I have been really enjoying Brad and Dan's quest to assassinate an elusive target on recent Unprofessional Fridays. I was thinking that this formula of a large map, one target, and an almost endless variety of ways to go about murdering them, could be applied to Assassin's Creed, a series many regard in need of a fresh change of pace. Strip away the large open world and it's exhaustive checklists. And substitute short instances like those in Hitman, where Ezio has one target, and a multitude of tools at his disposal. You'd have tense gameplay with the climactic end of a well-executed assassination or miserable failure. I feel like this would also harken back to the original vision for Assassin's Creed, Where the assassin is methodical, blends in, and doesn't sprint in loud and take on 20 guards like he's Superman. Just building on that idea, vary the different maps by the different time periods seen in each game (and those we haven't explored too much yet like Assassins Creed Chronicles) and play as Ezio, Connor, The guy from 4, etc. And continue to release new assassination missions a la the elusive targets in Hitman. What do y'all think?
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