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SimCity's Launch Isn't Going So Well

Electronic Arts is turning off "non-critical gameplay features" to try and ease server load.

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UPDATE: We've noticed Amazon has stopped selling the digital version of SimCity, thanks to a tip from a Giant Bomb user. The listing for SimCity says it's "currently unavailable" and the retailer does not know "when of if this item will be available again."

"Many customers are having issues connecting to the "SimCity" servers. EA is actively working to resolve these issues, but at this time we do not know when the issue will be fixed. Please visit https://help.ea.com/en/simcity/simcity for more information."

I asked Amazon customer service about it, and was told it's "not currently available due to the issues on connecting to the SimCity servers" and the retailer was "not completely sure when this is going to be restored."

The launch of SimCity has not gone well, and it continues to not go well. It’s going so poorly, in fact, that Electronic Arts and Maxis are going to be turning off “non-critical gameplay features" to try and make it better.

This move was announced by a SimCity community manager on the game’s message boards. These “non-critical gameplay features” include leaderboards, achievements, and region filters.

According to the patch notes for version 1.2, however, the company has now disabled “cheetah” speed, which is now the same as “llama” speed. An official reason wasn’t given in the patch notes, but it’s not hard to imagine the detailed simulations in each city, which must inevitably sync with the game’s servers, is causing a headache for players building cities really quickly.

“We will continue to let you know as we have more information,” said the company. “We know it has been said before, but we do appreciate your patience as we complete this latest update. Getting you playing is our absolute highest priority.”

That’s probably true, but it doesn’t ease the pain of players who have paid money for SimCity, and can’t play the game. We know there will be launch issues in the first 24 hours of a game’s release, maybe even a little longer, but this is unacceptable. Too bad, since the game is supposedly pretty cool!

Make sure to let us know what your experience is like in the comments.

Patrick Klepek on Google+
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