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23 Comments

Mega Man 9 FAQ in Tableaux

Mega Man 9 tips for the illiterate.

Don't bore your eyeballs with ASCII text!
Don't bore your eyeballs with ASCII text!
It's a widely agreed upon sentiment within the Giant Bomb office that Mega Man 9 is a seriously awesome, seriously messed up game. We all love the fact that Capcom decided to make a brand-new Mega Man game that looks and plays like it came on a cart in 1989. The $10 price tag makes it an easy buy. And while difficulty is one of the defining characteristics of the early Mega Man game, I'm simply too feeble for the staggering difficulty Mega Man 9 has to offer. Still, I respect its dedication to creating an experience that so vividly recalls that punishing style of action.

I've never been great at Mega Man, but even I know that one of the keys is approaching the Robot Masters in the right order. If you haven't got the time for some trial-and-error deduction, you might try looking at a FAQ, but FAQs are boring. If I can avoid sifting through plain-text files brimming with typos and bad grammar to figure out if I should go after Wood Man or Air Man first, I will. Instead, why not refer to this handy bit of Mega Man 9 art from CyberMoonStudios that showed up on the Capcom-Unity blog? They've also got informative level select art for Mega Man 1, 2, and 3, though I imagine there's probably some heavy debate over whether the Mega Man 2 illustration is really the best route.

23 Comments

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Ryan

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Edited By Ryan  Staff
Don't bore your eyeballs with ASCII text!
Don't bore your eyeballs with ASCII text!
It's a widely agreed upon sentiment within the Giant Bomb office that Mega Man 9 is a seriously awesome, seriously messed up game. We all love the fact that Capcom decided to make a brand-new Mega Man game that looks and plays like it came on a cart in 1989. The $10 price tag makes it an easy buy. And while difficulty is one of the defining characteristics of the early Mega Man game, I'm simply too feeble for the staggering difficulty Mega Man 9 has to offer. Still, I respect its dedication to creating an experience that so vividly recalls that punishing style of action.

I've never been great at Mega Man, but even I know that one of the keys is approaching the Robot Masters in the right order. If you haven't got the time for some trial-and-error deduction, you might try looking at a FAQ, but FAQs are boring. If I can avoid sifting through plain-text files brimming with typos and bad grammar to figure out if I should go after Wood Man or Air Man first, I will. Instead, why not refer to this handy bit of Mega Man 9 art from CyberMoonStudios that showed up on the Capcom-Unity blog? They've also got informative level select art for Mega Man 1, 2, and 3, though I imagine there's probably some heavy debate over whether the Mega Man 2 illustration is really the best route.
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Termite

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Edited By Termite

Mega man 9 ( Or should I say ROCK MAN 9! ) is indeed awesome.

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Chocobo_Blitzer

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Edited By Chocobo_Blitzer

huh, a cool concept but the execution is not doing anything for me, at all.

Actually, the art style makes me kind of mad.

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zoozilla

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Edited By zoozilla

That's pretty funny.

I mean, pretty jokes.

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TabooTongue

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Edited By TabooTongue

So we start Mid-Left then go counter clockwise?
This would explain why I had so much trouble with Concrete Man.
Nice style.

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cloneslayer

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Edited By cloneslayer

I player the first 8 Megamen a week before I player 9 and I didn't think 9 was much harder. Ya it's hard but no more that at least the first two.

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spiceninja

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Edited By spiceninja

I made it to the second level of Willy's castle and it got way too hard. I haven't played it in about 3 months.

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jacksukeru

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Edited By jacksukeru

Someone said you should start with Galaxyman and I can see why, but I always start with Splashwoman. Plugman is the hardest one to beat with the megabuster imo.

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lordofultima

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Edited By lordofultima

This is more confusing than a written FAQ.

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gearhead

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Edited By gearhead

I would go Galaxy Man, then Jewel Man, than Splash Woman, then Concrete Man.

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kagato

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Edited By kagato

You gotta love Megaman, i hope they make another bunch to follow this one in the same style, but i am a sucker for retro style games...

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dagas

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Edited By dagas

I still know the Mega Man 2 boss weaknesses like the back of my hand. Mega Man 1 and 2 are the only ones I have managed to complete and 1 was irritating because there was no password system even so I had to play it all in one sitting.

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Scooper

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Edited By Scooper

Mega Man 9 is amazing, I can do 2 levels but that's about it.

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nail1080

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Edited By nail1080

Mega Man 9 - been there, cleared the game without dying once, it's really not hard at all if you just use your brain, it can be cleared in less than an hour with ease after one play through

GT: nail Ten Eighty

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Superchris129

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Edited By Superchris129

You gotta start with hornet man, man. Then you can grab all them screws. I beat it, it was tough as hell, but after a few plays you can .plow through it easy

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Dalai

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Edited By Dalai
RockmanBionics said:
"

Someone said you should start with Galaxyman and I can see why, but I always start with Splashwoman. Plugman is the hardest one to beat with the megabuster imo.

"
Splash Woman is more vulnerable to the Mega Buster... but Galaxy Man is ridiculously easy for a boss.  Either way you can't go wrong.

And that image is a neat idea, but a few months too late for me... I've got that memorized.
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sloppyjoe

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Edited By sloppyjoe

Definitely more creative than my game guide!

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JonathanMoore

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Edited By JonathanMoore

Mega Man 9, definitely best game since Mario Galaxy, no question.

-- God Bless.

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Yelix

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Edited By Yelix

Too bad I had to figure out the boss order on my own on day 1.
Pretty rewarding to do so, though.
I'm boss at that game.

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Brackynews

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Edited By Brackynews

Two words: Hori Stick.
Yeah baby.

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Mattalorian

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Edited By Mattalorian

Insane, creative, and useful.
Absolutely brilliant.
On a separate note, Mega Man's expression on the Mega Man 3 image is priceless.

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Media_Master

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Edited By Media_Master

Mega Man 9 is only for the nostalgic and no one else