maybe World of Warcraft this year, having clocked up 135 hours as of this writing. But I probably played it a bit too much; by the time I got up into the late 30s and 40s of the mission count, I didn’t particularly feel the need to log in every day to polish off a few more side ops. I have a few more critical side-ops to unlock, as well as whatever might pass for the end of the game, but whether I need to do that by listening to a bunch of yellow-labelled cassette tapes or by repeating more side ops, I’m not sure I have the wherewithal to go through with it right now.

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Fatigue aside, this is a goddamn great game. Even the warts it has wind up being more interesting and amusing than frustrating to deal with, and the difficulty curve is one of the smoothest little parabolas that you’ll ever have the privilege of coming across. Obviously things start to get a bit easier when you get an unbreakable silencer for your stun gun and Quiet gets her silenced stun sniper rifle, but even so, I never felt like I was all that far from being turned into swiss cheese if I did something wrong. There’s all sorts of things to complain about here, especially the way-messed-up FOB economy stuff that Konami started patching in a couple months after its release, but it’s still a damn fun game to dick around with.

I’ll take some lazy Sunday sometime soon as an excuse to polish this one off, but even having not finished it it still counts as one of my favorite games of the last few years and is easily my favorite Metal Gear game, excepting Metal Gear AC!D 2 which is totally going to get a Vita port any day now if we all hold hands and believe in it strongly enough. Maybe we can start a letter-writing campaign and send the most volatile acids we can find to Konami headquarters? Check back for my change.org petition in a few weeks and we’ll work something out.

Fallout 4

I can tell that Fallout 4 is a game that I’m going to spend a heck of a lot of time with, but those hours seem increasingly likely to happen at some point in 2016. It’s a Bethesda game, which by now has a few obvious implications: the technology will be acceptable at best or horrifically broken at worst, the gameplay will be a lot of fun, and the UI is going to be as attractive and elegant as a pig in a tutu trying to perform the forbidden dance (the lambada!).

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I don’t mean to disparage the hard work of the UI designers at Bethesda, of course. These are games that are primarily meant to be played on consoles, and there’s a tremendous amount of information that they’re probably legally required to cram into the Pip-Boy interface, no matter how awkward it gets. And believe me, it gets really damn awkward on a controller, let alone on one of these fancy-schmancy keyboards we have nowadays.

The good parts of this game are smothered beneath a layer of UI that is so immensely frustrating to deal with that I have on more than one occasion simply alt-F4ed right out of it and played something else after five minutes of moving around, let alone fighting. Part of that is no doubt due to switching between controller and keyboard in an attempt to find out which one’s better, but here’s a hint: they’re both terrible!

The controller is obviously the better choice to navigate menus, but I find that it greatly hinders my ability to land shots in combat, especially at long range. The keyboard/mouse makes gunfire easier, but the rest of the UI feels like it was barely given a glance before the game shipped. I can hit M to open my map, but hitting that button again does nothing; I have to hit Tab to close the Pip Boy. Do I need to hit Esc to exit this UI interface, or is that going to pop up the main menu options? If I need to confirm an exit from an interface, do I need to hit Tab or Esc or maybe X? I have a lot of screen real estate; is there a reason I can only see five or six inventory items at a time when I’m at a workbench?

I've heard from a couple of PC players that apparently weren’t even aware that the perk menu scrolled when you moved the mouse to the bottom of the screen, because it’s not like they threw a scroll bar on there. I still have no idea how to get my initial suit of power armor to actually hang from its stand in Sanctuary instead of simply abandoning it in front of it. And let’s not even get me started on the weapon favoriting interface, which reuses the D-pad graphic from the controller UI despite it not having any relevance whatsoever for a keyboard player and is all the more confusing for it.

I’m sure there’s a great game somewhere down in here, and I’m happy for everyone who has been having fun with Fallout 4, but I feel like I have to fight through so much UI bullshit to get to the meat of it that I’m better off just waiting for the full mod tools to get released before diving in. And besides, if I wait for a full UI reskin, that will also give the community time to decide which erection mod features the penises with the most believable throbbing motions and vein coloration. These variables are not unimportant to a discriminating gamer like myself.

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World of Warcraft: Warlords of Draenor

World of Warcraft is easily in the conversation when we talk about Rorie’s Favorite Games Of All Time, but that doesn’t mean that I meet every expansion with rapturous delight. Cataclysm is still probably the stinkiest expansion to me, but Warlords just didn’t do a huge amount for me after the initial few months, and most of the scuttlebutt around the community would seem to indicate that I’m not alone in that opinion.

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The biggest idea here mechanically was the garrison/follower system, where you could log in and send your little buddies out on missions, get them better gear, and eventually start pulling down major gold and epic gear just from clicking on a few buttons. This is one of those areas where Blizzard’s success at making their game compelling also wound up biting them in the ass, unfortunately. Getting a gaggle of followers all purpled out and pulling down gold for you is fun when you have a level 100 character, but when you have six or seven of them, that shit gets tedious real fast. And yes, I know that the system is technically optional, but hey: so’s breathing. This is WoW we’re talking about, and I’m going to do exactly what I need to get the most efficient rewards possible, even if I eventually get to the point where all I’m doing is logging in, cycling through my garrisons, and then logging out without even doing anything “real” in the game. That wasn't all that fun, and I eventually got tired of it and stopped loading it up.

(Note: Breathing might not be optional. I’m not a doctor or anything.)

Anyway, when I say that I didn’t “finish” the game, I just meant that I didn’t bother to get through all of the raids, despite a fairly promising start to my LFR career. (LFR is essentially the same thing as randomly matching players for dungeons, except that it randomly matches 25 players for an extra-easy version of the raids that are available.) Part of that is just getting a bit tired of all those damn orcs and their orc problems and their orc schemes, but part of it is also just one of the weirder sources of anxiety for me in gaming: I only play as a tank, but I kind of hate actually tanking when there are other people around.

To be clear, there’s no real basis for my nerves to act up when it comes to raiding: the LFR raids in Warlords were easier than heroic dungeons even when the expansion first launched, and they no doubt remain so. Once I managed to take a wrong turn out of the entire instance and the other tank managed to survive a boss fight without a problem. (Most boss fights are tuned so that you have to switch tanks at some point due to stacking damage or debuffs.) But I just find myself getting a bit anxious when it comes time to put 24 other people’s time on my back; I need to know that I’m not going to cause a wipe or do something stupid and get yelled at.

Despite watching videos and reading strategy guides for each boss fight, I'm still convinced deep down inside that I'm going to do something terrible and make everyone yell at me. And even when the chances of failure are minimal, there are still people who get mad upset when you stop to discuss a strategy with your co-tank. If I could live my entire life without ever reading the words “GO GO GO” again, it’d be too soon.

I don’t mean to compare this mild anxiousness with the real-deal medical grade variety, only in that a completely unreal expectation of what might happen in a very unlikely set of circumstances (me doing horribly and getting a bunch of people mad at me) holds me back from diving into something that might actually be a lot of fun. But hey, there are a lot of games to play, many of which do not involve any human contact whatsoever. I’ll see you when Legion comes out.

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Assassin’s Creed: Syndicate

If you had told me at any point this year that an Assassin’s Creed game would wind up being one of my favorite games of the year, I probably would’ve said something like “well, yeah, I guess that’s possible, since I’ve generally liked the series since its inception and a single bad game doesn’t necessarily spell doom for the franchise.” I didn’t play Unity last year after absorbing all the negativity surrounding it, and I never finished Black Flag on account of playing it so much that it almost burned its UI into my plasma television, but I have generally liked this series a whole bunch.

Syndicate might wind up in the top three of my personal ranking of AC games when I get done with it: it’s got engaging leads, some really fun gameplay twists, and it’s drop-dead gorgeous on the PC. Like, seriously: this is one of the best-looking games I’ve ever played, and I’m going to take this opportunity to give Ubisoft all the credit in the world for pushing back the PC release a month and getting their port done right, because damn it looks good. (And comes complete with a VRAM usage meter that really needs to become a standard in PC ports, even if it is an approximation.)

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I’ve seen my ladyfriend play this game on her PS4 and while it still looks good, it doesn’t look “did it hurt when you fell from heaven because damn girl you are an angel” good like it does on the PC. Metal Gear was pretty stunning earlier in the year, but it’s been awhile since a game really made me stop and look around at the scenery just on aesthetic grounds like Syndicate has. I don’t know if I’ve ever walked down a cobblestone street after a heavy rain in London in the 19th century, but thanks to Syndicate I’m pretty sure I could tell you what it looks like, and maybe even what it smells like if I try hard enough.

Wait...no, that smells horrible. Forget I said that.

Unfortunately that month-long delay also made it difficult to get through a lot of this before the GOTY busy-ness started up, and I’m still only around the 40% completion mark. I dig this game a lot, though, and I’m looking forward to putting some more time into it.

Honorable Mentions

Dying Light

I enjoyed this well enough during my time with it, but the combat never really clicked for me in the early game (especially due to weak weapons that broke really often) and it felt like progress up the skill tree was going to be slow enough to make getting good at it a bit of a slog.

The Witcher 3: Wild Hunt

I’m around 12 hours into this, but every time I load it up it feels like I’m clocking in for a shift at the local Witcher factory rather than actually having any fun. I know that this is GOTY for quite a large number of people, and I really wish I could see what they see in it, but this is the third straight Witcher game that I’ve just found myself completely unmoved by. It’s definitely not a bad game, but it’s also one that I have no compelling feelings about.

Axiom Verge

I got to a point in this where I simply couldn’t figure out which way to go with the tools at my disposal and wound up wandering around long enough to forget which boss I had last beaten to look up something in a walkthrough and I guess I gave up.

Hotline Miami 2: Wrong Number

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I was really looking forward to more Hotline Miami, but the difficulty here felt more punitive than challenging and I gave up on it fairly quickly. It’s not like the first Hotline Miami was a breeze to get through, but there at least there I felt energized by my deaths and eager to give the level I was on another try. The vibe in Wrong Number just felt a bit more audience-unfriendly, and the maps seemed big enough to make deaths that occurred just before the next stairway up to be more frustrating than fun.

Pillars of Eternity

I didn’t get much further in this than what we showed in the Quick Look, despite liking what I played quite a bit. At this point I think I’m going to wait for White March Pt. 2 and the removal of the fatigue system and just start the whole shebang over.

SOMA

I don’t get really scared by “scary” games, aside from the occasional monster closet jump scare. There’s something about the agency afforded to a player via actually being able to control your avatar that short-circuits that part of my brain; having to passively watch a character make all the wrong choices in an actually scary movie feels much more threatening to me. I think I’m around 90 minutes into this and it seems like it deserves more time, but time is short, alas.

Dark Souls II: Scholar of the First Sin

I played this on the PS3 for a bunch and am eagerly looking forward to diving into Scholars on the PC; I’ve played for a bit but haven’t gotten very far. It’ll have to wait until after I get done with Bloodborne, though, as it seems exceedingly likely that I would get my controls mixed up if I tried to play both of them concurrently.

Dead Rising 3

I like this a lot, but there are plenty of much better games out there to occupy my time. I really do dig the ability to restart the story and retain your progress in experience and unlocks, though, so I’ll probably try to polish it off at some point.

100 Comments

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Galactic

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Edited By Galactic

Really surprised Hotline Miami is on here, I was under the impression most people didnt like it.

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Kalor

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I'm a doctor and I'm quite certain breathing is optional.

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Zojirushi

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generic_username

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I tried to play AC: Syndicate on my PC, and apparently my PC isn't up to snuff; things went horribly, horribly awry. Polygons everywhere, man. And I'm a console gamer at heart, so sleuthing around to try and find a fix was a little beyond me. Fortunately I managed to get a refund within the hour of me requesting one, but I'm super bummed that I can't play it right now.

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Frybird

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*does not play many Videogames because he's "lazy"* -> *lists almost exclusively games that require time and dedication*

Weird, but i guess at the same time expansive open games have a certain convienience to it in that you spend a few hours learning them and then have always a convienient go-to game you can spend a little bit of time with that always offers content and does not need to be relearned all the time.

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hassun

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I don't even like AC!D and I'll gladly hold hands with Rorie in an effort to make it happen.

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Jrmint

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His description of Axiom Verge is precisely how I felt. I really enjoyed the game, but that description is on the nose.

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deactivated-63b0572095437

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Interesting list. I just started Syndicate and am liking it so far. Already ran into a few game breaking bugs in the first 90 minutes that forced me to restart missions. One more issue and I won't bother playing it again. Those types of bugs make it ineligible for consideration as top anything of the year.

Tried Bloodborne and can't get into it. There's just nothing fun about anything that I'm doing. I don't know if I'll get through the first couple hours. I've never played a Souls game, but I'm aware that I need to die a lot and learn. I don't have time for any entertainment that "gets better later". I get the appeal of those games, but they just aren't what I'm looking for when I play games nowadays. 4 years ago I would have been all over them.

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ratamero

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Edited By ratamero

And here I was, thinking I was insane for reading Infinite Jest for the third time. (still great.)

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AMyggen

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forteexe21

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The Boss of Bosses have beaten too many bosses to remember who he last beat.

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slimepuppy

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Rorie, you should write more content. Miss your reviews from the Screened days. And this was a good read. I mean, since you have no time to play games, surely you have time to write about them.

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Death_Metalist

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It seems that Rorie has been too busy throughout the year collecting and burning Reduced Fat schmears. Maybe one day you'll be able to finish games again. Other then that, a nice mesh of old and new games!

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glots

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I could've wrote that bit about Axiom Verge as well, sadly. But I'll continue it, soon...

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fujiwara_ae86

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I enjoyed reading this, and I agree completely on Hotline Miami 2. And sometimes reading just hits the spot in a way a game doesn't (and vice versa).

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betaband

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chomp

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JohnTunoku

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Edited By JohnTunoku

Did the same thing Rorie did with Axiom Verge a few times before completing it. My biggest beef with the game is that it is really bad at telling you where you need to go, which I'm sure is partly a design decision to encourage exploration but it would be nice if it had a sort of hint option for when you are coming back from a long break or are just completely stumped. Wikis exist for that and it is ultimately what I used, but even that is kind of hard to utilize given how hard it is to really know how far into the game proper you are with all of the optional content.

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kadaju86

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Really good list, Rorie! Happy to see AC: Syndicate up there too as it is one of my absolute favourites this year. It has even managed to knock down AC2 as my fav AC game. Played it on Xbone myself, but good to hear it sounds like it's running well on PC too this year, unlike Unity.

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fujiwara_ae86

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@johntunoku: I'm ashamed to say that I fell victim to the same thing when trying to play Super Metroid when I was much younger: I reached a point where I simply didn't know where to go and eventually dropped off. It worries me, as I plan on playing Axiom Verge soon.

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BisonHero

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Edited By BisonHero

@galactic said:

Really surprised Hotline Miami is on here, I was under the impression most people didnt like it.

I think the "Honorable Mentions" section of Rorie's list was "here are the other games I played at all, good or bad", but they aren't in his top 5 because he either played them a fair amount and didn't like them, or he barely played got very far into them so he couldn't justify actually putting them in the proper list of best games.

Anyway, on the subject of Hotline Miami 2, I tend to be in the camp that thinks it's a disappointing sequel, and I maybe wish Dennaton had just made a new project instead. The levels are too big meaning the checkpointing is a mess because you have to kill SO MANY GUYS before you clear a section. The line of sight on half the levels is a nightmare where you just get gunned down by offscreen enemies unless you take very specific routes, and also requires you to heavily rely on guns much more than I would prefer because I think that game shines more in the speed of its melee combat/throwing weapons than it does in "hey I guess I'll pick up a gun and blindly spray at offscreen enemies and hope I take them out." The story added a bunch of details preceding the first game, in parallel to the first game, and after the first game, but honestly none of them are that interesting and the way the story ends is just kind of meaningless nonsense. You spend so much time flitting from character to character that I didn't really care about most of them, except maybe The Fans and The Son.

I really appreciate how cool the final level with The Son is, as it probably took a lot of custom work. I also think the soundtrack was still pretty good. I don't have a lot of other nice things to say about most of the game, other than I think the dialogue writing for The Fans was entertaining.

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tds418

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I got into WoW recently and my endgame experience with Warlords was pretty similar to Rorie's...the garrison/follower thing felt too much like a microtransaction-esque mobile game at some point, and I play as a healer and am anxious about causing my groups to wipe in heroic dungeons/raids.

My lvl 100 is a priest so I'm currently working on leveling up a monk healer, which I think I like playing as more, and will give the endgame another shot when Legions comes out.

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viking_funeral

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Edited By viking_funeral

And here I am too lazy to read Infinite Jest. I've read a lot of 1,000+ page tomes, but that one sadles up alongside Ulysses when it comes to rambling.

Also, Pillars of Eternity is good if not mindblowing. The game is strongly beholden to the nostalgia of Baldur's Gate 1, which is ironic because Baldur's Gate was quite groundbreakimg at the time.

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Wandrecanada

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I'm beginning to feel like the people who don't have Tales from the Borderlands on their list are just people who haven't played Tales from the Borderlands...

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BisonHero

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@wandrecanada: It turns out that might be a lot of people, because Borderlands lore and characters (up until this TellTale game) is something that almost 0% of people gave a crap about. Tales of the Borderlands is succeeding almost entirely on word of mouth, because it's a completely bizarre license to suddenly add a cool episodic story to.

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Sgt_Nasty

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Edited By Sgt_Nasty

I'm on the same page as you regarding the Bloodborne story, but maybe a bit on the negative end of the spectrum. To me, it came off as lazy story telling with no actual substance. If I play something for 40 hours, and finish it, and still have no clue what's going on, that doesn't scream quality to me.

I did ultimately enjoy the game and sure, story / lore is not the focus of the Souls games, but in my opinion it was the worst part of the experience.

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advocatefish

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Love reading Rorie posts. I too am too lazy to turn on a television set.

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dynamix

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REDUCED FAT

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AMyggen

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I'm on the same page as you regarding the Bloodborne story, but maybe a bit on the negative end of the spectrum. To me, it came off as lazy story telling with no actual substance. If I play something for 40 hours, and finish it, and still have no clue what's going on, that doesn't scream quality to me.

I did ultimately enjoy the game and sure, story / lore is not the focus of the Souls games, but in my opinion it was the worst part of the experience.

I still don't know how to feel about the storytelling in the Souls games (BB included). On one hand I applaud attempts at less traditional story telling, the idea of "hiding" so much of the story is really intriguing. That goes especially for games, which tend to tell their story right up in your face. But on the other hand I think the Souls games go a bit too far in the other direction with it. It's cool to watch YT videos trying to explain the lore, but it seems a bit too obtuse when I have to do that.

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dodgyc

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Some quality writing Rorie, a great read and an interesting list.

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Mindkiller

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Part of me feels like dealing with those kinds of intolerant assholes in an MMO could translate into good emotional training for dealing with cunts in the real world. But maybe that's me desperately trying to justify why I play these fucking things and trying to extract some meaning or value out of it.

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Moonshadow101

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I continue to be utterly baffled by Rorie's Fallout UI complaints. I've got 180 hours of playing with mouse and keyboard and the UI has never been more than a minuscule annoyance.

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ripelivejam

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Infinite jest took me like 6 months to finish and it was a pretty wild and confusing ride. Don't know if i ever have it in me to reread it but it was sure an experience.

Anyway videogames.

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Edited By BisonHero

@amyggen said:

@sgt_nasty said:

I'm on the same page as you regarding the Bloodborne story, but maybe a bit on the negative end of the spectrum. To me, it came off as lazy story telling with no actual substance. If I play something for 40 hours, and finish it, and still have no clue what's going on, that doesn't scream quality to me.

I did ultimately enjoy the game and sure, story / lore is not the focus of the Souls games, but in my opinion it was the worst part of the experience.

I still don't know how to feel about the storytelling in the Souls games (BB included). On one hand I applaud attempts at less traditional story telling, the idea of "hiding" so much of the story is really intriguing. That goes especially for games, which tend to tell their story right up in your face. But on the other hand I think the Souls games go a bit too far in the other direction with it. It's cool to watch YT videos trying to explain the lore, but it seems a bit too obtuse when I have to do that.

I'm also concerned that the Souls style of storytelling might influence other game developers. I thought I heard somewhere that Greg Kasavin was influenced by Dark Souls when writing the story of Transistor, and it would certainly explain how fuck all is explained about that world aside from a few basic character motivations. I felt the game suffered for it, and the lack of details on the lore and world was a significant contributing factor to why Transistor barely made the low end of my top 10 last year.

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mems1224

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Yea, I was caught off guard by how much Im enjoying Syndicate. Especially coming off Unity last year.

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LiK

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Great list

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saladshooter4ever

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The unofficial favorite Infinite Jest chapter/segment/whatever thread:

The long list of things you learn when you first check into a rehab, like how "(both as a relief and kind of an odd let-down) black penises tend to be the same general size as white penises, on the whole."

Poor Tony Krause withdrawing from drugs in the bathroom stall of a library.

And of course, Don Gately's climactic fight scene.

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Jinoru

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I'm on the same page as you regarding the Bloodborne story, but maybe a bit on the negative end of the spectrum. To me, it came off as lazy story telling with no actual substance. If I play something for 40 hours, and finish it, and still have no clue what's going on, that doesn't scream quality to me.

I did ultimately enjoy the game and sure, story / lore is not the focus of the Souls games, but in my opinion it was the worst part of the experience.

It fits the Lovecraftian vibe. Its pretty hard to understand what in the world Lovecraft is even going for with his stories. You either love em or hate em. Get em or just shake your head whatever. There's substance and meaning, but its really up to the reader to put it all together.

There's an interesting discussion going on in some circles about Bloodborne's near obsession with the "loss of a child."

The jigsaw aspect of the story in Yarnham/Lordran/etc plays secondary to simply traversing and conquering those places.

I've only started playing the game yesterday, coming off over 100 hours in Dark Souls 1. I'm enjoying wandering around soaking up everything being thrown at me, along with item descriptions. Its some of the greatest diagetic story telling in the business.

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Rincewind

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Exclusive leaked picture of Rorie dropping his GOTY list at the Giantbomb office.

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Sergio

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@rorie: What were your top 10 books of 2015?

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BeatMastaD

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@galactic: It was not as good at the first game for sure, but still enjoyable. The new soundtrack really made each level more enjoyable because you could just listen to the awesome tunes while playing if it got boring.


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Sgt_Nasty

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@bisonhero said:

@amyggen said:

I still don't know how to feel about the storytelling in the Souls games (BB included). On one hand I applaud attempts at less traditional story telling, the idea of "hiding" so much of the story is really intriguing. That goes especially for games, which tend to tell their story right up in your face. But on the other hand I think the Souls games go a bit too far in the other direction with it. It's cool to watch YT videos trying to explain the lore, but it seems a bit too obtuse when I have to do that.

I'm also concerned that the Souls style of storytelling might influence other game developers. I thought I heard somewhere that Greg Kasavin was influenced by Dark Souls when writing the story of Transistor, and it would certainly explain how fuck all is explained about that world aside from a few basic character motivations. I felt the game suffered for it, and the lack of details on the lore and world was a significant contributing factor to why Transistor barely made the low end of my top 10 last year.

I totally agree, and feel the same way about Transistor.

@jinoru: It's cool that you enjoy that type of storytelling, and I'm glad that they are trying something different with these games. This is just personal, but I would have preferred that it was layered in, rather than being the SOLE method of delivery. For example if the main story could have described what was going on with the hunt, why you need to kill these beasts, and then a resolution with all the other stuff about children and mysterious crap that you could dig into yourself, I think that could have been better. Then the audience that doesn't want to dig deeper can at least come away with something. Anyways, this is all very armchair developer-y so I'll stop. I'm sure they had some budget / resource constraints like everyone and wanted to play to their existing strengths.

Great list Matt Rorie, I enjoyed it!

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mikemcn

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great list! I think I got a free copy of AC: Syndicate with my new PC, excited to try it out! Haven't played one since 3, and that was rough business finishing.

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Mezmero

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I saw a list like this coming out of Rorie from a mile away. So glad it didn't disappoint. It's hilarious to me that Rorie equates playing the Witcher to working an hourly job because that's what World of Warcraft has been for-fucking-ever yet that made this list. The difference being that the hours in the Witcher will reward you with awesome character dialogue peppered throughout as well as some pathos in the narrative whereas in WoW after a bunch of hours you might, you MIGHT, get some dope loot... Love you Rorie. This was a fun read. Also kitties are way better than puppies, I'm sure Alex would have my back on that.

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MerxWorx01

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Great list @mattrorie, also glad that you enjoy Alastair Reynolds, I thought that all the non fiction you read was closer to what you're into but it's nice to hear that you like his brand of Hard Sci Fi. He's made a ton of great stuff. Pushing Ice and Century Rain are amazing reads.

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Cagliostro88

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Rorie i came here to know which was your favourite between D-Dog and Dogmeat. You disappoint me.

(Also i would like to let you know that Pillars has up to 5! different dog pets. They don't do anything but hey, dogs)

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Gecoma108

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Sounds like you should get into console gaming Rorie :P

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Art_Vandelay

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Love you mr. Rorie!

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Edited By moregrammarplz

I can relate to anxiety in WoW as a tank. 'DPS' and 'Healing' are just kind of amorphous energies that emanate from the other 23 people, but 'Tanking' comes out of YOU and the other person. If you fuck up in that spotlight, everyone will notice. When LFR was introduced at the end of Cataclysm, I went in blind and wound up causing five wipes during the Spine of Deathwing fight because I wasn't positioning the mobs properly to blow the armor plating off. Imagine 24 people shouting at each other, in all caps, about how much of a nitwit you are. I wound up retreating, monk-like, back into solitude for several months.

Rorie, you're a damn fine writer and I hope you do more of that here on Giant Bomb when you can manage it. I'm also glad that at least one person on staff is a fan of MMOs that don't end in estiny. Thanks, duder!

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