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    Concept »

    Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.

    Short summary describing this concept.

    Auto-Aim last edited by KlaxWave on 12/22/19 12:55AM View full history

    The Recurring Types of Auto-Aiming

    Reticule Magnetism

    When the player points the reticule near an enemy, it automatically pulls towards the enemy, closing the aim:fire ratio gap.

    Bullet Magnetism

    When the player fires while aiming near enough to an enemy, the bullets will go straight to the enemy instead of where aimed. The aiming reticule is not moved.


    The player uses an input method to trigger a lock-on; the reticule automatically shifts to the nearest enemy and often allows the user to aim at specific parts of the target.


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