There will be spoilers in this post, and I can't spoiler block things on my phone (which I'm writing this on). Just keep that in mind before reading. This will also, probably, be too long and not worth reading, but I feel like I need to get it off my chest anyway.
So, yeah.... I consider myself a fan of this series. I've played, and enjoyed, 1, 2, Brotherhood, 3, Black Flag, and Syndicate. There's definitely been some highs and lows, but I don't think any of the entries I've played have been God awful when it came to their main stories.. The only thing I've felt mixed/negative about has been the various ways they've handled the "modern day" stuff. When it comes to the stories featured in the past, I feel it's been fairly consistent (with ac2 being the definite highpoint). Then Origins came along, and.... Yeah.... There really isn't anything nice for me to say. The only thing I can think of is that the setting is cool, which isn't enough to save bad storytelling.
Besides that, everything concerning story/characters feels so disparate and shoddily put together. It's easy to say the game has bad pacing, but in reality it feels like it has no pacing at all. The same can be said for character development; it's non-existent. The one moment that quantifies this best is near the end of the game: Bayek and Aya enter this weird laser globe cave where Bayek discovers his best friend is dead at the hands of the, ostensible, main villain. It feels like the game considers this to be an important and emotional moment, but it just doesn't work. The layers of why it doesn't (in my opinion) is as follows.
•The friend was introduced at the verrry beginning of the game – 50 hours ago in my playthrough– for, maybe, 10 or 15 minutes. After that he is never seen or heard from again. At first I completely forgot he existed until I did some googling to refresh my memory. They completely throw him away for the vast majority of the game, then try to leverage him for an emotional climax.
•The main villain has been anonymous for most of the game, and when he's finally revealed they do nothing to make him an actual character. Hes, pretty much, a face and a name. The motivation for hating him is he killed your son, but you are never given a good reason to feel a connection between Bayek, Aya, and there son. Again, the son shows up for a very brief amount of time during a forgettable mission and the short cutscene where he dies, and they expect me to have formed an emotional attachment? The son ends up feeling like a prop in service of the overall revenge tale, rather than a character I actually care about.
•Finally, Bayek and Aya are completely one dimensional in a similar way to Kratos in God of War, but unintentionally so. The bulk of their character arc is "son murdered", "they are very good at killing people", and "they are going to get revenge". This concept isn't necessarily bad, but the legwork necessary to form a connection with them and their strife is never done. I don't really know anything about who they are, or what they are like (besides very basic character traits and that they are good killers). This reapplies itself when Bayek finds his murdered friend. I end up not caring about the moment, or how the protagonists feel about it.
These inconsistencies in storytelling, unfortunately, make up most of how this game is put together. Characters are introduced, things happen, and none of it makes sense. It never comes together, and it ends up feeling entirely purposeless. After seeing people say they're actually enjoying the story, it makes me feel like I might be crazy. Like, the story in this game isn't too far off from something like "The Room" in how badly it's put together; thats how low my feelings are on it.
I'm not trying to change/belittle/judge anyone else's opinion on it. If I came across that way I apologise. People like what they like and I respect that fact. With that said, I'm very curious to hear some positive thoughts on the story, or even other negative ones. I definitely appreciate any input you guys have!
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