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Imps are either fairy-like or lesser demonic creatures and are commonly encountered enemies in games. In Doom, they shoot fireballs at the player.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
Special locations in game that allow the player to manually save their progress.
Goblins are irritable, evil and mischievous creatures in folklore. They can range in size from halfling to average human size.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Multipliers award players for playing well continuously. Racking up multipliers is crucial in any point based game in which they are featured.
Barbarians in games are often known for their brute strength, large size compared to normal humans, appetite for meat and ale, general crudeness, and prowess in melee combat.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
Some creatures don't need guns or swords to hurt you. Instead they pack a punch with some kind of deadly breath attack, be it flaming, poisonous, radioactive, or just plain bad!
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