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Allows the player to enhance an attack in a standard RPG battle by pressing a button or buttons in a pattern or at a specific time. Initially found in games such as FF6 and Super Mario RPG
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
Sequels that have the player controlling a different character than the preceding game(s).
A concept introduced in Vagrant Story. A long attack combo results in higher Risk which lowers your chances of landing a successful attack.
Agents of the Dangerous Criminal Taskforce of the Valendia Knights of Peace (VKP)
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