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Game » consists of 1 releases. Released Oct 31, 1999
Grabbing the attention of a nearby enemy NPC. Usually leads to them attacking.
Some games allow players to alter the color of their armor and clothing through the use of armor dye. The dye is an an actual in-game item, sometimes crafted by the player, and is required in order to customize the colors.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
Character Creation refers to characters created by players themselves, rather than developers.
The ability to change the color of a character's clothing/armor or even a vehicle's paint with or without the use of an in-game item to do so.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
DPS stands for Damage per Second and represents the average damage a character can cause each second . This is often used in MMORPGs so people can determine how much damage they cause. DPS can also refer to a character or character type that specializes in high DPS
Environments cycle between day and night, often with effects on other aspects of the game.
Games that have been removed from sale from various digital store fronts.
These are MMOs that saw retail release but, for whatever reason, have since been shut down.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A concept found in numerous video games, the idea that a weapon on fire is more powerful or does special "burn" damage when set on fire. Most commonly found with swords, several other weapons have been known to be set on fire for a similar effect.
The act of ganking is when a person (or group of people) go after unsuspecting foes in a manner in which they cannot defend.
A style of play in multiplayer gaming with the purpose of annoying, irritating and angering other players.
Constantly performing an in-game action to progress a certain attribute.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
The 2000 Interactive Achievement Awards celebrated the best games and software of 1999.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
Games which allow players to interact with others over the internet.
Many online games, particularly MMORPGs, require a monthly payment to pay. This fee goes towards upkeep for the game, such as maintaining servers or the salaries of customer support,etc.
A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
Player versus Environment, commonly abbreviated as PvE, is a gaming term that originated in MMOs to refer to gameplay in which players fight against computer controlled creatures or characters.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
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