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Game » consists of 7 releases. Released Nov 13, 1997
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A special device or game mechanic that summarizes and categorizes newly discovered creatures.
A non-interactive sequence within a game most often used for plot advancement.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
The 1999 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 13-15.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
The last boss you face in a game, usually representing the final climax of the game.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In many role-playing games, especially Western action-RPGs and roguelikes, items can be found that are unidentified - the player can see limited info about the type of item it is, but not specific stats. Usually a scroll or spell is needed to identify loot.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
A device by which a character's motivations or expectations are influenced by a suspiciously absent family member.
Some games include pets you can either ride on, battle with, or simply enjoy spending time with.
By making his fortune in the Monster Tower Koh can finally afford to repair his family's aging house, as well as build a dozen other buildings in the city of Monsbaya. Upgrading the house increases its size and the size of the attached Monster storehouse. Decorations for the house, such as rugs, beds, tables, and electronics, can be purchased as well.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
Roguelike is a sub-genre of role-playing games characterized by the exploration of randomly-generated dungeons and permanent death. These characteristics were featured in the classic computer game Rogue, hence the term "Roguelike".
Special locations in game that allow the player to manually save their progress.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Certain Game Boy titles included special enhancements available only when played on an SNES using a Super Game Boy adapter.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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