So I bought Artifact, the actual game part is rad, and sure, technically the buying price is about equivalent to the cost of the card packs and the event tickets you get to start with when you purchase the game, and the game client itself is effectively "free," so it's not ripping you off by costing what it costs. But I think it's fucked up that to even try the game you have to spend $20. They easily could've made the client free, let you play the free modes (draft and premade deck modes where you can never earn anything) and have basically no actual card collection as a "free" player, and offer a $20 starter bundle (with all the packs and tickets you currently get when you buy the game). It's baffling that the game essentially forces you to buy a starter bundle as the price of the game even if all you want to access is the free modes.
It just feels like it commits the sin of double charging you, once for the cost of the game and then hundreds of dollars more if you actually want to expand your collection. The game is fun as hell when you're in it, but I worry that the game costs so much that the only people playing it in a few months will be Russian credit card scammers and Saudi princes. Most of the commons cost less than 10 cents on the marketplace because they're very nearly unusable, but the uncommons, rare heroes, etc. that are actually good and useable cost several dollars or more.
I think the business model is why it's extra fucked that the game has no progression. I honestly don't need it to have an account level or some XP nonsense, but no visible MMR or ranking of any sort is a bizarre omission in this day and age. Yes, there's something to be said for playing just for the love of the game, but even having a ranking to measure your improvement seems like a basic feature at this point. I'd love if there was some slow way to grind out packs just by playing, but that would definitely decrease the value of cards on the marketplace on a long enough time scale, which I doubt Valve wants to do. But if I'm not going to buy packs or event tickets very often, what is going to keep a player like me coming back day after day, with the same stagnant card collection and no daily quests (since they couldn't reward anything of value) and no ranking to push myself to improve. Sure, the whales beat up the free players in lots of pay-to-win games, but Artifact offers such a poor free player experience that I worry they won't stick around and it'll be nothing but whale-on-whale violence. Free players can never grind fast enough to catch up to whales in any game, but in Artifact free players can't even delude themselves into thinking they're catching up in any way, unless they think they can consistently get a 66% or better win rate every time they spend an event ticket.
So personally I'm in full-on wait and see mode. I bought the game, but I'm not spending a cent more. Haven't bought packs or events tickets, haven't bought anything on the marketplace. I want there to be a pie chart in a Valve meeting room somewhere that says "Oh fuck, this large percentage of people who bought the game didn't spend any more money and many of them stopped playing after a few weeks, maybe we should ease up on the business model." Again, the game itself is great, but the complete lack of any meaningful player profile/ranking other than "here's your collection" makes the menus and online play feel like a fucking alpha, and I hope there's enough player revolt that Valve backtracks on the card collection business model the way that Blizzard eventually backtracked on the Diablo 3 real money auction house. I'm fine with real cards costing money since there are unavoidable physical costs of them existing and making it to stores, but anytime you have a Diablo 3 real money auction house or Artifact buy-and-sell cards on the Steam marketplace, it feels like some artificial scarcity crypto-bubble bullshit where they just make the game awful for players that don't spend hundreds of dollars. Get that shit out of video games I already had to spend $20+ to even download.
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