We're all looking forward to Fez, right?
Microsoft started rolling out details on the next iteration of Windows 8 this week, the latest update to its operating system. Tested's Will Smith has a detailed writeup of an early build that's surprisingly promising, but game developers became vocal on Twitter this week over word coming down that XNA wouldn't work in Windows 8--at all.
That's only partially true. Here the statement Microsoft provided to me:
Here's what that means: XNA cannot be used to create "Metro" style software, so anything built on XNA cannot be sold in the "Metro" application store rolling out alongside Windows 8. It's still an unfortunate turn of events, as the new "Metro" layout is the centerpiece of Windows 8 and epitomizes Microsoft's big push to spin its new interface across multiple platforms.
"Metro" applications are not meant to as ambitious as traditional applications--more focused, directed. And as Microsoft points out, there is still a marketplace for their wares, in addition to the regular ol' Internet.
If developers want to continue working with XNA, those games will play just fine within Windows 8, but if they'd like to be part of the "Metro" storefront, they'll have to turn towards other options. It's not the best scenario, but it's not the worst, either.
To get a better sense of Windows 8 and Microsoft's new "Metro" layout, watch Tested's hands-on.