Giant Bomb News


Rayman Legends, Lord of the Rings Head to Next-Gen

Monolith's new game is, interestingly, set before Lord of the Rings.

Rayman Legends is jumping onto Xbox One and PlayStation 4 next February, and Monolith is working on Middle-Earth: Shadows of Mordor for every platform that’s not called Wii U.

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Ubisoft revealed the Rayman Legends news on a conference call, and so far, it doesn’t sound like the game’s getting anything special for its new platform destinations. That’s okay, though, since Rayman Legends is a god damn incredible platformer that you should play.

Middle-Earth: Shadows of Mordor is the latest game you need to buy a copy of Game Informer to know more about, but the press releases sets this before the events of Lord of the Rings:

“In Middle-earth: Shadow of Mordor, gamers take on the role of Talion, a valiant ranger whose family is slain in front of him the night Sauron and his army return to Mordor, moments before his own life is taken. Resurrected by a Spirit of vengeance and empowered with Wraith abilities, Talion ventures into Mordor and vows to destroy those who have wronged him. Through the course of his personal vendetta, Talion uncovers the truth of the Spirit that compels him, learns the origins of the Rings of Power and ultimately confronts his true nemesis.”

Despite being set outside of the main trilogy, the developers are collaborating with Peter Jackson’s camp to ensure the storyline doesn’t contradict what comes later in the world.

The only detail we know about the game right now is the Nemesis System, which sounds pretty interesting, should it work as advertised:

“Every enemy that players face is a unique individual, differentiated by their personality, strengths and weaknesses. Through the Nemesis System, enemy relationships and characteristics are shaped by player actions and decisions to create personal archenemies that remember and adapt to the player and are distinct to every gameplay session. Gamers are able to craft their own battles, enemies and rewards within the dynamic world that remembers and adapts to their choices, delivering a unique experience to every player.”

The game doesn’t even have a release year yet, so hoping for 2014 might be presumptuous.

Patrick Klepek on Google+