There is nothing even remotely believable about the naval combat sequence. I don't evend think it would be possible to come up with a more ridiculous series of events short of aliens coming down to literally deus ex machina the Americans out of there.
So glad ubisoft is taking their time to really get into the setting. And i may as well say this now, since I'll be saying it later anyways: the "wilderness" between Boston and New York was actually almost entirely farmland. My hometown was founded in 1702, as were most of the towns in Connecticut. There were huge fucking roads that the armies marched on while travelling to various battles, which are, again, still roads today. If anything there's actually probably more forest here now than there was 230 years ago. Assassin's Creed 3: you kill generals in cow pastures.

Assassin's Creed III
Game » consists of 24 releases. Released Oct 30, 2012
- Xbox 360
- PlayStation 3
- PlayStation Network (PS3)
- Wii U
- + 6 more
- PC
- Xbox 360 Games Store
- PlayStation 4
- Xbox One
- Nintendo Switch
- Google Stadia
The fifth console entry in the Assassin's Creed franchise. It introduces the half-Native American, half-English Assassin Connor and is set in North America in the late eighteenth century amid the American Revolutionary War.
Naval combat: everything about this is wrong
Yeah I forgot to talk about the ships blowing up. Total horse shit. Cannon balls don't explode, and 18 century naval vessels had literally nothing on them hittable that would ignite on impact with thst force. The ships would be more likely to sink due to a catastrophic cannon malfunction than blow up like that. And I'm not even going to get into technicalities like tactics, or cursory sailing, or the laws of physics that were given the middle finger on that sequence. Yeah ezio and altair did some pretty crazy, impossible stunts, but they never completely ignored every aspect of things like 'inertia' or 'gravity'.
Is there more? Sure, i could write an essay on how completely and totally retarded every aspect of that sequence is, but its not even worth the effort.
That's weird, I just drove from Buffalo to Boston about a month ago. So I traveled strait across NY and Mass. Shit ton of wilderness, and there was probably a lot more 250+ years ago.
And I don't think they set out to make a naval battle sim. Like 99% of video games they tend to exaggerate to make things more entertaining. If you want realism go read some Patrick O'brian books.
So ships exploding because they got hit by cannon balls killed it for you because that is were you stop believing in it? not the whole dude hops in machine to view his ancestors memories thing? or the balls of magic that have unlimited power? or the weird god alien things? You might as well complain about how he cant possibly climb those buildings because there is no way a human being can hold on to ledges that small while you're at it.
Yeah man, this series used to be about realism and authenticity. Like the way the world gets desaturated and time stands still long enough for a brief dialogue after every significant kill.
Totally historically accurate.
Weird things happening in context of the fiction is very different to the ships exploding from cannon fire.
Assassins creed has very weird things happening, but they've always been fringe elements on what is essentially a world which is grounded in realism.
The ships exploding is dumb.
But its a videogame. So, its more fun to blow them up than poke holes in them and watch them slowly sink.
@Example1013: And yet a guy traveling back in time through a fucking deck chair to re-experience his ancestors lives is ok? What about jumping from a 20m high clock tower into a small pile of straw and surviving? Ships blowing up and a forest not being farmland is what ruins it for you? Go fuck yourself and your bitching just for the sake of bitching.
Although not common, because they were typically below the waterline, it wasn't impossible for a warship's gunpowder magazine to detonate as result of battle damage. Exploding ships are not totally out on the realm of fiction, although expecting every opposing vessel to blow up is perhaps asking a tad much of the audience. Either way, a minor complaint.
There is nothing remotely believable about a single man with a view-obstructing hood stabbing his way through five dozen armed and trained soldiers in a single skirmish either, but it still made it fun in the previous games. Why with the hate, man? Get with the love. The game is still months out, and none of use have played a build even close to completed. Why don't we wait for the finished product before declaring our disgust.
I found the Tomb Raider footage shown uncomfrotable, but I've decided not judge it too harshly until I see where they go with it.Patience, my young padawan.
@Example1013 said:
Yeah ezio and altair did some pretty crazy, impossible stunts, but they never completely ignored every aspect of things like 'inertia' or 'gravity'.
So falling from a 30 story building into a haystack isn't completely ignoring 'inertia' or 'gravity'? It's dramatized for your entertainment. Who really wants to maneuver a ship around for hours to get 1 shot off? And if you really want to jump down the rabbit hole of logically nitpicking, why are you playing a video game? Logically speaking it's a complete waste of time.
Dude it's a video game, do you really think people can really free run like they do in ac series and jump of towers etc in to a cart of straw and walk away. They take artistic licence with these things.
Gentlemen, please. Yes, the haystack jumping has always been a major weak point.
However, you seem to mix up two different concepts and how they do or do not break suspension of disbelief. The Animus is a fictitious device in a sci-fi setting; we allow a lot more from that than something that exist in real life, and we know how works.
It's a fucking action game, not a damn ship simulator. I don't care if it's realistic, it was exciting and entertaining and it looked liked fun to play. They're making a game, and they want it to be fun. I'd rather run through forests and climb tree's then run on flat farmland forever.
In conclusion: it's a video game.
@Feanor: New England has been deforested at least twice. In the timeframe of AC3, the land would have been cleared and mostly farms. It wasn't until the Erie Canal opened up the more fertile soil of the midwest that the forests started growing back; when the Farmers literally relocated to greener pastures. If you got out of your car and took a walk in the woods you'd see hand-made stone walls amongst the trees marking the abandoned borders of ancient farm property.
Gonna do some muh-fuggin' geocaching tomorrow with my Eagle Sense.@HistoryInRust: i am lying in my animus bed right now.
@BaconBuTTy said:
Weird things happening in context of the fiction is very different to the ships exploding from cannon fire. Assassins creed has very weird things happening, but they've always been fringe elements on what is essentially a world which is grounded in realism. The ships exploding is dumb. But its a videogame. So, its more fun to blow them up than poke holes in them and watch them slowly sink.
You should play Pirates, It's pretty fun to watch ships sink. :P
I agree with the OP. I wish the series would get back to the realism of DaVinci making weapons for assassins and dudes having magic alien staff weapons. You know, history stuff.
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