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Three Hours With The Elder Scrolls V: Skyrim Was Not Enough

180 minutes felt like nothing, but it was all we needed to realize how far Bethesda's come.

With the new
With the new "favorites" tab, switching between magic/sword/shield combos is very easy.

If I walked up the stairs, there was an screen-filling demon happy to stomp my face in. If I walked down the stairs, a stone creature with a banana-shaped hammer would do the same thing. For an hour, I would die, die some more, then ask Twitter for help, die a dozen times trying out their help, finally figure it out, sigh with relief, and reluctantly move on.

So goes Dark Souls. In pursuit of trying to understand From Software’s unique RPG tick, I’ve been playing the sequel to Demon's Souls. I just so happened to be doing that the night before playing three straight hours of a very different RPG, The Elder Scrolls V: Skyrim.

If you read my story about a conflicted relationship with fantasy, you either understand where I’m coming from (simply not finding fantasy very appealing) or were left wondering why those stories are on the front page (a bunch of you!). The reason I felt compelled to write that story was working through a paradox: if I don’t like fantasy, how come Skyrim is my most anticipated game this year? Because of Bethesda Game Studios. After 100 hours inside Fallout 3, I’ll play whatever that studio decides to put out.

Keep that in mind. My impressions rooted in spending days in Fallout 3 but less than an hour with The Elder Scrolls IV: Oblivion. I was in college at the time, so my aversion to fantasy, combined with a heavy interest in going to bars and acting like an idiot, got in the way. That said, if you are coming from Fallout 3 or Fallout: New Vegas, Skyrim feels lovingly familiar.

Skyrim feels like Fallout 3 in two respects, neither of which should scare Oblivion fans. On a superficial level, Skyrim has adopted the cinematic kills from Fallout 3, seemingly triggered by the last strike on an enemy. The camera moves from first to third person, followed by a satisfying finishing animation. More importantly, Skyrim combines the leveling structures of both Fallout 3 and Oblivion, rewarding players for investing in specific skills while also having diverse skill trees for perk points.

The two systems feed into one another. If you want to unlock a blocking perk, you’ll have to start blocking. You’re not allowed to access certain perks until each skill has been leveled to the point the perk has become unlocked. This both rewards players for performing certain actions, while also encouraging them to avoid dumping perk after perk into the same paths. You don’t have to spend a perk point when you level up, so if you’d like to save them for later, go right ahead.

It's not clear in this shot, but fighting through a blizzard in Skyrim is tense, your vision is completely skewered.
It's not clear in this shot, but fighting through a blizzard in Skyrim is tense, your vision is completely skewered.

But let’s back up. While I was allowed to play more or less the first three hours of Skyrim, my save skipped the intro. I was able to pick a character, class and customize my look, but as for how the game really opens up, I have no idea. Bethesda told me I was starting about 45 minutes into the game.

Everything started by leaving a cave, which felt quite a bit like exiting the Vault in Fallout 3. This meant quickly encountering a scary, sprawling world directly in front of me, and while there were markers pointing me in directions that would progress the story, if I wanted to head left, there was nothing stopping me. This proved to be both an absorbing and terrifying feeling at the same time. All around me, other writers were playing the same game, and it felt like a thousand eyes were judging at once. To keep calm, I decided to load up the inventory and figure out what life was like without a Pipboy to help me out.

One of the best parts of any Bethesda game is trying to break the world. Why not kill this dude?
One of the best parts of any Bethesda game is trying to break the world. Why not kill this dude?

The interface is much improved, but I can only speak for how it worked on an Xbox 360, as that’s what Bethesda had me playing on. By far, my favorite new addition is actually called favorites. When you pick up a weapon, item, scroll--basically anything that could be useful in the heat of battle--you have the option to assign it as a “favorite.” By tapping up or down on the d-pad, the favorites list comes up and combat pauses. You can then scroll through your preferred list of combat options and equip as the battle requires. Tap LT to equip on the left, tap LT for the right.

This proved especially useful in situations where I’d used up all my available magic points, and needed to quickly start blocking a small army of incoming skeletons with my shield.

One of the combat memes from both Fallout 3 and Oblivion seems to be walking backwards, waiting for meters to recharge. That appears true in Skyrim, but my combat abilities were so limited in the three hours that I’d hardly consider that a settled statement, especially since I had not been able to unlock my first dragon shout, which would allow me to push enemies back.

And boy, and do those skeletons (and everything else) look good this time around, too. This was punctuated early on by the impressive weather effects. While pursing an early side quest picked up in the game’s first town, I started up a nearby mountain. In the town itself, all was calm--it was a gorgeous day in Skyrim. As I began to scale the mountain, heading higher and higher up, the piles of snow began to build, and the wind started to pick up. Soon, I was tossing fireballs and swinging a sword through a full-on blizzard, and I actually found myself squinting to see more. It adds a noteworthy dynamic to even the simplest of battles, as you’re not only focused on employing proper tactics, you’re fighting through the (virtual) elements, too.

This immersion extends from the atmosphere that's literally swirling around you to the tiniest, seemingly insignificant, and easily avoidable details. While wandering around the game’s first major city, Whiterun, I encountered a table adorned with a map. Said map was littered with little markers that were examinable, but like so many things in a Bethesda open world game, I figured this was an object I could steal for no good reason. Instead, examining the markers actually added those details to my own map, filling out parts of the world that I probably wouldn’t come across hours from now.

If you can see it, you can probably walk there, even if you probably shouldn't.
If you can see it, you can probably walk there, even if you probably shouldn't.

That’s the biggest takeaway from three hours with Skyrim: the little details. Bethesda has spent decades building these games, and no one does it better. Even the annoying quirks on the lowest rungs are getting worked out, such as acquiring a quest item ahead of getting the quest itself and not having the game acknowledge how weird that is. Now, the quest givers will actually compliment you for being so proactive.

And then there’s how the NPCs chat with one another more realistically, how some of the perks sound incredibly useful (convincing police to forget about a crime you just committed), exploring dungeons with legitimately interesting environmental puzzles to suss out, missed spells leaving marks around the world, much improved local maps that make getting around much easier--the list goes on and on.

Have I really made it this far without talking about fighting a god damn dragon? Well, fighting and losing--three times. But that's only because I rushed to fight it as the clock wound down, and Bethesda was warning me my time was almost up. I didn't even care about fighting the dragon--I just wanted to keep exploring.

Patrick Klepek on Google+

246 Comments

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Hizang

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Edited By Hizang

I told myself I should not have read this, but I did, and now I think I'm going to die if I don't play it soon.

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Vexxan

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Edited By Vexxan

Get hype!

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deactivated-5eca34e37141a

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admit it dude, fantasy still sucks

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offsprnvid24

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Edited By offsprnvid24

I want to play this game bad but I am going to have to wait until the game of the year edition comes out, so I get all the expansions without breaking the bank. I mean 10-15 bucks for dlc is crazy especially on top of paying 60 dollars for the game. . I waited for a couple years and found fallout 3 game of the year for 20 bucks so I will just wait and spend my time with Zelda.

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CptChiken

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Edited By CptChiken

I need this game so badly! It looks fantastic!!! but ive gotta wait till december because thats when i get back from uni :(

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polyorpheus

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Edited By polyorpheus

Is this the new game from Mojang?

#joke

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Afrosam

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Edited By Afrosam

at the bottom album of pictures 3rd one in.... DAT Bow >:B and the bear as well. Game looks amazing.

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ep_driver

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Edited By ep_driver

@Koshka said:

I don't mean to be nitpicky as I loved the article...

but why so many grammar errors?

^This.

Was Patrick drunk when he wrote this? This is probably some of the worst writing I've seen posted on GB before. Not trolling, just being truthful. Otherwise, an interesting read. Thanks Patrick!

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snaptroll

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Edited By snaptroll

As long as it's more like Morrowind than Oblivion, I'll be happy. Medium armor please.

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CCYHD

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Edited By CCYHD

@DoctorWelch:

*grammar

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sungahymn

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Edited By sungahymn

Do you forget grammar class, Klepek?

I would too, but I'm still in high school.

Good read, though. You just increased my hype for Skyrim.

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shiftymagician

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Edited By shiftymagician

I finish my entire university degree sans one exam when this game comes out. That one exam won't stop me from playing it Day 1!

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probablytuna

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Edited By probablytuna

Like Patrick, I spent more than a hundred hours on Fallout 3 but never really got into Oblivion. Hopefully Skyrim will make me love Bethesda's main flagship franchise.

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notha

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Edited By notha

this game will most likely be great but the screenshots in this post make it look like a ps2 game

http://media.giantbomb.com/uploads/9/93384/1989704-boundbow01.jpg

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Aristides

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Edited By Aristides

The hype is getting overwhelming...

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deactivated-5f8ac39b52e76

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@Aristides said:

The hype is getting overwhelming...

This will probably end uplike RAGE with lots of broken hearts.  
  
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Aristides

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Edited By Aristides

@atomic_dumpling said:

@Aristides said:

The hype is getting overwhelming...

This will probably end uplike RAGE with lots of broken hearts.

Yeah no shit, Oblivion burned me pretty bad with all the "Radiant AI" talk.

I think a lot of the upset about Rage is that it's a shooter, not an rpg, and people expected an rpg. At least with Skyrim we know what to expect

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Ninja_Welshman

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Edited By Ninja_Welshman

SOLD!! Going to wait a couple of months though by which time there will be a massive patch to straighten out all the bugs.

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thepantheon

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Edited By thepantheon

FFFUUUUUUUUUUUUUUUUUUU i want this so much.

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oblique_

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Edited By oblique_

You'll get that asshole dragon next time, Patrick

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XxRANGAxX

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Edited By XxRANGAxX
No Caption Provided
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Smersh

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Edited By Smersh

Same same but different?

Maybe it's time western developers got a good shake up. It seems to have worked well for Japan.

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superfriend

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Edited By superfriend

@notha said:

this game will most likely be great but the screenshots in this post make it look like a ps2 game

http://media.giantbomb.com/uploads/9/93384/1989704-boundbow01.jpg

Are you blind or just trolling? I suggest you play some PS2 games and then tell me this looks bad in any way. It may not be the best looking game of all time, but that has never been the point of any TES game. It still has very nice graphics, especially for 360.

And Patrick: How is finding quest related stuff ahead of time "weird"? I always find the opposite to be true. In an MMO the objectives/items and monsters are almost always spawned AFTER you accept the quest.. that´s weird. There is no reason that they don´t exist in the world before (most of the time).

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dagas

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Edited By dagas

I'm glad it looks so much better than Oblivion. While I'm not usually a graphics whore, for this game a lot of the appeal is the immersion of feeling like I'm actually there exploring the world.

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Bouke

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Edited By Bouke

Can´t wait to play this; but then again i'm playing Gears 3, Forza 4, Batman Arkham City and Battlefield 3 before this even comes out!

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beef_melody

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Edited By beef_melody

Stop right there, criminal scum!

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StriderJ8

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Edited By StriderJ8

Looks great! Now if we can just get some more Fallout on the way...

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AldoTheApache

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Edited By AldoTheApache

"If I walked up the stairs, there was an screen-filling demon happy to stomp my face in."

"Tap LT to equip on the left, tap LT for the right."

Perhaps give it a read through before posting? Just saying.

Other than that, this is the first game in ages that I have been so desperate to play. One issue I am worried about which you didn't address is, what about that Open World Jank we all love so much? I adored Oblivion but the jank in Fallout 3 left me incredibly sour.

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Kasswara

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Edited By Kasswara

Skyrim, get released, now.

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AtomicEdge

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Edited By AtomicEdge

I will wait for the GOTY. I will wait for the GOTY. I will wait for the GOTY. I will wait for the GOTY.

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Osiris

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Edited By Osiris

Looks like a very fun game, hopefully not as boring as Oblivion tho. But will be good to mess around with, explore and all that goodness. At least until SWTOR comes out. I'm also way more excited about Kingdoms of Amalur then this as a single RPG... is that weird?

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MakoTitan

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Edited By MakoTitan

I can't wait until someone unearths the first duplication glitch, lol. I wobt be updating at first seeing there really is no online incentive to do so. :P The jank is half the fun. Maybe we can kill quest givers this time, Haha.

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MordeaniisChaos

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Edited By MordeaniisChaos

@AtomicEdge said:

I will wait for the GOTY. I will wait for the GOTY. I will wait for the GOTY. I will wait for the GOTY.

That's what I kept telling myself. Then my ship date for boot camp got pushed back a shit ton. God damnit.

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phrosnite

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Edited By phrosnite

I will probably buy it buy not at launch...

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geirr

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Edited By geirr

I've spent a good 1000 hours in the Elder Scrolls series and I'm hoping to spend another 1000!

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Tally_Pants

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Edited By Tally_Pants

Oh man.. I am actually getting pumped for this game, and the funny thing is, its kinda due to the fact that I'm playing through Dark Souls right now. I've played previous Elder Scrolls games (specifically Morrowind), although never long enough to immerse myself in the game, which is the same thing I did with Demons Souls. But now I'm totally hooked on Dark Souls and can't wait for Skyrim (and yes I realize that these games are similar, yet totally different at the same time). I love the new Fallout games and think that Skyrim will be a blast to get into, especially with the improvements Patrick has mentioned.

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deactivated-64b8656eaf424

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Maybe this will be better for me than Oblivion.

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DarkbeatDK

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Edited By DarkbeatDK

I guess it sounds alright, but I'm kinda burned out on fantasy RPGs and Bethesda... Might pick it up at a later point.

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monsterseventeen

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Edited By monsterseventeen

why not indeed kill that dude, his helmet looks over hammered

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sandwich_adjustment

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Getting ready for the PC port and boxes of tissues....either for crying or...

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Tennmuerti

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Edited By Tennmuerti

This kind of fawning over a game before it even comes out is kind of uncomfortable for me.
The fact that the person writing this has not even played any of the previous games in the franchice properly decreases the value of this peace even further.
 
I like Partick and hell I got Skyrim preordered a long time ago.
But this reads like too much googly eyed adoration.
 
It's a cycle that has repeated with Bethesda several  times now.
First the press is sucking Bethesda's collective privates before the game comes out.
It comes out we play.
Then when we start hearing about their new game and the press starts bitching and moaning and remembering how much was actually bad about that game.
Start singing praises for the new game while berating all the faults of the previous one.
Repeat.

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darro

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Edited By darro

Good description of your experience with Skyrim Patrick. I've been looking forward to this ever since it was officially announced last year and it has been my most anticipated game of the year since then.

Will be playing a lot of it for sure since I have booked the week off work solely to play this gem. The fact is I put 150+ hours into Oblvion and to this day it is still my favourite current-gen game shows that Bethesda knows how to get me gripped.

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RubberBabyBuggyBumpers

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oooooooooooOOOOOoOOOOooo!

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acerek

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Edited By acerek

24 days is just too long

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petervs

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Edited By petervs

did you guys see that bow

hot damn son 11/11/11 comith

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Aishan

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Edited By Aishan

@Tennmuerti: Why is a positive preview "fawning?" If he enjoyed his experience why shouldn't he say so? It's not like he's regurgitating a press-release for a game he didn't play himself.

How does not having played any of the others make the article any-less meaningful? If anything, it's better to have a "blank-slate" approach, it lets the game speak on it's own merits.

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Tordah

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Edited By Tordah

Do want. NOW.

Though I admit I kinda want to play Oblivion first to see what that game is like. I fear going back to Oblivion after playing Skyrim might make Oblivion seem like a lot worse than it really is (or was, perhaps).

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itsJoNada

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Edited By itsJoNada

@Tennmuerti said:

This kind of fawning over a game before it even comes out is kind of uncomfortable for me. The fact that the person writing this has not even played any of the previous games in the franchice properly decreases the value of this peace even further. I like Partick and hell I got Skyrim preordered a long time ago. But this reads like too much googly eyed adoration. It's a cycle that has repeated with Bethesda several times now. First the press is sucking Bethesda's collective privates before the game comes out. It comes out we play.Then when we start hearing about their new game and the press starts bitching and moaning and remembering how much was actually bad about that game. Start singing praises for the new game while berating all the faults of the previous one. Repeat.

You erroneously writing "peace" when you should say "piece" decreases the value of your comment. But seriously dude, chill out. It's him giving impressions of only three hours that he got to play. THREE hours. What else is he supposed to do if not speak the praises of the game? This is what we want to know: what's good about the game, what sort of improvements have they done to streamline it and make it play better, what we have to look forward to, etc. It's not a review. Three hours doesn't even begin to touch the surface of these sort of Bethesda games so of course he isn't going to be able to speak on every aspect of the game, good or bad. He thinks the weather effects and overall look of the game is amazing so he said so; he thinks the favorites is a super convenient addition so he speaks about that. Everything he said in here is exactly what he needed to talk about. You're acting like he said "THIS IS PROBABLY THE BEST LOOKING GAME I'VE PLAYED IN SO LONG AND IT'LL PROBABLY BE GOTY." And what does him not playing Oblivion have to do with this? Absolutely nothing seeing as how he said outright he's coming from the perspective of someone who doesn't have Oblivion knowledge to compare this to and you can see it in the write up.

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CosmicQueso

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Edited By CosmicQueso

@Tennmuerti: Is that long form poetry you're trying to write there? Are you making a comment on the preview or a new "The Iliad"?