Follow

    Assassin's Creed: Revelations

    Game » consists of 16 releases. Released Nov 15, 2011

    Assassin's Creed: Revelations is the fourth installment in the Assassin's Creed franchise and the final entry in Ezio Auditore's main storyline. A few levels also put players back in control of the original Assassin's Creed's Altair, and depict his rise to the Mentorship of the Crusades-era Brotherhood of Assassins.

    Are desmond's levels just puzzle solving?

    Avatar image for sarahsdad
    sarahsdad

    1339

    Forum Posts

    3436

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 21

    #1  Edited By sarahsdad

    Obviously there's some story progression but I'm wondering if mechanically speaking there is ever anything other than puzzle solving in the Desmond levels.

    Avatar image for djratchet
    Djratchet

    687

    Forum Posts

    185

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 3

    #2  Edited By Djratchet

    Pretty sure its all First Person Block Spawner stuff. I personally don't mind it, but I did find the glyph puzzles in the previous games to be more interesting.

    Avatar image for macandcheese
    macandcheese

    262

    Forum Posts

    1570

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #3  Edited By macandcheese

    Yes all of them are just the block puzzles, its really more of a backdrop for the story elements that they tell you while you solve the puzzles.

    Avatar image for sarahsdad
    sarahsdad

    1339

    Forum Posts

    3436

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 21

    #4  Edited By sarahsdad

    Cool, thanks for the confirmation. I'm not really keen on spatial puzzle solving, and the story hasn't really been grabbing me

    Avatar image for om1kron
    137

    487

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #5  Edited By 137

    see if you can find video on you tube so you can concentrate on what he's saying instead of being frustrated getting warped back to the beginning of a map.

    Avatar image for dany
    Dany

    8019

    Forum Posts

    416

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #6  Edited By Dany

    @137: I usually just stop and listen.

    THe puzzles are neat but are very simple, just mashing out blocks repeatedly.

    Avatar image for three0nefive
    Three0neFive

    2446

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #7  Edited By Three0neFive

    I thought the levels themselves were fucking awesome - it was like Mirror's Edge and Portal made sweet, sweet love.
     
    The gameplay, not so much. The bridge-spawning stuff was awful, the camera controls felt... I don't really know how to put it, but it felt unresponsive, clumsy and outdated, if that makes any sense. There would be times where you'd have to look up to place a bridge, but you wouldn't be able to see where you were placing it.

    Avatar image for spazmaster666
    spazmaster666

    2114

    Forum Posts

    42

    Wiki Points

    0

    Followers

    Reviews: 9

    User Lists: 16

    #8  Edited By spazmaster666

    Yeah, definitely a pretty disappointing addition to the game that didn't really add much both game play or story wise.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.