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PlayStation VR Priced at $399 USD, Scheduled for October Release

The bundle will not include PlayStation Move controllers or the PlayStation Camera, the latter of which is necessary for use of the headset.

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Details on the last of the "big three" VR platforms has finally arrived. By way of an official blog post and an event happening at this week's Game Developer's Conference, we now know that Sony's PlayStation VR will release in October of this year and will cost $399 in the US (with a €399 price tag in Europe, £349 in the UK, and a startlingly high $549 in Canada). As a reminder, the Oculus Rift was priced at $599 USD and Valve/HTC's Vive came in at $799 USD. So, on its face, the PlayStation VR is clearly the most affordable of the three. There is a small catch though...

For $399, you'll get the VR headset itself, an external processor unit, the necessary cables, and a pair of headphones. A Sony press release explains that the external processor will be used for "3D audio processing, Social Screen, and Cinematic mode," which runs against some early speculation that the box would be used for doing the bulk of the VR rendering itself. Social Screen is what Sony is calling the PlayStation VR's ability to mirror a player's vision on a connected TV so that others can watch as they play, and cinematic mode lets users view traditional content on a virtual screen that sizes up to 255 inches.

Notably absent from this package, however, are the PlayStation Camera and the Move controllers. The latter are only used with a subset of PlayStation VR games, and reports from the event in San Francisco say that the majority of the games that Sony is showing off today don't use them. But the PlayStation Camera is a different story: As far as we understand it, the VR headset requires the Camera for head tracking, so users who haven't already purchased one will need to do so separately. Not only could that make for a bad shopping experience, it also really undermines the $399 price point. I get it, you want to come in under $400, but it's a bad look when you fail to pack in a necessary component in order to do that.

In better news, Sony announced that the launch line up for the PlayStation VR will be packed with games:

Today more than 230 developers are building content for PlayStation VR, from smaller independent teams to larger studios at the industry’s top publishers. We expect to have more than 50 games available from launch in October 2016 until the end of the year. ... Additionally, The Playroom VR, from our very own Japan Studio, will be available as a free download from PlayStation Store for all PS VR owners at launch. The Playroom VR will include six games that can be enjoyed with friends and family, demonstrating why we believe VR can also be an impactful experience when it’s shared.

I don't expect each of those 50 games to be a blast, but with that many, there's a good chance that we'll see some cool stuff by the end of the year.

While I wish that the pricing on this thing was more straight forward, I'm still pretty happy with the overall price. Assuming that the PlaySation Camera continues to retail for around $50, $450 seems reasonable since the competing headsets come in so much higher than that (especially since they'd each require a better video card than I currently have).

I try not to leave articles like this on a question for the reader, but this seems like the right place to do it: Now that details on the Rift, Vive, and PlayStation VR are all available, are you going to take a leap into virtual reality this year? If so, which way are you leaning and what was the deciding factor? And one last question that's a bit harder: Is there a game that you're especially excited to play in VR, or are you more interested in it as a platform with potential?

I think I know how I would answer these questions, but I'm incredibly curious what y'all think!

203 Comments

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Johnny_Sailor

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That price point may make the the number 1 choice for many even if it doesn't perform as well as the competition.

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Pilzi

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This is making this an instant buy.

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Ninja_Welshman

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Great price that will serve Sony well with their install base but i'm going to hold off. Going to give it a year or two and see how all this all shakes out.

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asurastrike

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Regardless of price, I still need to be sold on VR as a concept.

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youeightit

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PS VR is the one I'm going to get. I don't own a pc and I don't have a lot of extra hundreds lying around. But I do own a PS4, and man...I hope that Until Dawn mine cart game doesn't all the way suck (but I'll be ok if it sucks a little).

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silentsandman

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I can see myself getting a PSVR granted reviews make sure it is up to snuff. I'm incredibly excited for the first round of commercial VR, but the needed extra PC hardware and price is keeping me from early adopting the Vive or Oculus. At $399 and already owning all the other necessary hardware, PSVR might be my option to jump in to early VR. As for actual games vs. potential, the potential for the future far outweighs any current showings for VR, especially since I am a designer and the prospect of making games in VR is exciting.

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niflhe

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Edited By niflhe

I'm never an early adopter when it comes to new technology, so I'll wait and see how VR pans out.

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FifiChiaPet

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If I can afford it, the Vive is probably the most appealing.

Since I do not yet have a PS4, the price point of the Morpheus would still feel steep when all equipment is added together. Due to limited funds, I may not be able to jump in until next year. But I've spent money irresponsibly before, so we'll see.

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daltimond

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Im already trying to buy the camera and move controllers early. I'm pretty excited for VR and $450 is around the price I'll pay for it.

I only hope that people find a way to get it to work on PC's too. Surely SOMEONE will figure it out. Right? Right?! Guys?!?

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BluPotato

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Yeah, this is a price I can afford for a toy. It might not be as fancy or good as some of the others but I'm not dropping what would come out to nearly a grand when its all said and done for the competitors offers.

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Humanity

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As long as the games are good and the headset itself doesn't make me sick it's the closest thing I'd consider.

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caseman

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So if the camera was included in the package and it was priced at like $450, what would that mean for all the people that bought the camera already? If it was in the package, the secondary market would be really terrible for it, and it would be useless otherwise. There will be a package with the camera and maybe the move controllers. I guarantee it.

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Mister_V

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Still yet to see a single game I want to play on VR or that makes VR make sense as a gaming platform. It needs a wii sports and it hasn't got one yet.

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TheOriginalMyth

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So glad there are multiple company's taking VR seriously.

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Spoonman671

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Edited By Spoonman671

Whenever we talk about the PlaystationVR's price, we should just call it $450. This certainly isn't a Vita memory card level of blunder, but it certainly is along the same lines. It's really dumb not to enable head-tracking in the box with your VR headset. I guess it's great if you want to do nothing but watch movies on this thing and don't want to pay for the camera.

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L1GHTN1N

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Couldn't have bundled a camera in there as well and called it $450? That seems a little dicey, but good price.

Regarding the question at the end, I have an Oculus pre-ordered and feel good about it as it feels like the middle ground with PSVR being the low end entry and Vive being the high end enthusiast (though I guess everything is for VR right now). And while it feels like a silly reason it was the first one out there and is still synonymous with VR for me, and Lucky Palmer and John Carmack are still the guys I think of when I hear VR, even if PSVR will be cheaper and Vive will be 'better'. I can't imagine there's 1 particular game anyone is buying this stuff for right now, but the idea of being able to play Elite: Dangerous and spend an afternoon flying through space or hell trying out the sorta there VR in Alien Isolation, or feeling like a badass when Super Hot gets it are the things that pushed me over the edge. Hope the gamble pays off.

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soundlug

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Edited By soundlug

It seems like a fair price as is a console oriented VR. The camera not being included while being necessary is annoying, thought.

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StressedOutCat

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I am worried that the PS4 will not have the graphical capabilities to make immersive VR gameplay possible, as the PS4 already has problems rendering 1080p at 60 frames per sec.

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deactivated-599a406a582b6

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I'm worried about the camera being hard to find like it was at the PS4 launch but I will buy this in October--right after my birthday in September so it'll be a good reason to treat myself. I also don't have a PC and will definitely not have the sort of fund to purchase one any time soon.

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jasondaplock

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Despite having the hardware to pull off VR at home I cannot, in good conscience, buy any of this stuff until a slate of decent software is in place. I'm way stoked about the idea, but I feel like I need another 6 months before responsibly pulling the trigger on any of this. That might change and, if it does, my guess of preference is the Vive.

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MooseyMcMan

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Edited By MooseyMcMan

The one other thing I'd say about not packing in the camera is that some people already own a camera, and there should be an option for them. That said, Sony really should also be shipping a box that comes with the camera and the headset stuff for the people that don't.

Either way, this is still outside my price range. Especially if the NX is really out this year. I can only justify one needless multi-hundred dollar game related purchase a year! Still hope it's good, of course.

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turboman

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turboman  Staff

Getting it out at that price is going to be clutch. I think I'm totally ready to buy in (already have camera)

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jamingray

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Edited By jamingray

It's kind of weird that it doesn't come with the required camera and that could lead to confusion for buyers, but at the same time, if it came with the camera that would be weird for people like myself who already have a camera. I guess they could sell two different bundles.

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caseman

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@stressedoutcat: THIS is the real thing people should be talking about. I have no idea how that console is going to push 1080p at 90 or 120 fps without taking the visual quality way below what they have shown. I have a hard time believing that external box doesn't have some kind of GPU in it.

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j_unit2008

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If I can convince my wife that I'm not completely bonkers for wanting PS VR, I'll be going with that. As far as PC gaming goes I have a 2011 iMac which is great for playing indies that don't require much horsepower but obviously way below spec for a Vive or Rift. Fortunately, I'm in the camp that already has a PS camera so I can jump right in but I can see how it would be frustrating for folks that don't have one already. I can already imagine the confused parents come holiday shopping season.

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DawnShinto

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Nice but still not sold on the VR front

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SingingCorgi

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It's been super interesting to hear the conversation around VR but I hadn't ever thought to myself that I would actually purchase one of these this generation. I don't even have a PC so I'd essentially have to build one. That seems like a pretty serious cost for a thoroughly unknown benefit considering I have no idea how the games are going to turn out (plus I haven't used a PC for games in years anyways). Add to that the relatively high price of the Vive and Occulus and I figured I'd sit this one out at least for a couple years.

This info has me holding the door open a little, however. I've got a PS4 and the price doesn't seem so astronomical. With the commitment to releasing lots of titles, I'm thinking maaaaaaybe early 2017 I maybe start taking a look at getting one? At least Sony has put the possibility in my head.

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Cybexx

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I've ordered an HTC Vive and I am in the process of buying the parts to upgrade my CPU (which is nearly a whole new computer), I already got a GTX 980 last year. Chet Faliszek and his group came up to Vancouver last year with some dev kits to do a weekend Vive game jam. I couldn't participate in the jam because it happened to be the same weekend I was moving but I got to check out the results and try the Vive for the first time. I was sold the moment the person demoing handed me the controllers and I knew how to intuitively grab them without actually being able to see my arms. Everything I played at the event was made in 48 hours but you could see the potential. I later got to run through some official demos at PAX Prime.

I'm a developer but I'm not cool enough to have a Vive dev kit so I've been really itching to prototype some stuff. I also want to play more Fantastic Contraption, Tilt Brush and try out Budget Cuts.

I have an Oculus Rift DK2 but last year was personally crazy for me so I lent it to a friend and she used it for development for the better part of the year before she got her Vive dev kit. I have yet to order the retail Oculus Rift though I might consider it later this year. I kinda want to play ADR1FT. The lack of Touch Controllers at launch is kinda crappy because I think they are 40% of the experience with the Vive.

$400 USD is what I expected for the Playstation VR, $549 in CDN for me. I like that I don't need to buy another Playstation Camera but I agree that having that as a required separate accessory is weird. I guess I'll eBay some Move controllers or something, probably should have bought a pair when stores had them on clearance. I like that it is coming out later this year, my wallet appreciates the delay. I think from a developer perspective Playstation VR has the best chance of any of them to be financially successful this year.

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caseman

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Edited By caseman

http://www.techinsider.io/there-will-be-a-playstation-vr-bundle-with-a-playstation-camera-2016-3

""We didn't put it in because many people already own it," Yoshida told us. Oh? How many people? "A large enough number of people," Yoshida said with a smile. He can't actually divulge numbers, nor could he offer a percentage — there are 36 million (or so) PlayStation 4s out in the wild. I asked if it was over 50% of owners; again, he couldn't offer a specific number."

I think that reasoning makes sense.

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sebmal

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That's the price I would pay for a VR headset, but I'm still waiting on games. I like Rez, but I'm not paying $400 to play it again in VR.

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squigiliwams

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As awesome as the PSVR sounds, i think i'm more excited for a lot of the cockpit style experiences like elite dangerous and project cars.

But thats mostly because my old man brain cant fathom what i'd be playing with these things otherwise. Hopefully the PSVR doesnt turn into another Vita and I pick one up in addition to a rift or vive.

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bigevil1987

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Ugh, that Canadian price is painful. Even at current exchange rates it shouldn't be that high. And it'll be even more with tax. I wonder if it will be cheaper for me to buy it from the States and ship it to me.

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kraznor

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As a person who owns the Director's Cut of The Lawnmower Man on LaserDisc, VR is of great interest. I want to sit in a suspended chair and just fall through a technicolor cyberspace like Pierce Brosnan did in that movie. My wife and I investigated how much it would cost to get our PC up to speed for Oculus and it is fairly substantial. New motherboard being the biggest deterrent. I recently read Masters of Doom and was captivated by the apparent wunderkind that is John Carmack. As such his product is the one I have the most confidence in but this PlayStation bundle seems the most affordable and likely first step that will happen in our household, even with the extra screw of the Canadian exchange rate making things a bit costlier than they ought (by my math it should work out to an even 500, even with the poor state of the Loonie right now). As for a particular game, I'm game to try a variety of things and no one product is on my radar as the piece of software I must try in VR. SOMA would have been something though. Doubt it's getting patched in that far after release but...things of that nature would be most intriguing.

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Trilogy

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Edited By Trilogy

In my opinion, Sony has a lot the fate of VR in their headset. I'm not saying ENTIRELY so, but think of it like this. They've got the cheapest setup regardless of not bundling the camera/controller. My guess is that more people have (or are willing to obtain) PS4's than VR ready PCs. I also think it's more likely that we see Playstation VR demo stations in retail outlets than the competitors. Is Oculus and HTC going to supply high powered PCs nationwide to retailers? I doubt it. Speaking for the hope that VR doesn't just evaporate into irrelevance, I hope Sony's headset is impressive enough, and that there isn't a huge hit in performance or quality because of the price and power disparity from the competition.

Personally, I've got a VR ready gaming PC, so my knee jerk choice would probably be Oculus over the other two, but I'm also not exactly chomping at the bit to own a headset as soon as possible. I could see myself getting one a little down the road, based on what games support it, and how big of a deal those experiences are. I'm still not totally sold on VR, but I'd like it to at least have a chance.

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newmoneytrash

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Edited By newmoneytrash

I'm not sold on any of the announced or confident on the future of VR software for the PS4. Either of the PC headsets offer such an incredible amount of potential uses, from independent and experimental software, new games, retrofitting old games to run with VR and so many out of game uses that I'm sure haven't even been thought of yet.

The PSVR is basically saying here play these x amount of games and then you can play all of these other games or watch media on a 2D plane in a 3D space. That's not that enticing for me personally.

I hope that the software support for PSVR is long and substantial, but considering very few large scale games this console generation have run at a solid 60 fps, let alone the widely acknowledged sweet spot of 90, it's difficult for me to really feel comfortable buying into this headset. Especially this far from launch with so many questions still left on the table.

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DarkbeatDK

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Here's a list of developers on with PlayStation VR:

<JAPAN>
IDEA FACTORY Co., Ltd.ACQUIRE Corp.
KADOKAWA CORPORATIONActive Gaming Media Inc.
Kadokawa Games, Ltd.ARC SYSTEM WORKS CO.,LTD.
KOEI TECMO GAMES CO., LTD.ATLUS
Konami Digital Entertainment Co., Ltd.BANDAI NAMCO Entertainment Inc.
LEVEL-5 Inc.BANDAI NAMCO Studios Inc.
MAGES.IncBimboosoft
Marvelous Inc.CAPCOM CO., LTD.
monobit Inc.COLOPL, Inc.
POLYGON MAGIC, INC.Cygames, Inc.
SEGA Games Co., Ltd.D3 PUBLISHER Inc.
Solid Sphere, Inc.DIGITAL WORKS Entertainment Inc.
Spike Chunsoft Co., Ltd.FromSoftware, Inc.
SQUARE ENIX CO., LTD.Gemdrops, Inc.
SUNCORPORATION,Inc.GRASSHOPPER MANUFACTURE INC.
wise Inc.GREE, Inc.
XING INC.GungHo Online Entertainment, Inc.

<ASIA>
Beijing Phantomisreal Technical Co., Ltd.ROI GAMES
Beijing SHI GUANG MENG HUAN Technology Ltd.Shanghai Famiku Co.,Ltd.
Beijing Wansiwei Culture Development Co., LtdShanghai Renyou network technology Limited
Fighter Network Tech Co.,LtdShanghai SinceMe Network Technology
Gamepoch, Inc.Shanghai XINDONG Network Corporation Limited
Geronimo Interactive Co.,LtdSkonec Entertainment
Hangzhou Yuanqu Technology Co.Ltd.Suzhou Snail Digital Technology CO., Ltd
Happy ElementsTianShe Media Co.,Ltd
JOYCITY CorporationUltimate Creators Technology(Beijing)Co., Ltd
NEKCOM ENTERTAINMENTUSERJOY Technology Co., Ltd.
NetEase (Hangzhou) Network Co., LtdWinking Entertainment Corporation
Ourpalm Co., LtdXiamen Happiness Technology, Ltd., Co
Perfect World Co., LtdXPEC Entertainment Inc.
<NORTH AMERICA>
Headless Chicken GamesFarSight Studios
Heavy Iron StudiosFinish Line Games
High Voltage Software, Inc.Fire Face
Highwire GamesFire Hose Games
Hollow GamesFlippfly
IcosahedraFrame Interactive
IMGNATION StudioFrima Originals
IN|Framez Technology Corp.GameCoder Studios
Innervision GamesGlass Bottom Games
Iris VR Inc.Glowstick Games
KO_OPHappy Dance Studios
LegendaryHarmonix Music Systems, Inc.
Limitless Ltd.Pixel Ripped Inc
Madorium InteractivePOLYTRON / KOKOROMI
Major League Baseball Advanced MediaPouncingKitten Games
Minority MediaPrologue Games
Namazu Studios LLCRalphVR
N-Fusion Interactive EntertainmentRefract
Niko MakiReload Studios
No GoblinSchell Games LLC
Oddworld InhabitantsSkybound Interactive
OPQAMSlice VR
Other OceanSolus Games
Otherworld InteractiveSteel Crate Games
Owlchemy LabsSunken Places
Phantom CompassThe Stork Burnt Down
2K GamesThree One Zero
4 Corner GamesTOTWISE
Archiact Interactive Ltd.Truant Pixel
Charm GamesTurbo Button
Choice ProvisionsUber Entertainment
Cloudhead GamesVirZOOM Inc.
Cyan, Inc.VRMonkey
Devolver DigitalWarner Bros. Interactive Entertainment
Double Fine ProductionsWayForward Technologies, Inc
DroolWhite Elk LLC
Electronic Arts Inc.White Lotus Interactive, LLC
E McNeillZeroTransform
Empty Clip Studios
Enhance Games
Enyx Studios
<EUROPA / PAL>
FuturLabThe Farm 51
Gaijin EntertainmentToxic Games
GOATi Entertainment Pty LtdTriangular Pixels
Grip Digital s.r.o.Ubisoft
HammerlabsUntold Games
Hello ThereVertigo Games
Honor CodeVirtual Toys
HousemarqueVR Bits
Just Add Water (Development), LtdvTime Limited
JUST FUNNY GAMESWales Interactive
Kite & LightningWhite Paper Games
Llamasoft Ltd.Wonderstruck
Lucid GamesZen Studios Ltd.
MICROÏDSZoë Mode
Milestone Srl.Zoink Games
Mindfield Games505 Games
Mint GamesAbstraction Games B.V.
MixedBagAgharta Studio
narayana gamesAldin Dynamics
nDreamsAtom Universe Ltd
Neko EntertainmentAuroch Digital
Ninja TheoryAvalanche Studios
NnoooBeatshapers Ltd.
Nosebleed InteractiveBig Ant Studios
Paw Print GamesbitComposer Interactive GmbH
Penny Black StudiosBithell Games
Pentadimensional GamesBlack Forest Games GmbH
Poppermost ProductionsBlitWorks
Prideful SlothBlunt Instrument Studios
Psytec Games LtdBoneloaf
Pub GamesBossa Studios
RebellionBulkhead Interactive
Recluse IndustriesCCP Games
Samurai PunkChroma Coda
Secret Sorcery LimitedClimax Studios
SigtrapCoatsink
Simian SquaredCodemasters ®
Slightly Mad Studios LtdCrytek
Sólfar StudiosDakko Dakko
Spunge Games Pty LtdDeck13 Interactive
StellarVRDigital Confections
Stirfire StudiosDovetail Games
Sumo Digital LtdEscapist Games Ltd
TammekaFabrik
Tarsier StudiosFierce Kaiju
TECHLANDFireproof Games

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caseman

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@darkbeatdk: Konami still makes videogames?
Or maybe it's a VR pachinko parlor!

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infinite_zero00

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I honestly don't have the money for any of the VR sets, but should I fall into some money I'd jump on a rift, I think. I really like the design and its the one I've been following for the longest.

Real talk though, PSVR will almost undoubtedly do the best of the 3 big headsets IMHO. The PS4 install base is such that if even like 5-10% of it buy one it will probably outsell the rest.

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DarkbeatDK

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@caseman: It's a simulated VR experience intended for the Konami staff to keep them motivated while working on future games. Through the power of Virtual Reality, employees can witness the horrors that await them if they don't finish their games by the deadline. It also means that the Yakuza henchmen won't need to exert themselves, before morale becomes critical. A win/win scenario.

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SKUupin

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Edited By SKUupin

550AUD as well, which is about right exchange rate wise with the US these days (I remember when we had parity. Everybody imported everything). Canada is the same on that front though, so I'd hardly call it alarmingly high.

I mean, it's still too expensive for me to afford.

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RudeCubes

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I don't plan to get into VR this year, if I would i'd go with PSVR, and the only game i'm really interested in for it is Golem. Maybe.

I'm not really interested in VR yet and am sorta tired of hearing about it in the tones of Mystery and Wonderment I am about No Man's Sky. Glad they're both out this year.

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caseman

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Edited By caseman

@darkbeatdk: One step closer to the horrible realities of Ready Player One

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Jensonb

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Leaving the Camera out makes sense, it gives them a better headline price and it saves people who already own one from buying it a second time without having the messiness of two SKUs (Retailers and manufacturers alike hate the idea of multiple base SKUs as it makes it harder to match supply to demand). As long as they continue to be as upfront as they have been about it needing the Camera, it won't be a problem. The Camera is pretty cheap. I've already got one, and with the headset coming in at a perfectly reasonable £349 here in the UK, I am definitely in. I hope Cinematic Mode supports 3D Blu-Ray.

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newmoneytrash

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All I want from Konami is a Yu-Gi-Oh game that takes place in the shadow realm

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Taargus_435

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Edited By Taargus_435

Canadian price is $17 extra before tax for what reason exactly?

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s-a-n-JR

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Edited By s-a-n-JR

I pre-ordered a Rift, but after seeing this Tested video demoing Budget Cuts on the Vive (@30:31), I'm really considering cancelling it.

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The whole room-VR thing just looks very compelling, even though I think Oculus has more going for it in most other areas.

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caseman

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@jensonb: The 3D thing is actually really great. The Gear VR has been able to sideload and play 3D movies for a while now, and it's honestly my favorite way to watch them, no weird flicker like with glasses&TV

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Edited By ChrisTaran

Day 1 PlayStation VR. Hoping to pre-order tomorrow!

Deciding factor is most certainly price. I'd pretty much need a new PC with either the Vive or Rift and I already have a PS4.

Also bought the PS4 Camera and 2 Move controllers for super cheap right now. Figure those prices might go up with demand, so glad I bought in now :p