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THQ Shutters Homefront Developer Kaos Studios

Homefront 2 now in the hands of THQ Montreal.

Despite fairly strong sales of its most recent title, Frontlines: Fuel of War and Homefront developer Kaos Studios evidently had not done enough to justify its continued existence to parent company THQ. Today, the publisher announced that the New York City-based developer had been closed, alongside THQ's UK studio, THQ Digital Warrington.

No Caption Provided

Despite generally middling reviews, Homefront had, at last tally, sold well over a million units, and THQ had shipped more than 2.6 million to stores. Still, lackluster word-of-mouth did the title few favors past its initial release, and development of the upcoming Homefront sequel has evidently been shifted to THQ's Montreal studio.

THQ had no comment on the reason behind the closure, except to call the move a "a strategic realignment within its internal studio structure." THQ also noted in its press statement that the publisher is currently hiring at its Montreal, Austin, and Vancouver studios, and that anyone affected by the Kaos and Digital Warrington layoffs would have the opportunity to interview elsewhere in THQ.

Kaos' last development efforts on Homefront were on the now unfortunately titled "Fire Sale" map pack, which releases tomorrow.

Alex Navarro on Google+
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Avatar image for alex
Posted By alex

Despite fairly strong sales of its most recent title, Frontlines: Fuel of War and Homefront developer Kaos Studios evidently had not done enough to justify its continued existence to parent company THQ. Today, the publisher announced that the New York City-based developer had been closed, alongside THQ's UK studio, THQ Digital Warrington.

No Caption Provided

Despite generally middling reviews, Homefront had, at last tally, sold well over a million units, and THQ had shipped more than 2.6 million to stores. Still, lackluster word-of-mouth did the title few favors past its initial release, and development of the upcoming Homefront sequel has evidently been shifted to THQ's Montreal studio.

THQ had no comment on the reason behind the closure, except to call the move a "a strategic realignment within its internal studio structure." THQ also noted in its press statement that the publisher is currently hiring at its Montreal, Austin, and Vancouver studios, and that anyone affected by the Kaos and Digital Warrington layoffs would have the opportunity to interview elsewhere in THQ.

Kaos' last development efforts on Homefront were on the now unfortunately titled "Fire Sale" map pack, which releases tomorrow.

Staff
Avatar image for rolyatkcinmai
Edited By Rolyatkcinmai

It's sad that Kaos has closed.

It's happy that I finished this quest. Fair trade? Yes.

Avatar image for nardak
Edited By Nardak

Homefront wasnt a bad shooter just an average one. Though I must admit that the shooting felt a little bit off. I actually didnt even finish the game.

Avatar image for pkhilson
Posted By PKHilson

KAOS!!

Avatar image for gleasonryan
Posted By GleasonRyan

Hey guys homefront didnt do that good, What do?

Uhh you think we should make a sequel?

Maybe

I got it lets can the devs and not give them a second chance and move the sequel to a new dev!

Perfect that makes TON of sense!

Avatar image for benjaebe
Posted By benjaebe

So...who didn't see this one coming?

Jokes aside, never a good day when people are losing their jobs.

Avatar image for jackel2072
Posted By Jackel2072

as much as i didnt care for Homefront, i never like to see people out of work. God Speed.

Avatar image for sammo21
Posted By sammo21

I hate Homefront and thought it was trash but as Jackel2072 its sad to see people lose their job. However I wonder how much of this had to do with the amount of money poured into Homefront ON TOP of the fact they were located in New York City?

Avatar image for hurrikenux
Posted By hurrikenux

Was a sequel confirmed anywhere or simply hinted at?  I find it doubtful that this would happen with the closing of Kaos.  The game had potential but it seemed to fail trying to satisfy too many users at the same time (which is 100% impossible).  MNC, Breach, HOMEFRONT, Crysis 2, Section 8:Prejudice and BRINK, 2011 is the year of the FPS failure it seems (DNF coming soon?).  PC gamers expect customization options in the form of dedicated server files and mod tools, not one of these games seemed to remember that.

Avatar image for darkstar_pug
Posted By Darkstar_Pug

It fucking sucks that one game can destroy a studio. Every fucking time a game bombs now people have to worry about their job. What a fucked up buisness.

Avatar image for winternet
Posted By Winternet

Hmm, wonder why?

Avatar image for mariachimacabre
Posted By MariachiMacabre

@www1221 said:

Hey guys homefront didnt do that good, What do?

Uhh you think we should make a sequel?

Maybe

I got it lets can the devs and not give them a second chance and move the sequel to a new dev!

Perfect that makes TON of sense!

Yeah, at this point I'm heavily doubting a sequel.

Avatar image for aperturesilence
Posted By ApertureSilence

The real reason Kaos was no longer feasible as a studio: they were located in New York. Way, way too expensive to develop in New York, where the cost of living is so high.

Avatar image for origina1penguin
Posted By Origina1Penguin

That's too bad. I thought Frontlines had some interesting aspects. Never played Homefront though.

Avatar image for seriouslynow
Posted By SeriouslyNow

@Origina1Penguin said:

That's too bad. I thought Frontlines had some interesting aspects. Never played Homefront though.

Frontlines was always just a poor man's Battlefield running on Unreal Engine.

Avatar image for iamjohn
Posted By iAmJohn
@www1221

Hey guys homefront didnt do that good, What do?

Uhh you think we should make a sequel?

Maybe

I got it lets can the devs and not give them a second chance and move the sequel to a new dev!

Perfect that makes TON of sense!

Everything I've heard about Homefront's development points to Kaos not being able to deliver and THQ having to outsource the game to other teams really late in the dev cycle. I get where you're coming from, but if that's all true and it wasn't a matter of THQ being incompetent, doesn't it make more sense to give it to the new team they're making headed by the Assassin's Creed guy?
Avatar image for zamir
Posted By Zamir

so Alex moves to NY were one of the developers Homefront a game he reviewed and a gave a mediocre review to, coincidence i think not

Avatar image for shadowvirus
Posted By ShadowVirus

I actually thought the multiplayer for Homefront was pretty neat. But, it's always a shame when a studio gets closed.

Avatar image for droop
Posted By Droop

It never good to read about studios closing. Best of luck to all those people affected by it.

Avatar image for origina1penguin
Posted By Origina1Penguin

@SeriouslyNow: I never bought the full game. The demo was alright though. I enjoyed Conan (which is a really poor man's God of War) as well as many other "clone" games. I don't need a game to be as good as another to enjoy both.

Avatar image for bonorbitz
Posted By BonOrbitz

*sigh* Another day, another development house shutting down. I wonder what the sales expectations were?

Online
Avatar image for icrycauseimemo
Posted By ICryCauseImEmo

I guess we have Activision to thank for saturating the market. Now every single FPS that comes out that is not a COD or Halo will fall on it's ass and that studio will get canned. It's a shame to see peoples work get spat on just because a monopolizing video game series holds the grip on FPS's. I hope MW3 fails, but it wont.

Avatar image for buft
Posted By buft

this sucks, how long until studios make a game and get canned instantly only to be rehired if the game is successful. 

Avatar image for meatsim
Edited By MeatSim

I guess even if your game sells well your job is still not safe.

Avatar image for egocheck616
Posted By EgoCheck616

@iAmJohn said:

@www1221

Hey guys homefront didnt do that good, What do?

Uhh you think we should make a sequel?

Maybe

I got it lets can the devs and not give them a second chance and move the sequel to a new dev!

Perfect that makes TON of sense!

Everything I've heard about Homefront's development points to Kaos not being able to deliver and THQ having to outsource the game to other teams really late in the dev cycle. I get where you're coming from, but if that's all true and it wasn't a matter of THQ being incompetent, doesn't it make more sense to give it to the new team they're making headed by the Assassin's Creed guy?

You speak the truth, sir.

Avatar image for nonentity
Posted By Nonentity

@MurderByDeath said:

The real reason Kaos was no longer feasible as a studio: they were located in New York. Way, way too expensive to develop in New York, where the cost of living is so high.

All the development houses in Orange County (Blizzard and Atlus US) say hi.

Avatar image for pgn
Posted By pgn

@bonorbitz said:

*sigh* Another day, another development house shutting down. I wonder what the sales expectations were?

well, looking at the marketing, they were " call of duty killer "

Also, imo the negative reviews focusing on it's pathetic campaign killed this one. I think the multiplayer is on par with the average cod experience. In fact i'm going to be picking up the map pack.

Avatar image for gabriel
Edited By Gabriel

@Meatsim said:

I guess even of your game sells well your job is still not safe.

Game Development bizarrely mirrors Nazi Concentration camp logic.

Avatar image for supersambo
Posted By SuperSambo

@Jmangino said:

I guess we have Activision to thank for saturating the market. Now every single FPS that comes out that is not a COD or Halo will fall on it's ass and that studio will get canned. It's a shame to see peoples work get spat on just because a monopolizing video game series holds the grip on FPS's. I hope MW3 fails, but it wont.

Homefront is dire, CoD games are good.

Big difference.

Avatar image for ahmadmetallic
Posted By AhmadMetallic
@alex
 you lifted the article title right from this one  
 
Uncool, Alex !
Avatar image for hurrikenux
Edited By hurrikenux
@Jmangino said:

I guess we have Activision to thank for saturating the market. Now every single FPS that comes out that is not a COD or Halo will fall on it's ass and that studio will get canned. It's a shame to see peoples work get spat on just because a monopolizing video game series holds the grip on FPS's. I hope MW3 fails, but it wont.

The funny thing is, as soon as CoD doesn't meet Activision's lofty expectations, they'll can it just like they did Guitar Hero.  Activision has always had a "quantity over quality" mindset, it has shown itself time and time again.  Their goal is to run every game the way that "World of Warcraft" is run, there are quotes from the CEO himself stating as such.
 
@SuperSambo said:

Homefront is dire, CoD games are good.

Big difference.

Fanboyism is dire, to each their own but you should be asking yourself if you would buy it no matter the content simply because it says "Call of Duty" on the box.  Just like with Guitar Hero, they do not have to do anything ground-breaking feature or content-wise.  In addition, PC games get shafted with limited support due to Console gamers that don't seem to know their history (not meant to include quoted poster) buying up anything with a name.
Avatar image for arclyte
Posted By ArcLyte

lol no surprise there. hope those guys find work soon.

Avatar image for mariachimacabre
Posted By MariachiMacabre

@hurrikenux said:

Was a sequel confirmed anywhere or simply hinted at? I find it doubtful that this would happen with the closing of Kaos. The game had potential but it seemed to fail trying to satisfy too many users at the same time (which is 100% impossible). MNC, Breach, HOMEFRONT, Crysis 2, Section 8:Prejudice and BRINK, 2011 is the year of the FPS failure it seems (DNF coming soon?). PC gamers expect customization options in the form of dedicated server files and mod tools, not one of these games seemed to remember that.

Monday Night Combat came out in 2010 on XBLA and it was pretty well received, actually.

Avatar image for nomin
Posted By Nomin

It sold a million copies, but the amount of unit moved is probably weighed against the overhead involved in marketing, which THQ obliged in splurging on TV spots, magazine spreads. The PR also took in the criticisms that the game received and lost faith in the ability of the studio with the mediocre track record to expand and improve upon their intellectual property.

Avatar image for wickedcobra03
Posted By WickedCobra03

I think THQ put way too much effort in trying to make this game keep up with the "Jones' ". I would have had no problem with them releasing this game as a budget game without any of the stupid marketing (releasing all those balloons in San Francisco) and releasing it for $30 or something.

Avatar image for hadestimes
Posted By HadesTimes

Business, I'm done trying to make sense of it.

Avatar image for demonbear
Posted By demonbear

Montreal wins again!! Quebec video game development for the win!

Avatar image for mumrik
Posted By Mumrik

Sad for them, but Homefront (at least the PC singleplayer) was a stealing pile of manure. They were very lucky to get that kind of sales considering the quality of the product.

Avatar image for hurrikenux
Edited By hurrikenux
@MariachiMacabre said:

@hurrikenux said:

Was a sequel confirmed anywhere or simply hinted at? I find it doubtful that this would happen with the closing of Kaos. The game had potential but it seemed to fail trying to satisfy too many users at the same time (which is 100% impossible). MNC, Breach, HOMEFRONT, Crysis 2, Section 8:Prejudice and BRINK, 2011 is the year of the FPS failure it seems (DNF coming soon?). PC gamers expect customization options in the form of dedicated server files and mod tools, not one of these games seemed to remember that.

Monday Night Combat came out in 2010 on XBLA and it was pretty well received, actually.

I agree with you and I really enjoy the game myself, but the community is all but gone.  I had to shutter the two servers I had up for the PC as the community was limited to playing in only a handful of servers (no more than three full at a time).  This was with servers that were full during the first month of release, and again during the PC free weekend on Steam.
 
Also, December is part of the 2011 fiscal year which is why I included it.
Avatar image for iamjohn
Posted By iAmJohn

@Nonentity said:

@MurderByDeath said:

The real reason Kaos was no longer feasible as a studio: they were located in New York. Way, way too expensive to develop in New York, where the cost of living is so high.

All the development houses in Orange County (Blizzard and Atlus US) say hi.

Seriously, how can Atlus of all companies afford to have an office in Irvine?

Avatar image for rmanthorp
Posted By rmanthorp
@HadesTimes said:

Business, I'm done trying to make sense of it.

Moderator
Avatar image for dio82
Posted By Dio82
@demonbear said:
Montreal wins again!! Quebec video game development for the win!
I think it speaks volumes about the quality of the dev teams in Montreal (well that and obviously the cheaper costs, money makes the world go round)
Avatar image for supersambo
Posted By SuperSambo

@hurrikenux said:

@SuperSambo said:

Homefront is dire, CoD games are good.

Big difference.

Fanboyism is dire, to each their own but you should be asking yourself if you would buy it no matter the content simply because it says "Call of Duty" on the box. Just like with Guitar Hero, they do not have to do anything ground-breaking feature or content-wise. In addition, PC games get shafted with limited support due to Console gamers that don't seem to know their history (not meant to include quoted poster) buying up anything with a name.

I know what I am going to get with CoD, a decent 6 - 8 hour sp game that is worth playing and a game that my friends will play online. I am not a fan boy, I just enjoy the games.

I won't buy anything with "Call of Duty" on the box, but if people I know are all playing and enjoying a game online then I will buy it regardless of groundbreaking features or content. If I was having a ball playing a game with 1 map and 4 weapons, then it is still worth the money. Games should be judged and entertainment, not features. Sure, they usually go hand in hand, but there are exceptions.

I strayed a little there... But my point still stands. Call Of Duty games are well honed, exciting games that I can easily play 20 hours online without getting bored. It is popular to hate on Call of Duty now, and I can see why some are angry, but as it stands they are great FPS games.

Avatar image for aperturesilence
Posted By ApertureSilence

@iAmJohn said:

@Nonentity said:

@MurderByDeath said:

The real reason Kaos was no longer feasible as a studio: they were located in New York. Way, way too expensive to develop in New York, where the cost of living is so high.

All the development houses in Orange County (Blizzard and Atlus US) say hi.

Seriously, how can Atlus of all companies afford to have an office in Irvine?

Erm... by having a small staff?

Blizzard's not a good example. They are a definite exception to the rule.

Avatar image for drpockets000
Posted By DrPockets000

Fire Sale? Wow, name fail considering the situation.

Avatar image for creamypies
Posted By Creamypies

Never nice to see people lose their jobs, but they were hardly pumping out quality games. So I guess the close comes as no real surprise.

Avatar image for meatball
Posted By MEATBALL

Hope nobody has any trouble finding any work elsewhere, never good to hear about a studio being shut down.

On another note...

(Shame the video is titled so terribly.)

Avatar image for iamjohn
Posted By iAmJohn

@MurderByDeath said:

@iAmJohn said:

@Nonentity said:

@MurderByDeath said:

The real reason Kaos was no longer feasible as a studio: they were located in New York. Way, way too expensive to develop in New York, where the cost of living is so high.

All the development houses in Orange County (Blizzard and Atlus US) say hi.

Seriously, how can Atlus of all companies afford to have an office in Irvine?

Erm... by having a small staff?

Dude, Irvine's redonk expense. :(

Kaos wasn't that big either, though. Weren't they only, like, forty or fifty people?

Avatar image for hurrikenux
Posted By hurrikenux
@SuperSambo said:

@hurrikenux said:

@SuperSambo said:

Homefront is dire, CoD games are good.

Big difference.

Fanboyism is dire, to each their own but you should be asking yourself if you would buy it no matter the content simply because it says "Call of Duty" on the box. Just like with Guitar Hero, they do not have to do anything ground-breaking feature or content-wise. In addition, PC games get shafted with limited support due to Console gamers that don't seem to know their history (not meant to include quoted poster) buying up anything with a name.

I know what I am going to get with CoD, a decent 6 - 8 hour sp game that is worth playing and a game that my friends will play online. I am not a fan boy, I just enjoy the games.

I won't buy anything with "Call of Duty" on the box, but if people I know are all playing and enjoying a game online then I will buy it regardless of groundbreaking features or content. If I was having a ball playing a game with 1 map and 4 weapons, then it is still worth the money. Games should be judged and entertainment, not features. Sure, they usually go hand in hand, but there are exceptions.

I strayed a little there... But my point still stands. Call Of Duty games are well honed, exciting games that I can easily play 20 hours online without getting bored. It is popular to hate on Call of Duty now, and I can see why some are angry, but as it stands they are great FPS games.

I think the common misnomer is that everyone hates on Call of Duty because it is popular to do so, not because it killed the concept of PC first person shooters - which is where the genre originated and was honed.  Console users quickly and eagerly scarf up millions of dollars worth of DLCs, leaving developers/publishers no reason to provide PC users with mod tools or dedicated server files.

Your reply screams "Console gamer", which granted to you the Call of Duty series may be the end-all-be-all title of choice while for PC it clearly isn't.  Counter Strike and Counter Strike:Source still lead this front because Valve still believes in true PC platform support and everything that goes along with it.  COD4 was the last great COD for PC, not only was the gameplay innovative and fun but the game had everything PC users come to expect from games.  I think Console users also expect less from games, partially due to the fact that if they do not like it they can simply trade it in while PC users do not have that option.

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