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Barbarians in games are often known for their brute strength, large size compared to normal humans, appetite for meat and ale, general crudeness, and prowess in melee combat.
Launched by Blizzard in 1997, this service provides a solid online foundation to Blizzard's franchises such as the Diablo, StarCraft and WarCraft series. As a constantly evolving service, a new version, Battle.net 2.0, was released in 2010 with the release of Starcraft 2.
Allows the player to continue playing - even though they have finished the game. This allows the completion of unfinished side-quests or the results of the player's victory in the world to be seen.
When the player/enemy leap towards the enemy/player, effectively dealing damage in the same turn.
The meter which is used to gauge how much power there is left to use magic abilities.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
The offspring of an angel and a human.
Games where every playable character is its own individual class (Ranger, Spy, Necromancer, and so forth).
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
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