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One of the original game developers at Atari.
Bob Whitehead is a programmer, known best for his work with Atari and Activision in the late 70s and early 80s.
Howard S. Warshaw is a former game designer who worked for Atari in the 80's.
A programmer who worked for Atari on games such as Pac-Man, Asteroids, and the SwordQuest series.
Larry Kaplan was a programmer for Atari in the 1970's. He was one of the programmers that left Atari for his lack of recognition for the games he programmed and designed. These programmers left to found Activision with former record industry executive Jim Levy.
Steve Woita is a game designer and programmer best known for his work on earlier consoles such as Atari 2600.
David Theurer is the creator of Missile Command.
After developing a few games and realizing game developers weren't getting the recognition they deserved, David left Atari and co-founded Activision, where he later designed the smash hit, Pitfall!.
Thought to be the first female video game designer, Carol created 3-D Tic-Tac-Toe in 1979 at Atari. She later left Atari to work for Activision, where she created the popular game River Raid.
A Founder of Activison, Miller has contributed his design experience while with Activision to Checkers, Tennis, Ice Hockey, Starmaster and Robot Tank.
Clague was an Atari employee who developed titles for non-Atari platforms under the AtariSoft label in the mid 1980s.
A prolific member in the video game industry.
Joe Decuir was one of the original engineers at Atari, who helped design, build, and produce the Atari 2600. He also wrote the game Video Olympics, a Pong collection that launched with the system. He later went on to help develop the Amiga, and the USB architecture.
Developer.
Owen Rubin worked on several classic Atari arcade releases.
Mark Cerny has worked extensively in the video games industry since the age of 17. From Marble Madness to Sonic the Hedgehog to Crash Bandicoot, Cerny has designed and programmed myriad classic titles and franchises. Most recently, Cerny served as the lead system architect for the PlayStation 4.
A lifelong employee of Namco, Ishimura began working on the company's earliest arcade hardware and was eventually elected President of the company in 2005.
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