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    Assassin's Creed: Revelations

    Game » consists of 16 releases. Released Nov 15, 2011

    Assassin's Creed: Revelations is the fourth installment in the Assassin's Creed franchise and the final entry in Ezio Auditore's main storyline. A few levels also put players back in control of the original Assassin's Creed's Altair, and depict his rise to the Mentorship of the Crusades-era Brotherhood of Assassins.

    I don't like the full sync system, but I get it.

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    badsmalltalker

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    #1  Edited By badsmalltalker

    I get what it was added for since AC2. It adds some replay value for missions for those who want an extra challenge. But I'm at the point where I feel like the story is really starting to ramp up and build toward the ending, and want to just let myself figure things out with the systems they have been giving me the whole game at a good pace, and not be having to constantly look around for exactly what the developers want me to do in each particular moment.

    I don't wish the system was gone, but I wish it was less intrusive in telling you how you did. That might end up being more frustrating for some people: not knowing the exact moment you failed the 100% requirement, but if I wasn't interested in 100%ing every single little thing all the time and wanted more of a focus on story (at least on main story missions), then I could feel a little better ignoring the fact that I only got 50% and if I wanted to could go back later.

    I had the same problem with L.A. Noire and the checks or X's it put on your notepad as you interrogated someone. If they want me to just let things play out and have an option even if I get everything wrong, then why do I have to know what I got wrong right at that exact moment? Of course I get why it's there, so you can actually know what to do differently to get everything right the next time, but it still really broke the immersion for me and tempted me to hit restart.

    This could all be me struggling to not be a perfectionist and I know I can just ignore the optional objective, but is anyone else bothered not by the purpose of the sync system, but at how in your face it is at telling you that you failed when you would just like to keep the story going?

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    noremnants

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    #2  Edited By noremnants

    I agree with you 100% on the L.A. Noire stuff though. It drove me crazy because I have a compulsion to complete everything in games and the L.A. Noire stuff just sucked. The 100% sync stuff wasn't as bad because it's fairly easy to see why you failed and I got 100% sync usually on my first try.

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    Roger778

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    #3  Edited By Roger778

    I'm not a fan of the Full Sync system. I felt some challenges were unfairly hard, and not balanced properly.

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    rblostwolf

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    #4  Edited By rblostwolf

    I don't like the system at all I like the story and taking my time with the missions doing them how I like it annoys me feeling like I've failed after a mission where I was taking my time exploring or where I killed someone in a way that was wrong it pulls me out of the story which is what I emjoy most about these games getting that 100% sync fail message it really takes away from the freedom of the game

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