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The form a character takes when they have undergone a fundamental physical or psychological change. This is usually the result of training, magic, or a specific event.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
An order of A.I. Knights created by Aura to fix all the bugs in the MMORPG, The World.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The ability to change the coding of The World in real time.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
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