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Metroid: Other M Hands-On - No Nunchuks Allowed

Flip your Remote on the side and prepare yourself for Samus Aran's latest outing.


 The game shifts between different camera perspectives as you play.
 The game shifts between different camera perspectives as you play.
I haven't spent a great deal of time thinking about Metroid: Other M since it was announced back at E3 last year. It was a neat-looking trailer, but I think I had already started to slowly write it off as "an easier Ninja Gaiden with some Remote and Nunchuk shaking thrown in," or some other sort of, as it turns out, completely incorrect assumption. It's not at all what I thought it was going to be.

That exact sentence, or at least some form of it, seemed to be echoing around Nintendo's press event earlier today, as people were ushered into a dark room in waves to spend a little over an hour with an unfinished version of Metroid: Other M. As a wave exited, they'd start to talk a bit about what they saw and played, but most of the people I spoke to before my number was up were at a loss to describe it. That's not to say that Other M is a mystical experience that absolutely defies description. But it's... well... it's not the game I thought it was going to be, right?

My time with the demo started with the initial shock of sitting down in front of a TV and seeing that there was nothing hooked up to the Wii Remote. No Nunchuk. No Classic Controller, no MotionPlus... and yeah, no steering wheel, either, thanks for asking. You primarily play Other M by holding the Wii Remote sideways, like an NES controller. This is the part where you start to think "oh, hey, they're making New Super Metroid Bros. Wii" or something like that. But no, the game is fully polygonal and fully rendered. Some areas may look like you're trapped in a side-scroller, but others offer full depth and movement along three axes. The camera will change perspective to give you different views of the action, depending on where you are.

 KEEP FIRING.
 KEEP FIRING.
Of course, those also means that you can only really move in eight directions, thanks to the Wii's digital pad, and you don't have direct speed control like you'd have with an analog stick. That really took some getting used to and it's probably the most interesting design decision in the entire game. I say "interesting" because I haven't been able to decide if I like it or not. When was the last time you assumed control of a character in 3D space without an analog stick? At the very least, it didn't take much to get used to it. The 1 and 2 buttons let you shoot and jump, respectively. The A button will flip you into and out of your morph ball stance. Well-timed presses of the D pad serve as a dodge system, causing Samus to automatically flip out of the way if you tap a direction right before an attack lands on her. I was sort of able to exploit this a bit by repeatedly tapping the D pad during a boss fight instead of actually holding it down, which caused Samus to dodge almost every incoming attack.

But it isn't just some 8-bit throwback control scheme that only uses a few buttons. By tilting the Wii Remote up and hitting A, Samus enters a state referred to as concentration. By concentrating, you'll replenish your missile supply and, if you're low on health, you'll recharge some of that, as well. You can further blow your own mind by pointing the Wii Remote directly at the screen, which takes you into a first-person visor view so you can lock onto specific things and fire missiles. Firing missiles came into play when opening some doors, as well as during a boss fight against a large, one-eyed creature that, as luck would have it, needed to get some missiles in his eye. Flipping the Remote around to point it at the screen felt a little cumbersome, and it also leaves you as something of a sitting duck--while you can certainly aim around and fire from this perspective, you can't actually move.

All of these moves are taught to you via an in-game tutorial, in which an Otacon-esque scientist sits behind glass and tells you about your different moves. He even tells you that if you charge up your fire button while in morph ball form, you'll drop a devastating power bomb. But let's talk about that later.

Samus Aran is incredibly hung up on that baby Metroid from the end of Super Metroid. You remember, right? The one that saved her life during the fight with Mother Brain? The events of the game are set between Super Metroid and Metroid Fusion. At the opening o the game, she's reliving the baby's demise at the hands of Mother Brain in an extravagant cinematic. I have to be honest here, between me only playing Super Metroid once, right when it was originally released, and the way this cinematic kept showing a young Samus being "born" in space like some kind of weird 2010 space baby, it became a little tough to tell what was real and what was a dream. Perhaps that's the intent, but it didn't take long for Samus to wake up, move through her tutorial, and set off into space.

 Yep, those guys are back, too.
 Yep, those guys are back, too.
Samus Aran is very talkative in Other M, at least in the early parts that I saw. There's a lot of exposition, both as she's dreaming and as she's talking about the events that put her back out into space. After picking up a distress signal (conveniently known as "Codename: Baby's Cry"), she sets off for a decommissioned ship. There, she encounters Adam Malkovich and his team of Galactic Federation Army soldiers, who are also hunting around on the ship. This is how the game sets up the abilitease that helps define the franchise. You'll team up with the Galactic Federation forces, but that means following their rules, and only using weapons that Adam has deemed appropriate. Before too long, he'll authorize the use of bombs... but not the Power Bomb. The game practically grinds to a halt long enough to tell you that Adam has "no plans to authorize the use of power bombs" because they are TOOOOO DESTRUCTIVE! Even back in the tutorial, your scientist associate raises big metal shutters before you test them out. Though I wasn't able to play long enough to find out, I'm going to take that as pretty obvious foreshadowing that, at some point later in the game, you're going to do something big and bad with power bombs.

Combat in Other M is as simple as rattling off shots of your standard weapon with the 1 button. Samus will automatically fire at anything that's even relatively close to being in front of her. This makes most combat feel almost automatic, though there's no way to know how much trickier later enemies will get. The areas you're navigating may stretch in all directions, but they're good at feeling like Metroid, including long shafts with platforms you can flip up to ascend and the occasional ventilation shaft that can only be traversed if you're rolled up into a ball. In one of those ducts I found an energy tank, and in another, a missile tank. So expect to see at least some of the typical Metroid power-ups to appear in Other M.

There was a cold, desolate feel to the early Metroid games. They nailed that feeling of being alone against the world. Other M, with all of its voice work and the other humans that you'll encounter early on in the game, doesn't feel quite as empty. But Samus' internal monologue, which is written as if she's looking back on the events of the game after the fact, is delivered cold and flat. On one hand, it had me wondering if the voicework needs a better performer or two delivering the lines. On the other, Samus' cold detachment from the game's events--at least in the brief sequence I was able to play--somehow fits. If nothing else, it certainly made me anxious to hear more about Samus. With the game's developers making Samus' depth as a character something of a priority, I have a feeling we'll learn a lot more about Samus' pre-Metroid past as we go.

It's been around six hours or so since I finished the demo and left Nintendo's dark demo room. It still has me thinking. A lot of things seem uncertain. Will players long for full analog control over movement, or will the levels be designed in such a way that we never even notice once the first hour or so has passed? Will transitioning into first-person and losing movement control be a liability, causing players to fumble around with the controls each time they have to shoot a missile at something? Will I blow up this so-called "Bottle Ship" with a huge-ass power bomb at the end of the game? And what of the dead baby Metroid, which Samus addresses by saying "never again would I encounter the baby?" I'm certainly left with more questions than answers, and at the same time, it's a lot cooler than I was initially expecting. I can't say if it'll "please series fans" or if it'll resonate with people who played and loved the Prime trilogy. The demo just wasn't long enough to come to any conclusions like that. But it certainly left me wanting to know more.    

118 Comments

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Meowayne

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Edited By Meowayne

Cool, another non-motion control Nintendo game. That's not what I bought the system for. : | 
 
Edit

Nintendo's complete lack of utilization of their OWN peripherals, especially the Motion Plus (which is basically what the Wiimote should've been, originally) would have been mind-boggling had they not made a practice out of it.  

Exactly.
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TheHT

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Edited By TheHT

sounds interesting. so much for a ninja gaiden reskin then, not that i'm bummed out about it. 
 
about the whole analog thing, doesn't the classic controller have an analog? so could using that give you speed control? is it even compatible with the game? so much more to find out.

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DavidSnakes

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Edited By DavidSnakes

........the space baby was at the end of 2001

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Holographic_Charizard

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This game looks terrible. I'm not excited for this at all. Awaiting 6/10s

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Linkyshinks

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Edited By Linkyshinks
@Meowayne said:

" Cool, another non-motion control Nintendo game. That's not what I bought the system for. : | 
 
Edit

Nintendo's complete lack of utilization of their OWN peripherals, especially the Motion Plus (which is basically what the Wiimote should've been, originally) would have been mind-boggling had they not made a practice out of it.  

Exactly. "
  
What's wrong with you?, I ask with honesty because nearly every post I see of yours you seem to be dumbly asking for Motion Plus, as it's required in every game for it to be good or successful. I saw this in Alexander's Galaxy 2 thread yesterday also,   
 
A Wii game will use the device only if it's design can take advantage of it in certain gameplay mechanics. 
 
  
After reading Jeff's write up, what aspects of Metroid: Other M do you think would benefit from Motion Plus exactly?  The same question applies to Galaxy 2 of course.
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DRE7777

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Edited By DRE7777

Fuck Nintendo's stupid ass motion controls and janky game play. I was actually excited to get something different after the Prime trilogy, which I found to be particularly boring and simply not worth playing, but after reading this, I am once again seeing disappointment in my future. The screenshots make the game look like something that could be really good, but when hearing about the controls, my heart sinks. Who knows, maybe the controls wont get in the way of the game and it will actually be really good, but I have my doubts and I'm not getting my hopes up so Nintendo can crush them between their evil shitty-console-for-actually-games-that-don't-have-the-word-race-kart-Mario-or-mini-game-in-them making hands.

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Meowayne

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Edited By Meowayne

Linky: The answer is in my first sentence. Whether Other: M or Galaxy were never made with MotionPlus in mind OR feature elements in their current state that would've benefitted from it, both annoy me to no end. The former probably more than the latter. 
 
When I want to play cool action games I do that on the 360. I bought the Wii for motion / gesture-based gameplay, something I have been looking forward to even before the Wii was announced. When it became clear to me that the regular Wiimote wasn't cut out for it, I became pretty angry and annoyed, but grew content and used to it. But then Nintendo announced and released the hardware that (their words, not mine!) should have been in there from the start, but IGNORE IT. That's what pisses me off to no end. 
 
I'm not even remotely suggesting that MOM or SMG2 or MH3 or all the other candidates aren't or cannot be good games. I would say most of my favorite Wii games don't feature heavy motion control. 
 
The regular Wiimote has made people extremely cynical and weary when it comes to such controls, as DRE7777's post wonderfully illustrates. But instead of proving them wrong, Nintendo and Third Party cater to these guys by being extremely traditional and careful about their controls when there is no reason to (anymore). 
 
And yes, I am actually complaining about them listening to the "hardcore" too much.

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deactivated-6674f46a0c5fb

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So the demo basically just made things even MORE confusing?

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Deusoma

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Edited By Deusoma

As soon as I heard it's a sideways Wiimote game, they had lost me. That control scheme, without analog control, just does not appeal to me in the slightest. The idea of Samus talking, and the new storyline really seem cool, so I'll keep following it, but unless this turns out to be completely orgasmic, I'm probably gonna pass.

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Undeadpool

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Edited By Undeadpool

Talkative Samus, huh? Is she voiced by Jennifer Hale? Cause otherwise, you can keep your damn talkative Samus!

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BionicMonster

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Edited By BionicMonster

the fact that Abilitease is a page has personally made my day.

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Hot_Karl

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Edited By Hot_Karl

Personally, I think Nintendo is crazy if they want to have a fully polygonal game only use a d-pad for movement, but that's just me.
 
Game still looks amazingly awesome however.

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evilboy2000

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Edited By evilboy2000

Now I could very well end up eating my words and loving this game once it comes out, but personally, as a fan of the Metroid series, this news bums me out.  I was excited to see what they would do after finishing the Prime trilogy, and especially that they were taking things in a different direction, but this does not sound like what I wanted.  I keep thinking that I will hate the control scheme, and I will never want to use the third person view to fire missiles if I can't move.  I don't care how pretty a game is or what the story is if the controls are going to end up being janky as hell.  My biggest concern is that they won't be able to change or fix some of these fundamental elements at all because the game is shipping in June.  If Nintendo were truly smart they would look at people's reactions, tell the team to regroup and set the game for this x-mass instead of June, because this sounds absolutely awful...

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deactivated-6418ef3727cdd

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I'm all for fleshing out the Samus character and the Metroid universe in general. The controls however, sound like crap. Especially the switching between perspectives and the inability to move.
 
This is one of those instances where I'm worried that they're just trying to be different for the sake of being different.

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Carlos1408

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Edited By Carlos1408

This game sounds awesome and I am very curious to learn more about it, but yeah I'm not too sure about the control scheme. It sounds alright, it's just that D-pad in 3D movement sounds like it might not work very well or get in the way, and the not being able to move in first person sounds really annoying. We shall see, this game has potential, I hope it does well. I'm really exited.

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toowalrus

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Edited By toowalrus

Wait, you can't move and shoot at the same time? FUCK this game.
 
Resident Evil 5: Gold Edition is due in march, by the way. Game of the Year 2009.

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Seeric

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Edited By Seeric

I have to agree with what seems to be the general consensus that the control scheme just seems awkward. Using the Wii Remote by itself really limits the amount of actions that can easily be performed (hence why dodging and attacking sound like they are both nearly automatic) and very likely means that other controller options are not possible. Constantly moving the remote around to do stuff like replenish health or switch into first-person view in addition to the general shifting of the camera just sound like they will completely kill the sense of immersion, and sometimes dread, that Metroid's environments have always been good at. 
 
Of course, many games have sounded like bad ideas and ended up great in the past, so hopefully this entry in the Metroid series will turn out good, but as it stands it just seems like they are trying to fit way too much functionality into an exceedingly limited controller (I really don't understand why they seem to have chosen to ditch the Nunchuk outside of thinking 'we can do gimmicky motion controls too!') and that the end result will be very unimmersive and awkward gameplay.

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Nictel

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Edited By Nictel

The bright colours and the controller scheme, makes me fear the worst for this game.
 
The game looks bad. Now I am not all about the graphics but that's not the point. Because it is not the lack of AA, polygons or other graphic wizardry that makes this look bad. It's the bright basic colours.
 
Not using the nunchuck and by that disabling shooting and moving and the same time has no excuse. None what so ever. And if this is Nintendo's way of making sure there are motion controls in this game than fuck you Nintendo. Fuck you for possibly destroying one of my favourite IP's. 
 
My enthusiasm for this game can't be any lower right now.

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Coleslaw893

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Edited By Coleslaw893
@Undeadpool said:
" Talkative Samus, huh? Is she voiced by Jennifer Hale? Cause otherwise, you can keep your damn talkative Samus! "
My thoughts exactly.
 
Otherwise, still stoked. But I'm not sure how I feel about the described control scheme...
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KingGamer

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Edited By KingGamer

No analog control does worry me a little. I'm just really used to the sensitivity of the analog stick. Seriously, try playing Brawl with the Wii remote sideways, without the analog stick, moving the character is a pain. I wonder if they could allow classic controller support, so instead of the NES style control scheme, we can play with the help of the analog stick, and since the classic controller is hooked to the wii remote, we could pick up the wii remote at any time to play first person mode. I think that would be a much better idea.
 
While control scheme does worry a bit, one thing I didn't see Jeff mention is the Melee combat. In the trailer, Samus could grab enemies, and throw them around. I'm really wondering how would that work out since Metroid never had combat that involves melee attacks.

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Meowayne

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Edited By Meowayne

By the way:
 

  In Other M, you get tons of backstory through gorgeous cut-scenes...and horrible voice acting. Seriously, I can't stress how poor the voice acting was. I'd have to say that Samus had the best voice, but I thought the actresses' performance was abysmal. That tells you how poor the rest of the voice cast is.  


 
Not surprising at all. From gonintendo.
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august

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Edited By august
@Yzzerdd said:

" Generic anime ass anime plot with generic CG dubbed by generic VOs  Metroid don't do this please.... "

This is my reaction.
 
Everything about the earlier trailer screams that Smaus is part of some bioweapons plot and might be a clone or some shit so get ready for the standard I'm a Lady in Anime and I Don't Know What I Am angst.
 
But Team Ninja has experience with strong female protagonists so I'm sure everything will be okay. Right?
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SlimDogg95

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Edited By SlimDogg95

Love Metroid...But  I am unsure about this. Hope it turns out awesome though.

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Korne

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Edited By Korne
 @FreakAche said:
" Some of these game concepts sound interesting.  I just wish that the developers didn't feel the need to make it character and story driven.  That sounds like it will take away from the Metroid atmosphere.  Just look at Metroid Fusion for the GBA. "
Metroid Fusion is probably my favorite game of the series, and I've played all of them except for Metroid 2. The game was more linear, but still felt like Metroid. It was lonely, with the only other character being your evil, scary-ass suit.  
 
As for Other M... interesting. I'm not sold on the control scheme, but I will definitely give the game a rent. The story is also a little need for concern, since Team Ninja is pretty far down on the list of developers that make good stories. Nintendo isn't much higher either (at least they know that, and make their games with just the right amount of Atmosphere in the plot). I guess I will just have to wait and see the final product.
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nyuckelhead

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Edited By nyuckelhead

The control sounds interesting.. but ill still get it, it just looks so cool!!

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Zanthox

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Edited By Zanthox

As the details trickle out I get more and more excited.

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Willy105

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Edited By Willy105

Jeff sounds like he was traumatized playing this game. This must be better than I thought.

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Axelhander

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Edited By Axelhander

I have precisely zero hope for this game.

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Edited By zityz

Im happy to see that it's NOT going to be another damn Prime FPS/A whatever you want to call it game. I enjoyed Prime 1 but I wanted to see that series do something different. I like how it's blending both together. Should be fun, I'll pick it up. 
 
what will be interesting is: Will it be super difficult given Team Ninja's track record and; Can team Ninja make a game where at least one of the characters doesn't have 3DDDDD breasts? 
 
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Superkenon

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Edited By Superkenon
@TooWalrus said:

" Wait, you can't move and shoot at the same time? FUCK this game.  Resident Evil 5: Gold Edition is due in march, by the way. Game of the Year 2009. "

I lol'd.
 
What one has to keep in mind is that the game is, believe it or not, designed with this peculiar control scheme in mind.  Like with RE5, I imagine that being unable to run 'n' gun isn't a hindrance so much as it is part of the gameplay.  This only applies to the first person moments anyway... which seem more like special cases.  It's reminiscent  of classic Metroid, actually.  Most of the time you're just running around shooting straight in front of you and whatnot, but occasionally there are times when you would stop to angle your cannon upward.
 
Anyway, I'm not worried about the control pad thing.  Super Metroid is one of my all-time favorite games, and guess what it used?  If they're going for a more classic feel, then good for them.


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Kuruption84

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Edited By Kuruption84

Can't wait and it comes out in the Summer when nothing is out. Perfect.

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Floppypants

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Edited By Floppypants

This game is looking as good as those old Phillips CD-i Zelda games.

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ohvee

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Edited By ohvee

So many wii haters on giantbomb.

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frankfartmouth

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Edited By frankfartmouth

I'm glad they're doing something different. Sometimes it serves them well, but Nintendo tends to stay glued to their franchise formulas.   
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oldschool

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Edited By oldschool
@Ohvee said:
" So many wii haters on giantbomb. "
You're new around here.  You'll get used to it  ^-^ 
 
I am very much looking forward to it.  You just can't please everyone, no matter what you do, but as long as it works as intended, then I am fine with everything.
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Video_Game_King

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Edited By Video_Game_King

So....any objections, lady? (Sorry, I just had to do it, it was so tempting!)

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Mr402

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Edited By Mr402

I'll rent it but from what I've read they have totally ruined the spirit of Metroid.  

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piderman

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Edited By piderman

To all the nay-sayers: when Metroid Prime was announced, noone liked it either. Now it's (one of) the best on the Gamecube of all time. Just sayin'.

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Blitzer

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Edited By Blitzer
@piderman: Meh, I didn't like Prime all that much. Doubt I''ll like this either. They need to stop dumbing things down.
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Majkiboy

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Edited By Majkiboy

Will buy, I'll give it a fair shot, as I have done with all previous Metroid games!

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G24S

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Edited By G24S

So the swap from 2D into 3D is kinda like Super Paper Mario, but instead of moving freely in 3D, Samus stand still in first person and can only aim and shoot?

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Knives

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Edited By Knives
@Blitzer said:
" @piderman: Meh, I didn't like Prime all that much. Doubt I''ll like this either. They need to stop dumbing things down. "
Metroid Prime was the opposite of dumbing down.
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Knives

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Edited By Knives
@Ohvee said:

" So many idiots on giantbomb. "

Fixed. The Giantbomb community is pretty lousy at predicting whether or not a game will be good.
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JonathanMoore

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Edited By JonathanMoore

Interesting analyzation of the game.

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nick_verissimo

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Edited By nick_verissimo

So is Nintendo's new thing to slap 3D models on characters that were originally 2D and then throw them back into a 2D plane?  Because if it is, I'm not exactly for it. 

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masterherocard

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Edited By masterherocard

Honestly, i'm not too sure how I feel about this.

I was expecting something slightly more oldschool, and was fine with that. Now, i don't know. I'll have to see how it turns out, or at least see some more footage before i can decide on this one.

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leftzero101

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Edited By leftzero101

it doesnt sound lik a 50 dollar game
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CommodoreGroovy

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Edited By CommodoreGroovy

Tough crowd...? Seriously, bombers what have you actually seen of the game. Not enough to give fair judgment, that's for sure.

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Bam_D_Leprechaun

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Edited By Bam_D_Leprechaun

obviously since im a big metroid fan i'll have to get it, but to be honest, im skeptical about the controls, in any case, i hope it's good