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An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
An Artificial Intelligence Construct is a synthetic technological creation that is a part of a bigger whole. The AI Construct can be a self aware computer or simply a grouping of technologies that come together to form one large being.
A scripted random event that may or may not have been intended by the developers. A source of much unintentional comedy & frustration. An example would be the Imperial foresters fighting each other over deer. Another would be a tribe chieftain getting kidnapped by UFO's in Spore.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Animals that follow you or help you on your journey.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Anvil Next is a game engine designed by Ubisoft for Assassin's Creed III. The engine has the ability to render crowds of over 1000 people and realistic weather patterns. It also has improved visuals and AI over previous Assassin's Creed titles.
The spiritual successor to the Infinity Engine. This 3D engine made its appearance in the Neverwinter Nights series, and provided a toolset along with multiplayer where players could be Dungeon Masters and make their own stories and play them out with friends.
AI Bots are computer-controlled game characters that substitute for characters that are otherwise typically played by a human, and are most commonly found in multiplayer games.
Small, pet-like creatures able to be raised, raced and entered into battles by the player in various Sonic games. They also appeared in the Mario and Sonic series as audience members.
Clockworks are robotic creations tinkered by the gnomes of Norrath in the EverQuest franchise.
Games that feature modes in which the player serves as the coach to an AI character or team and does not take a direct part in the action.
Bethesda's new graphics engine for their upcoming game, The Elder Scrolls V: Skyrim.
First coined by Arkane Studios on their game "The Crossing", Cross-player is a blend of single-player and multi-player, allowing human players to take control of the enemies (who are normally controlled by AI).
The game engine that was used in the first Far Cry games, developed by Crytek. It was later succeeded by Cryengine 2
CRYENGINE is treated as a new engine from Crytek, not entirely based on the previous CryEngine 3.
The game engine that powers Crysis and several other upcoming games.
CryEngine 3 is a game engine developed by Crytek for the PC, PlayStation 3 and Xbox 360.
This is a 3D engine created by Looking Glass Studios for their games like Thief and System Shock 2.
Created by Guerrilla Games, this engine is used to create games like Horizon Zero Dawn, RIGS Mechanized Combat League, and Death Stranding.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Digimon are the digital monsters that populate the Digital World. They can be captured, trained, and digivolved into stronger forms.
Ubisoft's proprietary engine based on a heavily modified CryEngine. Developed by Ubisoft Montreal.
This new feature to NBA Live 09 features an ever-changing AI to play against. Daily information of trends and stats regarding basketball players will be streamed to your copy of NBA Live, giving players a constantly changing basketball experience.
The Eclipse engine was developed by BioWare for Dragon Age: Origins. It is the successor of the Odyssey Engine used in Knights of the Old Republic.
Developed by Obisidan Entertainment, the Electron Engine is based on Bioware's Aurora Engine. The Electron engine is used in Neverwinter Nights 2 series of games.
NaturalMotion's Euphoria Engine is a system that combines physics simulation, artificial intelligence, and hand-made animations to create convincingly reactive game characters. Euphoria is best known for its integration in Rockstar Games releases and the Star Wars: The Force Unleashed franchise.
FOXALIVE is computer virus developed by Sunny and Naomi Hunter from Metal Gear Solid 4.
The FROGS are an all-female elite wing of Liquid Ocelot's private mercenary army.
Frostbite is a game engine developed by DICE, introduced with the release of Battlefield 3. It is also used by various other EA studios in non-FPS roles.
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