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Microsoft's Marc Whitten Talks Xbox One's Big Policy Changes

Xbox's chief product officer explains why the company is reversing course just days after E3.

No Caption Provided

In a surprise move, Microsoft today ditched many of the new policies for how Xbox One treats used games, always-on connectivity, and the role of physical discs.

You can read about that here. It's big news, and places Xbox One much closer to PlayStation 4 on a policy level.

After announcing the changes, Microsoft put me in touch with Xbox chief product officer Marc Whitten, and we had a whopping five minutes to talk with one another. We ended up talking for almost eight!

Here's our full conversation.

Giant Bomb: You guys spent last week talking a lot about the policies that were already in place. Clearly, these were things you had thought about for months, if not years, and were building for it. And just several days after E3, to reverse a lot of these big, bold choices about the machine...why does this come just days after E3 closed?

Marc Whitten: This was our first opportunity, frankly, if you look over the last month, from the Xbox One unveil to E3, to actually lay out what our program is, and to talk about it. We’ve been working on it for a very long time, and this is our first time to start getting feedback. By the end of E3, we’ve given a view across our entire program of how the system works, [from] the amazing line-up of games and how those games take unique advantage of Xbox One and the cloud and what they can do. We’ve gotten a lot of great feedback. It was the time where we heard from everybody and what they loved about our games, what they loved about our vision--but they also wanted more choice. They wanted the flexibility to use your console offline, and they wanted the flexibility to be able to use physical discs the way they've always used them. Frankly, we just listened. We wanted to take that feedback and make changes.

Giant Bomb: You characterize this as responding to feedback from customers, and this being your first chance to respond. But couldn't you have anticipated some of this backlash in the first place? Why do you think consumers were so upset and so vocal about the original policies put in place for the machine?

Whitten: We believe a lot in this digital future, and we think most people will be using Xbox One connected, and they're going to be taking advantage of the cloud with games like Titanfall or with Forza and how it uses drivatars. And, frankly, just to stream content online with video or to play multiplayer. So much of what we believe in that vision, frankly, I do think that people have responded in a really, really deep and rich way--that they love that vision, they love the experience. They love what they saw about how the NFL experience could be changed, for instance. But we clearly heard that there were times that they needed the box to work in an offline state, whether they just wanted to use it offline or were going on vacation or they were in a low connectivity area, and, frankly, that they loved the familiarity of physical discs and really wanted it. So, we just responded to that.

Giant Bomb: Right after this news broke, GameStop's stock went up 6%. Do you think that's related?

Whitten: [pause] [laughs] Uh, I don't know. I'm not a good person to ask about stock market prices.

Giant Bomb: Along with this, a lot of these were related to policy changes in regard to DRM and an always-on connection. Has there been any discussion about addressing any of the privacy concerns in terms of the Kinect, and that being on all the time and also being a requirement for turning on the box?

Whitten: We're really focused on how Kinect can change the experience, and the importance of having Kinect be a deep part of the architecture, so that game creators [and] experience creators can always take advantage of it. As a user, you can rely on it always being able to work. That said, we're also focused on making sure that you're in control, that you understand what Kinect's doing, and that you have great privacy controls around them. We've put some information there on how that's going to work on Xbox One. Of course, I'll also just say that you have the choice to have your console work offline. We're here to give you control over that experience.

Giant Bomb: The machine does require a connection at least once when a user purchases it. Why is that?

Whitten: It was always part of the plan for Xbox One. It's as simple as the difference between our manufacturing schedules and our software schedules. There was always going to be a day-one update when we launched it.

Giant Bomb: Regardless of these policy changes, you guys had built in that there was going to be a day-one update to the machine, even if when these policies were announced, everyone was honky dory?

Whitten: Oh, yeah. It's always been the plan.

Giant Bomb: You guys have mentioned that this essentially kills, at least for launch, some of the more progressive, interesting policies, such as the family sharing and lending policies. Are those killed permanently or are they things that can come back in future software updates for the operating system?

Whitten: Part of it's a mix because of the reality of how you're changing the experience. Let me give you an example. Before, one of the things that's exciting about a digital ecosystem, is if I go to any Xbox and I see all my games, they show up in my games library? Well, obviously, if you're gonna use physical discs, those games wouldn't show up because it's only showing the content that's in the cloud--that's in your online library. That wouldn't change. The difference is the choice you have of using physical discs or having purchased things online. That said, so much of how we built the program is really built on that digital infrastructure. You get a ton of the advantage of that at launch, and we're going to continue to invest in that. Examples are, obviously, things like day-and-date [digital purchases], and I can choose to buy either of them online or physical--it's my choice. Similarly, if I went to your house with my physical-based game, and we played and I left and took my disc with me, you could instantly purchase that game with no download because it's all built on that same functionality. You're going to see us continue to really invest in that. We believe a lot in that cloud powered future.

Giant Bomb: Does that mean, specifically, the family sharing and stuff like that is not off the table, or just something we're not talking about for launch?

Whitten: We're talking about where we are at launch, and we'll continue to invest and deliver interesting, cool, new scenarios. We'll see where we go.

Giant Bomb: Some of the games you mentioned--Titanfall is one, Foza is another--are games that are investing in the cloud infrastructure to enhance the gameplay experience. Obviously, third-parties have a little more leverage in terms of how they handle those policies, but Forza is a first-party game. What happens for the consumer that chooses to just be offline, and purchases a copy of Forza? Does that impact their singleplayer experience, or only start to cut them off from things that require the cloud, such as drivatar?

Whitten: It's really up to the game creators. Either in first-party or third-party, we don't have any specific policies around that. We want to give them access to a ton of capabilities in the cloud, we think most people will probably be playing connected to the live service and to our cloud servers. We think it can really change the experience in a whole bunch of ways, and, frankly, we hope we see game creators come up with amazing things that could only happen when you're connected to the cloud because they're using that power. If that's single player, multiplayer, whatever--that's their choice.

Giant Bomb: Last question, and I'll let you go. How do you think Sony feels today?

Whitten: [laughs] You know, I don't know. I focus on listening to our customers and our fans. I love the fact that they tell us what they love, and they tell us what they don't love. Frankly, that's what we've always been doing around here--to deliver what they love, and make changes when they don't like things. That's our focus.

Patrick Klepek on Google+

319 Comments

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demazin

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Edited By demazin

So ummm, family sharing is not dead?

Scoops tried pushing, but got no clear answer.

Looks like MS still have no idea what they're doing. Boh!

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Acornactivist

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He dodged that Sony question like Max Payne on painkillers.

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Debigulator

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Frankly, drivatar.

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Blu3V3nom07

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Edited By Blu3V3nom07

That was a boring interview. That family-sharing stuff, sure would be nice to implementing that to a reality state..

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brownsfantb

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@geveeso said:

@gkhan: One of my first reactions too.

I'm hoping they announce the Family, sharing and trading features as still being supported by digital purchases, because if so, then this is great all around. Couple that with some aggressive pricing on digital and the XOne is looking nice.

I feel like they will for digital stuff. That could be the way to differentiate themselves from PS4. I was already planning on buying everything digitally and they keep the sharing stuff in for that I'd be extremely excited.

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djou

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Final-fucking-ly, a MS executive that can supply straightforward answers to questions. If they talked to gamers like the consumers they depended on to make their console successful, instead of trolls living under a bridge from the get-go maybe they wouldn't have gotten into this hot water. Even if any of what he is saying amounts to no difference than Sony's messaging, he showed an understanding for the gamer, he gave clear, real world use cases for their policies, when he didn't know something he clearly owned up to it instead of PR dodging.

@shibboleth: To do an about face like this the executive offices must be on fire. I doubt that the know how these policies affect much of anything. I don't think he responses are any more vague than Sony. He's putting it totally on 3rd parties to enforce always online and set DRM, but still leaving room for the consumer to get screwed down the line.

I'm surprised he even went there with day-one patch. I expected this will be a given with both consoles. They are probably going have to install the software way ahead of when its ready to get the proper amount of consoles manufactured. That day 1 patch will probably fix all the bugs that are found in the weeks that consoles are being built and shipped out. I wouldn't have been surprised if both MS and Sony asked consumers to do a full install of the OS day 1. I totally expect a 500 mb day 1 patch to happen when my PS4 arrives.

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EpicSteve

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SCOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOPS!

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DefAde

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Not a great interview, and i'm sure @patrickklepek knows it... the guy didn't answer anything and was just switched permanently to "damage limitation" mode.... which again, i'm sure Patrick would have been aware of, going in.

Personally i don't feel as though this is a great day for the internet hive mind... they haven't achieved anything here accept destroy what was looking to be a very interesting approach by Microsoft to actually move the console gaming structure forward.

Gamers need to wake up and realise the conversation about DRM is not over, and won't be until the publishers are happy they are seeing full value from their investments.

This "forced" U-Turn might actually have done more harm than good, because 8 years from now when this all gets raised again, we could be in a situation where (like Steam) it's one game per customer with no family sharing, no chance of license transfers, no chance of license selling back to the publisher.... because.. hey.... who's gonna try that approach ever again?

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rauelius

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Edited By rauelius

Still not getting an Xbone. I'm fine with the Kinect being packed in, I'm not ok with it's connection being mandatory in order for the system to work. Dump the camera and then we can talk...after a couple price drops and Netflix not being behind a paywall.

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Limiter31

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So, will they listen again and drop the kinect?

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tkalsey

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great interview, but in the second to last question he said "come up with amazon things"?

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Wraxend

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Ahh that second to last question is the one I'm most curious about and the guy completely fails to answer it, surprise surprise.

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tourgen

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Edited By tourgen

Great interview questions - you asked everything I was curious about and more. Slippery answers of course but oh well.

Whitten: It's really up to the game creators.[...] access to a ton of capabilities in the cloud[...] really change the experience in a whole bunch of ways[...] only happen when you're connected to the cloud

Cloud Magic!

Guys! Amazing bunches of powerful experiences only possible in the cloud and it's tons of capabilities! Concrete examples. The best you have is Drivatar. Yeah.

Tell me more how you are going to process physics calculations on a latent internet connection. Explain how that is going to work. I want to see that. Because yes, that would be magic.

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cornbredx

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Great interview. I get the impression you came up with these questions fairly quickly- some of them seem off the cuff, but they are good questions none the less. To bad he doesn't really answer anything beyond what we already know.

Its a shame the site was dieing when you broke the news that Microsoft was changing its policy. Even though I saw the story on Giantbomb first I didn't get to read it here because I couldn't load it.

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Tidel

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Frankly, that's what we've always been doing around here--to deliver what they love, and make changes when they don't like things. That's our focus.

He paused, and added, frankly, "At least, that's our focus now that we're terrified."

I don't think he really knows what frankly means.

Good interview none-the-less.

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Sevenout

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I think I will never not be able to giggle at a grown ass man saying "drivatar."

Once again congrats to Patrick on landing the Trickiest of Scoops!

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Harabec

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It's amazing not amazon!

Where's the proof-checking!?!?!

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InternetDetective

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Everyone loves XBOX ONE I have no idea what this "backlash" is that you speak of....

How do you feel about XBOX ONE?

1.) LOVE IT

2.) SUPER LOVE IT

3.) LOVE IT

4.) LOVE IT OR LEAVE IT PAL

5.) LOVE IT

6.) LOVE IT

7.) LOVE IT: THESE COLORS DON'T RUN BABY

8.) LOVE IT

9.) LOVE IT LIKE A LITTLE BABY PUPPY DOG

10.) I SPOOED

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raikoh05

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Edited By raikoh05

"We think it can really change the experience in a whole bunch of ways, and, frankly, we hope we see game creators come up with amazon things that could only happen when you're connected to the cloud because they're using that power." I don't think he said amazon. also this guy says frankly too much, for a guy dodging and giving non-answers.

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lazyb

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Edited By lazyb

frankly im getting a ps4

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toowalrus

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@patrickklepek props for using the phrase "hunky dory" in a high profile interview.

No Caption Provided

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frytup

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Buzzword party!

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evanbower

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Did he have to be so, I don't know... frank?

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KillEm_Dafoe

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Edited By KillEm_Dafoe

Damn nice work, Scoops! Ask a bunch of tough questions, get a bunch of bullshit answers! Frankly, I'm not surprised.

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GiantAdenoid

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@blackmoore: Not a typo, this guy just really wants a highly detailed rain forest simulator.

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mrfluke

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Edited By mrfluke

Giant Bomb: Does that mean, specifically, the family sharing and stuff like that is not off the table, or just something we're not talking about for launch?

Whitten: We're talking about where we are at launch, and we'll continue to invest and deliver interesting, cool, new scenarios. We'll see where we go.

there you go digital zealots, sharing is not off the table fully, stop being elitists and let us consumers who use the utilities like used games and rentals enjoy it in peace without the whining.

if things progressively shift to digital, then itill come back

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GalacticPunt

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@defade said:

Not a great interview, and i'm sure @patrickklepek knows it... the guy didn't answer anything and was just switched permanently to "damage limitation" mode.... which again, i'm sure Patrick would have been aware of, going in.

Personally i don't feel as though this is a great day for the internet hive mind... they haven't achieved anything here accept destroy what was looking to be a very interesting approach by Microsoft to actually move the console gaming structure forward.

Gamers need to wake up and realise the conversation about DRM is not over, and won't be until the publishers are happy they are seeing full value from their investments.

This "forced" U-Turn might actually have done more harm than good, because 8 years from now when this all gets raised again, we could be in a situation where (like Steam) it's one game per customer with no family sharing, no chance of license transfers, no chance of license selling back to the publisher.... because.. hey.... who's gonna try that approach ever again?

Discovered in Steam's beta code today

It looks like we're only weeks or days away from sharing games with friends on Steam. So things are looking up here in PC land. Gabe must be sharpening his many knives right now, and laughing at Microsoft's desperate about-face.

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SpecDotSign

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I'm disappointed. Why didn't Patrick ask about the things MS employees have been saying? Such as, "for those consumers, we have the Xbox 360." Or all the crap that's been coming out of Don Mattrick's mouth.

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ilovebees

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Man, they love to plug that cloud buzzword.

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Lazyaza

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Do they not know how these new policies will change their previous plans? His responses to your questions were quite vague. Also, I'm confused as to why a day-one update is such a necessity to what they are doing. Does anyone know?

Sounds to me like its just their way of doing a "check" to see what game you've bought. I imagine used games will be labeled as already having done this so it's possible game updates/cloud features will be disabled for used games. One way or another publishers are going to be asking MS to do things to make buying used games have a downside, it's just a matter of time until we find out what it will be.

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VincentVendetta

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Microsoft: as friendly as the back of a Special K cereal box.

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Mycroft_Ampersand

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Despite Patrick's best efforts, Marc Whitten dodged questions like a pro, stuck firmly to his buzzwords AND managed to avoid completely embarrassing the company?

Microsoft needs to find the person who prepped Whitten for his interviews and give them a raise. At least one person in their PR department is doing their job properly.

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Dew

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Edited By Dew

This is the problem, and why I will still be sticking with Sony for next-gen. Sony talks to us like we are people. Microsoft, like Nintendo, talks to us in pure marketing speak like we are robots or something. You aren't fooling me, Microsoft. You made these choices based solely on damage control and I have to imagine based on early pre-order numbers. If you were truly listening to the customers you would have made or announced these decisions before/during E3... You still have a lot of ground to make up.

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abrasion

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Regretably more "Exec speak" whereas Sony have managed to keep it real for the most part so far. This whole interview just reads frustratingly. They are marketing to gamers, not fucking shareholders.

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MeatSim

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It's hard hittin' Marc Whitten!

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datarez

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Edited By datarez

Thanks for the coverage. I would have loved to hear their reasoning on how they can do this now since the MS defensive message last week was this DRM was built into the hardware.

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FoxxFireArt

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This is just confusing. They had weeks before E3 to hear from people about many of these policies. Think of all the hours they spent in creating those video presentations. Days later, they pull it all back. They never really even made a case for why people should go with these changes. This had to of been far more than just "listening to feedback". They saw the numbers on something big that didn't look good and panicked. You don't invest the time and money into developing these systems and just drop them without a big reason.

I'm a little disappointed that they're backing off their stance. I was never going to buy an XBOX One, or an XBOX of any kind. I was looking forward to seeing how devastating the sales were going to be this holiday season. Poeple were naturally going to go with a system that was less restrictive and cost less.

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alwaysbebombing

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Why can't CNN just be Scoops and Anderson Cooper?

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NeoUltima

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Amazon things!

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neek

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Hey Marc, I dont love Kinect can you listen to that?

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Jayzilla

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Edited By Jayzilla

i love that consumers can make a difference when they use a single voice. also: frankly, that guy is xboned.

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joshthebear

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Scoops be scoopin'.

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yagami

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Edited By yagami

The way Whitten handles this with more vague answers and dodges left and right pisses me off more and more.

This kind of disgusting behavior will never be forgotten. NEVER.

Good interview Patrick, it is deeply appreciated.

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Bribo

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Drivatar cloud love, frankly.

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Krakn3Dfx

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@yagami: I totally agree, but what else is he going to say? People get the boot at Microsoft for speaking out of turn and not using the script, so if your paycheck depends on you saying the right things and glossing over things that would put you in a negative, possibly vindictive light, you'd probably just laugh and act like it was all part of the plan, too.

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skeletor7

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probablytuna

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As soon as Whitten mentioned "the cloud" in his first answer, I knew it was going to be nothing but PR speak. Solid effort for trying to get decent answers out of him though!

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OllyOxenFree

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Edited By OllyOxenFree

[laughs]

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StoffInator

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Those pre order numbers must of really scared Microsoft in order for them to change their policy. All that talk about the cloud and needing it to make much better games and how Xbox One was built with always connected in mind, now doesn't matter when it hurts their wallet. Shows how much PR bullshit they had.

But I bet in three years or so after Xbox One launches, they will introduce the DRM again via an update. Being it's already built into the system This is how Microsoft rolls. Regardless, this is going to be a very interesting next gen battle.