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Microsoft Confirms Self-Publishing on Xbox One

Plus, an interview with Xbox corporate VP Marc Whitten about the changes.

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One of the more surprising changes Microsoft didn’t make with its new hardware, Xbox One, was allowing independent developers to self-publish. Instead, developers would have to (still) be published by Microsoft or align themselves with an established third-party.

That policy is now gone.

“Our vision is that every person can be a creator,” said Xbox corporate VP Marc Whitten in a statement. “That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We'll have more details on the program and the timeline at gamescom in August.”

There are some important details there.

One, every Xbox One is a development kit. That’s an unmistakably huge move on Microsoft's part, and while it only goes so far to repair the company’s relationship with the independent community, it has removed an enormous bar towards publishing on its platform. Development kits for any piece of hardware, whether we’re talking from Sony, Microsoft, or Nintendo, can cost thousands.

Two, having access to achievements means independent games are no longer relegated to a weird, dark corner of the Xbox marketplace. Achievements will most likely not be as huge of a selling point this generation, but plenty of people still love unlocking them, and being able to include achievements on any game that’s released on Xbox One is a good step towards equality.

There are details we still don’t know about yet, though, including the revenue share between Microsoft and developers.

For more, I got on the phone with Whitten for a little under 10 minutes. Here's our conversation (or listen to here!)

Giant Bomb: There are a lot of really little things that I’d like to go over first, to see what you guys are and aren’t talking about in terms of specifics. One thing that I’ve heard from a lot of folks is whether you’re talking about the revenue share yet?

Marc Whitten: Yeah, more details to come, but mostly, you should think about it the way you think about [Xbox] Marketplace is today on Xbox Live.

GB: If people want to part of the development community, if they want to participate in self-publishing, is that part of a service they have to sign up for? On 360, that was XNA, and you were paying for a subscription yearly to participate in that. Is something similar happening on this end?

Whitten: There will be more details to come about how you sign up for the program. Our goal is to lower the barrier to entry as much as we can, to make it easy for people to create content for the system. While there’s more details to come, take at the top level, that the reason we’re doing all of this architectural work is really about “how do we make this simple and easy for people?”

GB: Post-Xbox One launch and when this system is available, is there a reason for people to have proper Xbox One development kits? Is there a significant difference between what the developers get access to in terms of building their games?

Whitten: Our goal is for you to be able to have full access of the system and the services on Xbox Live. Also, this is a dev kit. This is the way that we will think about dev kits for people on my team that are working on Xbox One. There’s no “this is a second class sort of experience” type of thing. Right now, obviously, in the build-up to a platform launch, there’s lots of special builds and lots of special kits and all that kind of stuff, but that’s more time and place.

GB: But this isn’t a situation where, if you just pick up an Xbox One at Target, you’re only going to be able to access certain parts of the memory, certain parts of the graphics processor? This is going to allow you, at least eventually, once it’s all put into place, to be able to do everything that someone like Respawn is doing?

Whitten: That’s right.

GB: I want to read a quote from one of the World of Tanks developers, who was recently talking about working on free-to-play on 360 and he said “one of the biggest challenges with Microsoft was the frequency of updates because the QA process and certification process takes an extremely long time. Totally unacceptable for a meaningful free-to-play. We are working with them to do quicker updates.” I’m wondering if, alongside this self-publishing model, you guys are trying to streamline the certification and title update process?

Whitten: Yeah, that’s been something that we’ve been focused on for a long time. In particular, as you think about--ignore free-to-play for a second and think games as a service, this idea that games are updated more frequently for constant gameplay or whatever reason. To do that, it’s all about “how do you build the automation? How do you really simplify that certification experience?” That’s a pretty key goal for us.

GB: So the goal is, then, to make that turnaround time a lot faster? Obviously, there will still be a certification process, I would imagine, given that you’re still a platform holder.

Whitten: Yeah, that’s the goal. Again, I’m not committing to a specific timing. It’s always the goal. That’s always the function of “how could can you get at being great at automating that work?”

GB: One of the reasons, in the past, development kits have been pretty coveted and when they show up on eBay people are pretty quick to bring those down, are fears of giving access to the infrastructure--fears over piracy. How are you guys handling that, given that you’re giving the keys to the castle to a much wider audience, once this rolls out?

Whitten: That’s the key thing about really building this, from an architectural perspective. We couldn’t have done this on the Xbox 360. Well, you could have only done this on the Xbox 360 if you designed it this way in 2003 to 2004 to 2005. This is about how we’ve built the service, how we’ve built the hardware, what the linkage is between that, to enable this type of capability. You can always do that at the launch of a generation because that’s where you get to put those foundational things in. I think people are thinking about the Xbox 360 version of the world, which is different than the Xbox One version.

GB: Correct me if I’m wrong, but my understanding is that this isn’t going to have a split similar to the Xbox 360, where you had Xbox Live Indie Games and Xbox Live Arcade proper. These are all supposed to filter into the regular games tab, correct?

Whitten: That’s right. We want more discoverability than that. I’m not saying that it wouldn’t be possible for it to say “show me hot new indie games,” but it should be additive to that experience, not like there’s some segregation in there.

GB: With the App Store on iOS, Amazon’s App Store--basically these app stores that already have these self-publishing, low barrier to entry models--some of the big problems there are discoverability and cloning. What big lessons have you guys taken away, based on what you’ve seen already happen with similar models?

Whitten: I think the curation and the experience is still really important. The key thing is how you use social engagement on the service and the service itself to drive discoverability. The “what are my friends playing? What are the hot trending things on Xbox Live?” We think those are really important. But we also still think the top level of “how do you curate and spotlight amazing game experiences, regardless of where they came from, that really show off what’s magical about Xbox One or really fun?” is the key.

GB: One of the big changes that’s happened over the past couple of years, especially if you use Steam as an example, is more direct control over pricing and dynamic pricing, being able to launch your own sales and have more control over how that is handled in the marketplace. For people publish on Xbox One, are they going to have more dynamic control over that? In the past, Microsoft directly worked with and, in some ways, dictated the the pricing of content that appeared on the Marketplace.

Whitten: There’s two things there. The first one is “hey, we want to set up a real self-publishing model, and we want to give people a bunch of control about that particular experience.” The second one is why we keep talking so much about how important it is to build Xbox One around this kind of digital infrastructure, this digital future. There is an infinitely interesting set of things to go do when you really have a broad digital platform, and I’m not going to commit to a specific feature or a specific timeframe, but the types of things that you’re talking about and, frankly, much more, is why we’ve architected the system we have. We can really innovate around that over the next 10 years on the platform.

Patrick Klepek on Google+

160 Comments

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Killerfridge

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I'm waiting for the shedload of games that just insatantly unlock "free" achievements for you.

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Tondo

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Good news.

Hope they have a better solution for getting the actually good games to people and not let all the shit that polluted Xbox live indie games be a distraction.. dont really want to see something like "fart master" etc. as top download on the games section :P

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VMM

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@strainedeyes: The fact that a PS3 dev kit cost the best part of $20,000 at pre launch/post launch and Sony are only doing discounts for PS4 dev kits for universities.

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KaneRobot

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The positives outweigh the negatives here, but looks like this is going to be the nail in the coffin as far as me being interested in achievements anymore. "Buy my one dollar game, then press A for 100G."

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tourgen

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Edited By tourgen

KABOOM this is fucking huge. Having such easy access to a dev kit is an absolute game changer.

MS historically has had some of the best tools too. If they handle this right it could actually get me interested in the Xbone. And before this my interest was at like -50%.

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petitfool

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@lucien21 said:

Man, next they will be changing the name of the console to the ps4.

Or the PS One OH WAIT

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RazielCuts

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KaneRobot

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Edited By KaneRobot

@joshwent said:

@jarmahead said:

@cjdunn said:

Microsoft's doing the right things, but all of them due to intense pressure by their customers and competitors.

This next generation is a joy to behold. I love a good fight.

That is why anyone does anyone in any business. Lets stop acting like MS is somehow different than Sony in some fundamental way. Sony did what they did because of business, not love and puppies.

Not sure you really get what "business" means. Sony did what they did to try and attract devs and consumers. Good business.

MS did what they did to try and attract publishers and keep their console a nice tight ad revenue flowing machine, at the expense of consumers. Bad business.

That's a clearly fundamental difference, and it's why folks like me still aren't willing to say "yay Microsoft!" even when they make positive changes, because they pretend like we should sing praises and throw money at them for revolutionarily just making their gizmo a bit less insidious.

Meanwhile Sony has convinced people that they should be singing their praises for essentially keeping things the same as they are now. The way things are going currently, I don't see that as a very good approach either.

Neither side has done much to show me they actually care about the consumer over business, or money, or pretty much anything else beneficial to them. Not that I expected anything else, really.

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Humanity

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Oh shit they fixed another thing we didn't like, uh uh, well it still LOOKS dumb! Heh more like SQUARE BOX ONE am I right guys? Fuck Microsoft!

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aidros

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Hide yo rules! Hide yo policies! They throwing out EVERYTHING 'round Microsoft now that Mattrick is gone!!!

Cool to hear regardless, might see some more companion releases on XBLA for titles that are usually PC or PSN

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GristleMcThornbody

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I'm doubting that MS will approve games that give you 500 points for pressing 'A' once.

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jimmyfenix

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Edited By jimmyfenix

@jimmyfenix said:

@bigjeffrey said:

PACK IT UP SONY, Once the KINECTLESS $299 Version comes out you'll go the way of the Wii U. Xbox Won.

@darji said:

LOL

Ah, the catch. Xbox One devkit functionality won't be available at launch, Microsoft just told us

http://kotaku.com/microsoft-every-xbox-one-can-be-used-to-make-games-up-898750954

OH SO LIKE GAIKI, except this one is not a promise to consumers.

http://uk.gamespot.com/news/microsoft-has-no-plans-to-release-xbox-one-without-kinect-6411990 "COUGH"

NICE TRY, If it aint from Kotatsu, IT AINT REAL.

I WILL BE BACK with a kotatsu link SISTER

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The_Laughing_Man

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@darji: that or it has been upped.

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spidoman

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It's gunna be apps in the app store. Guaranteed. Which means limited to OS (max 3GB ram?) side resources.

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wibby

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Wow!, seriously guys this is a game changer ...Amazing

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bacongames

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@jimmyfenix said:

@bigjeffrey said:

NICE TRY, If it aint from Kotatsu, IT AINT REAL.

I WILL BE BACK with a kotatsu link SISTER

Hawktaku is the only reputable news site out there.

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chaser324

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chaser324  Moderator

@darji said:

@the_laughing_man said:

They said any Xboxone can be a dev kit. Don't the normal dev kits have 12 gigs of ram?

it will mean that there will be restrictions in what you can create.

It'll mean indie developers might have to deal with a few headaches and do optimizations earlier on in development, but that doesn't put any restrictions on the final product.

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hostyl1

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I'm doubting that MS will approve games that give you 500 points for pressing 'A' once.

Loading Video...

Maybe not "once", but did you ever play that Avatar game?

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MattyFTM

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MattyFTM  Moderator

@joshwent said:

@sin4profit said:

Doesn't change the certification process though does it? My understanding is that that was a huge barrier.

Yeah, this news is great, but it still doesn't really address indie's 2 big problems with publishing through MS; unreasonable cert requirements and the inability to patch easily.

Those of us who watched the making of Bastion videos saw just a drop in the bucket that cert pains gave Supergiant and many other people trying to get their already mostly bug free games just up on the damn market place.

And amazing persistent games like The Pinball Arcade are completely dead on the 360 partially because their DLC had to go through a ridiculous patch approval process that made it not financially feasible to work with the platform.

Again, good on MS for listening to players and devs (or at least pretending to), but if those aspects of self publishing aren't resolved we'll just be seeing a whole bunch of next-gen PC games with really good XBox controller support.

As far as I'm aware, Sony and Microsoft's cert requirements are rather similar. And they exist for a reason - to stop their platforms becoming like a mobile app-store where you have to wade through hundreds of crappy games to find the one gem. That's the theory, anyway. But then games like Motorbike come out and makes the entire process look like a shambles. There is certainly room for improvement, streamlining the cert process whilst still preventing broken shovelware ending up on the platform. But that's something both platform holders need to look at, not just Microsoft.

Also, Microsoft removed the fee for patches a while ago, that is no longer an issue.

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Darji

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@darji said:

@the_laughing_man said:

They said any Xboxone can be a dev kit. Don't the normal dev kits have 12 gigs of ram?

it will mean that there will be restrictions in what you can create.

It'll mean indie developers might have to deal with a few headaches and do optimizations earlier on in development, but that doesn't put any restrictions on the final product.

If the normal Dev kits have 12 GB it is more than a few headaches and optimizations. But small indy developer and people who wnat to become one do not need much anyway. Also I am pretty sure you will have a lot of restrictions as well. If you had access to the whole system people could really easy crack it.

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spraynardtatum

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So are users allowed to unplug the Kinect yet?

It's good they allow self publishing but they're kind of late to the party. I guess their vision for the future was almost 100% wrong at the beginning of their launch.

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djames216

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Doesn't change the certification process though does it? My understanding is that that was a huge barrier.

This is precisely what I was thinking. Their certification process is horribly complex apparently and appears to put off some indie devs from going through it and ultimately publishing on the platform.

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Darji

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Also do not forget the legal issues Like using assests from other games, making a clone of some popular game and so on. Yuu will face heavy restrictions with this kind of dev kit. If you want to be serious you will need the real one.

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Krakn3Dfx

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From Polygon article: "It's how we architectured the [Xbox One], but it won't all be there at launch."

eyeroll.gif

Still, good on them for changing with the times. It'll be interesting to see the logistics behind this, the devil is in the details.

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isomeri

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It's amazing how people manage to turn this into a bad thing. Any sort of app development on the retail box is a huge thing.

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Milkman

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@darji: Man, you are really grinding this axe.

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Bill_Rizer

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Edited By Bill_Rizer

@pr1mus said:

Now make Kinect optional and launch at 400$

Don't bother with video games, play board games instead.

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xbob42

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@mattyftm said:

As far as I'm aware, Sony and Microsoft's cert requirements are rather similar. And they exist for a reason - to stop their platforms becoming like a mobile app-store where you have to wade through hundreds of crappy games to find the one gem.

...That's not what they're for at ALL. Like Nintendo's "seal of quality," it has nothing to do with how GOOD a game is, it's simply to make sure the game runs on all kinds of different configurations, doesn't crash and doesn't destroy your machine. That is all cert is for. NOTHING ELSE.

I emphasized that because you're like the billionth person I've seen make this claim. Cert has never and will never be about making sure a game is somehow good.

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GunslingerPanda

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Microsoft also confirmed that they will be changing the name from Xbox One to the Xbox Station 3 in another desperate plea to appease public opinion.

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Gruff182

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Is this another X1 backpedal? or did they just not confirm anything until now?

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MattyFTM

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MattyFTM  Moderator

@xbob42: That's not what I meant. I know cert doesn't judge the subjective quality of a game. That would be dumb and impossible. It ensures that developers don't release half-finished, buggy pieces of crap. Like half of the shit you get on mobile app stores. It ensures the games work properly.

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joshthebear

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Edited By joshthebear

Man, people turning this into a bad thing is ridiculous.

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recroulette

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Even though it's not at launch, it's crazy that every Xbox One has the potential to be a dev kit. Very neat.

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mrfluke

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if nothing else, whitten is decent PR for Microsoft. dude is doing a decent job repairing the X1 image

but good on them for leveling the playing field some more, even though it seems there's still a lot of grey area stuff as whitten couldn't comment on timeframes or further details of this stuff/

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chaser324

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chaser324  Moderator

@darji said:

If you want to be serious you will need the real one.

This statement appears to be founded on nothing other than your seemingly ceaseless need to trash the Xbox One.

I feel pretty confident that if MS delivers on what they're promising, indie developers will be able to develop great games and find success on that platform. Sure, the next Halo or Gears of War probably isn't going to be developed on retail consoles, but those guys are pushing the hardware as far as it will go.

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xbob42

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@mattyftm: I've personally never had a product that didn't function on the App store, but alright.

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xyzygy

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Edited By xyzygy

@darji said:

Also do not forget the legal issues Like using assests from other games, making a clone of some popular game and so on. Yuu will face heavy restrictions with this kind of dev kit. If you want to be serious you will need the real one.

But they straight up just said in this interview that this is the same kit they use at Respawn. This is the "real one". Why must you downplay every single fucking thing that comes out of the Xbox One? You do realize you're the number 2 poster on the Xbox One boards because all you do is trash talk it?

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AngriGhandi

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Edited By AngriGhandi

Microsoft confirms competition is, indeed, really good for the customer!

I mean seriously, holy shit. After these past few months, nobody in video games is allowed to say "complaining about it probably won't matter" ever again.

I even forgot to mention Mass Effect! My God!!

WE'VE ALL GONE MAD WITH POWER

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selfconfessedcynic

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The next gen race just gets more and more fun :D

Next they'll be throwing money at us just to buy their console.

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Bollard

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Having killed XNA I will be interested to see how they support this "every Xbox is a dev kit" thing.

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gutterkisser

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Great news for developers, though I can't help but smile every time Microsoft declares, "Our vision is..." when it's inarguable that their pre-PR disaster vision was vastly different.

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TerraDelu

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Maybe it's dumb, but I am less interested and more jaded with Microsoft because they keep changing their policies. It just makes them seem so short sighted. They come off as a high school bully that realized that they can get help on their tests from the nerds they are beating up, so they apologize and start being nice.

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yukoasho

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Microsoft confirms competition is, indeed, really good for the customer!

I mean seriously, holy shit. After these past few months, nobody in video games is allowed to say "complaining about it probably won't matter" ever again.

I even forgot to mention Mass Effect! My God!!

WE'VE ALL GONE MAD WITH POWER!!!

Yeah, pretty much. Complaining has pretty much changed an astounding 75% of MS' plans for this coming generation. I almost expect an "Okay, okay, we're not forcing Kinect on you," post in a month or so at the rate they're backpedaling. And it's all, 100%, because of competition keeping MS honest.

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Levio

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Edited By Levio

Free dev kits for all sounds pretty cool.

X1 is definitely back in this console race. All they need to do now is show that Kinect is worth >$100. So far I value it at like $30 (for myself).

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sdharrison

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Maybe it's dumb, but I am less interested and more jaded with Microsoft because they keep changing their policies. It just makes them seem so short sighted. They come off as a high school bully that realized that they can get help on their tests from the nerds they are beating up, so they apologize and start being nice.

I agree with this, and I also feel vindicated and not so much of a crazy person. After that first announcement and watching the mainstream journos chime in, I thought "Either I'm missing something, or I'm insane. Because this all seems terrible and indefensible". Almost every single "feature" seemed clearly non beneficial and hostile. Yet there the journos were, defending and rationalizing every step of the way. Even the usually candid GB crew pussyfooted around. The whole time I wanted take out a billboard ad that read: "MICROSOFT IS MAKING POOR CHOICES AND WILL BE OUTSOLD BY SONY"

Then almost to the man, the press said Sony would do the same thing. Again I thought "I'm no executive, but this seems like such a crazy juicy opportunity to turn the tides and gain new users. Why would any company pass that up?" Sure enough, I wasn't crazy.

In other words, the gradual erosion of these policies has done a lot to calm my nerves on the subject and make me further distain most people who lucked/bought/conned their way into covering games.

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Humanity

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Edited By Humanity

@yukoasho said:

@angrighandi said:

Microsoft confirms competition is, indeed, really good for the customer!

I mean seriously, holy shit. After these past few months, nobody in video games is allowed to say "complaining about it probably won't matter" ever again.

I even forgot to mention Mass Effect! My God!!

WE'VE ALL GONE MAD WITH POWER!!!

Yeah, pretty much. Complaining has pretty much changed an astounding 75% of MS' plans for this coming generation. I almost expect an "Okay, okay, we're not forcing Kinect on you," post in a month or so at the rate they're backpedaling. And it's all, 100%, because of competition keeping MS honest.

People need to see a clear difference between complaining and a clear lack of pre-order sale numbers. The vocal outburst of negativity, while oftentimes highly exaggerated, was one thing - but the fact that Sony used this to their advantage and gained a very tangible upper hand in sales is most probably what drove them to such drastic changes. This is a very unique situation as the consoles aren't out yet and they can start to measure the success of their system based on how many people opted out of buying it. If this sort of complaining happened in the middle of a console generation it wouldn't have mattered much as the install base would be already there.

This is a good thing for now, but everyone needs to understand that you definitely shouldn't expect the industry to shift gears each time the internet doesn't like something in the future - and more importantly it shouldn't embolden the already quite hyperbolic online masses to whine and complain at every turn as the industry will quickly become insufferable.

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darkest4

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Thank god for Sony lighting a fire under Microsoft's ass. Competition is good for everyone, I'm glad to see Microsoft willing to change their ways and be more consumer/publisher friendly. I only hope both systems do well and it leads to even more fierce competition which only benefits us.

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Noogy

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@killacam said:

rad. every console being a dev kit makes the prospect of owning one actually appealing.

Yep, it'll be just like with the retail Xbox 360 (which I spent the majority of my time developing on), although it sounds like it should be even easier this time. This is exciting as a developer.

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dvdhaus

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What worries me is that he did not answer the last question. If Microsoft is still going to hold any publishers to pricing structures and not allow them access to create sales is a big deal.

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jouhn

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I want to see Microsoft fully support indies instead of just saying "Hey, you can publish on our platform with little hassle."

Playstation is doing a fantastic job with the indie market, going to the point where they even showcased a few select indie games on one of gaming's biggest stage. What I am worried about with independent games on Xbox One, is that they get pushed to the side, unless they pay Microsoft to become featured or the game makes Microsoft a lot of money.

I'm still convinced with Playstation that they can do more with games in general, but it is amazing to see Microsoft to become competitive and push to try and compete with Sony's better policies and adopt some of them for their own console.

Go Sony! Now what will be the kicker for me to favor Microsoft, is that they REMOVE the price for Xbox Live Gold. All of the features for Live for free. That may be a BIG turning point for the Xbox One, but considering their past arrogance, and how much of a big money maker Gold is, I don't see it happening unless Sony does something completely game-changing that Microsoft has to sacrifice something huge in order to compete.