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Concept »
A dead end is when a path or road is blocked off, whether intentionally or accidently, and players are forced to turn around.
A creative way to prevent the player from accessing a certain area, or from leaving the map by swimming or running too far.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
A location where the player character is relatively assured to avoid patterns of incoming fire or enemy movement.
A cousin to the invisible wall. Unclimbable hills are used to enclose a playable area. Unlike the invisible wall, it provides some context. They are frequntly used in large open world games to enclose a large area. Players may be able to climb a portion of the hill.
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