I sat down and played through the end of Bastion, this weekend, and just had to say something. The first half of the game, up to Zulf's betrayal, was pretty entertaining, overall. I just loved watching the world build itself under my feet as I went along. Then I get to the turning point and thought things got pretty interesting at that point, story wise. I had envisioned a final battle against Zulf with me returning victoriously back to the Bastion, having saved the world. The choice between saving Zulf and not saving him was easy for me, but the way that scenario played out was just breathtaking. The song's tone as you slowly walked through the area, taking damage from all sides but refusing to quit, was sobering to say the least. I felt my gut tighten into knots as I neared the end of the game and realized the decision I was going to be facing. Never in my time have I played a game with this kind of pacing to it's storytelling that didn't involve cut scenes. By the end, I made my choice to reverse the Calamity and then sat back, almost in tears over it all.
I truly can not wait to see how Supergiant follows this game up, because Bastion left me utterly dumbstruck.
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