Follow

    Auto-Aim

    Concept »

    Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.

    Short summary describing this concept.

    Auto-Aim last edited by KlaxWave on 12/22/19 12:55AM View full history

    The Recurring Types of Auto-Aiming

    Reticule Magnetism

    When the player points the reticule near an enemy, it automatically pulls towards the enemy, closing the aim:fire ratio gap.

    Bullet Magnetism

    When the player fires while aiming near enough to an enemy, the bullets will go straight to the enemy instead of where aimed. The aiming reticule is not moved.

    Lock-on

    The player uses an input method to trigger a lock-on; the reticule automatically shifts to the nearest enemy and often allows the user to aim at specific parts of the target.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.