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A card battle baseball game in the Ultra Baseball/Baseball Simulator 1.000 series.
A baseball game for the Super Famicom. Originally supposed to be Ultra Baseball Jitsumeiban 4, Culture Brain removed the series-trademark superpower mode.
The final game in Culture Brain's superpowered baseball simulation series for Super Famicom.
A baseball game for the Super Famicom and a sequel to the Baseball Simulator 1.000 games.
A baseball sim from Culture Brain and the Japan-only sequel to Super Baseball Simulator 1.000. It is licensed by the NPB and, like its predecessor, allows the athletes to occasionally perform superhuman feats.
America’s Pastime goes nuclear! Players in the Ultra League can turn the ball into a fireball, a missile, a leaf, a meteor, and much, much more.
A baseball sim for the NES. The game combines an in-depth baseball management aspect and wacky power-ups. Would see sequels for the SNES.
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