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    Banjo-Kazooie: Nuts & Bolts

    Game » consists of 5 releases. Released Nov 11, 2008

    Nuts & Bolts takes the platformer series in a wild new direction, as Banjo and Kazooie return to battle Gruntilda using unique, player-customized vehicles.

    wess's Banjo-Kazooie: Nuts & Bolts (Xbox 360) review

    Avatar image for wess

    Old meets new and creates something wonderful.

    Banjo-Kazooie is a game that is near and dear to the hearts of many fans of the N64, so naturally, Banjo-Kazooie: Nuts and Bolts received a lot of attention.  What people may not have been expecting is that Nuts and Bolts holds firm very few of the standout characteristics of the old games, at least in terms of gameplay.  Of course the characters are all the same and the plot is similar, and it still has that crazy sort of silly humor, but when you really get down to what the game is all about, its a whole new ride.

    And I'm not complaining at all about this.  The new deal with Nuts and Bolts is building vehicles.  In other Banjo-Kazooie games you accessed new areas and collectables by learning new abilities, but in Nuts and Bolts where you can get is all based on what parts you have aqcuired to make vehicles with.  You rarely spend any lengthy amount of time on foot, so building solid vehicles is a must in order to do well in this game.  This allows for a lot of player creativity to come through and really be rewarded, because this game will ask you to do some pretty insane things, and there is almost always more than one way to do it.  With it being such a creativity based game, and the fact that it is certainly no cake walk, this game can take some time to really get the hang of, but before too long you'll be busting out crazy vehicles and completing missions all across the game's varied worlds.

    I think the shining accomplishment of Nuts and Bolts is that they give you challenges which require the you to be innovative, but somehow maintain a mostly correct level of difficulty.  It is an impressive feat, and I really believe that only people as talented as the folks at Rare could make something that works on so many levels for so long.  That brings up another point, which is that this game is not short.  It will easily run you 20 hours if you want it to, possibly longer.  All in all, Nuts and Bolts is a stellar package with familiar characters, humorous storytelling, well executed, creation driven gameplay, and large areas of content to explore and master.  Compared to many current games, you get a lot more bang for your buck here, and if you're like me, you'll enjoy it just as much or more than most everything else.

    Other reviews for Banjo-Kazooie: Nuts & Bolts (Xbox 360)

      Once there was a Bear, a Bird, and a Car? 0

      Banjo Kazooie is, or in some ways should be Microsoft’s platformer mascot. It’s a shame that this game and its characters aren’t the spectacle, or not anymore since the N64 days. But that shouldn’t stop you from getting the newest Banjo Kazooie game because Banjo Kazooie: Nut’s and Bolts is a fantastic game that’s well worth your dollar. To get everything out of the way for a second, Banjo Kazooie: Nut’s and Bolts is still platformer. It’s just one that is untraditional in a sense. You are sti...

      10 out of 10 found this review helpful.

      Just hit it with a wrench! 0

      Banjo and Kazooie have gotten lazy over the years. In their prime they were the top tandem of platforming, but now all they do is lounge around eating junk food, playing video games and getting fat. I suppose in some ways the platforming genre has taken the same lethargic path, and so Rare are looking to crank things up a gear, get their duo back in shape and change platforming as we know it. Banjo-Kazooie: Nuts & Bolts is the first Banjo game in eight years, and since then a lot has change...

      4 out of 4 found this review helpful.

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