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Game » consists of 2 releases. Released Nov 17, 2009
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
The Brotherhood of Assassins is a secret society that has existed for almost a thousand years, and which fights from the shadows against the Templar Order to protect mankind's free will.
Christianity is a religion based on the life and teachings of Jesus. It is also the largest religion in the world.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
Games that make use of the DSi camera, either optionally or as a requirement.
Games that play on a regular Nintendo DS but that have exclusive Nintendo DSi features.
Nothing helps set a game in a specific point in time more than having a few famous faces from history drop by to say hi.
Islam is a monotheistic religion articulated by the Qur'an. A text considered by its adherents to be the word of God given to Muhammad, considered by the Muslims to be the last prophet of God.
Characters who speak with an Italian flavoured accent, usually second generation immigrants.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A game that takes place concurrently with the events of a previous game in its series.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
A master of ceremonies who performs religious duties. A common character class in RPGs.
Designed as non-fictional, relating to real or known history, and to claim or reveal that these events actually happened, but were deliberately forgotten long ago.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
The concept of a character leaping forwards or backwards in time.
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